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authorMathias Agopian <mathias@google.com>2010-09-21 15:43:59 -0700
committerMathias Agopian <mathias@google.com>2010-09-21 15:43:59 -0700
commit02dafb5068be31cc45af897a8bd1cae8f4724401 (patch)
tree5c576cfe4461c2651a9a6cf01138114e9abf1815 /opengl
parenta59fba9eacabfb29acc9ad7dbd3672c60fa883a1 (diff)
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fix small bug in EGL error management
make sure to clear our EGL implementation's error when returning an error from an underlying implementation Change-Id: Ibce4726cef1f900e4c7f16002345d7a07f8cdf41
Diffstat (limited to 'opengl')
-rw-r--r--opengl/libs/EGL/egl.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index df21358..105ebb4 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -1344,16 +1344,18 @@ EGLBoolean eglWaitNative(EGLint engine)
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
+ EGLint err;
for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- EGLint err = EGL_SUCCESS;
+ err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
err = cnx->egl.eglGetError();
if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
result = err;
}
+ err = getError();
if (result == EGL_SUCCESS)
- result = getError();
+ result = err;
return result;
}