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authorAravind Akella <aakella@google.com>2014-09-29 00:49:24 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2014-09-29 00:49:26 +0000
commitdeb71b2812702318900c36b7bcfa9759525ea7cc (patch)
tree502b293fa2663dd0d11a83c3aeb7a4dd02dee176 /services/sensorservice
parentbacc28ef1df329f4dc21bae44b09a6c5018af908 (diff)
parente148bc29c27ae7a346fa686fdda6425ba202d97a (diff)
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Merge "Fix a possible SensorService deadlock." into lmp-dev
Diffstat (limited to 'services/sensorservice')
-rw-r--r--services/sensorservice/SensorService.cpp36
1 files changed, 25 insertions, 11 deletions
diff --git a/services/sensorservice/SensorService.cpp b/services/sensorservice/SensorService.cpp
index f953a96..7c57957 100644
--- a/services/sensorservice/SensorService.cpp
+++ b/services/sensorservice/SensorService.cpp
@@ -398,6 +398,24 @@ bool SensorService::threadLoop()
for (int i = 0; i < count; i++) {
mSensorEventBuffer[i].flags = 0;
}
+
+ // Make a copy of the connection vector as some connections may be removed during the
+ // course of this loop (especially when one-shot sensor events are present in the
+ // sensor_event buffer). Promote all connections to StrongPointers before the lock is
+ // acquired. If the destructor of the sp gets called when the lock is acquired, it may
+ // result in a deadlock as ~SensorEventConnection() needs to acquire mLock again for
+ // cleanup. So copy all the strongPointers to a vector before the lock is acquired.
+ SortedVector< sp<SensorEventConnection> > activeConnections;
+ {
+ Mutex::Autolock _l(mLock);
+ for (size_t i=0 ; i < mActiveConnections.size(); ++i) {
+ sp<SensorEventConnection> connection(mActiveConnections[i].promote());
+ if (connection != 0) {
+ activeConnections.add(connection);
+ }
+ }
+ }
+
Mutex::Autolock _l(mLock);
// Poll has returned. Hold a wakelock if one of the events is from a wake up sensor. The
// rest of this loop is under a critical section protected by mLock. Acquiring a wakeLock,
@@ -487,21 +505,17 @@ bool SensorService::threadLoop()
// Send our events to clients. Check the state of wake lock for each client and release the
// lock if none of the clients need it.
bool needsWakeLock = false;
- // Make a copy of the connection vector as some connections may be removed during the
- // course of this loop (especially when one-shot sensor events are present in the
- // sensor_event buffer).
- const SortedVector< wp<SensorEventConnection> > activeConnections(mActiveConnections);
size_t numConnections = activeConnections.size();
for (size_t i=0 ; i < numConnections; ++i) {
- sp<SensorEventConnection> connection(activeConnections[i].promote());
- if (connection != 0) {
- connection->sendEvents(mSensorEventBuffer, count, mSensorEventScratch,
+ if (activeConnections[i] != 0) {
+ activeConnections[i]->sendEvents(mSensorEventBuffer, count, mSensorEventScratch,
mMapFlushEventsToConnections);
- needsWakeLock |= connection->needsWakeLock();
+ needsWakeLock |= activeConnections[i]->needsWakeLock();
// If the connection has one-shot sensors, it may be cleaned up after first trigger.
// Early check for one-shot sensors.
- if (connection->hasOneShotSensors()) {
- cleanupAutoDisabledSensorLocked(connection, mSensorEventBuffer, count);
+ if (activeConnections[i]->hasOneShotSensors()) {
+ cleanupAutoDisabledSensorLocked(activeConnections[i], mSensorEventBuffer,
+ count);
}
}
}
@@ -985,10 +999,10 @@ SensorService::SensorEventConnection::SensorEventConnection(
SensorService::SensorEventConnection::~SensorEventConnection() {
ALOGD_IF(DEBUG_CONNECTIONS, "~SensorEventConnection(%p)", this);
+ mService->cleanupConnection(this);
if (mEventCache != NULL) {
delete mEventCache;
}
- mService->cleanupConnection(this);
}
void SensorService::SensorEventConnection::onFirstRef() {