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authorJack Palevich <jackpal@google.com>2009-09-24 12:19:05 -0700
committerJack Palevich <jackpal@google.com>2009-09-24 12:19:05 -0700
commitbc4a4177a34267ad0d039c8567bb9fe7549bb310 (patch)
tree92084995f65a4df12292a4bf4685ec0f0957637a /opengl
parent6e472890effc63430d0ab680051c10cf2cf3cdbe (diff)
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Make tritex test run with latest OpenGL driver.
Use EGLUtils::selectConfigForNativeWindow to select a legitimate configuration. (Before now we had been selecting an incorrect configuration, but the older drivers let us get away with it.) Converted the source to C++ so we can call selectConfigForNativeWindow.
Diffstat (limited to 'opengl')
-rw-r--r--opengl/tests/tritex/Android.mk2
-rw-r--r--opengl/tests/tritex/tritex.cpp (renamed from opengl/tests/tritex/tritex.c)26
2 files changed, 16 insertions, 12 deletions
diff --git a/opengl/tests/tritex/Android.mk b/opengl/tests/tritex/Android.mk
index 76fd8dd..6db3f49 100644
--- a/opengl/tests/tritex/Android.mk
+++ b/opengl/tests/tritex/Android.mk
@@ -2,7 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- tritex.c
+ tritex.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
diff --git a/opengl/tests/tritex/tritex.c b/opengl/tests/tritex/tritex.cpp
index 60a7feb..629b53c 100644
--- a/opengl/tests/tritex/tritex.c
+++ b/opengl/tests/tritex/tritex.cpp
@@ -6,10 +6,16 @@
#include <EGL/egl.h>
#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+
+using namespace android;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
@@ -117,6 +123,7 @@ int init_gl_surface(void)
EGLConfig myConfig = {0};
EGLint attrib[] =
{
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
@@ -132,15 +139,12 @@ int init_gl_surface(void)
printf("eglInitialize failed\n");
return 0;
}
-
- if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
- {
- printf("eglChooseConfig failed\n");
- return 0;
- }
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+ EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
- android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
+ window, 0)) == EGL_NO_SURFACE )
{
printf("eglCreateWindowSurface failed\n");
return 0;
@@ -239,12 +243,12 @@ void render(int quads)
0, FIXED_ONE
};
- const GLushort template[] = { 0, 1, 2, 0, 2, 3 };
+ const GLushort quadIndices[] = { 0, 1, 2, 0, 2, 3 };
- GLushort* indices = (GLushort*)malloc(quads*sizeof(template));
+ GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
for (i=0 ; i<quads ; i++)
- memcpy(indices+(sizeof(template)/sizeof(indices[0]))*i, template, sizeof(template));
+ memcpy(indices+(sizeof(quadIndices)/sizeof(indices[0]))*i, quadIndices, sizeof(quadIndices));
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
@@ -262,7 +266,7 @@ void render(int quads)
for (j=0 ; j<10 ; j++) {
printf("loop %d / 10 (%d quads / loop)\n", j, quads);
- int nelem = sizeof(template)/sizeof(template[0]);
+ int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
eglSwapBuffers(eglDisplay, eglSurface);