diff options
-rw-r--r-- | libs/gui/BufferQueueProducer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp index 87e5b4d..a941e2d 100644 --- a/libs/gui/BufferQueueProducer.cpp +++ b/libs/gui/BufferQueueProducer.cpp @@ -696,15 +696,6 @@ status_t BufferQueueProducer::queueBuffer(int slot, mCore->validateConsistencyLocked(); } // Autolock scope - // Wait without lock held - if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) { - // Waiting here allows for two full buffers to be queued but not a - // third. In the event that frames take varying time, this makes a - // small trade-off in favor of latency rather than throughput. - mLastQueueBufferFence->waitForever("Throttling EGL Production"); - mLastQueueBufferFence = fence; - } - // Don't send the GraphicBuffer through the callback, and don't send // the slot number, since the consumer shouldn't need it item.mGraphicBuffer.clear(); @@ -728,6 +719,15 @@ status_t BufferQueueProducer::queueBuffer(int slot, mCallbackCondition.broadcast(); } + // Wait without lock held + if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) { + // Waiting here allows for two full buffers to be queued but not a + // third. In the event that frames take varying time, this makes a + // small trade-off in favor of latency rather than throughput. + mLastQueueBufferFence->waitForever("Throttling EGL Production"); + mLastQueueBufferFence = fence; + } + return NO_ERROR; } |