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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:45 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:45 -0800
commitd5193d9394c5e58176d7bcdf50ef017f8a3b9e1e (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /opengl/tests
parent43aa2b1cbf7a03e248e10f4d0fec0463257cd52d (diff)
downloadframeworks_native-d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e.zip
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/tests')
-rw-r--r--opengl/tests/Android.mk1
-rw-r--r--opengl/tests/angeles/Android.mk17
-rw-r--r--opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL0
-rw-r--r--opengl/tests/angeles/README.txt77
-rw-r--r--opengl/tests/angeles/app-linux.c223
-rw-r--r--opengl/tests/angeles/app.h56
-rw-r--r--opengl/tests/angeles/cams.h65
-rw-r--r--opengl/tests/angeles/demo.c792
-rw-r--r--opengl/tests/angeles/gpustate.c39
-rw-r--r--opengl/tests/angeles/include/GLES/egl.h229
-rw-r--r--opengl/tests/angeles/include/GLES/egltypes.h20
-rw-r--r--opengl/tests/angeles/include/GLES/gl.h584
-rw-r--r--opengl/tests/angeles/license-BSD.txt34
-rw-r--r--opengl/tests/angeles/license-LGPL.txt504
-rw-r--r--opengl/tests/angeles/license.txt19
-rw-r--r--opengl/tests/angeles/shapes.h59
-rw-r--r--opengl/tests/filter/Android.mk17
-rw-r--r--opengl/tests/filter/filter.c130
-rw-r--r--opengl/tests/finish/Android.mk17
-rw-r--r--opengl/tests/finish/finish.c224
-rw-r--r--opengl/tests/textures/Android.mk17
-rw-r--r--opengl/tests/textures/textures.c109
-rw-r--r--opengl/tests/tritex/Android.mk17
-rw-r--r--opengl/tests/tritex/tritex.c273
24 files changed, 0 insertions, 3523 deletions
diff --git a/opengl/tests/Android.mk b/opengl/tests/Android.mk
deleted file mode 100644
index 5053e7d..0000000
--- a/opengl/tests/Android.mk
+++ /dev/null
@@ -1 +0,0 @@
-include $(call all-subdir-makefiles)
diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk
deleted file mode 100644
index 46958d3..0000000
--- a/opengl/tests/angeles/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-# Copyright 2006 The Android Open Source Project
-
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-LOCAL_SRC_FILES:= app-linux.c demo.c.arm
-LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui
-LOCAL_MODULE:= angeles
-LOCAL_MODULE_TAGS := tests
-include $(BUILD_EXECUTABLE)
-
-
-include $(CLEAR_VARS)
-LOCAL_SRC_FILES:= gpustate.c
-LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM
-LOCAL_MODULE:= gpustate
-LOCAL_MODULE_TAGS := tests
-include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
deleted file mode 100644
index e69de29..0000000
--- a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
+++ /dev/null
diff --git a/opengl/tests/angeles/README.txt b/opengl/tests/angeles/README.txt
deleted file mode 100644
index 38b8a4a..0000000
--- a/opengl/tests/angeles/README.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-------------------------------------------------------------------------
-San Angeles Observation OpenGL ES version example
-Copyright 2004-2005 Jetro Lauha
-Web: http://iki.fi/jetro/
-See file license.txt for licensing information.
-------------------------------------------------------------------------
-
-This is an OpenGL ES port of the small self-running demonstration
-called "San Angeles Observation", which was first presented in the
-Assembly'2004 event. It won the first place in the 4 KB intro
-competition category.
-
-The demonstration features a sightseeing of a futuristic city
-having many different kind of buildings and items. Everything is
-flat shaded with three different lights.
-
-The original version was made for desktop with OpenGL. It was
-naturally heavily size optimized in order to fit it in the size
-limit. For this OpenGL ES version example much of the code is
-cleaned up and the sound is removed. Also detail level is lowered,
-although it still contains over 60000 faces.
-
-The Win32 (2000/XP) binary package of original version is
-available from this address: http://jet.ro/files/angeles.zip
-
-First version of this OpenGL ES port was submitted to the Khronos
-OpenGL ES Coding Challenge held in 2004-2005.
-
-As a code example, this source shows the following:
- * How to create a minimal and portable ad hoc framework
- for small testing/demonstration programs. This framework
- compiles for both desktop and PocketPC Win32 environment,
- and a separate source is included for Linux with X11.
- * How to dynamically find and use the OpenGL ES DLL or
- shared object, so that the library is not needed at
- the compile/link stage.
- * How to use the basic features of OpenGL ES 1.0/1.1
- Common Lite, such as vertex arrays, color arrays and
- lighting.
- * How to create a self contained small demonstration
- application with objects generated using procedural
- algorithms.
-
-As the original version was optimized for size instead of
-performance, that holds true for this OpenGL ES version as
-well. Thus the performance could be significantly increased,
-for example by changing the code to use glDrawElements
-instead of glDrawArrays. The code uses only OpenGL ES 1.0
-Common Lite -level function calls without any extensions.
-
-The reference OpenGL ES implementations used for this application:
- * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4
- Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe
- * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170
- Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe
-
-Note that DISABLE_IMPORTGL preprocessor macro can be used
-to specify not to use dynamic runtime binding of the library.
-You also need to define preprocessor macro PVRSDK to compile
-the source with PowerVR OpenGL ES SDK.
-
-The demo application is briefly tested with a few other OpenGL ES
-implementations as well (e.g. Vincent, GLESonGL on Linux, Dell
-Axim X50v). Most of these other implementations rendered the demo
-erroneously in some aspect. This may indicate that the demo source
-could still have some work to do with compatibility and correct
-API usage, although the non-conforming implementations are most
-probably unfinished as well.
-
-Thanks and Acknowledgements:
-
-* Toni Lönnberg (!Cube) created the music for original version, which
- is not featured in this OpenGL ES port.
-* Sara Kapli (st Rana) for additional camera work.
-* Paul Bourke for information about the supershapes.
-
-------------------------------------------------------------------------
diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.c
deleted file mode 100644
index 7d0d320..0000000
--- a/opengl/tests/angeles/app-linux.c
+++ /dev/null
@@ -1,223 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
- * $Revision: 1.4 $
- *
- * Parts of this source file is based on test/example code from
- * GLESonGL implementation by David Blythe. Here is copy of the
- * license notice from that source:
- *
- * Copyright (C) 2003 David Blythe All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <sys/time.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#include "app.h"
-
-
-int gAppAlive = 1;
-
-static const char sAppName[] =
- "San Angeles Observation OpenGL ES version example (Linux)";
-
-static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
-static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
-static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
-static EGLContext sEglContext = EGL_NO_CONTEXT;
-static EGLSurface sEglSurface = EGL_NO_SURFACE;
-
-const char *egl_strerror(unsigned err)
-{
- switch(err){
- case EGL_SUCCESS: return "SUCCESS";
- case EGL_NOT_INITIALIZED: return "NOT INITIALIZED";
- case EGL_BAD_ACCESS: return "BAD ACCESS";
- case EGL_BAD_ALLOC: return "BAD ALLOC";
- case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
- case EGL_BAD_CONFIG: return "BAD CONFIG";
- case EGL_BAD_CONTEXT: return "BAD CONTEXT";
- case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE";
- case EGL_BAD_DISPLAY: return "BAD DISPLAY";
- case EGL_BAD_MATCH: return "BAD MATCH";
- case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP";
- case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW";
- case EGL_BAD_PARAMETER: return "BAD PARAMETER";
- case EGL_BAD_SURFACE: return "BAD_SURFACE";
-// case EGL_CONTEXT_LOST: return "CONTEXT LOST";
- default: return "UNKNOWN";
- }
-}
-
-void egl_error(const char *name)
-{
- unsigned err = eglGetError();
- if(err != EGL_SUCCESS) {
- fprintf(stderr,"%s(): egl error 0x%x (%s)\n",
- name, err, egl_strerror(err));
- }
-}
-
-static void checkGLErrors()
-{
- GLenum error = glGetError();
- if (error != GL_NO_ERROR)
- fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
-}
-
-
-static void checkEGLErrors()
-{
- EGLint error = eglGetError();
- // GLESonGL seems to be returning 0 when there is no errors?
- if (error && error != EGL_SUCCESS)
- fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
-}
-
-static int initGraphics()
-{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- #if 1
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 0,
- #else
- EGL_ALPHA_SIZE, EGL_DONT_CARE,
- EGL_DEPTH_SIZE, EGL_DONT_CARE,
- EGL_STENCIL_SIZE, EGL_DONT_CARE,
- EGL_SURFACE_TYPE, EGL_DONT_CARE,
- #endif
- EGL_NONE
- };
-
- EGLint numConfigs = -1;
- EGLint majorVersion;
- EGLint minorVersion;
- EGLConfig config;
- EGLContext context;
- EGLSurface surface;
-
- EGLDisplay dpy;
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- egl_error("eglGetDisplay");
- fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy);
-
- eglInitialize(dpy, &majorVersion, &minorVersion);
- egl_error("eglInitialize");
-
- eglGetConfigs(dpy, NULL, 0, &numConfigs);
- egl_error("eglGetConfigs");
- fprintf(stderr,"num configs %d\n", numConfigs);
-
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- egl_error("eglChooseConfig");
-
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
- egl_error("eglMapWindowSurface");
-
- fprintf(stderr,"surface = %p\n", surface);
-
- context = eglCreateContext(dpy, config, NULL, NULL);
- egl_error("eglCreateContext");
- fprintf(stderr,"context = %p\n", context);
-
- eglMakeCurrent(dpy, surface, surface, context);
- egl_error("eglMakeCurrent");
-
- eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
-
- sEglDisplay = dpy;
- sEglSurface = surface;
- sEglContext = context;
-
- return EGL_TRUE;
-}
-
-
-static void deinitGraphics()
-{
- eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
- eglDestroyContext(sEglDisplay, sEglContext);
- eglDestroySurface(sEglDisplay, sEglSurface);
- eglTerminate(sEglDisplay);
-}
-
-
-int main(int argc, char *argv[])
-{
- // not referenced:
- argc = argc;
- argv = argv;
-
- if (!initGraphics())
- {
- fprintf(stderr, "Graphics initialization failed.\n");
- return EXIT_FAILURE;
- }
-
- appInit();
-
- while (gAppAlive)
- {
- struct timeval timeNow;
-
- if (gAppAlive)
- {
- gettimeofday(&timeNow, NULL);
- appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
- sWindowWidth, sWindowHeight);
- checkGLErrors();
- eglSwapBuffers(sEglDisplay, sEglSurface);
- checkEGLErrors();
- }
- }
-
- appDeinit();
- deinitGraphics();
-
- return EXIT_SUCCESS;
-}
diff --git a/opengl/tests/angeles/app.h b/opengl/tests/angeles/app.h
deleted file mode 100644
index 70ebd35..0000000
--- a/opengl/tests/angeles/app.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
- * $Revision: 1.14 $
- */
-
-#ifndef APP_H_INCLUDED
-#define APP_H_INCLUDED
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#define WINDOW_DEFAULT_WIDTH 640
-#define WINDOW_DEFAULT_HEIGHT 480
-
-#define WINDOW_BPP 16
-
-
-// The simple framework expects the application code to define these functions.
-extern void appInit();
-extern void appDeinit();
-extern void appRender(long tick, int width, int height);
-
-/* Value is non-zero when application is alive, and 0 when it is closing.
- * Defined by the application framework.
- */
-extern int gAppAlive;
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif // !APP_H_INCLUDED
diff --git a/opengl/tests/angeles/cams.h b/opengl/tests/angeles/cams.h
deleted file mode 100644
index 2b1acb3..0000000
--- a/opengl/tests/angeles/cams.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
- * $Revision: 1.7 $
- */
-
-#ifndef CAMS_H_INCLUDED
-#define CAMS_H_INCLUDED
-
-
-/* Length in milliseconds of one camera track base unit.
- * The value originates from the music synchronization.
- */
-#define CAMTRACK_LEN 5442
-
-
-// Camera track definition for one camera trucking shot.
-typedef struct
-{
- /* Five parameters of src[5] and dest[5]:
- * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
- */
- short src[5], dest[5];
- unsigned char dist; // if >0, cam rotates around eye xy on dist * 0.1
- unsigned char len; // length multiplier
-} CAMTRACK;
-
-static CAMTRACK sCamTracks[] =
-{
- { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 },
- { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 },
- { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 },
- { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 },
- { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 },
- { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 },
- { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 },
- { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 },
- { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 },
- { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 },
- { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 },
- { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 },
- { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 }
-};
-#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
-
-
-#endif // !CAMS_H_INCLUDED
diff --git a/opengl/tests/angeles/demo.c b/opengl/tests/angeles/demo.c
deleted file mode 100644
index 802f398..0000000
--- a/opengl/tests/angeles/demo.c
+++ /dev/null
@@ -1,792 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
- * $Revision: 1.10 $
- */
-
-#include <stdlib.h>
-#include <math.h>
-#include <float.h>
-#include <assert.h>
-
-#include <GLES/gl.h>
-
-#include "app.h"
-#include "shapes.h"
-#include "cams.h"
-
-
-// Total run length is 20 * camera track base unit length (see cams.h).
-#define RUN_LENGTH (20 * CAMTRACK_LEN)
-#undef PI
-#define PI 3.1415926535897932f
-#define RANDOM_UINT_MAX 65535
-
-
-static unsigned long sRandomSeed = 0;
-
-static void seedRandom(unsigned long seed)
-{
- sRandomSeed = seed;
-}
-
-static unsigned long randomUInt()
-{
- sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
- return sRandomSeed >> 16;
-}
-
-
-// Capped conversion from float to fixed.
-static long floatToFixed(float value)
-{
- if (value < -32768) value = -32768;
- if (value > 32767) value = 32767;
- return (long)(value * 65536);
-}
-
-#define FIXED(value) floatToFixed(value)
-
-
-// Definition of one GL object in this demo.
-typedef struct {
- /* Vertex array and color array are enabled for all objects, so their
- * pointers must always be valid and non-NULL. Normal array is not
- * used by the ground plane, so when its pointer is NULL then normal
- * array usage is disabled.
- *
- * Vertex array is supposed to use GL_FIXED datatype and stride 0
- * (i.e. tightly packed array). Color array is supposed to have 4
- * components per color with GL_UNSIGNED_BYTE datatype and stride 0.
- * Normal array is supposed to use GL_FIXED datatype and stride 0.
- */
- GLfixed *vertexArray;
- GLubyte *colorArray;
- GLfixed *normalArray;
- GLint vertexComponents;
- GLsizei count;
-} GLOBJECT;
-
-
-static long sStartTick = 0;
-static long sTick = 0;
-
-static int sCurrentCamTrack = 0;
-static long sCurrentCamTrackStartTick = 0;
-static long sNextCamTrackStartTick = 0x7fffffff;
-
-static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL };
-static GLOBJECT *sGroundPlane = NULL;
-
-
-typedef struct {
- float x, y, z;
-} VECTOR3;
-
-
-static void freeGLObject(GLOBJECT *object)
-{
- if (object == NULL)
- return;
- free(object->normalArray);
- free(object->colorArray);
- free(object->vertexArray);
- free(object);
-}
-
-
-static GLOBJECT * newGLObject(long vertices, int vertexComponents,
- int useNormalArray)
-{
- GLOBJECT *result;
- result = (GLOBJECT *)malloc(sizeof(GLOBJECT));
- if (result == NULL)
- return NULL;
- result->count = vertices;
- result->vertexComponents = vertexComponents;
- result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
- sizeof(GLfixed));
- result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
- if (useNormalArray)
- {
- result->normalArray = (GLfixed *)malloc(vertices * 3 *
- sizeof(GLfixed));
- }
- else
- result->normalArray = NULL;
- if (result->vertexArray == NULL ||
- result->colorArray == NULL ||
- (useNormalArray && result->normalArray == NULL))
- {
- freeGLObject(result);
- return NULL;
- }
- return result;
-}
-
-
-static void drawGLObject(GLOBJECT *object)
-{
- assert(object != NULL);
-
- glVertexPointer(object->vertexComponents, GL_FIXED,
- 0, object->vertexArray);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
-
- // Already done in initialization:
- //glEnableClientState(GL_VERTEX_ARRAY);
- //glEnableClientState(GL_COLOR_ARRAY);
-
- if (object->normalArray)
- {
- glNormalPointer(GL_FIXED, 0, object->normalArray);
- glEnableClientState(GL_NORMAL_ARRAY);
- }
- else
- glDisableClientState(GL_NORMAL_ARRAY);
- glDrawArrays(GL_TRIANGLES, 0, object->count);
-}
-
-
-static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2)
-{
- dest->x = v1->x - v2->x;
- dest->y = v1->y - v2->y;
- dest->z = v1->z - v2->z;
-}
-
-
-static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p)
-{
- // sphere-mapping of supershape parameters
- point->x = (float)(cos(t) * cos(p) / r1 / r2);
- point->y = (float)(sin(t) * cos(p) / r1 / r2);
- point->z = (float)(sin(p) / r2);
-}
-
-
-static float ssFunc(const float t, const float *p)
-{
- return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
- pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
-}
-
-
-// Creates and returns a supershape object.
-// Based on Paul Bourke's POV-Ray implementation.
-// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
-static GLOBJECT * createSuperShape(const float *params)
-{
- const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
- const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
- // latitude 0 to pi/2 for no mirrored bottom
- // (latitudeBegin==0 for -pi/2 to pi/2 originally)
- const int latitudeBegin = resol2 / 4;
- const int latitudeEnd = resol2 / 2; // non-inclusive
- const int longitudeCount = resol1;
- const int latitudeCount = latitudeEnd - latitudeBegin;
- const long triangleCount = longitudeCount * latitudeCount * 2;
- const long vertices = triangleCount * 3;
- GLOBJECT *result;
- float baseColor[3];
- int a, longitude, latitude;
- long currentVertex, currentQuad;
-
- result = newGLObject(vertices, 3, 1);
- if (result == NULL)
- return NULL;
-
- for (a = 0; a < 3; ++a)
- baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
-
- currentQuad = 0;
- currentVertex = 0;
-
- // longitude -pi to pi
- for (longitude = 0; longitude < longitudeCount; ++longitude)
- {
-
- // latitude 0 to pi/2
- for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
- {
- float t1 = -PI + longitude * 2 * PI / resol1;
- float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
- float p1 = -PI / 2 + latitude * 2 * PI / resol2;
- float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
- float r0, r1, r2, r3;
-
- r0 = ssFunc(t1, params);
- r1 = ssFunc(p1, &params[6]);
- r2 = ssFunc(t2, params);
- r3 = ssFunc(p2, &params[6]);
-
- if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
- {
- VECTOR3 pa, pb, pc, pd;
- VECTOR3 v1, v2, n;
- float ca;
- int i;
- //float lenSq, invLenSq;
-
- superShapeMap(&pa, r0, r1, t1, p1);
- superShapeMap(&pb, r2, r1, t2, p1);
- superShapeMap(&pc, r2, r3, t2, p2);
- superShapeMap(&pd, r0, r3, t1, p2);
-
- // kludge to set lower edge of the object to fixed level
- if (latitude == latitudeBegin + 1)
- pa.z = pb.z = 0;
-
- vector3Sub(&v1, &pb, &pa);
- vector3Sub(&v2, &pd, &pa);
-
- // Calculate normal with cross product.
- /* i j k i j
- * v1.x v1.y v1.z | v1.x v1.y
- * v2.x v2.y v2.z | v2.x v2.y
- */
-
- n.x = v1.y * v2.z - v1.z * v2.y;
- n.y = v1.z * v2.x - v1.x * v2.z;
- n.z = v1.x * v2.y - v1.y * v2.x;
-
- /* Pre-normalization of the normals is disabled here because
- * they will be normalized anyway later due to automatic
- * normalization (GL_NORMALIZE). It is enabled because the
- * objects are scaled with glScale.
- */
- /*
- lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
- invLenSq = (float)(1 / sqrt(lenSq));
- n.x *= invLenSq;
- n.y *= invLenSq;
- n.z *= invLenSq;
- */
-
- ca = pa.z + 0.5f;
-
- for (i = currentVertex * 3;
- i < (currentVertex + 6) * 3;
- i += 3)
- {
- result->normalArray[i] = FIXED(n.x);
- result->normalArray[i + 1] = FIXED(n.y);
- result->normalArray[i + 2] = FIXED(n.z);
- }
- for (i = currentVertex * 4;
- i < (currentVertex + 6) * 4;
- i += 4)
- {
- int a, color[3];
- for (a = 0; a < 3; ++a)
- {
- color[a] = (int)(ca * baseColor[a] * 255);
- if (color[a] > 255) color[a] = 255;
- }
- result->colorArray[i] = (GLubyte)color[0];
- result->colorArray[i + 1] = (GLubyte)color[1];
- result->colorArray[i + 2] = (GLubyte)color[2];
- result->colorArray[i + 3] = 0;
- }
- result->vertexArray[currentVertex * 3] = FIXED(pa.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
- ++currentVertex;
- result->vertexArray[currentVertex * 3] = FIXED(pb.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
- ++currentVertex;
- result->vertexArray[currentVertex * 3] = FIXED(pd.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
- ++currentVertex;
- result->vertexArray[currentVertex * 3] = FIXED(pb.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
- ++currentVertex;
- result->vertexArray[currentVertex * 3] = FIXED(pc.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
- ++currentVertex;
- result->vertexArray[currentVertex * 3] = FIXED(pd.x);
- result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
- result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
- ++currentVertex;
- } // r0 && r1 && r2 && r3
- ++currentQuad;
- } // latitude
- } // longitude
-
- // Set number of vertices in object to the actual amount created.
- result->count = currentVertex;
-
- return result;
-}
-
-
-static GLOBJECT * createGroundPlane()
-{
- const int scale = 4;
- const int yBegin = -15, yEnd = 15; // ends are non-inclusive
- const int xBegin = -15, xEnd = 15;
- const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
- const long vertices = triangleCount * 3;
- GLOBJECT *result;
- int x, y;
- long currentVertex, currentQuad;
-
- result = newGLObject(vertices, 2, 0);
- if (result == NULL)
- return NULL;
-
- currentQuad = 0;
- currentVertex = 0;
-
- for (y = yBegin; y < yEnd; ++y)
- {
- for (x = xBegin; x < xEnd; ++x)
- {
- GLubyte color;
- int i, a;
- color = (GLubyte)((randomUInt() & 0x5f) + 81); // 101 1111
- for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
- {
- result->colorArray[i] = color;
- result->colorArray[i + 1] = color;
- result->colorArray[i + 2] = color;
- result->colorArray[i + 3] = 0;
- }
-
- // Axis bits for quad triangles:
- // x: 011100 (0x1c), y: 110001 (0x31) (clockwise)
- // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise)
- for (a = 0; a < 6; ++a)
- {
- const int xm = x + ((0x1c >> a) & 1);
- const int ym = y + ((0x31 >> a) & 1);
- const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
- result->vertexArray[currentVertex * 2] =
- FIXED(xm * scale + m);
- result->vertexArray[currentVertex * 2 + 1] =
- FIXED(ym * scale + m);
- ++currentVertex;
- }
- ++currentQuad;
- }
- }
- return result;
-}
-
-
-static void drawGroundPlane()
-{
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_SRC_COLOR);
- glDisable(GL_LIGHTING);
-
- drawGLObject(sGroundPlane);
-
- glEnable(GL_LIGHTING);
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
-}
-
-
-static void drawFadeQuad()
-{
- static const GLfixed quadVertices[] = {
- -0x10000, -0x10000,
- 0x10000, -0x10000,
- -0x10000, 0x10000,
- 0x10000, -0x10000,
- 0x10000, 0x10000,
- -0x10000, 0x10000
- };
-
- const int beginFade = sTick - sCurrentCamTrackStartTick;
- const int endFade = sNextCamTrackStartTick - sTick;
- const int minFade = beginFade < endFade ? beginFade : endFade;
-
- if (minFade < 1024)
- {
- const GLfixed fadeColor = minFade << 6;
- glColor4x(fadeColor, fadeColor, fadeColor, 0);
-
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_SRC_COLOR);
- glDisable(GL_LIGHTING);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glVertexPointer(2, GL_FIXED, 0, quadVertices);
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- glEnableClientState(GL_COLOR_ARRAY);
-
- glMatrixMode(GL_MODELVIEW);
-
- glEnable(GL_LIGHTING);
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- }
-}
-
-
-// Called from the app framework.
-void appInit()
-{
- int a;
-
- glEnable(GL_NORMALIZE);
- glEnable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glShadeModel(GL_FLAT);
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_LIGHT2);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- seedRandom(15);
-
- for (a = 0; a < SUPERSHAPE_COUNT; ++a)
- {
- sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
- assert(sSuperShapeObjects[a] != NULL);
- }
- sGroundPlane = createGroundPlane();
- assert(sGroundPlane != NULL);
-}
-
-
-// Called from the app framework.
-void appDeinit()
-{
- int a;
- for (a = 0; a < SUPERSHAPE_COUNT; ++a)
- freeGLObject(sSuperShapeObjects[a]);
- freeGLObject(sGroundPlane);
-}
-
-
-static void gluPerspective(GLfloat fovy, GLfloat aspect,
- GLfloat zNear, GLfloat zFar)
-{
- GLfloat xmin, xmax, ymin, ymax;
-
- ymax = zNear * (GLfloat)tan(fovy * PI / 360);
- ymin = -ymax;
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
- (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
- (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
-}
-
-
-static void prepareFrame(int width, int height)
-{
- glViewport(0, 0, width, height);
-
- glClearColorx((GLfixed)(0.1f * 65536),
- (GLfixed)(0.2f * 65536),
- (GLfixed)(0.3f * 65536), 0x10000);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45, (float)width / height, 0.5f, 150);
-
- glMatrixMode(GL_MODELVIEW);
-
- glLoadIdentity();
-}
-
-
-static void configureLightAndMaterial()
-{
- static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 };
- static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 };
- static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 };
- static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 };
- static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 };
- static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 };
- static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
-
- glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
- glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
- glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
- glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
- glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
- glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
- glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
-
- glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
- glEnable(GL_COLOR_MATERIAL);
-}
-
-
-static void drawModels(float zScale)
-{
- const int translationScale = 9;
- int x, y;
-
- seedRandom(9);
-
- glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
-
- for (y = -5; y <= 5; ++y)
- {
- for (x = -5; x <= 5; ++x)
- {
- float buildingScale;
- GLfixed fixedScale;
-
- int curShape = randomUInt() % SUPERSHAPE_COUNT;
- buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
- fixedScale = (GLfixed)(buildingScale * 65536);
-
- glPushMatrix();
- glTranslatex((x * translationScale) * 65536,
- (y * translationScale) * 65536,
- 0);
- glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
- glScalex(fixedScale, fixedScale, fixedScale);
-
- drawGLObject(sSuperShapeObjects[curShape]);
- glPopMatrix();
- }
- }
-
- for (x = -2; x <= 2; ++x)
- {
- const int shipScale100 = translationScale * 500;
- const int offs100 = x * shipScale100 + (sTick % shipScale100);
- float offs = offs100 * 0.01f;
- GLfixed fixedOffs = (GLfixed)(offs * 65536);
- glPushMatrix();
- glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
- drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
- glPopMatrix();
- glPushMatrix();
- glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
- glRotatex(90 << 16, 0, 0, 1 << 16);
- drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
- glPopMatrix();
- }
-}
-
-
-/* Following gluLookAt implementation is adapted from the
- * Mesa 3D Graphics library. http://www.mesa3d.org
- */
-static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
- GLfloat centerx, GLfloat centery, GLfloat centerz,
- GLfloat upx, GLfloat upy, GLfloat upz)
-{
- GLfloat m[16];
- GLfloat x[3], y[3], z[3];
- GLfloat mag;
-
- /* Make rotation matrix */
-
- /* Z vector */
- z[0] = eyex - centerx;
- z[1] = eyey - centery;
- z[2] = eyez - centerz;
- mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
- if (mag) { /* mpichler, 19950515 */
- z[0] /= mag;
- z[1] /= mag;
- z[2] /= mag;
- }
-
- /* Y vector */
- y[0] = upx;
- y[1] = upy;
- y[2] = upz;
-
- /* X vector = Y cross Z */
- x[0] = y[1] * z[2] - y[2] * z[1];
- x[1] = -y[0] * z[2] + y[2] * z[0];
- x[2] = y[0] * z[1] - y[1] * z[0];
-
- /* Recompute Y = Z cross X */
- y[0] = z[1] * x[2] - z[2] * x[1];
- y[1] = -z[0] * x[2] + z[2] * x[0];
- y[2] = z[0] * x[1] - z[1] * x[0];
-
- /* mpichler, 19950515 */
- /* cross product gives area of parallelogram, which is < 1.0 for
- * non-perpendicular unit-length vectors; so normalize x, y here
- */
-
- mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
- if (mag) {
- x[0] /= mag;
- x[1] /= mag;
- x[2] /= mag;
- }
-
- mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
- if (mag) {
- y[0] /= mag;
- y[1] /= mag;
- y[2] /= mag;
- }
-
-#define M(row,col) m[col*4+row]
- M(0, 0) = x[0];
- M(0, 1) = x[1];
- M(0, 2) = x[2];
- M(0, 3) = 0.0;
- M(1, 0) = y[0];
- M(1, 1) = y[1];
- M(1, 2) = y[2];
- M(1, 3) = 0.0;
- M(2, 0) = z[0];
- M(2, 1) = z[1];
- M(2, 2) = z[2];
- M(2, 3) = 0.0;
- M(3, 0) = 0.0;
- M(3, 1) = 0.0;
- M(3, 2) = 0.0;
- M(3, 3) = 1.0;
-#undef M
- {
- int a;
- GLfixed fixedM[16];
- for (a = 0; a < 16; ++a)
- fixedM[a] = (GLfixed)(m[a] * 65536);
- glMultMatrixx(fixedM);
- }
-
- /* Translate Eye to Origin */
- glTranslatex((GLfixed)(-eyex * 65536),
- (GLfixed)(-eyey * 65536),
- (GLfixed)(-eyez * 65536));
-}
-
-
-static void camTrack()
-{
- float lerp[5];
- float eX, eY, eZ, cX, cY, cZ;
- float trackPos;
- CAMTRACK *cam;
- long currentCamTick;
- int a;
-
- if (sNextCamTrackStartTick <= sTick)
- {
- ++sCurrentCamTrack;
- sCurrentCamTrackStartTick = sNextCamTrackStartTick;
- }
- sNextCamTrackStartTick = sCurrentCamTrackStartTick +
- sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
-
- cam = &sCamTracks[sCurrentCamTrack];
- currentCamTick = sTick - sCurrentCamTrackStartTick;
- trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
-
- for (a = 0; a < 5; ++a)
- lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
-
- if (cam->dist)
- {
- float dist = cam->dist * 0.1f;
- cX = lerp[0];
- cY = lerp[1];
- cZ = lerp[2];
- eX = cX - (float)cos(lerp[3]) * dist;
- eY = cY - (float)sin(lerp[3]) * dist;
- eZ = cZ - lerp[4];
- }
- else
- {
- eX = lerp[0];
- eY = lerp[1];
- eZ = lerp[2];
- cX = eX + (float)cos(lerp[3]);
- cY = eY + (float)sin(lerp[3]);
- cZ = eZ + lerp[4];
- }
- gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
-}
-
-
-// Called from the app framework.
-/* The tick is current time in milliseconds, width and height
- * are the image dimensions to be rendered.
- */
-void appRender(long tick, int width, int height)
-{
- if (sStartTick == 0)
- sStartTick = tick;
- if (!gAppAlive)
- return;
-
- // Actual tick value is "blurred" a little bit.
- sTick = (sTick + tick - sStartTick) >> 1;
-
- // Terminate application after running through the demonstration once.
- if (sTick >= RUN_LENGTH)
- {
- gAppAlive = 0;
- return;
- }
-
- // Prepare OpenGL ES for rendering of the frame.
- prepareFrame(width, height);
-
- // Update the camera position and set the lookat.
- camTrack();
-
- // Configure environment.
- configureLightAndMaterial();
-
- // Draw the reflection by drawing models with negated Z-axis.
- glPushMatrix();
- drawModels(-1);
- glPopMatrix();
-
- // Blend the ground plane to the window.
- drawGroundPlane();
-
- // Draw all the models normally.
- drawModels(1);
-
- // Draw fade quad over whole window (when changing cameras).
- drawFadeQuad();
-}
diff --git a/opengl/tests/angeles/gpustate.c b/opengl/tests/angeles/gpustate.c
deleted file mode 100644
index 3c540c9..0000000
--- a/opengl/tests/angeles/gpustate.c
+++ /dev/null
@@ -1,39 +0,0 @@
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/mman.h>
-#include <unistd.h>
-#include <fcntl.h>
-
-static void *map_memory(const char *fn, unsigned base, unsigned size)
-{
- int fd;
- void *ptr;
-
- fd = open(fn, O_RDWR | O_SYNC);
- if(fd < 0) {
- perror("cannot open %s for mapping");
- return MAP_FAILED;
- }
-
- ptr = mmap(0, size, PROT_READ | PROT_WRITE,
- MAP_SHARED, fd, base);
- close(fd);
-
- if(ptr == MAP_FAILED) {
- fprintf(stderr,"cannot map %s (@%08x,%08x)\n", fn, base, size);
- }
- return ptr;
-}
-
-
-int main(int argc, char** argv)
-{
- void *grp_regs = map_memory("/dev/hw3d", 0, 1024 * 1024);
- printf("GPU base mapped at %p\n", grp_regs);
- int state_offset = 0x10140;
- printf("GPU state = %08lx\n",
- *((long*)((char*)grp_regs + state_offset)) );
-
- return 0;
-}
diff --git a/opengl/tests/angeles/include/GLES/egl.h b/opengl/tests/angeles/include/GLES/egl.h
deleted file mode 100644
index cdf8410..0000000
--- a/opengl/tests/angeles/include/GLES/egl.h
+++ /dev/null
@@ -1,229 +0,0 @@
-#ifndef __egl_h_
-#define __egl_h_
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-#include <GLES/gl.h>
-#include <GLES/egltypes.h>
-
-/*
-** egltypes.h is platform dependent. It defines:
-**
-** - EGL types and resources
-** - Native types
-** - EGL and native handle values
-**
-** EGL types and resources are to be typedef'ed with appropriate platform
-** dependent resource handle types. EGLint must be an integer of at least
-** 32-bit.
-**
-** NativeDisplayType, NativeWindowType and NativePixmapType are to be
-** replaced with corresponding types of the native window system in egl.h.
-**
-** EGL and native handle values must match their types.
-**
-** Example egltypes.h:
-*/
-
-#if 0
-
-#include <sys/types.h>
-#include <native_window_system.h>
-
-/*
-** Types and resources
-*/
-typedef int EGLBoolean;
-typedef int32_t EGLint;
-typedef void *EGLDisplay;
-typedef void *EGLConfig;
-typedef void *EGLSurface;
-typedef void *EGLContext;
-
-/*
-** EGL and native handle values
-*/
-#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-
-#endif
-
-/*
-** Versioning and extensions
-*/
-#define EGL_VERSION_1_0 1
-
-/*
-** Boolean
-*/
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/*
-** Errors
-*/
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-/* 0x300E - 0x301F reserved for additional errors. */
-
-/*
-** Config attributes
-*/
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-/*#define EGL_PRESERVED_RESOURCES 0x3030*/
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-
-/*
-** Config attribute and value
-*/
-#define EGL_NONE 0x3038
-/* 0x3039 - 0x304F reserved for additional config attributes. */
-
-/*
-** Config values
-*/
-#define EGL_DONT_CARE ((EGLint) -1)
-#define EGL_PBUFFER_BIT 0x01
-#define EGL_PIXMAP_BIT 0x02
-#define EGL_WINDOW_BIT 0x04
-#define EGL_SLOW_CONFIG 0x3050
-#define EGL_NON_CONFORMANT_CONFIG 0x3051
-#define EGL_TRANSPARENT_RGB 0x3052
-
-/*
-** String names
-*/
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-
-/*
-** Surface attributes
-*/
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-
-/*
-** Current surfaces
-*/
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/*
-** Engines
-*/
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* 0x305C-0x3FFFF reserved for future use */
-
-/*
-** Functions
-*/
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-GLAPI EGLint APIENTRY eglGetError (void);
-
-GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
-GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
-GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
-GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
-GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
-
-GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
-GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-
-GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
-GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
-GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
-GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
-GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-GLAPI EGLBoolean APIENTRY eglWaitGL (void);
-GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
-GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
-GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* ___egl_h_ */
diff --git a/opengl/tests/angeles/include/GLES/egltypes.h b/opengl/tests/angeles/include/GLES/egltypes.h
deleted file mode 100644
index 9db36c9..0000000
--- a/opengl/tests/angeles/include/GLES/egltypes.h
+++ /dev/null
@@ -1,20 +0,0 @@
-/*
-** Types and resources
-*/
-typedef int EGLBoolean;
-typedef long EGLint;
-typedef void *EGLDisplay;
-typedef void *EGLConfig;
-typedef void *EGLSurface;
-typedef void *EGLContext;
-typedef void *NativeDisplayType;
-typedef void *NativeWindowType;
-typedef void *NativePixmapType;
-
-/*
-** EGL and native handle values
-*/
-#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
diff --git a/opengl/tests/angeles/include/GLES/gl.h b/opengl/tests/angeles/include/GLES/gl.h
deleted file mode 100644
index 4154822..0000000
--- a/opengl/tests/angeles/include/GLES/gl.h
+++ /dev/null
@@ -1,584 +0,0 @@
-#ifndef __gl_h_
-#define __gl_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.0 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef void GLvoid;
-typedef int GLintptrARB;
-typedef int GLsizeiptrARB;
-typedef int GLfixed;
-typedef int GLclampx;
-/* Internal convenience typedefs */
-typedef void (*_GLfuncptr)();
-
-/*************************************************************/
-
-/* Extensions */
-#define GL_OES_VERSION_1_0 1
-#define GL_OES_read_format 1
-#define GL_OES_compressed_paletted_texture 1
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* Boolean */
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-
-/* ColorMaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_UNSIGNED_BYTE */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* CullFaceMode */
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* EnableCap */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetPName */
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-
-/* LightModelParameter */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MaterialFace */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-
-/* PixelFormat */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* PixelStoreParameter */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* PixelType */
-/* GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-#define GL_ADD 0x0104
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-
-/* TextureTarget */
-/* GL_TEXTURE_2D */
-
-/* TextureUnit */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-
-/* TextureWrapMode */
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* PixelInternalFormat */
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_FLOAT */
-/* GL_FIXED */
-/* GL_BYTE */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-
-/*************************************************************/
-
-GLAPI void APIENTRY glActiveTexture (GLenum texture);
-GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
-GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void APIENTRY glClear (GLbitfield mask);
-GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-GLAPI void APIENTRY glClearDepthf (GLclampf depth);
-GLAPI void APIENTRY glClearDepthx (GLclampx depth);
-GLAPI void APIENTRY glClearStencil (GLint s);
-GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
-GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glCullFace (GLenum mode);
-GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void APIENTRY glDepthFunc (GLenum func);
-GLAPI void APIENTRY glDepthMask (GLboolean flag);
-GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
-GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
-GLAPI void APIENTRY glDisable (GLenum cap);
-GLAPI void APIENTRY glDisableClientState (GLenum array);
-GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-GLAPI void APIENTRY glEnable (GLenum cap);
-GLAPI void APIENTRY glEnableClientState (GLenum array);
-GLAPI void APIENTRY glFinish (void);
-GLAPI void APIENTRY glFlush (void);
-GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
-GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glFrontFace (GLenum mode);
-GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI GLenum APIENTRY glGetError (void);
-GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
-GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
-GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glLineWidth (GLfloat width);
-GLAPI void APIENTRY glLineWidthx (GLfixed width);
-GLAPI void APIENTRY glLoadIdentity (void);
-GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
-GLAPI void APIENTRY glLogicOp (GLenum opcode);
-GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glMatrixMode (GLenum mode);
-GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
-GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
-GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void APIENTRY glPointSize (GLfloat size);
-GLAPI void APIENTRY glPointSizex (GLfixed size);
-GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
-GLAPI void APIENTRY glPopMatrix (void);
-GLAPI void APIENTRY glPushMatrix (void);
-GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
-GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
-GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glShadeModel (GLenum mode);
-GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void APIENTRY glStencilMask (GLuint mask);
-GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
-GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
-GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/opengl/tests/angeles/license-BSD.txt b/opengl/tests/angeles/license-BSD.txt
deleted file mode 100644
index 8924e3c..0000000
--- a/opengl/tests/angeles/license-BSD.txt
+++ /dev/null
@@ -1,34 +0,0 @@
-This is the BSD-style license for the "San Angeles Observation"
-OpenGL ES version example source code
----------------------------------------------------------------
-
-San Angeles Observation OpenGL ES version example
-Copyright (c) 2004-2005, Jetro Lauha
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in
- the documentation and/or other materials provided with the
- distribution.
- * Neither the name of the software product's copyright owner nor
- the names of its contributors may be used to endorse or promote
- products derived from this software without specific prior written
- permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/opengl/tests/angeles/license-LGPL.txt b/opengl/tests/angeles/license-LGPL.txt
deleted file mode 100644
index b1e3f5a..0000000
--- a/opengl/tests/angeles/license-LGPL.txt
+++ /dev/null
@@ -1,504 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
- 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-[This is the first released version of the Lesser GPL. It also counts
- as the successor of the GNU Library Public License, version 2, hence
- the version number 2.1.]
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-Licenses are intended to guarantee your freedom to share and change
-free software--to make sure the software is free for all its users.
-
- This license, the Lesser General Public License, applies to some
-specially designated software packages--typically libraries--of the
-Free Software Foundation and other authors who decide to use it. You
-can use it too, but we suggest you first think carefully about whether
-this license or the ordinary General Public License is the better
-strategy to use in any particular case, based on the explanations below.
-
- When we speak of free software, we are referring to freedom of use,
-not price. Our General Public Licenses are designed to make sure that
-you have the freedom to distribute copies of free software (and charge
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-
-That's all there is to it!
-
-
diff --git a/opengl/tests/angeles/license.txt b/opengl/tests/angeles/license.txt
deleted file mode 100644
index 620841e..0000000
--- a/opengl/tests/angeles/license.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-San Angeles Observation OpenGL ES version example
-Copyright 2004-2005 Jetro Lauha
-All rights reserved.
-Web: http://iki.fi/jetro/
-
-This source is free software; you can redistribute it and/or
-modify it under the terms of EITHER:
- (1) The GNU Lesser General Public License as published by the Free
- Software Foundation; either version 2.1 of the License, or (at
- your option) any later version. The text of the GNU Lesser
- General Public License is included with this source in the
- file LICENSE-LGPL.txt.
- (2) The BSD-style license that is included with this source in
- the file LICENSE-BSD.txt.
-
-This source is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
-LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
diff --git a/opengl/tests/angeles/shapes.h b/opengl/tests/angeles/shapes.h
deleted file mode 100644
index 25ffae8..0000000
--- a/opengl/tests/angeles/shapes.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/* San Angeles Observation OpenGL ES version example
- * Copyright 2004-2005 Jetro Lauha
- * All rights reserved.
- * Web: http://iki.fi/jetro/
- *
- * This source is free software; you can redistribute it and/or
- * modify it under the terms of EITHER:
- * (1) The GNU Lesser General Public License as published by the Free
- * Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version. The text of the GNU Lesser
- * General Public License is included with this source in the
- * file LICENSE-LGPL.txt.
- * (2) The BSD-style license that is included with this source in
- * the file LICENSE-BSD.txt.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
- * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
- *
- * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
- * $Revision: 1.6 $
- */
-
-#ifndef SHAPES_H_INCLUDED
-#define SHAPES_H_INCLUDED
-
-
-#define SUPERSHAPE_PARAMS 15
-
-static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] =
-{
- // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2)
- { 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60
- { 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40
- { 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82
- { 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40
- { 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60
- { 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60
- { 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60
- { 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180
- { 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80
- { 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40
- { 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10
- { 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40
- { 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50
- { 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60
- { 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40
- { 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40
- { 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40
- { 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40
- { 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40
- { 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91
- { 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60
-};
-#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
-
-
-#endif // !SHAPES_H_INCLUDED
diff --git a/opengl/tests/filter/Android.mk b/opengl/tests/filter/Android.mk
deleted file mode 100644
index a448f0d..0000000
--- a/opengl/tests/filter/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- filter.c
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libEGL \
- libGLESv1_CM \
- libui
-
-LOCAL_MODULE:= test-opengl-filter
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/filter/filter.c b/opengl/tests/filter/filter.c
deleted file mode 100644
index de97119..0000000
--- a/opengl/tests/filter/filter.c
+++ /dev/null
@@ -1,130 +0,0 @@
-#include <stdlib.h>
-#include <stdio.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-int main(int argc, char** argv)
-{
- if (argc!=2 && argc!=3) {
- printf("usage: %s <0-6> [pbuffer]\n", argv[0]);
- return 0;
- }
-
- const int test = atoi(argv[1]);
- int usePbuffer = argc==3 && !strcmp(argv[2], "pbuffer");
- EGLint s_configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- EGL_NONE
- };
-
- EGLint numConfigs = -1;
- EGLint majorVersion;
- EGLint minorVersion;
- EGLConfig config;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
-
- EGLDisplay dpy;
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- if (!usePbuffer) {
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
- } else {
- printf("using pbuffer\n");
- EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE };
- surface = eglCreatePbufferSurface(dpy, config, attribs);
- if (surface == EGL_NO_SURFACE) {
- printf("eglCreatePbufferSurface error %x\n", eglGetError());
- }
- }
- context = eglCreateContext(dpy, config, NULL, NULL);
- eglMakeCurrent(dpy, surface, surface, context);
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- GLint dim = w<h ? w : h;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- GLint crop[4] = { 0, 4, 4, -4 };
- glBindTexture(GL_TEXTURE_2D, 0);
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1,1,1,1);
-
- // packing is always 4
- uint8_t t8[] = {
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF,
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF };
-
- uint16_t t16[] = {
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF };
-
- uint16_t t5551[] = {
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000,
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000 };
-
- uint32_t t32[] = {
- 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
- 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
- 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
- 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
- };
-
- switch(test)
- {
- case 1:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
- 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
- break;
- case 2:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
- break;
- case 3:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
- break;
- case 4:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
- 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16);
- break;
- case 5:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551);
- break;
- case 6:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
- break;
- }
-
- glDrawTexiOES(0, 0, 0, dim, dim);
-
- if (!usePbuffer) {
- eglSwapBuffers(dpy, surface);
- } else {
- glFinish();
- }
-
- eglTerminate(dpy);
- return 0;
-}
diff --git a/opengl/tests/finish/Android.mk b/opengl/tests/finish/Android.mk
deleted file mode 100644
index 26836c1..0000000
--- a/opengl/tests/finish/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- finish.c
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libEGL \
- libGLESv1_CM \
- libui
-
-LOCAL_MODULE:= test-opengl-finish
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/finish/finish.c b/opengl/tests/finish/finish.c
deleted file mode 100644
index 45fc758..0000000
--- a/opengl/tests/finish/finish.c
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-#include <sched.h>
-#include <sys/resource.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-
-long long systemTime()
-{
- struct timespec t;
- t.tv_sec = t.tv_nsec = 0;
- clock_gettime(CLOCK_MONOTONIC, &t);
- return (long long)(t.tv_sec)*1000000000LL + t.tv_nsec;
-}
-
-int main(int argc, char** argv)
-{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- EGL_NONE
- };
-
- EGLint numConfigs = -1;
- EGLint majorVersion;
- EGLint minorVersion;
- EGLConfig config;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
-
- EGLDisplay dpy;
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
- context = eglCreateContext(dpy, config, NULL, NULL);
- eglMakeCurrent(dpy, surface, surface, context);
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- GLint dim = w<h ? w : h;
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1,1,1,1);
- glDisable(GL_DITHER);
- glShadeModel(GL_FLAT);
-
- long long now, t;
- int i;
-
- char* texels = malloc(512*512*2);
- memset(texels,0xFF,512*512*2);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
-
- char* dst = malloc(320*480*2);
- memset(dst, 0, 320*480*2);
- printf("307200 bytes memcpy\n");
- for (i=0 ; i<4 ; i++) {
- now = systemTime();
- memcpy(dst, texels, 320*480*2);
- t = systemTime();
- printf("memcpy() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- }
- free(dst);
-
- free(texels);
-
- setpriority(PRIO_PROCESS, 0, -20);
-
- printf("512x512 unmodified texture, 512x512 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 512, 512, -512 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 512, 512);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
- printf("512x512 unmodified texture, 1x1 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 1, 1, -1 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 1, 1);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
- printf("512x512 unmodified texture, 512x512 blit (x2):\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 512, 512, -512 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 512, 512);
- glDrawTexiOES(0, 0, 0, 512, 512);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
- printf("512x512 unmodified texture, 1x1 blit (x2):\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 1, 1, -1 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 1, 1);
- glDrawTexiOES(0, 0, 0, 1, 1);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
-
- printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- uint16_t green = 0x7E0;
- GLint crop[4] = { 0, 512, 512, -512 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 512, 512);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
-
- int16_t texel = 0xF800;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
-
- printf("1x1 unmodified texture, 1x1 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 1, 1, -1 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 1, 1);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- eglSwapBuffers(dpy, surface);
- }
-
- printf("1x1 unmodified texture, 512x512 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- GLint crop[4] = { 0, 1, 1, -1 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 512, 512);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
- printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
- glClear(GL_COLOR_BUFFER_BIT);
- for (i=0 ; i<4 ; i++) {
- uint16_t green = 0x7E0;
- GLint crop[4] = { 0, 1, 1, -1 };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
- now = systemTime();
- glDrawTexiOES(0, 0, 0, 1, 1);
- glFinish();
- t = systemTime();
- printf("glFinish() time = %llu us\n", (t-now)/1000);
- fflush(stdout);
- eglSwapBuffers(dpy, surface);
- }
-
- return 0;
-}
diff --git a/opengl/tests/textures/Android.mk b/opengl/tests/textures/Android.mk
deleted file mode 100644
index a8c6220..0000000
--- a/opengl/tests/textures/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- textures.c
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libEGL \
- libGLESv1_CM \
- libui
-
-LOCAL_MODULE:= test-opengl-textures
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/textures/textures.c b/opengl/tests/textures/textures.c
deleted file mode 100644
index 214291b..0000000
--- a/opengl/tests/textures/textures.c
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-int main(int argc, char** argv)
-{
- EGLint s_configAttribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- EGL_NONE
- };
-
- EGLint numConfigs = -1;
- EGLint majorVersion;
- EGLint minorVersion;
- EGLConfig config;
- EGLContext context;
- EGLSurface surface;
- EGLint w, h;
-
- EGLDisplay dpy;
-
- dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(dpy, &majorVersion, &minorVersion);
- eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
- surface = eglCreateWindowSurface(dpy, config,
- android_createDisplaySurface(), NULL);
- context = eglCreateContext(dpy, config, NULL, NULL);
- eglMakeCurrent(dpy, surface, surface, context);
- eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
- eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
- GLint dim = w<h ? w : h;
-
-
- GLint crop[4] = { 0, 4, 4, -4 };
- glBindTexture(GL_TEXTURE_2D, 0);
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
- glColor4f(1,1,1,1);
-
- // packing is always 4
- uint8_t t8[] = {
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF,
- 0x00, 0x55, 0x00, 0x55,
- 0xAA, 0xFF, 0xAA, 0xFF };
-
- uint16_t t16[] = {
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
- 0x0000, 0x5555, 0x0000, 0x5555,
- 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF };
-
- uint16_t t5551[] = {
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000,
- 0x0000, 0xFFFF, 0x0000, 0xFFFF,
- 0xFFFF, 0x0000, 0xFFFF, 0x0000 };
-
- uint32_t t32[] = {
- 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
- 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
- 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
- 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
- };
-
-
- glClear(GL_COLOR_BUFFER_BIT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
- glDrawTexiOES(0, 0, 0, dim/2, dim/2);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
- glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
- glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
- glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
-
- eglSwapBuffers(dpy, surface);
- return 0;
-}
diff --git a/opengl/tests/tritex/Android.mk b/opengl/tests/tritex/Android.mk
deleted file mode 100644
index 5cd1f04..0000000
--- a/opengl/tests/tritex/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- tritex.c
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libEGL \
- libGLESv1_CM \
- libui
-
-LOCAL_MODULE:= test-opengl-tritex
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/tritex/tritex.c b/opengl/tests/tritex/tritex.c
deleted file mode 100644
index 60a7feb..0000000
--- a/opengl/tests/tritex/tritex.c
+++ /dev/null
@@ -1,273 +0,0 @@
-// Calls glDrawElements() the number of times specified by
-// ITERATIONS. Should draw a checkerboard on the screen after
-// a few seconds.
-//
-// Ported from a Java version by Google.
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-EGLDisplay eglDisplay;
-EGLSurface eglSurface;
-EGLContext eglContext;
-GLuint texture;
-
-#define FIXED_ONE 0x10000
-#define ITERATIONS 50
-
-int init_gl_surface(void);
-void free_gl_surface(void);
-void init_scene(void);
-void render(int quads);
-void create_texture(void);
-int readTimer(void);
-
-static void gluLookAt(float eyeX, float eyeY, float eyeZ,
- float centerX, float centerY, float centerZ, float upX, float upY,
- float upZ)
-{
- // See the OpenGL GLUT documentation for gluLookAt for a description
- // of the algorithm. We implement it in a straightforward way:
-
- float fx = centerX - eyeX;
- float fy = centerY - eyeY;
- float fz = centerZ - eyeZ;
-
- // Normalize f
- float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
- fx *= rlf;
- fy *= rlf;
- fz *= rlf;
-
- // Normalize up
- float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
- upX *= rlup;
- upY *= rlup;
- upZ *= rlup;
-
- // compute s = f x up (x means "cross product")
-
- float sx = fy * upZ - fz * upY;
- float sy = fz * upX - fx * upZ;
- float sz = fx * upY - fy * upX;
-
- // compute u = s x f
- float ux = sy * fz - sz * fy;
- float uy = sz * fx - sx * fz;
- float uz = sx * fy - sy * fx;
-
- float m[16] ;
- m[0] = sx;
- m[1] = ux;
- m[2] = -fx;
- m[3] = 0.0f;
-
- m[4] = sy;
- m[5] = uy;
- m[6] = -fy;
- m[7] = 0.0f;
-
- m[8] = sz;
- m[9] = uz;
- m[10] = -fz;
- m[11] = 0.0f;
-
- m[12] = 0.0f;
- m[13] = 0.0f;
- m[14] = 0.0f;
- m[15] = 1.0f;
-
- glMultMatrixf(m);
- glTranslatef(-eyeX, -eyeY, -eyeZ);
-}
-
-int main(int argc, char **argv)
-{
- int q;
- int start, end;
-
- printf("Initializing EGL...\n");
-
- if(!init_gl_surface())
- {
- printf("GL initialisation failed - exiting\n");
- return 0;
- }
-
- init_scene();
-
- create_texture();
-
- printf("Start test...\n");
-
- render(argc==2 ? atoi(argv[1]) : ITERATIONS);
-
- free_gl_surface();
-
- return 0;
-}
-
-int init_gl_surface(void)
-{
- EGLint numConfigs = 1;
- EGLConfig myConfig = {0};
- EGLint attrib[] =
- {
- EGL_DEPTH_SIZE, 16,
- EGL_NONE
- };
-
- if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
- {
- printf("eglGetDisplay failed\n");
- return 0;
- }
-
- if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
- {
- printf("eglInitialize failed\n");
- return 0;
- }
-
- if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
- {
- printf("eglChooseConfig failed\n");
- return 0;
- }
-
- if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
- android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
- {
- printf("eglCreateWindowSurface failed\n");
- return 0;
- }
-
- if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
- {
- printf("eglCreateContext failed\n");
- return 0;
- }
-
- if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
- {
- printf("eglMakeCurrent failed\n");
- return 0;
- }
-
- return 1;
-}
-
-void free_gl_surface(void)
-{
- if (eglDisplay != EGL_NO_DISPLAY)
- {
- eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT );
- eglDestroyContext( eglDisplay, eglContext );
- eglDestroySurface( eglDisplay, eglSurface );
- eglTerminate( eglDisplay );
- eglDisplay = EGL_NO_DISPLAY;
- }
-}
-
-void init_scene(void)
-{
- glDisable(GL_DITHER);
- glEnable(GL_CULL_FACE);
-
- float ratio = 320.0f / 480.0f;
- glViewport(0, 0, 320, 480);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustumf(-ratio, ratio, -1, 1, 1, 10);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(
- 0, 0, 3, // eye
- 0, 0, 0, // center
- 0, 1, 0); // up
-
- glEnable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void create_texture(void)
-{
- const unsigned int on = 0xff0000ff;
- const unsigned int off = 0xffffffff;
- const unsigned int pixels[] =
- {
- on, off, on, off, on, off, on, off,
- off, on, off, on, off, on, off, on,
- on, off, on, off, on, off, on, off,
- off, on, off, on, off, on, off, on,
- on, off, on, off, on, off, on, off,
- off, on, off, on, off, on, off, on,
- on, off, on, off, on, off, on, off,
- off, on, off, on, off, on, off, on,
- };
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-void render(int quads)
-{
- int i, j;
-
- const GLfloat vertices[] = {
- -1, -1, 0,
- 1, -1, 0,
- 1, 1, 0,
- -1, 1, 0
- };
-
- const GLfixed texCoords[] = {
- 0, 0,
- FIXED_ONE, 0,
- FIXED_ONE, FIXED_ONE,
- 0, FIXED_ONE
- };
-
- const GLushort template[] = { 0, 1, 2, 0, 2, 3 };
-
-
- GLushort* indices = (GLushort*)malloc(quads*sizeof(template));
- for (i=0 ; i<quads ; i++)
- memcpy(indices+(sizeof(template)/sizeof(indices[0]))*i, template, sizeof(template));
-
- glVertexPointer(3, GL_FLOAT, 0, vertices);
- glTexCoordPointer(2, GL_FIXED, 0, texCoords);
-
- // make sure to do a couple eglSwapBuffers to make sure there are
- // no problems with the very first ones (who knows)
- glClearColor(0.4, 0.4, 0.4, 0.4);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(eglDisplay, eglSurface);
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(eglDisplay, eglSurface);
- glClearColor(1.0, 1.0, 1.0, 1.0);
-
- for (j=0 ; j<10 ; j++) {
- printf("loop %d / 10 (%d quads / loop)\n", j, quads);
-
- int nelem = sizeof(template)/sizeof(template[0]);
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
- eglSwapBuffers(eglDisplay, eglSurface);
- }
-
- free(indices);
-}
-