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authorMathias Agopian <mathias@google.com>2013-08-14 15:45:21 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2013-08-14 15:45:21 -0700
commitb881700ab160b4544453bf8920e3022d46fee262 (patch)
treefb8a662cf54a1be7b1e3d3b11d64f389c1c00cec /services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
parent8bf4e52cdfc3b9a8101d5945124fb7c4fd92c84e (diff)
parent56f825e7ab9f83706a74dcd4825c7bc839e49ae4 (diff)
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am 56f825e7: Merge "SurfaceFlinger now uses GLES 2.x when available" into klp-dev
* commit '56f825e7ab9f83706a74dcd4825c7bc839e49ae4': SurfaceFlinger now uses GLES 2.x when available
Diffstat (limited to 'services/surfaceflinger/RenderEngine/GLES11RenderEngine.h')
-rw-r--r--services/surfaceflinger/RenderEngine/GLES11RenderEngine.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
index 15054bd..8bb7ed1 100644
--- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.h
@@ -30,6 +30,7 @@ namespace android {
// ---------------------------------------------------------------------------
class String8;
+class Mesh;
class GLES11RenderEngine : public RenderEngine {
GLuint mProtectedTexName;
@@ -43,7 +44,7 @@ protected:
virtual ~GLES11RenderEngine();
virtual void dump(String8& result);
- virtual void setViewportAndProjection(size_t w, size_t h);
+ virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
virtual void setupDimLayerBlending(int alpha);
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix);
@@ -51,10 +52,8 @@ protected:
virtual void disableTexturing();
virtual void disableBlending();
- virtual void clearWithColor(const float vertices[][2], size_t count,
- float red, float green, float blue, float alpha);
-
- virtual void drawMesh2D(const float vertices[][2], const float texCoords[][2], size_t count);
+ virtual void fillWithColor(const Mesh& mesh, float r, float g, float b, float a) ;
+ virtual void drawMesh(const Mesh& mesh);
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;