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authorMathias Agopian <mathias@google.com>2009-06-05 15:45:39 -0700
committerMathias Agopian <mathias@google.com>2009-06-05 15:45:39 -0700
commit1a0c4cd5d83facd9653c45db1d2b9725c2e060b0 (patch)
treeafe90f777b212eb54b54ac09f88c5d482dbf0945 /opengl/tests
parent0c97ed3a2ecc4a5b49bfb26674a9f4a5ac361024 (diff)
parent4fcd9c700368f08117aa1e2264f56eeb6b8af832 (diff)
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Merge commit 'goog/master' into merge_master
Diffstat (limited to 'opengl/tests')
-rw-r--r--opengl/tests/lighting1709/Android.mk11
-rw-r--r--opengl/tests/lighting1709/AndroidManifest.xml13
-rw-r--r--opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java174
3 files changed, 198 insertions, 0 deletions
diff --git a/opengl/tests/lighting1709/Android.mk b/opengl/tests/lighting1709/Android.mk
new file mode 100644
index 0000000..9563e61
--- /dev/null
+++ b/opengl/tests/lighting1709/Android.mk
@@ -0,0 +1,11 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := tests
+
+LOCAL_SRC_FILES := $(call all-subdir-java-files)
+
+LOCAL_PACKAGE_NAME := LightingTest
+LOCAL_CERTIFICATE := platform
+
+include $(BUILD_PACKAGE)
diff --git a/opengl/tests/lighting1709/AndroidManifest.xml b/opengl/tests/lighting1709/AndroidManifest.xml
new file mode 100644
index 0000000..6c23d42
--- /dev/null
+++ b/opengl/tests/lighting1709/AndroidManifest.xml
@@ -0,0 +1,13 @@
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.lightingtest">
+
+ <application>
+ <activity android:name="ClearActivity" android:label="LightingTest">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
new file mode 100644
index 0000000..3ae8c5c
--- /dev/null
+++ b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
@@ -0,0 +1,174 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.lightingtest;
+
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.opengles.GL10;
+
+import android.app.Activity;
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.MotionEvent;
+
+public class ClearActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mGLView = new ClearGLSurfaceView(this);
+ setContentView(mGLView);
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ mGLView.onPause();
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+ mGLView.onResume();
+ }
+ private GLSurfaceView mGLView;
+}
+
+class ClearGLSurfaceView extends GLSurfaceView {
+ public ClearGLSurfaceView(Context context) {
+ super(context);
+ mRenderer = new ClearRenderer();
+ setRenderer(mRenderer);
+ }
+
+ ClearRenderer mRenderer;
+}
+
+class ClearRenderer implements GLSurfaceView.Renderer {
+ public ClearRenderer() {
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ // Do nothing special.
+ }
+
+ public void onSurfaceChanged(GL10 gl, int w, int h) {
+ // Compute the projection matrix
+ gl.glMatrixMode(GL10.GL_PROJECTION);
+ gl.glLoadIdentity();
+
+ // Compute the boundaries of the frustum
+ float fl = (float) (-(w / 2)) / 288;
+ float fr = (float) (w / 2) / 288;
+ float ft = (float) (h / 2) / 288;
+ float fb = (float) (-(h / 2)) / 288;
+
+ // Set the view frustum
+ gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
+
+ // Set the viewport dimensions
+ gl.glMatrixMode(GL10.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ gl.glViewport(0, 0, w, h);
+ }
+
+ public void onDrawFrame(GL10 gl) {
+ gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
+
+ final float lightOff[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ final float lightAmbient[] = {5.0f, 0.0f, 0.0f, 1.0f};
+ final float lightDiffuse[] = {0.0f, 2.0f, 0.0f, 0.0f};
+ final float lightPosSpot[] = {0.0f, 0.0f, -8.0f, 1.0f};
+
+ final float pos[] = {
+ -5.0f, -1.5f, 0.0f,
+ 0.0f, -1.5f, 0.0f,
+ 5.0f, -1.5f, 0.0f,
+ };
+
+ final float v[] = new float[9];
+ ByteBuffer vbb = ByteBuffer.allocateDirect(v.length*4);
+ vbb.order(ByteOrder.nativeOrder());
+ FloatBuffer vb = vbb.asFloatBuffer();
+
+ gl.glDisable(GL10.GL_DITHER);
+
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
+ gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosSpot, 0);
+ gl.glEnable(GL10.GL_LIGHT0);
+
+ gl.glEnable(GL10.GL_LIGHTING);
+
+
+ gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
+ gl.glNormal3f(0, 0, 1);
+
+
+ // draw first 3 triangles, without using transforms
+ for (int i=0 ; i<3 ; i++) {
+ v[0] = -1; v[1] =-1; v[2] = -10;
+ v[3] = 0; v[4] = 1; v[5] = -10;
+ v[6] = 1; v[7] =-1; v[8] = -10;
+ for (int j=0 ; j<3 ; j++) {
+ v[j*3+0] -= pos[i*3+0];
+ v[j*3+1] -= pos[i*3+1];
+ v[j*3+2] -= pos[i*3+2];
+ }
+ vb.put(v).position(0);
+ gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+ gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+ }
+
+ // draw the 2nd batch this time with transforms
+ v[0] = -1; v[1] =-1; v[2] = -10;
+ v[3] = 0; v[4] = 1; v[5] = -10;
+ v[6] = 1; v[7] =-1; v[8] = -10;
+ vb.put(v).position(0);
+ gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+
+ // draw lower left triangle
+ gl.glPushMatrix();
+ gl.glTranslatef(pos[0], pos[1], pos[2]);
+ gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+ gl.glPopMatrix();
+
+ // draw lower middle triangle
+ gl.glPushMatrix();
+ gl.glTranslatef(pos[3], pos[4], pos[5]);
+ gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+ gl.glPopMatrix();
+
+ // draw lower right triangle
+ gl.glPushMatrix();
+ gl.glTranslatef(pos[6], pos[7], pos[8]);
+ gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+ gl.glPopMatrix();
+ }
+
+ public int[] getConfigSpec() {
+ int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
+ return configSpec;
+ }
+}
+