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author | james.zhang <james.zhang@spreadtrum.com> | 2015-12-01 17:55:11 +0800 |
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committer | Steve Kondik <steve@cyngn.com> | 2015-12-08 01:13:54 -0800 |
commit | d40a35f61d2a149c79be2a906f262085487fd69a (patch) | |
tree | 5805757f31457462209e8675736de7c360fa7dd5 /services | |
parent | 21145beae7141e1286c9318eaba79d3c791de2c7 (diff) | |
download | frameworks_native-d40a35f61d2a149c79be2a906f262085487fd69a.zip frameworks_native-d40a35f61d2a149c79be2a906f262085487fd69a.tar.gz frameworks_native-d40a35f61d2a149c79be2a906f262085487fd69a.tar.bz2 |
bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
[root cause ] framebuffer surface is in the same process of surface flinger
[changes ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers.
[side effects] none
[self test ]<tshark, enter and exit mainmenu>: ok
[reviewers ] zhongjun.chen
[change_type ] AOB --> google_original
[tag_product ] common
Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
Diffstat (limited to 'services')
-rw-r--r-- | services/surfaceflinger/DisplayDevice.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp index 1f607f2..f597b73 100644 --- a/services/surfaceflinger/DisplayDevice.cpp +++ b/services/surfaceflinger/DisplayDevice.cpp @@ -88,7 +88,8 @@ DisplayDevice::DisplayDevice( mPowerMode(HWC_POWER_MODE_OFF), mActiveConfig(0) { - mNativeWindow = new Surface(producer, false); + Surface* surface; + mNativeWindow = surface = new Surface(producer, false); ANativeWindow* const window = mNativeWindow.get(); char property[PROPERTY_VALUE_MAX]; @@ -96,14 +97,14 @@ DisplayDevice::DisplayDevice( * Create our display's surface */ - EGLSurface surface; + EGLSurface eglSurface; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (config == EGL_NO_CONFIG) { config = RenderEngine::chooseEglConfig(display, format); } - surface = eglCreateWindowSurface(display, config, window, NULL); - eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); - eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); + eglSurface = eglCreateWindowSurface(display, config, window, NULL); + eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth); + eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight); // Make sure that composition can never be stalled by a virtual display // consumer that isn't processing buffers fast enough. We have to do this @@ -117,7 +118,7 @@ DisplayDevice::DisplayDevice( mConfig = config; mDisplay = display; - mSurface = surface; + mSurface = eglSurface; mFormat = format; mPageFlipCount = 0; mViewport.makeInvalid(); @@ -148,6 +149,10 @@ DisplayDevice::DisplayDevice( // initialize the display orientation transform. setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); + +#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS + surface->allocateBuffers(); +#endif } DisplayDevice::~DisplayDevice() { |