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author | Jesse Hall <jessehall@google.com> | 2013-04-15 16:35:08 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2013-04-15 16:42:21 -0700 |
commit | c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1 (patch) | |
tree | 400e848415ff4cfaba963e27f9b22994b24cb954 /opengl/tools | |
parent | 4f6693080c9a186f3fe37abe445abdb39662ae22 (diff) | |
download | frameworks_native-c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1.zip frameworks_native-c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1.tar.gz frameworks_native-c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1.tar.bz2 |
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Bug: 8566953
Change-Id: I66085c300a8658a4018796645257edb73be94719
Diffstat (limited to 'opengl/tools')
5 files changed, 9 insertions, 466 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec index cc4f7b1..a426eb0 100644 --- a/opengl/tools/glgen/specs/gles11/GLES30.spec +++ b/opengl/tools/glgen/specs/gles11/GLES30.spec @@ -1,158 +1,3 @@ -// -// Inherited OpenGL ES 2.0 functions -// -void glActiveTexture ( GLenum texture ) -void glAttachShader ( GLuint program, GLuint shader ) -void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) -void glBindBuffer ( GLenum target, GLuint buffer ) -void glBindFramebuffer ( GLenum target, GLuint framebuffer ) -void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) -void glBindTexture ( GLenum target, GLuint texture ) -void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) -void glBlendEquation ( GLenum mode ) -void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) -void glBlendFunc ( GLenum sfactor, GLenum dfactor ) -void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) -void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) -void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) -GLenum glCheckFramebufferStatus ( GLenum target ) -void glClear ( GLbitfield mask ) -void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) -void glClearDepthf ( GLfloat depth ) -void glClearStencil ( GLint s ) -void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) -void glCompileShader ( GLuint shader ) -void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) -void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei offset ) -void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) -void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei offset ) -void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) -void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) -GLuint glCreateProgram ( void ) -GLuint glCreateShader ( GLenum type ) -void glCullFace ( GLenum mode ) -void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) -void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) -void glDeleteProgram ( GLuint program ) -void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) -void glDeleteShader ( GLuint shader ) -void glDeleteTextures ( GLsizei n, const GLuint *textures ) -void glDepthFunc ( GLenum func ) -void glDepthMask ( GLboolean flag ) -void glDepthRangef ( GLfloat n, GLfloat f ) -void glDetachShader ( GLuint program, GLuint shader ) -void glDisable ( GLenum cap ) -void glDisableVertexAttribArray ( GLuint index ) -void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) -void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) -void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) -void glEnable ( GLenum cap ) -void glEnableVertexAttribArray ( GLuint index ) -void glFinish ( void ) -void glFlush ( void ) -void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) -void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) -void glFrontFace ( GLenum mode ) -void glGenBuffers ( GLsizei n, GLuint *buffers ) -void glGenerateMipmap ( GLenum target ) -void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) -void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) -void glGenTextures ( GLsizei n, GLuint *textures ) -void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) -void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) -void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) -GLint glGetAttribLocation ( GLuint program, const char *name ) -void glGetBooleanv ( GLenum pname, GLboolean *params ) -void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) -GLenum glGetError ( void ) -void glGetFloatv ( GLenum pname, GLfloat *params ) -void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) -void glGetIntegerv ( GLenum pname, GLint *params ) -void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) -void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) -void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) -void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) -void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) -void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) -void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) -const GLubyte * glGetString ( GLenum name ) -void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) -void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) -void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) -void glGetUniformiv ( GLuint program, GLint location, GLint *params ) -GLint glGetUniformLocation ( GLuint program, const char *name ) -void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) -void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) -// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer ) -void glHint ( GLenum target, GLenum mode ) -GLboolean glIsBuffer ( GLuint buffer ) -GLboolean glIsEnabled ( GLenum cap ) -GLboolean glIsFramebuffer ( GLuint framebuffer ) -GLboolean glIsProgram ( GLuint program ) -GLboolean glIsRenderbuffer ( GLuint renderbuffer ) -GLboolean glIsShader ( GLuint shader ) -GLboolean glIsTexture ( GLuint texture ) -void glLineWidth ( GLfloat width ) -void glLinkProgram ( GLuint program ) -void glPixelStorei ( GLenum pname, GLint param ) -void glPolygonOffset ( GLfloat factor, GLfloat units ) -void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) -void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset ) -void glReleaseShaderCompiler ( void ) -void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) -void glSampleCoverage ( GLfloat value, GLboolean invert ) -void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) -void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) -void glShaderSource ( GLuint shader ) -void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) -void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) -void glStencilMask ( GLuint mask ) -void glStencilMaskSeparate ( GLenum face, GLuint mask ) -void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) -void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) -void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) -void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei offset ) -void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) -void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) -void glTexParameteri ( GLenum target, GLenum pname, GLint param ) -void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) -void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) -void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset ) -void glUniform1f ( GLint location, GLfloat x ) -void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) -void glUniform1i ( GLint location, GLint x ) -void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) -void glUniform2f ( GLint location, GLfloat x, GLfloat y ) -void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) -void glUniform2i ( GLint location, GLint x, GLint y ) -void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) -void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) -void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) -void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) -void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) -void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) -void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) -void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) -void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) -void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) -void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) -void glUseProgram ( GLuint program ) -void glValidateProgram ( GLuint program ) -void glVertexAttrib1f ( GLuint indx, GLfloat x ) -void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) -void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) -void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) -void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) -void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) -void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) -void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) -void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) -void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) -// -// New OpenGL ES 3.0 functions -// void glReadBuffer ( GLenum mode ) void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) diff --git a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if index 6ec126f..9ce6728 100644 --- a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if +++ b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if @@ -297,8 +297,9 @@ public class GLES20 { public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no - // token with value 0x1901. It shouldn't be here, but we can't remove it - // now in case someone is using it. + // token with value 0x1901. + // + @Deprecated public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; @@ -330,5 +331,5 @@ public class GLES20 { native private static void _nativeClassInit(); static { - _nativeClassInit(); + _nativeClassInit(); } diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if index efe3c5f..747dbd3 100644 --- a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if +++ b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if @@ -21,311 +21,7 @@ package android.opengl; /** OpenGL ES 3.0 */ -public class GLES30 { - /* Inherited from OpenGL ES 2.0 */ - public static final int GL_ACTIVE_TEXTURE = 0x84E0; - public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; - public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; - public static final int GL_COLOR_BUFFER_BIT = 0x00004000; - public static final int GL_FALSE = 0; - public static final int GL_TRUE = 1; - public static final int GL_POINTS = 0x0000; - public static final int GL_LINES = 0x0001; - public static final int GL_LINE_LOOP = 0x0002; - public static final int GL_LINE_STRIP = 0x0003; - public static final int GL_TRIANGLES = 0x0004; - public static final int GL_TRIANGLE_STRIP = 0x0005; - public static final int GL_TRIANGLE_FAN = 0x0006; - public static final int GL_ZERO = 0; - public static final int GL_ONE = 1; - public static final int GL_SRC_COLOR = 0x0300; - public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; - public static final int GL_SRC_ALPHA = 0x0302; - public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; - public static final int GL_DST_ALPHA = 0x0304; - public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; - public static final int GL_DST_COLOR = 0x0306; - public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; - public static final int GL_SRC_ALPHA_SATURATE = 0x0308; - public static final int GL_FUNC_ADD = 0x8006; - public static final int GL_BLEND_EQUATION = 0x8009; - public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ - public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; - public static final int GL_FUNC_SUBTRACT = 0x800A; - public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; - public static final int GL_BLEND_DST_RGB = 0x80C8; - public static final int GL_BLEND_SRC_RGB = 0x80C9; - public static final int GL_BLEND_DST_ALPHA = 0x80CA; - public static final int GL_BLEND_SRC_ALPHA = 0x80CB; - public static final int GL_CONSTANT_COLOR = 0x8001; - public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; - public static final int GL_CONSTANT_ALPHA = 0x8003; - public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; - public static final int GL_BLEND_COLOR = 0x8005; - public static final int GL_ARRAY_BUFFER = 0x8892; - public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; - public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; - public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; - public static final int GL_STREAM_DRAW = 0x88E0; - public static final int GL_STATIC_DRAW = 0x88E4; - public static final int GL_DYNAMIC_DRAW = 0x88E8; - public static final int GL_BUFFER_SIZE = 0x8764; - public static final int GL_BUFFER_USAGE = 0x8765; - public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; - public static final int GL_FRONT = 0x0404; - public static final int GL_BACK = 0x0405; - public static final int GL_FRONT_AND_BACK = 0x0408; - public static final int GL_TEXTURE_2D = 0x0DE1; - public static final int GL_CULL_FACE = 0x0B44; - public static final int GL_BLEND = 0x0BE2; - public static final int GL_DITHER = 0x0BD0; - public static final int GL_STENCIL_TEST = 0x0B90; - public static final int GL_DEPTH_TEST = 0x0B71; - public static final int GL_SCISSOR_TEST = 0x0C11; - public static final int GL_POLYGON_OFFSET_FILL = 0x8037; - public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; - public static final int GL_SAMPLE_COVERAGE = 0x80A0; - public static final int GL_NO_ERROR = 0; - public static final int GL_INVALID_ENUM = 0x0500; - public static final int GL_INVALID_VALUE = 0x0501; - public static final int GL_INVALID_OPERATION = 0x0502; - public static final int GL_OUT_OF_MEMORY = 0x0505; - public static final int GL_CW = 0x0900; - public static final int GL_CCW = 0x0901; - public static final int GL_LINE_WIDTH = 0x0B21; - public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; - public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; - public static final int GL_CULL_FACE_MODE = 0x0B45; - public static final int GL_FRONT_FACE = 0x0B46; - public static final int GL_DEPTH_RANGE = 0x0B70; - public static final int GL_DEPTH_WRITEMASK = 0x0B72; - public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; - public static final int GL_DEPTH_FUNC = 0x0B74; - public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; - public static final int GL_STENCIL_FUNC = 0x0B92; - public static final int GL_STENCIL_FAIL = 0x0B94; - public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; - public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; - public static final int GL_STENCIL_REF = 0x0B97; - public static final int GL_STENCIL_VALUE_MASK = 0x0B93; - public static final int GL_STENCIL_WRITEMASK = 0x0B98; - public static final int GL_STENCIL_BACK_FUNC = 0x8800; - public static final int GL_STENCIL_BACK_FAIL = 0x8801; - public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; - public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; - public static final int GL_STENCIL_BACK_REF = 0x8CA3; - public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; - public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; - public static final int GL_VIEWPORT = 0x0BA2; - public static final int GL_SCISSOR_BOX = 0x0C10; - public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; - public static final int GL_COLOR_WRITEMASK = 0x0C23; - public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; - public static final int GL_PACK_ALIGNMENT = 0x0D05; - public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; - public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; - public static final int GL_SUBPIXEL_BITS = 0x0D50; - public static final int GL_RED_BITS = 0x0D52; - public static final int GL_GREEN_BITS = 0x0D53; - public static final int GL_BLUE_BITS = 0x0D54; - public static final int GL_ALPHA_BITS = 0x0D55; - public static final int GL_DEPTH_BITS = 0x0D56; - public static final int GL_STENCIL_BITS = 0x0D57; - public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; - public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; - public static final int GL_TEXTURE_BINDING_2D = 0x8069; - public static final int GL_SAMPLE_BUFFERS = 0x80A8; - public static final int GL_SAMPLES = 0x80A9; - public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; - public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; - public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; - public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; - public static final int GL_DONT_CARE = 0x1100; - public static final int GL_FASTEST = 0x1101; - public static final int GL_NICEST = 0x1102; - public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; - public static final int GL_BYTE = 0x1400; - public static final int GL_UNSIGNED_BYTE = 0x1401; - public static final int GL_SHORT = 0x1402; - public static final int GL_UNSIGNED_SHORT = 0x1403; - public static final int GL_INT = 0x1404; - public static final int GL_UNSIGNED_INT = 0x1405; - public static final int GL_FLOAT = 0x1406; - public static final int GL_FIXED = 0x140C; - public static final int GL_DEPTH_COMPONENT = 0x1902; - public static final int GL_ALPHA = 0x1906; - public static final int GL_RGB = 0x1907; - public static final int GL_RGBA = 0x1908; - public static final int GL_LUMINANCE = 0x1909; - public static final int GL_LUMINANCE_ALPHA = 0x190A; - public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; - public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; - public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; - public static final int GL_FRAGMENT_SHADER = 0x8B30; - public static final int GL_VERTEX_SHADER = 0x8B31; - public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; - public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; - public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; - public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; - public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; - public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; - public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; - public static final int GL_SHADER_TYPE = 0x8B4F; - public static final int GL_DELETE_STATUS = 0x8B80; - public static final int GL_LINK_STATUS = 0x8B82; - public static final int GL_VALIDATE_STATUS = 0x8B83; - public static final int GL_ATTACHED_SHADERS = 0x8B85; - public static final int GL_ACTIVE_UNIFORMS = 0x8B86; - public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; - public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; - public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; - public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; - public static final int GL_CURRENT_PROGRAM = 0x8B8D; - public static final int GL_NEVER = 0x0200; - public static final int GL_LESS = 0x0201; - public static final int GL_EQUAL = 0x0202; - public static final int GL_LEQUAL = 0x0203; - public static final int GL_GREATER = 0x0204; - public static final int GL_NOTEQUAL = 0x0205; - public static final int GL_GEQUAL = 0x0206; - public static final int GL_ALWAYS = 0x0207; - public static final int GL_KEEP = 0x1E00; - public static final int GL_REPLACE = 0x1E01; - public static final int GL_INCR = 0x1E02; - public static final int GL_DECR = 0x1E03; - public static final int GL_INVERT = 0x150A; - public static final int GL_INCR_WRAP = 0x8507; - public static final int GL_DECR_WRAP = 0x8508; - public static final int GL_VENDOR = 0x1F00; - public static final int GL_RENDERER = 0x1F01; - public static final int GL_VERSION = 0x1F02; - public static final int GL_EXTENSIONS = 0x1F03; - public static final int GL_NEAREST = 0x2600; - public static final int GL_LINEAR = 0x2601; - public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; - public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; - public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; - public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; - public static final int GL_TEXTURE_MAG_FILTER = 0x2800; - public static final int GL_TEXTURE_MIN_FILTER = 0x2801; - public static final int GL_TEXTURE_WRAP_S = 0x2802; - public static final int GL_TEXTURE_WRAP_T = 0x2803; - public static final int GL_TEXTURE = 0x1702; - public static final int GL_TEXTURE_CUBE_MAP = 0x8513; - public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; - public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; - public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; - public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; - public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; - public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; - public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; - public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; - public static final int GL_TEXTURE0 = 0x84C0; - public static final int GL_TEXTURE1 = 0x84C1; - public static final int GL_TEXTURE2 = 0x84C2; - public static final int GL_TEXTURE3 = 0x84C3; - public static final int GL_TEXTURE4 = 0x84C4; - public static final int GL_TEXTURE5 = 0x84C5; - public static final int GL_TEXTURE6 = 0x84C6; - public static final int GL_TEXTURE7 = 0x84C7; - public static final int GL_TEXTURE8 = 0x84C8; - public static final int GL_TEXTURE9 = 0x84C9; - public static final int GL_TEXTURE10 = 0x84CA; - public static final int GL_TEXTURE11 = 0x84CB; - public static final int GL_TEXTURE12 = 0x84CC; - public static final int GL_TEXTURE13 = 0x84CD; - public static final int GL_TEXTURE14 = 0x84CE; - public static final int GL_TEXTURE15 = 0x84CF; - public static final int GL_TEXTURE16 = 0x84D0; - public static final int GL_TEXTURE17 = 0x84D1; - public static final int GL_TEXTURE18 = 0x84D2; - public static final int GL_TEXTURE19 = 0x84D3; - public static final int GL_TEXTURE20 = 0x84D4; - public static final int GL_TEXTURE21 = 0x84D5; - public static final int GL_TEXTURE22 = 0x84D6; - public static final int GL_TEXTURE23 = 0x84D7; - public static final int GL_TEXTURE24 = 0x84D8; - public static final int GL_TEXTURE25 = 0x84D9; - public static final int GL_TEXTURE26 = 0x84DA; - public static final int GL_TEXTURE27 = 0x84DB; - public static final int GL_TEXTURE28 = 0x84DC; - public static final int GL_TEXTURE29 = 0x84DD; - public static final int GL_TEXTURE30 = 0x84DE; - public static final int GL_TEXTURE31 = 0x84DF; - public static final int GL_REPEAT = 0x2901; - public static final int GL_CLAMP_TO_EDGE = 0x812F; - public static final int GL_MIRRORED_REPEAT = 0x8370; - public static final int GL_FLOAT_VEC2 = 0x8B50; - public static final int GL_FLOAT_VEC3 = 0x8B51; - public static final int GL_FLOAT_VEC4 = 0x8B52; - public static final int GL_INT_VEC2 = 0x8B53; - public static final int GL_INT_VEC3 = 0x8B54; - public static final int GL_INT_VEC4 = 0x8B55; - public static final int GL_BOOL = 0x8B56; - public static final int GL_BOOL_VEC2 = 0x8B57; - public static final int GL_BOOL_VEC3 = 0x8B58; - public static final int GL_BOOL_VEC4 = 0x8B59; - public static final int GL_FLOAT_MAT2 = 0x8B5A; - public static final int GL_FLOAT_MAT3 = 0x8B5B; - public static final int GL_FLOAT_MAT4 = 0x8B5C; - public static final int GL_SAMPLER_2D = 0x8B5E; - public static final int GL_SAMPLER_CUBE = 0x8B60; - public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; - public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; - public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; - public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; - public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; - public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; - public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; - public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; - public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; - public static final int GL_COMPILE_STATUS = 0x8B81; - public static final int GL_INFO_LOG_LENGTH = 0x8B84; - public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; - public static final int GL_SHADER_COMPILER = 0x8DFA; - public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; - public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; - public static final int GL_LOW_FLOAT = 0x8DF0; - public static final int GL_MEDIUM_FLOAT = 0x8DF1; - public static final int GL_HIGH_FLOAT = 0x8DF2; - public static final int GL_LOW_INT = 0x8DF3; - public static final int GL_MEDIUM_INT = 0x8DF4; - public static final int GL_HIGH_INT = 0x8DF5; - public static final int GL_FRAMEBUFFER = 0x8D40; - public static final int GL_RENDERBUFFER = 0x8D41; - public static final int GL_RGBA4 = 0x8056; - public static final int GL_RGB5_A1 = 0x8057; - public static final int GL_RGB565 = 0x8D62; - public static final int GL_DEPTH_COMPONENT16 = 0x81A5; - public static final int GL_STENCIL_INDEX8 = 0x8D48; - public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; - public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; - public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; - public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; - public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; - public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; - public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; - public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; - public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; - public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; - public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; - public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; - public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; - public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; - public static final int GL_DEPTH_ATTACHMENT = 0x8D00; - public static final int GL_STENCIL_ATTACHMENT = 0x8D20; - public static final int GL_NONE = 0; - public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; - public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; - public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; - public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; - public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; - public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; - public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; - public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; - public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; - - /* New in OpenGL ES 3.0 */ +public class GLES30 extends GLES20 { public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; @@ -636,5 +332,6 @@ public class GLES30 { native private static void _nativeClassInit(); static { - _nativeClassInit(); + _nativeClassInit(); } + diff --git a/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java b/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java index 19504f2..da0a1fd 100644 --- a/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java +++ b/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java @@ -1,5 +1,5 @@ // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, - // GLchar * infoLog); + // GLchar * infoLog); public static native String glGetProgramInfoLog( int program diff --git a/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java b/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java index 1fac6be..dc1db5b 100644 --- a/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java +++ b/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java @@ -1,5 +1,5 @@ // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, - // GLchar * infoLog); + // GLchar * infoLog); public static native String glGetShaderInfoLog( int shader |