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author | Jamie Gennis <jgennis@google.com> | 2011-07-08 13:59:43 -0700 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-07-11 12:06:54 -0700 |
commit | 34d3f3810d90aacb48494dcf8436b038d99f6eb9 (patch) | |
tree | 40ffd146e4563b64fac9013fd60b67d3b25ab4b3 /opengl | |
parent | 6a90b3a3d78b5e3b03898b6f199f22ca96040629 (diff) | |
download | frameworks_native-34d3f3810d90aacb48494dcf8436b038d99f6eb9.zip frameworks_native-34d3f3810d90aacb48494dcf8436b038d99f6eb9.tar.gz frameworks_native-34d3f3810d90aacb48494dcf8436b038d99f6eb9.tar.bz2 |
Add the spec for EGL_ANDROID_blob_cache.
Change-Id: Ibaff52fee5c856283536ad37251cc80a9f3f938b
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/specs/EGL_ANDROID_blob_cache.txt | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/opengl/specs/EGL_ANDROID_blob_cache.txt b/opengl/specs/EGL_ANDROID_blob_cache.txt new file mode 100644 index 0000000..55dc900 --- /dev/null +++ b/opengl/specs/EGL_ANDROID_blob_cache.txt @@ -0,0 +1,208 @@ +Name + + ANDROID_blob_cache + +Name Strings + + EGL_ANDROID_blob_cache + +Contributors + + Jamie Gennis + +Contact + + Jamie Gennis, Google Inc. (jgennis 'at' google.com) + +Status + + Draft. + +Version + + Version 1, April 22, 2011 + +Number + + EGL Extension #XXX + +Dependencies + + Requires EGL 1.0 + + This extension is written against the wording of the EGL 1.4 Specification + +Overview + + Shader compilation and optimization has been a troublesome aspect of OpenGL + programming for a long time. It can consume seconds of CPU cycles during + application start-up. Additionally, state-based re-compiles done + internally by the drivers add an unpredictable element to application + performance tuning, often leading to occasional pauses in otherwise smooth + animations. + + This extension provides a mechanism through which client API + implementations may cache shader binaries after they are compiled. It may + then retrieve those cached shaders during subsequent executions of the same + program. The management of the cache is handled by the application (or + middleware), allowing it to be tuned to a particular platform or + environment. + + While the focus of this extension is on providing a persistent cache for + shader binaries, it may also be useful for caching other data. This is + perfectly acceptable, but the guarantees provided (or lack thereof) were + designed around the shader use case. + + Note that although this extension is written as if the application + implements the caching functionality, on the Android OS it is implemented + as part of the Android EGL module. This extension is not exposed to + applications on Android, but will be used automatically in every + application that uses EGL if it is supported by the underlying + device-specific EGL implementation. + +New Types + + /* + * EGLsizei is a signed integer type for representing the size of a memory + * buffer. + */ + #include <khrplatform.h> + typedef khronos_ssize_t EGLsizei; + + /* + * EGLSetBlobFunc is a pointer to an application-provided function that a + * client API implementation may use to insert a key/value pair into the + * cache. + */ + typedef void (*EGLSetBlobFunc) (const void* key, EGLsizei keySize, + const void* value, EGLsizei valueSize) + + /* + * EGLGetBlobFunc is a pointer to an application-provided function that a + * client API implementation may use to retrieve a cached value from the + * cache. + */ + typedef EGLsizei (*EGLGetBlobFunc) (const void* key, EGLsizei keySize, + void* value, EGLsizei valueSize) + +New Procedures and Functions + + void eglSetBlobCacheFuncs(EGLDisplay dpy, + EGLSetBlobFunc set, + EGLGetBlobFunc get); + +New Tokens + + None. + +Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors) + + Add a new subsection after Section 3.8, page 50 + (Synchronization Primitives) + + "3.9 Persistent Caching + + In order to facilitate persistent caching of internal client API state that + is slow to compute or collect, the application may specify callback + function pointers through which the client APIs can request data be cached + and retrieved. The command + + void eglSetBlobCacheFuncs(EGLDisplay dpy, + EGLSetBlobFunc set, EGLGetBlobFunc get); + + sets the callback function pointers that client APIs associated with + display <dpy> can use to interact with caching functionality provided by + the application. <set> points to a function that inserts a new value into + the cache and associates it with the given key. <get> points to a function + that retrieves from the cache the value associated with a given key. The + semantics of these callback functions are described in Section 3.9.1 (Cache + Operations). + + Cache functions may only be specified once during the lifetime of an + EGLDisplay. The <set> and <get> functions may be called at any time and + from any thread from the time at which eglSetBlobCacheFuncs is called until + the time that the last resource associated with <dpy> is deleted and <dpy> + itself is terminated. Concurrent calls to these functions from different + threads is also allowed. + + If eglSetBlobCacheFuncs generates an error then all client APIs must behave + as though eglSetBlobCacheFuncs was not called for the display <dpy>. If + <set> or <get> is NULL then an EGL_BAD_PARAMETER error is generated. If a + successful eglSetBlobCacheFuncs call was already made for <dpy> and the + display has not since been terminated then an EGL_BAD_PARAMETER error is + generated. + + 3.9.1 Cache Operations + + To insert a new binary value into the cache and associate it with a given + key, a client API implementation can call the application-provided callback + function + + void (*set) (const void* key, EGLsizei keySize, const void* value, + EGLsizei valueSize) + + <key> and <value> are pointers to the beginning of the key and value, + respectively, that are to be inserted. <keySize> and <valueSize> specify + the size in bytes of the data pointed to by <key> and <value>, + respectively. + + No guarantees are made as to whether a given key/value pair is present in + the cache after the set call. If a different value has been associated + with the given key in the past then it is undefined which value, if any, is + associated with the key after the set call. Note that while there are no + guarantees, the cache implementation should attempt to cache the most + recently set value for a given key. + + To retrieve the binary value associated with a given key from the cache, a + client API implementation can call the application-provided callback + function + + EGLsizei (*get) (const void* key, EGLsizei keySize, void* value, + EGLsizei valueSize) + + <key> is a pointer to the beginning of the key. <keySize> specifies the + size in bytes of the binary key pointed to by <key>. If the cache contains + a value associated with the given key then the size of that binary value in + bytes is returned. Otherwise 0 is returned. + + If the cache contains a value for the given key and its size in bytes is + less than or equal to <valueSize> then the value is written to the memory + pointed to by <value>. Otherwise nothing is written to the memory pointed + to by <value>. + +Issues + + 1. How should errors be handled in the callback functions? + + RESOLVED: No guarantees are made about the presence of values in the cache, + so there should not be a need to return error information to the client API + implementation. The cache implementation can simply drop a value if it + encounters an error during the 'set' callback. Similarly, it can simply + return 0 if it encouters an error in a 'get' callback. + + 2. When a client API driver gets updated, that may need to invalidate + previously cached entries. How can the driver handle this situation? + + RESPONSE: There are a number of ways the driver can handle this situation. + The recommended way is to include the driver version in all cache keys. + That way each driver version will use a set of cache keys that are unique + to that version, and conflicts should never occur. Updating the driver + could then leave a number of values in the cache that will never be + requested again. If needed, the cache implementation can handle those + values in some way, but the driver does not need to take any special + action. + + 3. How much data can be stored in the cache? + + RESPONSE: This is entirely dependent upon the cache implementation. + Presumably it will be tuned to store enough data to be useful, but not + enough to become problematic. :) + +Revision History + +#2 (Jamie Gennis, April 25, 2011) + - Swapped the order of the size and pointer arguments to the get and set + functions. + +#1 (Jamie Gennis, April 22, 2011) + - Initial draft. |