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authorRiley Andrews <riandrews@google.com>2014-10-23 16:17:04 -0700
committerRiley Andrews <riandrews@google.com>2014-10-23 16:25:17 -0700
commit9707f4df640c3369f873a934bb05ffa5a68a5640 (patch)
tree38b73a65d216c659f1f3913b6481355cab6e1b34 /services/surfaceflinger/SurfaceFlinger.cpp
parentafe2b1fadd29149ceed639357e44e06e97c3a5ca (diff)
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Add glFlush in surfaceflinger screenshot code.
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID, glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID before issuing the flush. Bug 18052459 Taken verbatim from matthew.k.gumbel@intel.com. Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 96a8adb..50968e7 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3201,6 +3201,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(
EGLSyncKHR sync;
if (!DEBUG_SCREENSHOTS) {
sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
+ // native fence fd will not be populated until flush() is done.
+ getRenderEngine().flush();
} else {
sync = EGL_NO_SYNC_KHR;
}