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authorjames.zhang <james.zhang@spreadtrum.com>2015-12-01 17:55:11 +0800
committerSteve Kondik <steve@cyngn.com>2015-12-08 01:13:54 -0800
commitd40a35f61d2a149c79be2a906f262085487fd69a (patch)
tree5805757f31457462209e8675736de7c360fa7dd5 /services
parent21145beae7141e1286c9318eaba79d3c791de2c7 (diff)
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bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
[root cause ] framebuffer surface is in the same process of surface flinger [changes ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers. [side effects] none [self test ]<tshark, enter and exit mainmenu>: ok [reviewers ] zhongjun.chen [change_type ] AOB --> google_original [tag_product ] common Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
Diffstat (limited to 'services')
-rw-r--r--services/surfaceflinger/DisplayDevice.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 1f607f2..f597b73 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -88,7 +88,8 @@ DisplayDevice::DisplayDevice(
mPowerMode(HWC_POWER_MODE_OFF),
mActiveConfig(0)
{
- mNativeWindow = new Surface(producer, false);
+ Surface* surface;
+ mNativeWindow = surface = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
char property[PROPERTY_VALUE_MAX];
@@ -96,14 +97,14 @@ DisplayDevice::DisplayDevice(
* Create our display's surface
*/
- EGLSurface surface;
+ EGLSurface eglSurface;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (config == EGL_NO_CONFIG) {
config = RenderEngine::chooseEglConfig(display, format);
}
- surface = eglCreateWindowSurface(display, config, window, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+ eglSurface = eglCreateWindowSurface(display, config, window, NULL);
+ eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth);
+ eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight);
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
@@ -117,7 +118,7 @@ DisplayDevice::DisplayDevice(
mConfig = config;
mDisplay = display;
- mSurface = surface;
+ mSurface = eglSurface;
mFormat = format;
mPageFlipCount = 0;
mViewport.makeInvalid();
@@ -148,6 +149,10 @@ DisplayDevice::DisplayDevice(
// initialize the display orientation transform.
setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
+
+#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS
+ surface->allocateBuffers();
+#endif
}
DisplayDevice::~DisplayDevice() {