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author | Alan Viverette <alanv@google.com> | 2015-04-28 17:15:57 -0700 |
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committer | Alan Viverette <alanv@google.com> | 2015-04-28 17:15:57 -0700 |
commit | 3acd9f1d8fdffc0ed0837ebbabcac0c4014015b3 (patch) | |
tree | c449c465b0408d65f39587f4211a284497fb1103 /services/surfaceflinger | |
parent | d9c4971da2f2c4f980a748006bd40469c3332a13 (diff) | |
download | frameworks_native-3acd9f1d8fdffc0ed0837ebbabcac0c4014015b3.zip frameworks_native-3acd9f1d8fdffc0ed0837ebbabcac0c4014015b3.tar.gz frameworks_native-3acd9f1d8fdffc0ed0837ebbabcac0c4014015b3.tar.bz2 |
Remove gamma correction from color correction shader
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.
Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
Diffstat (limited to 'services/surfaceflinger')
-rw-r--r-- | services/surfaceflinger/RenderEngine/ProgramCache.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp index 0de5cca..ba11259 100644 --- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp +++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp @@ -199,10 +199,8 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) { // un-premultiply if needed before linearization fs << "gl_FragColor.rgb = gl_FragColor.rgb/gl_FragColor.a;"; } - fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(2.2));"; fs << "vec4 transformed = colorMatrix * vec4(gl_FragColor.rgb, 1);"; fs << "gl_FragColor.rgb = transformed.rgb/transformed.a;"; - fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0 / 2.2));"; if (!needs.isOpaque() && needs.isPremultiplied()) { // and re-premultiply if needed after gamma correction fs << "gl_FragColor.rgb = gl_FragColor.rgb*gl_FragColor.a;"; |