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authorMathias Agopian <mathias@google.com>2013-07-16 22:56:09 -0700
committerMathias Agopian <mathias@google.com>2013-07-18 22:28:18 -0700
commit595264f1af12e25dce57d7c5b1d52ed86ac0d0c9 (patch)
tree204b340f3781aa95671fb08f47e53f51b125f57e /opengl/tests
parent1962f6513732682645f74561c0665e168196056e (diff)
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BufferQueue improvements and APIs changes
this is the first step of a series of improvements to BufferQueue. A few things happen in this change: - setSynchronousMode() goes away as well as the SynchronousModeAllowed flag - BufferQueue now defaults to (what used to be) synchronous mode - a new "controlled by app" flag is passed when creating consumers and producers those flags are used to put the BufferQueue in a mode where it will never block if both flags are set. This is achieved by: - returning an error from dequeueBuffer() if it would block - making sure a buffer is always available by replacing the previous buffer with the new one in queueBuffer() (note: this is similar to what asynchrnous mode used to be) Note: in this change EGL's swap-interval 0 is broken; this will be fixed in another change. Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
Diffstat (limited to 'opengl/tests')
-rw-r--r--opengl/tests/EGLTest/EGL_test.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/opengl/tests/EGLTest/EGL_test.cpp b/opengl/tests/EGLTest/EGL_test.cpp
index c0daba2..86bbb84 100644
--- a/opengl/tests/EGLTest/EGL_test.cpp
+++ b/opengl/tests/EGLTest/EGL_test.cpp
@@ -20,7 +20,6 @@
#include <EGL/egl.h>
#include <gui/Surface.h>
-#include <gui/DummyConsumer.h>
namespace android {
@@ -101,9 +100,14 @@ TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
};
EXPECT_TRUE(eglChooseConfig(mEglDisplay, attrs, &config, 1, &numConfigs));
+ struct DummyConsumer : public BufferQueue::ConsumerListener {
+ virtual void onFrameAvailable() {}
+ virtual void onBuffersReleased() {}
+ };
+
// Create a EGLSurface
sp<BufferQueue> bq = new BufferQueue();
- bq->consumerConnect(new DummyConsumer());
+ bq->consumerConnect(new DummyConsumer, false);
sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq));
sp<ANativeWindow> mANW = mSTC;