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author | Michael Lentine <mlentine@google.com> | 2015-05-28 17:43:06 -0700 |
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committer | Michael Lentine <mlentine@google.com> | 2015-05-29 10:54:30 -0700 |
commit | 1c4537e2e80aa776a61517be8b1605e36432287a (patch) | |
tree | cfe8ccd1102f2d5581c64b97eb086c7204db4f1b /opengl | |
parent | 6e1a2fea67006b58e83ebbcc72f7b12f18c49d15 (diff) | |
download | frameworks_native-1c4537e2e80aa776a61517be8b1605e36432287a.zip frameworks_native-1c4537e2e80aa776a61517be8b1605e36432287a.tar.gz frameworks_native-1c4537e2e80aa776a61517be8b1605e36432287a.tar.bz2 |
Check that width and height parameters are small.
The product of width and height should be less than UINT32_MAX (in practice
smaller). Adding the checks prevents overflows when allocating buffers.
Bug: 20726612
Change-Id: I9769edf0688a9bfe69906d49fa0540cadf4c49b0
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/libagl/egl.cpp | 35 |
1 files changed, 31 insertions, 4 deletions
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp index 1feac8b..593d0c2 100644 --- a/opengl/libagl/egl.cpp +++ b/opengl/libagl/egl.cpp @@ -394,7 +394,13 @@ EGLBoolean egl_window_surface_v2_t::connect() depth.width = width; depth.height = height; depth.stride = depth.width; // use the width here - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + uint64_t allocSize = static_cast<uint64_t>(depth.stride) * + static_cast<uint64_t>(depth.height) * 2; + if (depth.stride < 0 || depth.height > INT_MAX || + allocSize > UINT32_MAX) { + return setError(EGL_BAD_ALLOC, EGL_FALSE); + } + depth.data = (GGLubyte*)malloc(allocSize); if (depth.data == 0) { return setError(EGL_BAD_ALLOC, EGL_FALSE); } @@ -548,7 +554,14 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers() depth.width = width; depth.height = height; depth.stride = buffer->stride; - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + uint64_t allocSize = static_cast<uint64_t>(depth.stride) * + static_cast<uint64_t>(depth.height) * 2; + if (depth.stride < 0 || depth.height > INT_MAX || + allocSize > UINT32_MAX) { + setError(EGL_BAD_ALLOC, EGL_FALSE); + return EGL_FALSE; + } + depth.data = (GGLubyte*)malloc(allocSize); if (depth.data == 0) { setError(EGL_BAD_ALLOC, EGL_FALSE); return EGL_FALSE; @@ -666,7 +679,14 @@ egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy, depth.width = pixmap->width; depth.height = pixmap->height; depth.stride = depth.width; // use the width here - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + uint64_t allocSize = static_cast<uint64_t>(depth.stride) * + static_cast<uint64_t>(depth.height) * 2; + if (depth.stride < 0 || depth.height > INT_MAX || + allocSize > UINT32_MAX) { + setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); + return; + } + depth.data = (GGLubyte*)malloc(allocSize); if (depth.data == 0) { setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); } @@ -746,7 +766,14 @@ egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, depth.width = pbuffer.width; depth.height = pbuffer.height; depth.stride = depth.width; // use the width here - depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); + uint64_t allocSize = static_cast<uint64_t>(depth.stride) * + static_cast<uint64_t>(depth.height) * 2; + if (depth.stride < 0 || depth.height > INT_MAX || + allocSize > UINT32_MAX) { + setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); + return; + } + depth.data = (GGLubyte*)malloc(allocSize); if (depth.data == 0) { setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); return; |