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authorMathias Agopian <mathias@google.com>2011-08-18 18:31:00 -0700
committerMathias Agopian <mathias@google.com>2011-08-18 18:33:44 -0700
commitd992db3827016388e8069f5793b031153d423501 (patch)
treed3500a1e394f13589343589f1c0d6111a381f68c /services/surfaceflinger/LayerBase.cpp
parent9509b9ce60d1919a3cf1bd7e66dd39183cb488a0 (diff)
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give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the real transform, which may contain arbitrary rotations for instance, and in some case ended up with a final "orientation" that looked valid, but wasn't. this fixes a problem on devices with a h/w composer hal where the rotation animation looked weird. Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
Diffstat (limited to 'services/surfaceflinger/LayerBase.cpp')
-rw-r--r--services/surfaceflinger/LayerBase.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 7bf73d9..4cc245a 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -257,6 +257,7 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
// cache a few things...
mOrientation = tr.getOrientation();
+ mTransform = tr;
mTransformedBounds = tr.makeBounds(w, h);
mLeft = tr.tx();
mTop = tr.ty();