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author | Mathias Agopian <mathias@google.com> | 2010-08-18 20:06:34 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2010-08-18 20:07:25 -0700 |
commit | e3586182ec7a5942b758610fe9d084a82486307e (patch) | |
tree | f09fbe370c6f858b3b4706536ccc17f52046538e /opengl | |
parent | 6b5e70b701c311a48daa31c16f08436564c10218 (diff) | |
download | frameworks_native-e3586182ec7a5942b758610fe9d084a82486307e.zip frameworks_native-e3586182ec7a5942b758610fe9d084a82486307e.tar.gz frameworks_native-e3586182ec7a5942b758610fe9d084a82486307e.tar.bz2 |
fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.
Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/libagl/array.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp index 4997dc8..7fbe9b5 100644 --- a/opengl/libagl/array.cpp +++ b/opengl/libagl/array.cpp @@ -685,8 +685,8 @@ static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c, } while (num); } if (count) { - v0 = c->vc.vBuffer + 2 + num - 2; - v1 = c->vc.vBuffer + 2 + num - 1; + v0 = c->vc.vBuffer + 2 + vcs - 2; + v1 = c->vc.vBuffer + 2 + vcs - 1; if ((winding&2) == 0) { // for strips copy back the two last compiled vertices c->vc.vBuffer[0] = *v0; |