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authorDan Stoza <stoza@google.com>2014-11-18 10:24:03 -0800
committerDan Stoza <stoza@google.com>2015-03-18 15:57:27 -0700
commit3be1c6b60a188dc10025e2ce156c11fac050625d (patch)
treeeab1b3c19861ba39808733d68a415ac3bf923949 /services/surfaceflinger/DisplayHardware
parentb6b81d6acd6949a731308666ac211864f824ab50 (diff)
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libgui: Enable -Weverything and -Werror
Enables -Weverything and -Werror, with just a few exceptions for warnings we can't (or shouldn't need to) work around. Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a couple of minor changes to CpuConsumer.cpp to make it work with a prior change: Uncomment CC_LOGV on line 46 Change C-style cast to static_cast on line 71 Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
Diffstat (limited to 'services/surfaceflinger/DisplayHardware')
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp8
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h6
2 files changed, 7 insertions, 7 deletions
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index e0f32e9..ef10fa7 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -284,7 +284,7 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
}
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
- uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) {
+ PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) {
LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
// Don't let a slow consumer block us
bool async = (source == SOURCE_SINK);
@@ -329,7 +329,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(Source source,
}
status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) {
if (mDisplayId < 0)
return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
@@ -364,7 +364,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
usage |= GRALLOC_USAGE_HW_COMPOSER;
const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
if ((usage & ~buf->getUsage()) != 0 ||
- (format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
+ (format != 0 && format != buf->getPixelFormat()) ||
(w != 0 && w != mSinkBufferWidth) ||
(h != 0 && h != mSinkBufferHeight)) {
VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
@@ -517,7 +517,7 @@ status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stre
}
void VirtualDisplaySurface::allocateBuffers(bool /* async */,
- uint32_t /* width */, uint32_t /* height */, uint32_t /* format */,
+ uint32_t /* width */, uint32_t /* height */, PixelFormat /* format */,
uint32_t /* usage */) {
// TODO: Should we actually allocate buffers for a virtual display?
}
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index 2c14d6d..0a3f4a1 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -100,7 +100,7 @@ private:
virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
virtual status_t setBufferCount(int bufferCount);
virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
virtual status_t detachBuffer(int slot);
virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
sp<Fence>* outFence);
@@ -114,13 +114,13 @@ private:
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
+ PixelFormat format, uint32_t usage);
//
// Utility methods
//
static Source fbSourceForCompositionType(CompositionType type);
- status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
+ status_t dequeueBuffer(Source source, PixelFormat format, uint32_t usage,
int* sslot, sp<Fence>* fence);
void updateQueueBufferOutput(const QueueBufferOutput& qbo);
void resetPerFrameState();