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-rw-r--r--include/gui/GLConsumer.h83
-rw-r--r--libs/gui/GLConsumer.cpp324
2 files changed, 213 insertions, 194 deletions
diff --git a/include/gui/GLConsumer.h b/include/gui/GLConsumer.h
index 1aacee9..37530db 100644
--- a/include/gui/GLConsumer.h
+++ b/include/gui/GLConsumer.h
@@ -231,7 +231,7 @@ public:
protected:
// abandonLocked overrides the ConsumerBase method to clear
- // mCurrentTextureBuf in addition to the ConsumerBase behavior.
+ // mCurrentTextureImage in addition to the ConsumerBase behavior.
virtual void abandonLocked();
// dumpLocked overrides the ConsumerBase method to dump GLConsumer-
@@ -262,7 +262,7 @@ protected:
status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
// Binds mTexName and the current buffer to mTexTarget. Uses
- // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the
+ // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
// bind succeeds, this calls doGLFenceWait.
status_t bindTextureImageLocked();
@@ -275,11 +275,57 @@ protected:
status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
private:
- // createImage creates a new EGLImage from a GraphicBuffer.
- EGLImageKHR createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
+ // EglImage is a utility class for tracking and creating EGLImageKHRs. There
+ // is primarily just one image per slot, but there is also special cases:
+ // - For releaseTexImage, we use a debug image (mReleasedTexImage)
+ // - After freeBuffer, we must still keep the current image/buffer
+ // Reference counting EGLImages lets us handle all these cases easily while
+ // also only creating new EGLImages from buffers when required.
+ class EglImage : public LightRefBase<EglImage> {
+ public:
+ EglImage(sp<GraphicBuffer> graphicBuffer);
+
+ // createIfNeeded creates an EGLImage if required (we haven't created
+ // one yet, or the EGLDisplay or crop-rect has changed).
+ status_t createIfNeeded(EGLDisplay display, const Rect& cropRect);
+
+ // This calls glEGLImageTargetTexture2DOES to bind the image to the
+ // texture in the specified texture target.
+ void bindToTextureTarget(uint32_t texTarget);
+
+ const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
+ const native_handle* graphicBufferHandle() {
+ return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
+ }
+
+ private:
+ // Only allow instantiation using ref counting.
+ friend class LightRefBase<EglImage>;
+ virtual ~EglImage();
+
+ // createImage creates a new EGLImage from a GraphicBuffer.
+ EGLImageKHR createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
+
+ // Disallow copying
+ EglImage(const EglImage& rhs);
+ void operator = (const EglImage& rhs);
+
+ // mGraphicBuffer is the buffer that was used to create this image.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // mEglImage is the EGLImage created from mGraphicBuffer.
+ EGLImageKHR mEglImage;
+
+ // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
+ EGLDisplay mEglDisplay;
- // freeBufferLocked frees up the given buffer slot. If the slot has been
+ // mCropRect is the crop rectangle passed to EGL when mEglImage
+ // was created.
+ Rect mCropRect;
+ };
+
+ // freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
@@ -289,7 +335,7 @@ private:
// computeCurrentTransformMatrixLocked computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer
// to compute this matrix and stores it in mCurrentTransformMatrix.
- // mCurrentTextureBuf must not be NULL.
+ // mCurrentTextureImage must not be NULL.
void computeCurrentTransformMatrixLocked();
// doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
@@ -303,13 +349,6 @@ private:
// before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy);
- // Normally, when we bind a buffer to a texture target, we bind a buffer
- // that is referenced by an entry in mEglSlots. In some situations we
- // have a buffer in mCurrentTextureBuf, but no corresponding entry for
- // it in our slot array. bindUnslottedBuffer handles that situation by
- // binding the buffer without touching the EglSlots.
- status_t bindUnslottedBufferLocked(EGLDisplay dpy);
-
// returns a graphic buffer used when the texture image has been released
static sp<GraphicBuffer> getDebugTexImageBuffer();
@@ -319,10 +358,10 @@ private:
// consume buffers as hardware textures.
static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
- // mCurrentTextureBuf is the graphic buffer of the current texture. It's
+ // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.
- sp<GraphicBuffer> mCurrentTextureBuf;
+ sp<EglImage> mCurrentTextureImage;
// mCurrentCrop is the crop rectangle that applies to the current texture.
// It gets set each time updateTexImage is called.
@@ -382,17 +421,10 @@ private:
// EGLSlot contains the information and object references that
// GLConsumer maintains about a BufferQueue buffer slot.
struct EglSlot {
- EglSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mEglFence(EGL_NO_SYNC_KHR) {
- }
+ EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
// mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
- // mCropRect is the crop rectangle passed to EGL when mEglImage was
- // created.
- Rect mCropRect;
+ sp<EglImage> mEglImage;
// mFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
@@ -444,6 +476,7 @@ private:
// mReleasedTexImageBuffer is a dummy buffer used when in single buffer
// mode and releaseTexImage() has been called
static sp<GraphicBuffer> sReleasedTexImageBuffer;
+ sp<EglImage> mReleasedTexImage;
};
// ----------------------------------------------------------------------------
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 924fc0d..939c4a9 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -279,8 +279,12 @@ status_t GLConsumer::releaseTexImage() {
return err;
}
+ if (mReleasedTexImage == NULL) {
+ mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
+ }
+
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
- mCurrentTextureBuf = getDebugTexImageBuffer();
+ mCurrentTextureImage = mReleasedTexImage;
mCurrentCrop.makeInvalid();
mCurrentTransform = 0;
mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
@@ -288,9 +292,11 @@ status_t GLConsumer::releaseTexImage() {
mCurrentFence = Fence::NO_FENCE;
if (mAttached) {
- // bind a dummy texture
- glBindTexture(mTexTarget, mTexName);
- bindUnslottedBufferLocked(mEglDisplay);
+ // This binds a dummy buffer (mReleasedTexImage).
+ status_t err = bindTextureImageLocked();
+ if (err != NO_ERROR) {
+ return err;
+ }
} else {
// detached, don't touch the texture (and we may not even have an
// EGLDisplay here.
@@ -332,29 +338,12 @@ status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
return err;
}
- int slot = item->mBuf;
- bool destroyEglImage = false;
-
- if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
- if (item->mGraphicBuffer != NULL) {
- // This buffer has not been acquired before, so we must assume
- // that any EGLImage in mEglSlots is stale.
- destroyEglImage = true;
- } else if (mEglSlots[slot].mCropRect != item->mCrop) {
- // We've already seen this buffer before, but it now has a
- // different crop rect, so we'll need to recreate the EGLImage if
- // we're using the EGL_ANDROID_image_crop extension.
- destroyEglImage = hasEglAndroidImageCrop();
- }
- }
-
- if (destroyEglImage) {
- if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
- ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d",
- slot);
- // keep going
- }
- mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
+ // If item->mGraphicBuffer is not null, this buffer has not been acquired
+ // before, so any prior EglImage created is using a stale buffer. This
+ // replaces any old EglImage with a new one (using the new buffer).
+ if (item->mGraphicBuffer != NULL) {
+ int slot = item->mBuf;
+ mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
}
return NO_ERROR;
@@ -395,29 +384,18 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
return err;
}
- // If the mEglSlot entry is empty, create an EGLImage for the gralloc
- // buffer currently in the slot in ConsumerBase.
- //
+ // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
+ // if nessessary, for the gralloc buffer currently in the slot in
+ // ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which
- // means the buffer was previously acquired), if we destroyed the
- // EGLImage when detaching from a context but the buffer has not been
- // re-allocated.
- if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
- EGLImageKHR image = createImage(mEglDisplay,
- mSlots[buf].mGraphicBuffer, item.mCrop);
- if (image == EGL_NO_IMAGE_KHR) {
- ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
- mEglDisplay, buf);
- const sp<GraphicBuffer>& gb = mSlots[buf].mGraphicBuffer;
- ST_LOGW("buffer size=%ux%u st=%u usage=0x%x fmt=%d",
- gb->getWidth(), gb->getHeight(), gb->getStride(),
- gb->getUsage(), gb->getPixelFormat());
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return UNKNOWN_ERROR;
- }
- mEglSlots[buf].mEglImage = image;
- mEglSlots[buf].mCropRect = item.mCrop;
+ // means the buffer was previously acquired).
+ err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
+ if (err != NO_ERROR) {
+ ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
+ mEglDisplay, buf);
+ releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ mEglDisplay, EGL_NO_SYNC_KHR);
+ return UNKNOWN_ERROR;
}
// Do whatever sync ops we need to do before releasing the old slot.
@@ -433,15 +411,15 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
}
ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
- mCurrentTexture,
- mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
+ mCurrentTexture, mCurrentTextureImage != NULL ?
+ mCurrentTextureImage->graphicBufferHandle() : 0,
buf, mSlots[buf].mGraphicBuffer->handle);
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t status = releaseBufferLocked(
- mCurrentTexture, mCurrentTextureBuf, mEglDisplay,
- mEglSlots[mCurrentTexture].mEglFence);
+ mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
+ mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
@@ -452,7 +430,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
// Update the GLConsumer state.
mCurrentTexture = buf;
- mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
+ mCurrentTextureImage = mEglSlots[buf].mEglImage;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
@@ -477,25 +455,26 @@ status_t GLConsumer::bindTextureImageLocked() {
}
glBindTexture(mTexTarget, mTexName);
- if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
- if (mCurrentTextureBuf == NULL) {
- ST_LOGE("bindTextureImage: no currently-bound texture");
- return NO_INIT;
- }
- status_t err = bindUnslottedBufferLocked(mEglDisplay);
- if (err != NO_ERROR) {
- return err;
- }
- } else {
- EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage;
+ if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
+ mCurrentTextureImage == NULL) {
+ ST_LOGE("bindTextureImage: no currently-bound texture");
+ return NO_INIT;
+ }
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
+ status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
+ mCurrentCrop);
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("bindTextureImage: error binding external texture image %p"
- ": %#04x", image, error);
- return UNKNOWN_ERROR;
- }
+ if (err != NO_ERROR) {
+ ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
+ mEglDisplay, mCurrentTexture);
+ return UNKNOWN_ERROR;
+ }
+
+ mCurrentTextureImage->bindToTextureTarget(mTexTarget);
+
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
+ return UNKNOWN_ERROR;
}
// Wait for the new buffer to be ready.
@@ -537,7 +516,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
if (fence->isValid() &&
mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t err = addReleaseFence(mCurrentTexture,
- mCurrentTextureBuf, fence);
+ mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
strerror(-err), err);
@@ -583,18 +562,6 @@ status_t GLConsumer::detachFromContext() {
glDeleteTextures(1, &mTexName);
}
- // Because we're giving up the EGLDisplay we need to free all the EGLImages
- // that are associated with it. They'll be recreated when the
- // GLConsumer gets attached to a new OpenGL ES context (and thus gets a
- // new EGLDisplay).
- for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- EGLImageKHR img = mEglSlots[i].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mEglDisplay, img);
- mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- }
- }
-
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
mAttached = false;
@@ -635,54 +602,23 @@ status_t GLConsumer::attachToContext(uint32_t tex) {
// buffer.
glBindTexture(mTexTarget, GLuint(tex));
- if (mCurrentTextureBuf != NULL) {
- // The EGLImageKHR that was associated with the slot was destroyed when
- // the GLConsumer was detached from the old context, so we need to
- // recreate it here.
- status_t err = bindUnslottedBufferLocked(dpy);
- if (err != NO_ERROR) {
- return err;
- }
- }
-
mEglDisplay = dpy;
mEglContext = ctx;
mTexName = tex;
mAttached = true;
- return OK;
-}
-
-status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
- ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
- mCurrentTexture, mCurrentTextureBuf.get());
-
- // Create a temporary EGLImageKHR.
- Rect crop;
- EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop);
- if (image == EGL_NO_IMAGE_KHR) {
- return UNKNOWN_ERROR;
- }
-
- // Attach the current buffer to the GL texture.
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
-
- GLint error;
- status_t err = OK;
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("bindUnslottedBuffer: error binding external texture image %p "
- "(slot %d): %#04x", image, mCurrentTexture, error);
- err = UNKNOWN_ERROR;
+ if (mCurrentTextureImage != NULL) {
+ // This may wait for a buffer a second time. This is likely required if
+ // this is a different context, since otherwise the wait could be skipped
+ // by bouncing through another context. For the same context the extra
+ // wait is redundant.
+ status_t err = bindTextureImageLocked();
+ if (err != NO_ERROR) {
+ return err;
+ }
}
- // We destroy the EGLImageKHR here because the current buffer may no
- // longer be associated with one of the buffer slots, so we have
- // nowhere to to store it. If the buffer is still associated with a
- // slot then another EGLImageKHR will be created next time that buffer
- // gets acquired in updateTexImage.
- eglDestroyImageKHR(dpy, image);
-
- return err;
+ return OK;
}
@@ -708,7 +644,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = addReleaseFenceLocked(mCurrentTexture,
- mCurrentTextureBuf, fence);
+ mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
ST_LOGE("syncForReleaseLocked: error adding release fence: "
"%s (%d)", strerror(-err), err);
@@ -787,11 +723,11 @@ void GLConsumer::setFilteringEnabled(bool enabled) {
bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled;
- if (needsRecompute && mCurrentTextureBuf==NULL) {
- ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
+ if (needsRecompute && mCurrentTextureImage==NULL) {
+ ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
}
- if (needsRecompute && mCurrentTextureBuf != NULL) {
+ if (needsRecompute && mCurrentTextureImage != NULL) {
computeCurrentTransformMatrixLocked();
}
}
@@ -825,10 +761,11 @@ void GLConsumer::computeCurrentTransformMatrixLocked() {
}
}
- sp<GraphicBuffer>& buf(mCurrentTextureBuf);
+ sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
+ NULL : mCurrentTextureImage->graphicBuffer();
if (buf == NULL) {
- ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
+ ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
}
float mtxBeforeFlipV[16];
@@ -911,39 +848,10 @@ nsecs_t GLConsumer::getFrameNumber() {
return mCurrentFrameNumber;
}
-EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
- EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
- EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
- EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
- EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
- EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
- EGL_NONE,
- };
- if (!crop.isValid()) {
- // No crop rect to set, so terminate the attrib array before the crop.
- attrs[2] = EGL_NONE;
- } else if (!isEglImageCroppable(crop)) {
- // The crop rect is not at the origin, so we can't set the crop on the
- // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
- // extension. In the future we can add a layered extension that
- // removes this restriction if there is hardware that can support it.
- attrs[2] = EGL_NONE;
- }
- EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
- if (image == EGL_NO_IMAGE_KHR) {
- EGLint error = eglGetError();
- ST_LOGE("error creating EGLImage: %#x", error);
- }
- return image;
-}
-
sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
- return mCurrentTextureBuf;
+ return (mCurrentTextureImage == NULL) ?
+ NULL : mCurrentTextureImage->graphicBuffer();
}
Rect GLConsumer::getCurrentCrop() const {
@@ -1067,18 +975,13 @@ void GLConsumer::freeBufferLocked(int slotIndex) {
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
- EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
- eglDestroyImageKHR(mEglDisplay, img);
- }
- mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
+ mEglSlots[slotIndex].mEglImage.clear();
ConsumerBase::freeBufferLocked(slotIndex);
}
void GLConsumer::abandonLocked() {
ST_LOGV("abandonLocked");
- mCurrentTextureBuf.clear();
+ mCurrentTextureImage.clear();
ConsumerBase::abandonLocked();
}
@@ -1138,4 +1041,87 @@ static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
}
+GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
+ mGraphicBuffer(graphicBuffer),
+ mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY) {
+}
+
+GLConsumer::EglImage::~EglImage() {
+ if (mEglImage != EGL_NO_IMAGE_KHR) {
+ if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
+ ALOGE("~EglImage: eglDestroyImageKHR failed");
+ }
+ }
+}
+
+status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
+ const Rect& cropRect) {
+ // If there's an image and it's no longer valid, destroy it.
+ bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
+ bool displayInvalid = mEglDisplay != eglDisplay;
+ bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
+ if (haveImage && (displayInvalid || cropInvalid)) {
+ if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
+ ALOGE("createIfNeeded: eglDestroyImageKHR failed");
+ }
+ mEglImage = EGL_NO_IMAGE_KHR;
+ mEglDisplay = EGL_NO_DISPLAY;
+ }
+
+ // If there's no image, create one.
+ if (mEglImage == EGL_NO_IMAGE_KHR) {
+ mEglDisplay = eglDisplay;
+ mCropRect = cropRect;
+ mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
+ }
+
+ // Fail if we can't create a valid image.
+ if (mEglImage == EGL_NO_IMAGE_KHR) {
+ mEglDisplay = EGL_NO_DISPLAY;
+ mCropRect.makeInvalid();
+ const sp<GraphicBuffer>& buffer = mGraphicBuffer;
+ ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
+ buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
+ buffer->getUsage(), buffer->getPixelFormat());
+ return UNKNOWN_ERROR;
+ }
+
+ return OK;
+}
+
+void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
+ glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
+}
+
+EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
+ EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
+ EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
+ EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
+ EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
+ EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
+ EGL_NONE,
+ };
+ if (!crop.isValid()) {
+ // No crop rect to set, so terminate the attrib array before the crop.
+ attrs[2] = EGL_NONE;
+ } else if (!isEglImageCroppable(crop)) {
+ // The crop rect is not at the origin, so we can't set the crop on the
+ // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
+ // extension. In the future we can add a layered extension that
+ // removes this restriction if there is hardware that can support it.
+ attrs[2] = EGL_NONE;
+ }
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ EGLint error = eglGetError();
+ ALOGE("error creating EGLImage: %#x", error);
+ }
+ return image;
+}
+
}; // namespace android