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authorMathias Agopian <mathias@google.com>2013-07-16 22:56:09 -0700
committerMathias Agopian <mathias@google.com>2013-07-18 22:28:18 -0700
commit595264f1af12e25dce57d7c5b1d52ed86ac0d0c9 (patch)
tree204b340f3781aa95671fb08f47e53f51b125f57e /services/surfaceflinger/SurfaceTextureLayer.h
parent1962f6513732682645f74561c0665e168196056e (diff)
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BufferQueue improvements and APIs changes
this is the first step of a series of improvements to BufferQueue. A few things happen in this change: - setSynchronousMode() goes away as well as the SynchronousModeAllowed flag - BufferQueue now defaults to (what used to be) synchronous mode - a new "controlled by app" flag is passed when creating consumers and producers those flags are used to put the BufferQueue in a mode where it will never block if both flags are set. This is achieved by: - returning an error from dequeueBuffer() if it would block - making sure a buffer is always available by replacing the previous buffer with the new one in queueBuffer() (note: this is similar to what asynchrnous mode used to be) Note: in this change EGL's swap-interval 0 is broken; this will be fixed in another change. Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
Diffstat (limited to 'services/surfaceflinger/SurfaceTextureLayer.h')
-rw-r--r--services/surfaceflinger/SurfaceTextureLayer.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index 13cff2f..5f5e4ef 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -38,10 +38,6 @@ class SurfaceTextureLayer : public BufferQueue {
public:
SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger);
virtual ~SurfaceTextureLayer();
-
- // After calling the superclass connect(), set or clear synchronous
- // mode appropriately for the specified API.
- virtual status_t connect(int api, QueueBufferOutput* output);
};
// ---------------------------------------------------------------------------