diff options
-rw-r--r-- | include/gui/GLConsumer.h | 83 | ||||
-rw-r--r-- | libs/gui/GLConsumer.cpp | 324 |
2 files changed, 213 insertions, 194 deletions
diff --git a/include/gui/GLConsumer.h b/include/gui/GLConsumer.h index 1aacee9..37530db 100644 --- a/include/gui/GLConsumer.h +++ b/include/gui/GLConsumer.h @@ -231,7 +231,7 @@ public: protected: // abandonLocked overrides the ConsumerBase method to clear - // mCurrentTextureBuf in addition to the ConsumerBase behavior. + // mCurrentTextureImage in addition to the ConsumerBase behavior. virtual void abandonLocked(); // dumpLocked overrides the ConsumerBase method to dump GLConsumer- @@ -262,7 +262,7 @@ protected: status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item); // Binds mTexName and the current buffer to mTexTarget. Uses - // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the + // mCurrentTexture if it's set, mCurrentTextureImage if not. If the // bind succeeds, this calls doGLFenceWait. status_t bindTextureImageLocked(); @@ -275,11 +275,57 @@ protected: status_t checkAndUpdateEglStateLocked(bool contextCheck = false); private: - // createImage creates a new EGLImage from a GraphicBuffer. - EGLImageKHR createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer, const Rect& crop); + // EglImage is a utility class for tracking and creating EGLImageKHRs. There + // is primarily just one image per slot, but there is also special cases: + // - For releaseTexImage, we use a debug image (mReleasedTexImage) + // - After freeBuffer, we must still keep the current image/buffer + // Reference counting EGLImages lets us handle all these cases easily while + // also only creating new EGLImages from buffers when required. + class EglImage : public LightRefBase<EglImage> { + public: + EglImage(sp<GraphicBuffer> graphicBuffer); + + // createIfNeeded creates an EGLImage if required (we haven't created + // one yet, or the EGLDisplay or crop-rect has changed). + status_t createIfNeeded(EGLDisplay display, const Rect& cropRect); + + // This calls glEGLImageTargetTexture2DOES to bind the image to the + // texture in the specified texture target. + void bindToTextureTarget(uint32_t texTarget); + + const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } + const native_handle* graphicBufferHandle() { + return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle; + } + + private: + // Only allow instantiation using ref counting. + friend class LightRefBase<EglImage>; + virtual ~EglImage(); + + // createImage creates a new EGLImage from a GraphicBuffer. + EGLImageKHR createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer, const Rect& crop); + + // Disallow copying + EglImage(const EglImage& rhs); + void operator = (const EglImage& rhs); + + // mGraphicBuffer is the buffer that was used to create this image. + sp<GraphicBuffer> mGraphicBuffer; + + // mEglImage is the EGLImage created from mGraphicBuffer. + EGLImageKHR mEglImage; + + // mEGLDisplay is the EGLDisplay that was used to create mEglImage. + EGLDisplay mEglDisplay; - // freeBufferLocked frees up the given buffer slot. If the slot has been + // mCropRect is the crop rectangle passed to EGL when mEglImage + // was created. + Rect mCropRect; + }; + + // freeBufferLocked frees up the given buffer slot. If the slot has been // initialized this will release the reference to the GraphicBuffer in that // slot and destroy the EGLImage in that slot. Otherwise it has no effect. // @@ -289,7 +335,7 @@ private: // computeCurrentTransformMatrixLocked computes the transform matrix for the // current texture. It uses mCurrentTransform and the current GraphicBuffer // to compute this matrix and stores it in mCurrentTransformMatrix. - // mCurrentTextureBuf must not be NULL. + // mCurrentTextureImage must not be NULL. void computeCurrentTransformMatrixLocked(); // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command @@ -303,13 +349,6 @@ private: // before the outstanding accesses have completed. status_t syncForReleaseLocked(EGLDisplay dpy); - // Normally, when we bind a buffer to a texture target, we bind a buffer - // that is referenced by an entry in mEglSlots. In some situations we - // have a buffer in mCurrentTextureBuf, but no corresponding entry for - // it in our slot array. bindUnslottedBuffer handles that situation by - // binding the buffer without touching the EglSlots. - status_t bindUnslottedBufferLocked(EGLDisplay dpy); - // returns a graphic buffer used when the texture image has been released static sp<GraphicBuffer> getDebugTexImageBuffer(); @@ -319,10 +358,10 @@ private: // consume buffers as hardware textures. static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; - // mCurrentTextureBuf is the graphic buffer of the current texture. It's + // mCurrentTextureImage is the EglImage/buffer of the current texture. It's // possible that this buffer is not associated with any buffer slot, so we // must track it separately in order to support the getCurrentBuffer method. - sp<GraphicBuffer> mCurrentTextureBuf; + sp<EglImage> mCurrentTextureImage; // mCurrentCrop is the crop rectangle that applies to the current texture. // It gets set each time updateTexImage is called. @@ -382,17 +421,10 @@ private: // EGLSlot contains the information and object references that // GLConsumer maintains about a BufferQueue buffer slot. struct EglSlot { - EglSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mEglFence(EGL_NO_SYNC_KHR) { - } + EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - - // mCropRect is the crop rectangle passed to EGL when mEglImage was - // created. - Rect mCropRect; + sp<EglImage> mEglImage; // mFence is the EGL sync object that must signal before the buffer // associated with this buffer slot may be dequeued. It is initialized @@ -444,6 +476,7 @@ private: // mReleasedTexImageBuffer is a dummy buffer used when in single buffer // mode and releaseTexImage() has been called static sp<GraphicBuffer> sReleasedTexImageBuffer; + sp<EglImage> mReleasedTexImage; }; // ---------------------------------------------------------------------------- diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp index 924fc0d..939c4a9 100644 --- a/libs/gui/GLConsumer.cpp +++ b/libs/gui/GLConsumer.cpp @@ -279,8 +279,12 @@ status_t GLConsumer::releaseTexImage() { return err; } + if (mReleasedTexImage == NULL) { + mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); + } + mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; - mCurrentTextureBuf = getDebugTexImageBuffer(); + mCurrentTextureImage = mReleasedTexImage; mCurrentCrop.makeInvalid(); mCurrentTransform = 0; mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; @@ -288,9 +292,11 @@ status_t GLConsumer::releaseTexImage() { mCurrentFence = Fence::NO_FENCE; if (mAttached) { - // bind a dummy texture - glBindTexture(mTexTarget, mTexName); - bindUnslottedBufferLocked(mEglDisplay); + // This binds a dummy buffer (mReleasedTexImage). + status_t err = bindTextureImageLocked(); + if (err != NO_ERROR) { + return err; + } } else { // detached, don't touch the texture (and we may not even have an // EGLDisplay here. @@ -332,29 +338,12 @@ status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, return err; } - int slot = item->mBuf; - bool destroyEglImage = false; - - if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { - if (item->mGraphicBuffer != NULL) { - // This buffer has not been acquired before, so we must assume - // that any EGLImage in mEglSlots is stale. - destroyEglImage = true; - } else if (mEglSlots[slot].mCropRect != item->mCrop) { - // We've already seen this buffer before, but it now has a - // different crop rect, so we'll need to recreate the EGLImage if - // we're using the EGL_ANDROID_image_crop extension. - destroyEglImage = hasEglAndroidImageCrop(); - } - } - - if (destroyEglImage) { - if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) { - ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d", - slot); - // keep going - } - mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR; + // If item->mGraphicBuffer is not null, this buffer has not been acquired + // before, so any prior EglImage created is using a stale buffer. This + // replaces any old EglImage with a new one (using the new buffer). + if (item->mGraphicBuffer != NULL) { + int slot = item->mBuf; + mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); } return NO_ERROR; @@ -395,29 +384,18 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) return err; } - // If the mEglSlot entry is empty, create an EGLImage for the gralloc - // buffer currently in the slot in ConsumerBase. - // + // Ensure we have a valid EglImageKHR for the slot, creating an EglImage + // if nessessary, for the gralloc buffer currently in the slot in + // ConsumerBase. // We may have to do this even when item.mGraphicBuffer == NULL (which - // means the buffer was previously acquired), if we destroyed the - // EGLImage when detaching from a context but the buffer has not been - // re-allocated. - if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { - EGLImageKHR image = createImage(mEglDisplay, - mSlots[buf].mGraphicBuffer, item.mCrop); - if (image == EGL_NO_IMAGE_KHR) { - ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", - mEglDisplay, buf); - const sp<GraphicBuffer>& gb = mSlots[buf].mGraphicBuffer; - ST_LOGW("buffer size=%ux%u st=%u usage=0x%x fmt=%d", - gb->getWidth(), gb->getHeight(), gb->getStride(), - gb->getUsage(), gb->getPixelFormat()); - releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, - mEglDisplay, EGL_NO_SYNC_KHR); - return UNKNOWN_ERROR; - } - mEglSlots[buf].mEglImage = image; - mEglSlots[buf].mCropRect = item.mCrop; + // means the buffer was previously acquired). + err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); + if (err != NO_ERROR) { + ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", + mEglDisplay, buf); + releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, + mEglDisplay, EGL_NO_SYNC_KHR); + return UNKNOWN_ERROR; } // Do whatever sync ops we need to do before releasing the old slot. @@ -433,15 +411,15 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) } ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", - mCurrentTexture, - mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, + mCurrentTexture, mCurrentTextureImage != NULL ? + mCurrentTextureImage->graphicBufferHandle() : 0, buf, mSlots[buf].mGraphicBuffer->handle); // release old buffer if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { status_t status = releaseBufferLocked( - mCurrentTexture, mCurrentTextureBuf, mEglDisplay, - mEglSlots[mCurrentTexture].mEglFence); + mCurrentTexture, mCurrentTextureImage->graphicBuffer(), + mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); if (status < NO_ERROR) { ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), status); @@ -452,7 +430,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) // Update the GLConsumer state. mCurrentTexture = buf; - mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; + mCurrentTextureImage = mEglSlots[buf].mEglImage; mCurrentCrop = item.mCrop; mCurrentTransform = item.mTransform; mCurrentScalingMode = item.mScalingMode; @@ -477,25 +455,26 @@ status_t GLConsumer::bindTextureImageLocked() { } glBindTexture(mTexTarget, mTexName); - if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { - if (mCurrentTextureBuf == NULL) { - ST_LOGE("bindTextureImage: no currently-bound texture"); - return NO_INIT; - } - status_t err = bindUnslottedBufferLocked(mEglDisplay); - if (err != NO_ERROR) { - return err; - } - } else { - EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage; + if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && + mCurrentTextureImage == NULL) { + ST_LOGE("bindTextureImage: no currently-bound texture"); + return NO_INIT; + } - glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); + status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, + mCurrentCrop); - while ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGE("bindTextureImage: error binding external texture image %p" - ": %#04x", image, error); - return UNKNOWN_ERROR; - } + if (err != NO_ERROR) { + ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d", + mEglDisplay, mCurrentTexture); + return UNKNOWN_ERROR; + } + + mCurrentTextureImage->bindToTextureTarget(mTexTarget); + + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGE("bindTextureImage: error binding external image: %#04x", error); + return UNKNOWN_ERROR; } // Wait for the new buffer to be ready. @@ -537,7 +516,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) { if (fence->isValid() && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { status_t err = addReleaseFence(mCurrentTexture, - mCurrentTextureBuf, fence); + mCurrentTextureImage->graphicBuffer(), fence); if (err != OK) { ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); @@ -583,18 +562,6 @@ status_t GLConsumer::detachFromContext() { glDeleteTextures(1, &mTexName); } - // Because we're giving up the EGLDisplay we need to free all the EGLImages - // that are associated with it. They'll be recreated when the - // GLConsumer gets attached to a new OpenGL ES context (and thus gets a - // new EGLDisplay). - for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { - EGLImageKHR img = mEglSlots[i].mEglImage; - if (img != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mEglDisplay, img); - mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - } - } - mEglDisplay = EGL_NO_DISPLAY; mEglContext = EGL_NO_CONTEXT; mAttached = false; @@ -635,54 +602,23 @@ status_t GLConsumer::attachToContext(uint32_t tex) { // buffer. glBindTexture(mTexTarget, GLuint(tex)); - if (mCurrentTextureBuf != NULL) { - // The EGLImageKHR that was associated with the slot was destroyed when - // the GLConsumer was detached from the old context, so we need to - // recreate it here. - status_t err = bindUnslottedBufferLocked(dpy); - if (err != NO_ERROR) { - return err; - } - } - mEglDisplay = dpy; mEglContext = ctx; mTexName = tex; mAttached = true; - return OK; -} - -status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) { - ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p", - mCurrentTexture, mCurrentTextureBuf.get()); - - // Create a temporary EGLImageKHR. - Rect crop; - EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop); - if (image == EGL_NO_IMAGE_KHR) { - return UNKNOWN_ERROR; - } - - // Attach the current buffer to the GL texture. - glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); - - GLint error; - status_t err = OK; - while ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGE("bindUnslottedBuffer: error binding external texture image %p " - "(slot %d): %#04x", image, mCurrentTexture, error); - err = UNKNOWN_ERROR; + if (mCurrentTextureImage != NULL) { + // This may wait for a buffer a second time. This is likely required if + // this is a different context, since otherwise the wait could be skipped + // by bouncing through another context. For the same context the extra + // wait is redundant. + status_t err = bindTextureImageLocked(); + if (err != NO_ERROR) { + return err; + } } - // We destroy the EGLImageKHR here because the current buffer may no - // longer be associated with one of the buffer slots, so we have - // nowhere to to store it. If the buffer is still associated with a - // slot then another EGLImageKHR will be created next time that buffer - // gets acquired in updateTexImage. - eglDestroyImageKHR(dpy, image); - - return err; + return OK; } @@ -708,7 +644,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { } sp<Fence> fence(new Fence(fenceFd)); status_t err = addReleaseFenceLocked(mCurrentTexture, - mCurrentTextureBuf, fence); + mCurrentTextureImage->graphicBuffer(), fence); if (err != OK) { ST_LOGE("syncForReleaseLocked: error adding release fence: " "%s (%d)", strerror(-err), err); @@ -787,11 +723,11 @@ void GLConsumer::setFilteringEnabled(bool enabled) { bool needsRecompute = mFilteringEnabled != enabled; mFilteringEnabled = enabled; - if (needsRecompute && mCurrentTextureBuf==NULL) { - ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); + if (needsRecompute && mCurrentTextureImage==NULL) { + ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL"); } - if (needsRecompute && mCurrentTextureBuf != NULL) { + if (needsRecompute && mCurrentTextureImage != NULL) { computeCurrentTransformMatrixLocked(); } } @@ -825,10 +761,11 @@ void GLConsumer::computeCurrentTransformMatrixLocked() { } } - sp<GraphicBuffer>& buf(mCurrentTextureBuf); + sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ? + NULL : mCurrentTextureImage->graphicBuffer(); if (buf == NULL) { - ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); + ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL"); } float mtxBeforeFlipV[16]; @@ -911,39 +848,10 @@ nsecs_t GLConsumer::getFrameNumber() { return mCurrentFrameNumber; } -EGLImageKHR GLConsumer::createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { - EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); - EGLint attrs[] = { - EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, - EGL_IMAGE_CROP_LEFT_ANDROID, crop.left, - EGL_IMAGE_CROP_TOP_ANDROID, crop.top, - EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right, - EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom, - EGL_NONE, - }; - if (!crop.isValid()) { - // No crop rect to set, so terminate the attrib array before the crop. - attrs[2] = EGL_NONE; - } else if (!isEglImageCroppable(crop)) { - // The crop rect is not at the origin, so we can't set the crop on the - // EGLImage because that's not allowed by the EGL_ANDROID_image_crop - // extension. In the future we can add a layered extension that - // removes this restriction if there is hardware that can support it. - attrs[2] = EGL_NONE; - } - EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, - EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); - if (image == EGL_NO_IMAGE_KHR) { - EGLint error = eglGetError(); - ST_LOGE("error creating EGLImage: %#x", error); - } - return image; -} - sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const { Mutex::Autolock lock(mMutex); - return mCurrentTextureBuf; + return (mCurrentTextureImage == NULL) ? + NULL : mCurrentTextureImage->graphicBuffer(); } Rect GLConsumer::getCurrentCrop() const { @@ -1067,18 +975,13 @@ void GLConsumer::freeBufferLocked(int slotIndex) { if (slotIndex == mCurrentTexture) { mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; } - EGLImageKHR img = mEglSlots[slotIndex].mEglImage; - if (img != EGL_NO_IMAGE_KHR) { - ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); - eglDestroyImageKHR(mEglDisplay, img); - } - mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; + mEglSlots[slotIndex].mEglImage.clear(); ConsumerBase::freeBufferLocked(slotIndex); } void GLConsumer::abandonLocked() { ST_LOGV("abandonLocked"); - mCurrentTextureBuf.clear(); + mCurrentTextureImage.clear(); ConsumerBase::abandonLocked(); } @@ -1138,4 +1041,87 @@ static void mtxMul(float out[16], const float a[16], const float b[16]) { out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; } +GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : + mGraphicBuffer(graphicBuffer), + mEglImage(EGL_NO_IMAGE_KHR), + mEglDisplay(EGL_NO_DISPLAY) { +} + +GLConsumer::EglImage::~EglImage() { + if (mEglImage != EGL_NO_IMAGE_KHR) { + if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { + ALOGE("~EglImage: eglDestroyImageKHR failed"); + } + } +} + +status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, + const Rect& cropRect) { + // If there's an image and it's no longer valid, destroy it. + bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; + bool displayInvalid = mEglDisplay != eglDisplay; + bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect; + if (haveImage && (displayInvalid || cropInvalid)) { + if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { + ALOGE("createIfNeeded: eglDestroyImageKHR failed"); + } + mEglImage = EGL_NO_IMAGE_KHR; + mEglDisplay = EGL_NO_DISPLAY; + } + + // If there's no image, create one. + if (mEglImage == EGL_NO_IMAGE_KHR) { + mEglDisplay = eglDisplay; + mCropRect = cropRect; + mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect); + } + + // Fail if we can't create a valid image. + if (mEglImage == EGL_NO_IMAGE_KHR) { + mEglDisplay = EGL_NO_DISPLAY; + mCropRect.makeInvalid(); + const sp<GraphicBuffer>& buffer = mGraphicBuffer; + ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d", + buffer->getWidth(), buffer->getHeight(), buffer->getStride(), + buffer->getUsage(), buffer->getPixelFormat()); + return UNKNOWN_ERROR; + } + + return OK; +} + +void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { + glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage); +} + +EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { + EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); + EGLint attrs[] = { + EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, + EGL_IMAGE_CROP_LEFT_ANDROID, crop.left, + EGL_IMAGE_CROP_TOP_ANDROID, crop.top, + EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right, + EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom, + EGL_NONE, + }; + if (!crop.isValid()) { + // No crop rect to set, so terminate the attrib array before the crop. + attrs[2] = EGL_NONE; + } else if (!isEglImageCroppable(crop)) { + // The crop rect is not at the origin, so we can't set the crop on the + // EGLImage because that's not allowed by the EGL_ANDROID_image_crop + // extension. In the future we can add a layered extension that + // removes this restriction if there is hardware that can support it. + attrs[2] = EGL_NONE; + } + EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, + EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); + if (image == EGL_NO_IMAGE_KHR) { + EGLint error = eglGetError(); + ALOGE("error creating EGLImage: %#x", error); + } + return image; +} + }; // namespace android |