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-rw-r--r--include/ui/Input.h7
-rw-r--r--include/ui/InputDispatcher.h90
-rw-r--r--include/ui/InputReader.h47
-rw-r--r--libs/ui/InputDispatcher.cpp621
-rw-r--r--libs/ui/InputReader.cpp82
5 files changed, 463 insertions, 384 deletions
diff --git a/include/ui/Input.h b/include/ui/Input.h
index ee40b85..66061fd 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -71,6 +71,8 @@ namespace android {
/*
* Flags that flow alongside events in the input dispatch system to help with certain
* policy decisions such as waking from device sleep.
+ *
+ * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
*/
enum {
/* These flags originate in RawEvents and are generally set in the key map.
@@ -102,6 +104,11 @@ enum {
// Indicates that the screen was dim when the event was received and the event
// should brighten the device.
POLICY_FLAG_BRIGHT_HERE = 0x20000000,
+
+ // Indicates that the event should be dispatched to applications.
+ // The input event should still be sent to the InputDispatcher so that it can see all
+ // input events received include those that it will not deliver.
+ POLICY_FLAG_PASS_TO_USER = 0x40000000,
};
/*
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 47c5326..0834e86 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -282,10 +282,35 @@ public:
*/
virtual int32_t getMaxEventsPerSecond() = 0;
+ /* Intercepts a key event immediately before queueing it.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing such as updating policy flags.
+ *
+ * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+ * should be dispatched to applications.
+ */
+ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId,
+ int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode,
+ uint32_t& policyFlags) = 0;
+
+ /* Intercepts a generic touch, trackball or other event before queueing it.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing such as updating policy flags.
+ *
+ * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+ * should be dispatched to applications.
+ */
+ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
+
/* Allows the policy a chance to intercept a key before dispatching. */
virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
+ /* Notifies the policy about switch events.
+ */
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
+
/* Poke user activity for an event dispatched to a window. */
virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
@@ -333,6 +358,8 @@ public:
int32_t metaState, int32_t edgeFlags,
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
/* Injects an input event and optionally waits for sync.
* The synchronization mode determines whether the method blocks while waiting for
@@ -408,6 +435,8 @@ public:
int32_t metaState, int32_t edgeFlags,
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
float xPrecision, float yPrecision, nsecs_t downTime);
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ;
virtual int32_t injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis);
@@ -447,6 +476,7 @@ private:
mutable int32_t refCount;
int32_t type;
nsecs_t eventTime;
+ uint32_t policyFlags;
InjectionState* injectionState;
bool dispatchInProgress; // initially false, set to true while dispatching
@@ -460,7 +490,6 @@ private:
struct KeyEntry : EventEntry {
int32_t deviceId;
int32_t source;
- uint32_t policyFlags;
int32_t action;
int32_t flags;
int32_t keyCode;
@@ -489,7 +518,6 @@ private:
struct MotionEntry : EventEntry {
int32_t deviceId;
int32_t source;
- uint32_t policyFlags;
int32_t action;
int32_t flags;
int32_t metaState;
@@ -664,7 +692,8 @@ private:
Pool<DispatchEntry> mDispatchEntryPool;
Pool<CommandEntry> mCommandEntryPool;
- void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime);
+ void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime,
+ uint32_t policyFlags);
void releaseEventEntryInjectionState(EventEntry* entry);
};
@@ -685,21 +714,19 @@ private:
BROKEN
};
+ // Specifies the sources to cancel.
+ enum CancelationOptions {
+ CANCEL_ALL_EVENTS = 0,
+ CANCEL_POINTER_EVENTS = 1,
+ CANCEL_NON_POINTER_EVENTS = 2,
+ };
+
InputState();
~InputState();
// Returns true if there is no state to be canceled.
bool isNeutral() const;
- // Returns true if the input state believes it is out of sync.
- bool isOutOfSync() const;
-
- // Sets the input state to be out of sync if it is not neutral.
- void setOutOfSync();
-
- // Resets the input state out of sync flag.
- void resetOutOfSync();
-
// Records tracking information for an event that has just been published.
// Returns whether the event is consistent with the current input state.
Consistency trackEvent(const EventEntry* entry);
@@ -712,16 +739,14 @@ private:
// Returns whether the event is consistent with the current input state.
Consistency trackMotion(const MotionEntry* entry);
- // Synthesizes cancelation events for the current state.
- void synthesizeCancelationEvents(Allocator* allocator,
- Vector<EventEntry*>& outEvents) const;
+ // Synthesizes cancelation events for the current state and resets the tracked state.
+ void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator,
+ Vector<EventEntry*>& outEvents, CancelationOptions options);
// Clears the current state.
void clear();
private:
- bool mIsOutOfSync;
-
struct KeyMemento {
int32_t deviceId;
int32_t source;
@@ -745,6 +770,8 @@ private:
Vector<KeyMemento> mKeyMementos;
Vector<MotionMemento> mMotionMementos;
+
+ static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
};
/* Manages the dispatch state associated with a single input channel. */
@@ -794,6 +821,13 @@ private:
status_t initialize();
};
+ enum DropReason {
+ DROP_REASON_NOT_DROPPED = 0,
+ DROP_REASON_POLICY = 1,
+ DROP_REASON_APP_SWITCH = 2,
+ DROP_REASON_DISABLED = 3,
+ };
+
sp<InputDispatcherPolicyInterface> mPolicy;
Mutex mLock;
@@ -813,12 +847,16 @@ private:
// Enqueues an inbound event. Returns true if mLooper->wake() should be called.
bool enqueueInboundEventLocked(EventEntry* entry);
+ // Cleans up input state when dropping an inbound event.
+ void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
+
// App switch latency optimization.
+ bool mAppSwitchSawKeyDown;
nsecs_t mAppSwitchDueTime;
- static bool isAppSwitchKey(int32_t keyCode);
+ static bool isAppSwitchKeyCode(int32_t keyCode);
+ bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
bool isAppSwitchPendingLocked();
- bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry);
void resetPendingAppSwitchLocked(bool handled);
// All registered connections mapped by receive pipe file descriptor.
@@ -840,7 +878,7 @@ private:
// Event injection and synchronization.
Condition mInjectionResultAvailableCondition;
- EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event);
+ bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
Condition mInjectionSyncFinishedCondition;
@@ -875,7 +913,7 @@ private:
void drainInboundQueueLocked();
void releasePendingEventLocked();
void releaseInboundEventLocked(EventEntry* entry);
- bool isEventFromReliableSourceLocked(EventEntry* entry);
+ bool isEventFromTrustedSourceLocked(EventEntry* entry);
// Dispatch state.
bool mDispatchEnabled;
@@ -984,11 +1022,17 @@ private:
void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
- bool broken);
+ void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void drainOutboundQueueLocked(Connection* connection);
static int handleReceiveCallback(int receiveFd, int events, void* data);
+ void synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CancelationOptions options, const char* reason);
+ void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
+ InputState::CancelationOptions options, const char* reason);
+ void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
+ InputState::CancelationOptions options, const char* reason);
+
// Splitting motion events across windows.
MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index 3619189..c15e382 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -87,49 +87,12 @@ public:
ROTATION_270 = 3
};
- /* Actions returned by interceptXXX methods. */
- enum {
- // The input dispatcher should do nothing and discard the input unless other
- // flags are set.
- ACTION_NONE = 0,
-
- // The input dispatcher should dispatch the input to the application.
- ACTION_DISPATCH = 0x00000001,
- };
-
/* Gets information about the display with the specified id.
* Returns true if the display info is available, false otherwise.
*/
virtual bool getDisplayInfo(int32_t displayId,
int32_t* width, int32_t* height, int32_t* orientation) = 0;
- /* Intercepts a key event.
- * The policy can use this method as an opportunity to perform power management functions
- * and early event preprocessing such as updating policy flags.
- *
- * Returns a policy action constant such as ACTION_DISPATCH.
- */
- virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
- bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0;
-
- /* Intercepts a switch event.
- * The policy can use this method as an opportunity to perform power management functions
- * and early event preprocessing such as updating policy flags.
- *
- * Switches are not dispatched to applications so this method should
- * usually return ACTION_NONE.
- */
- virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
- uint32_t& policyFlags) = 0;
-
- /* Intercepts a generic touch, trackball or other event.
- * The policy can use this method as an opportunity to perform power management functions
- * and early event preprocessing such as updating policy flags.
- *
- * Returns a policy action constant such as ACTION_DISPATCH.
- */
- virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0;
-
/* Determines whether to turn on some hacks we have to improve the touch interaction with a
* certain device whose screen currently is not all that good.
*/
@@ -403,8 +366,6 @@ public:
protected:
InputDevice* mDevice;
InputReaderContext* mContext;
-
- bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions);
};
@@ -466,8 +427,6 @@ private:
void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
uint32_t policyFlags);
- void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags,
- bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime);
ssize_t findKeyDownLocked(int32_t scanCode);
};
@@ -525,8 +484,6 @@ private:
void initializeLocked();
void sync(nsecs_t when);
- void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
- PointerCoords* pointerCoords, nsecs_t downTime);
};
@@ -829,10 +786,6 @@ private:
BitSet32 idBits, uint32_t changedId, uint32_t pointerCount,
int32_t motionEventAction);
- void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
- int32_t keyEventAction, int32_t keyEventFlags,
- int32_t keyCode, int32_t scanCode, nsecs_t downTime);
-
bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index fe8555d..58c2cdf 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -95,16 +95,19 @@ static bool validateKeyEvent(int32_t action) {
return true;
}
-static bool isValidMotionAction(int32_t action) {
+static bool isValidMotionAction(int32_t action, size_t pointerCount) {
switch (action & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_MOVE:
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- case AMOTION_EVENT_ACTION_POINTER_UP:
case AMOTION_EVENT_ACTION_OUTSIDE:
return true;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ case AMOTION_EVENT_ACTION_POINTER_UP: {
+ int32_t index = getMotionEventActionPointerIndex(action);
+ return index >= 0 && size_t(index) < pointerCount;
+ }
default:
return false;
}
@@ -112,7 +115,7 @@ static bool isValidMotionAction(int32_t action) {
static bool validateMotionEvent(int32_t action, size_t pointerCount,
const int32_t* pointerIds) {
- if (! isValidMotionAction(action)) {
+ if (! isValidMotionAction(action, pointerCount)) {
LOGE("Motion event has invalid action code 0x%x", action);
return false;
}
@@ -235,16 +238,6 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
resetKeyRepeatLocked();
}
- // If dispatching is disabled, drop all events in the queue.
- if (! mDispatchEnabled) {
- if (mPendingEvent || ! mInboundQueue.isEmpty()) {
- LOGI("Dropping pending events because input dispatch is disabled.");
- releasePendingEventLocked();
- drainInboundQueueLocked();
- }
- return;
- }
-
// If dispatching is frozen, do not process timeouts or try to deliver any new events.
if (mDispatchFrozen) {
#if DEBUG_FOCUS
@@ -294,7 +287,11 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
// samples may be appended to this event by the time the throttling timeout
// expires.
// TODO Make this smarter and consider throttling per device independently.
- if (entry->type == EventEntry::TYPE_MOTION) {
+ if (entry->type == EventEntry::TYPE_MOTION
+ && !isAppSwitchDue
+ && mDispatchEnabled
+ && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
+ && !entry->isInjected()) {
MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
int32_t deviceId = motionEntry->deviceId;
uint32_t source = motionEntry->source;
@@ -347,39 +344,43 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
// Now we have an event to dispatch.
assert(mPendingEvent != NULL);
bool done = false;
+ DropReason dropReason = DROP_REASON_NOT_DROPPED;
+ if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
+ dropReason = DROP_REASON_POLICY;
+ } else if (!mDispatchEnabled) {
+ dropReason = DROP_REASON_DISABLED;
+ }
switch (mPendingEvent->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED: {
ConfigurationChangedEntry* typedEntry =
static_cast<ConfigurationChangedEntry*>(mPendingEvent);
done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
+ dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
break;
}
case EventEntry::TYPE_KEY: {
KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
- bool appSwitchKey = isAppSwitchKey(typedEntry->keyCode);
- bool dropEvent = isAppSwitchDue && ! appSwitchKey;
- done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout, dropEvent,
- nextWakeupTime);
- if (done) {
- if (dropEvent) {
- LOGI("Dropped key because of pending overdue app switch.");
- } else if (appSwitchKey) {
+ if (isAppSwitchDue) {
+ if (isAppSwitchKeyEventLocked(typedEntry)) {
resetPendingAppSwitchLocked(true);
+ isAppSwitchDue = false;
+ } else if (dropReason == DROP_REASON_NOT_DROPPED) {
+ dropReason = DROP_REASON_APP_SWITCH;
}
}
+ done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
+ dropReason != DROP_REASON_NOT_DROPPED, nextWakeupTime);
break;
}
case EventEntry::TYPE_MOTION: {
MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
- bool dropEvent = isAppSwitchDue;
- done = dispatchMotionLocked(currentTime, typedEntry, dropEvent, nextWakeupTime);
- if (done) {
- if (dropEvent) {
- LOGI("Dropped motion because of pending overdue app switch.");
- }
+ if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
+ dropReason = DROP_REASON_APP_SWITCH;
}
+ done = dispatchMotionLocked(currentTime, typedEntry,
+ dropReason != DROP_REASON_NOT_DROPPED, nextWakeupTime);
break;
}
@@ -389,6 +390,10 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
}
if (done) {
+ if (dropReason != DROP_REASON_NOT_DROPPED) {
+ dropInboundEventLocked(mPendingEvent, dropReason);
+ }
+
releasePendingEventLocked();
*nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
}
@@ -399,34 +404,81 @@ bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
mInboundQueue.enqueueAtTail(entry);
switch (entry->type) {
- case EventEntry::TYPE_KEY:
- needWake |= detectPendingAppSwitchLocked(static_cast<KeyEntry*>(entry));
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+ if (isAppSwitchKeyEventLocked(keyEntry)) {
+ if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
+ mAppSwitchSawKeyDown = true;
+ } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+ if (mAppSwitchSawKeyDown) {
+#if DEBUG_APP_SWITCH
+ LOGD("App switch is pending!");
+#endif
+ mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
+ mAppSwitchSawKeyDown = false;
+ needWake = true;
+ }
+ }
+ }
break;
}
+ }
return needWake;
}
-bool InputDispatcher::isAppSwitchKey(int32_t keyCode) {
+void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
+ const char* reason;
+ switch (dropReason) {
+ case DROP_REASON_POLICY:
+ reason = "inbound event was dropped because the policy requested that it not be "
+ "delivered to the application";
+ break;
+ case DROP_REASON_DISABLED:
+ LOGI("Dropped event because input dispatch is disabled.");
+ reason = "inbound event was dropped because input dispatch is disabled";
+ break;
+ case DROP_REASON_APP_SWITCH:
+ LOGI("Dropped event because of pending overdue app switch.");
+ reason = "inbound event was dropped because of pending overdue app switch";
+ break;
+ default:
+ assert(false);
+ return;
+ }
+
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY:
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_NON_POINTER_EVENTS, reason);
+ break;
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_POINTER_EVENTS, reason);
+ } else {
+ synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CANCEL_NON_POINTER_EVENTS, reason);
+ }
+ break;
+ }
+ }
+}
+
+bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
}
-bool InputDispatcher::isAppSwitchPendingLocked() {
- return mAppSwitchDueTime != LONG_LONG_MAX;
+bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
+ return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
+ && isAppSwitchKeyCode(keyEntry->keyCode)
+ && isEventFromTrustedSourceLocked(keyEntry)
+ && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
}
-bool InputDispatcher::detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry) {
- if (inboundKeyEntry->action == AKEY_EVENT_ACTION_UP
- && ! (inboundKeyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
- && isAppSwitchKey(inboundKeyEntry->keyCode)
- && isEventFromReliableSourceLocked(inboundKeyEntry)) {
-#if DEBUG_APP_SWITCH
- LOGD("App switch is pending!");
-#endif
- mAppSwitchDueTime = inboundKeyEntry->eventTime + APP_SWITCH_TIMEOUT;
- return true; // need wake
- }
- return false;
+bool InputDispatcher::isAppSwitchPendingLocked() {
+ return mAppSwitchDueTime != LONG_LONG_MAX;
}
void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
@@ -489,12 +541,10 @@ void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
mAllocator.releaseEventEntry(entry);
}
-bool InputDispatcher::isEventFromReliableSourceLocked(EventEntry* entry) {
+bool InputDispatcher::isEventFromTrustedSourceLocked(EventEntry* entry) {
InjectionState* injectionState = entry->injectionState;
return ! injectionState
- || injectionState->injectorUid == 0
- || mPolicy->checkInjectEventsPermissionNonReentrant(
- injectionState->injectorPid, injectionState->injectorUid);
+ || hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid);
}
void InputDispatcher::resetKeyRepeatLocked() {
@@ -509,7 +559,7 @@ InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
// Reuse the repeated key entry if it is otherwise unreferenced.
- uint32_t policyFlags = entry->policyFlags & POLICY_FLAG_RAW_MASK;
+ uint32_t policyFlags = entry->policyFlags & (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER);
if (entry->refCount == 1) {
mAllocator.recycleKeyEntry(entry);
entry->eventTime = currentTime;
@@ -565,7 +615,7 @@ bool InputDispatcher::dispatchKeyLocked(
if (! dropEvent && mFocusedWindow) {
trusted = checkInjectionPermission(mFocusedWindow, entry->injectionState);
} else {
- trusted = isEventFromReliableSourceLocked(entry);
+ trusted = isEventFromTrustedSourceLocked(entry);
}
if (trusted) {
CommandEntry* commandEntry = postCommandLocked(
@@ -793,9 +843,11 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi
prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
resumeWithAppendedMotionSample);
} else {
- LOGW("Framework requested delivery of an input event to channel '%s' but it "
- "is not registered with the input dispatcher.",
+#if DEBUG_FOCUS
+ LOGD("Dropping event delivery to target with channel '%s' because it "
+ "is no longer registered with the input dispatcher.",
inputTarget.inputChannel->getName().string());
+#endif
}
}
}
@@ -876,7 +928,9 @@ void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout
ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
if (connectionIndex >= 0) {
sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
- connection->inputState.setOutOfSync();
+ synthesizeCancelationEventsForConnectionLocked(
+ connection, InputState::CANCEL_ALL_EVENTS,
+ "application not responding");
}
}
}
@@ -1236,7 +1290,9 @@ Failed:
} else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
// First pointer went down.
if (mTouchState.down) {
- LOGW("Pointer down received while already down.");
+#if DEBUG_FOCUS
+ LOGD("Pointer down received while already down.");
+#endif
}
} else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
// One pointer went up.
@@ -1307,23 +1363,19 @@ void InputDispatcher::addMonitoringTargetsLocked() {
bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
const InjectionState* injectionState) {
if (injectionState
- && injectionState->injectorUid > 0
- && (window == NULL || window->ownerUid != injectionState->injectorUid)) {
- bool result = mPolicy->checkInjectEventsPermissionNonReentrant(
- injectionState->injectorPid, injectionState->injectorUid);
- if (! result) {
- if (window) {
- LOGW("Permission denied: injecting event from pid %d uid %d to window "
- "with input channel %s owned by uid %d",
- injectionState->injectorPid, injectionState->injectorUid,
- window->inputChannel->getName().string(),
- window->ownerUid);
- } else {
- LOGW("Permission denied: injecting event from pid %d uid %d",
- injectionState->injectorPid, injectionState->injectorUid);
- }
- return false;
+ && (window == NULL || window->ownerUid != injectionState->injectorUid)
+ && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
+ if (window) {
+ LOGW("Permission denied: injecting event from pid %d uid %d to window "
+ "with input channel %s owned by uid %d",
+ injectionState->injectorPid, injectionState->injectorUid,
+ window->inputChannel->getName().string(),
+ window->ownerUid);
+ } else {
+ LOGW("Permission denied: injecting event from pid %d uid %d",
+ injectionState->injectorPid, injectionState->injectorUid);
}
+ return false;
}
return true;
}
@@ -1408,8 +1460,10 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
// Skip this event if the connection status is not normal.
// We don't want to enqueue additional outbound events if the connection is broken.
if (connection->status != Connection::STATUS_NORMAL) {
- LOGW("channel '%s' ~ Dropping event because the channel status is %s",
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ Dropping event because the channel status is %s",
connection->getInputChannelName(), connection->getStatusLabel());
+#endif
return;
}
@@ -1508,40 +1562,6 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
}
}
- // Bring the input state back in line with reality in case it drifted off during an ANR.
- if (connection->inputState.isOutOfSync()) {
- mTempCancelationEvents.clear();
- connection->inputState.synthesizeCancelationEvents(& mAllocator, mTempCancelationEvents);
- connection->inputState.resetOutOfSync();
-
- if (! mTempCancelationEvents.isEmpty()) {
- LOGI("channel '%s' ~ Generated %d cancelation events to bring channel back in sync "
- "with reality.",
- connection->getInputChannelName(), mTempCancelationEvents.size());
-
- for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
- EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
- switch (cancelationEventEntry->type) {
- case EventEntry::TYPE_KEY:
- logOutboundKeyDetailsLocked(" ",
- static_cast<KeyEntry*>(cancelationEventEntry));
- break;
- case EventEntry::TYPE_MOTION:
- logOutboundMotionDetailsLocked(" ",
- static_cast<MotionEntry*>(cancelationEventEntry));
- break;
- }
-
- DispatchEntry* cancelationDispatchEntry =
- mAllocator.obtainDispatchEntry(cancelationEventEntry,
- 0, inputTarget->xOffset, inputTarget->yOffset); // increments ref
- connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
-
- mAllocator.releaseEventEntry(cancelationEventEntry);
- }
- }
- }
-
// This is a new event.
// Enqueue a new dispatch entry onto the outbound queue for this connection.
DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
@@ -1635,7 +1655,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
if (status) {
LOGE("channel '%s' ~ Could not publish key event, "
"status=%d", connection->getInputChannelName(), status);
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
return;
}
break;
@@ -1685,7 +1705,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
if (status) {
LOGE("channel '%s' ~ Could not publish motion event, "
"status=%d", connection->getInputChannelName(), status);
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
return;
}
@@ -1706,7 +1726,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
LOGE("channel '%s' ~ Could not append motion sample "
"for a reason other than out of memory, status=%d",
connection->getInputChannelName(), status);
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
return;
}
}
@@ -1727,7 +1747,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
if (status) {
LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
connection->getInputChannelName(), status);
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
return;
}
@@ -1764,7 +1784,7 @@ void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
if (status) {
LOGE("channel '%s' ~ Could not reset publisher, status=%d",
connection->getInputChannelName(), status);
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
return;
}
@@ -1806,28 +1826,23 @@ void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
deactivateConnectionLocked(connection.get());
}
-void InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime,
- const sp<Connection>& connection, bool broken) {
+void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ abortDispatchCycle - broken=%s",
+ LOGD("channel '%s' ~ abortBrokenDispatchCycle - broken=%s",
connection->getInputChannelName(), toString(broken));
#endif
- // Input state will no longer be realistic.
- connection->inputState.setOutOfSync();
-
// Clear the outbound queue.
drainOutboundQueueLocked(connection.get());
- // Handle the case where the connection appears to be unrecoverably broken.
+ // The connection appears to be unrecoverably broken.
// Ignore already broken or zombie connections.
- if (broken) {
- if (connection->status == Connection::STATUS_NORMAL) {
- connection->status = Connection::STATUS_BROKEN;
+ if (connection->status == Connection::STATUS_NORMAL) {
+ connection->status = Connection::STATUS_BROKEN;
- // Notify other system components.
- onDispatchCycleBrokenLocked(currentTime, connection);
- }
+ // Notify other system components.
+ onDispatchCycleBrokenLocked(currentTime, connection);
}
}
@@ -1862,7 +1877,7 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
"events=0x%x", connection->getInputChannelName(), events);
- d->abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ d->abortBrokenDispatchCycleLocked(currentTime, connection);
d->runCommandsLockedInterruptible();
return 0; // remove the callback
}
@@ -1877,7 +1892,7 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
if (status) {
LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
connection->getInputChannelName(), status);
- d->abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ d->abortBrokenDispatchCycleLocked(currentTime, connection);
d->runCommandsLockedInterruptible();
return 0; // remove the callback
}
@@ -1888,6 +1903,77 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
} // release lock
}
+void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CancelationOptions options, const char* reason) {
+ for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByReceiveFd.valueAt(i), options, reason);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
+ const sp<InputChannel>& channel, InputState::CancelationOptions options,
+ const char* reason) {
+ ssize_t index = getConnectionIndexLocked(channel);
+ if (index >= 0) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByReceiveFd.valueAt(index), options, reason);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
+ const sp<Connection>& connection, InputState::CancelationOptions options,
+ const char* reason) {
+ nsecs_t currentTime = now();
+
+ mTempCancelationEvents.clear();
+ connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
+ mTempCancelationEvents, options);
+
+ if (! mTempCancelationEvents.isEmpty()
+ && connection->status != Connection::STATUS_BROKEN) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
+ "with reality: %s, options=%d.",
+ connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
+#endif
+ for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
+ EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
+ switch (cancelationEventEntry->type) {
+ case EventEntry::TYPE_KEY:
+ logOutboundKeyDetailsLocked("cancel - ",
+ static_cast<KeyEntry*>(cancelationEventEntry));
+ break;
+ case EventEntry::TYPE_MOTION:
+ logOutboundMotionDetailsLocked("cancel - ",
+ static_cast<MotionEntry*>(cancelationEventEntry));
+ break;
+ }
+
+ int32_t xOffset, yOffset;
+ const InputWindow* window = getWindowLocked(connection->inputChannel);
+ if (window) {
+ xOffset = -window->frameLeft;
+ yOffset = -window->frameTop;
+ } else {
+ xOffset = 0;
+ yOffset = 0;
+ }
+
+ DispatchEntry* cancelationDispatchEntry =
+ mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
+ 0, xOffset, yOffset);
+ connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
+
+ mAllocator.releaseEventEntry(cancelationEventEntry);
+ }
+
+ if (!connection->outboundQueue.headSentinel.next->inProgress) {
+ startDispatchCycleLocked(currentTime, connection);
+ }
+ }
+}
+
InputDispatcher::MotionEntry*
InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
assert(pointerIds.value != 0);
@@ -1999,6 +2085,9 @@ void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t sou
return;
}
+ mPolicy->interceptKeyBeforeQueueing(eventTime, deviceId, action, /*byref*/ flags,
+ keyCode, scanCode, /*byref*/ policyFlags);
+
bool needWake;
{ // acquire lock
AutoMutex _l(mLock);
@@ -2041,6 +2130,8 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
return;
}
+ mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
+
bool needWake;
{ // acquire lock
AutoMutex _l(mLock);
@@ -2165,6 +2256,16 @@ NoBatchingOrStreaming:;
}
}
+void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
+ uint32_t policyFlags) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
+ switchCode, switchValue, policyFlags);
+#endif
+
+ mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
+}
+
int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
#if DEBUG_INBOUND_EVENT_DETAILS
@@ -2174,27 +2275,84 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
#endif
nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
+ bool trusted = hasInjectionPermission(injectorPid, injectorUid);
- InjectionState* injectionState;
- bool needWake;
- { // acquire lock
- AutoMutex _l(mLock);
+ EventEntry* injectedEntry;
+ switch (event->getType()) {
+ case AINPUT_EVENT_TYPE_KEY: {
+ const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
+ int32_t action = keyEvent->getAction();
+ if (! validateKeyEvent(action)) {
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ nsecs_t eventTime = keyEvent->getEventTime();
+ int32_t deviceId = keyEvent->getDeviceId();
+ int32_t flags = keyEvent->getFlags();
+ int32_t keyCode = keyEvent->getKeyCode();
+ int32_t scanCode = keyEvent->getScanCode();
+ uint32_t policyFlags = POLICY_FLAG_INJECTED;
+ if (trusted) {
+ mPolicy->interceptKeyBeforeQueueing(eventTime, deviceId, action, /*byref*/ flags,
+ keyCode, scanCode, /*byref*/ policyFlags);
+ }
- EventEntry* injectedEntry = createEntryFromInjectedInputEventLocked(event);
- if (! injectedEntry) {
+ mLock.lock();
+ injectedEntry = mAllocator.obtainKeyEntry(eventTime, deviceId, keyEvent->getSource(),
+ policyFlags, action, flags, keyCode, scanCode, keyEvent->getMetaState(),
+ keyEvent->getRepeatCount(), keyEvent->getDownTime());
+ break;
+ }
+
+ case AINPUT_EVENT_TYPE_MOTION: {
+ const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
+ int32_t action = motionEvent->getAction();
+ size_t pointerCount = motionEvent->getPointerCount();
+ const int32_t* pointerIds = motionEvent->getPointerIds();
+ if (! validateMotionEvent(action, pointerCount, pointerIds)) {
return INPUT_EVENT_INJECTION_FAILED;
}
- injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
- if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectionState->injectionIsAsync = true;
+ nsecs_t eventTime = motionEvent->getEventTime();
+ uint32_t policyFlags = POLICY_FLAG_INJECTED;
+ if (trusted) {
+ mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
+ }
+
+ mLock.lock();
+ const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
+ const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
+ MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
+ motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
+ action, motionEvent->getFlags(),
+ motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
+ motionEvent->getXPrecision(), motionEvent->getYPrecision(),
+ motionEvent->getDownTime(), uint32_t(pointerCount),
+ pointerIds, samplePointerCoords);
+ for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
+ sampleEventTimes += 1;
+ samplePointerCoords += pointerCount;
+ mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
}
+ injectedEntry = motionEntry;
+ break;
+ }
- injectionState->refCount += 1;
- injectedEntry->injectionState = injectionState;
+ default:
+ LOGW("Cannot inject event of type %d", event->getType());
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
- needWake = enqueueInboundEventLocked(injectedEntry);
- } // release lock
+ InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
+ if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+ injectionState->injectionIsAsync = true;
+ }
+
+ injectionState->refCount += 1;
+ injectedEntry->injectionState = injectionState;
+
+ bool needWake = enqueueInboundEventLocked(injectedEntry);
+ mLock.unlock();
if (needWake) {
mLooper->wake();
@@ -2260,6 +2418,11 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
return injectionResult;
}
+bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
+ return injectorUid == 0
+ || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
+}
+
void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
InjectionState* injectionState = entry->injectionState;
if (injectionState) {
@@ -2310,59 +2473,6 @@ void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* ent
}
}
-InputDispatcher::EventEntry* InputDispatcher::createEntryFromInjectedInputEventLocked(
- const InputEvent* event) {
- switch (event->getType()) {
- case AINPUT_EVENT_TYPE_KEY: {
- const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
- if (! validateKeyEvent(keyEvent->getAction())) {
- return NULL;
- }
-
- uint32_t policyFlags = POLICY_FLAG_INJECTED;
-
- KeyEntry* keyEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
- keyEvent->getDeviceId(), keyEvent->getSource(), policyFlags,
- keyEvent->getAction(), keyEvent->getFlags(),
- keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
- keyEvent->getRepeatCount(), keyEvent->getDownTime());
- return keyEntry;
- }
-
- case AINPUT_EVENT_TYPE_MOTION: {
- const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
- if (! validateMotionEvent(motionEvent->getAction(),
- motionEvent->getPointerCount(), motionEvent->getPointerIds())) {
- return NULL;
- }
-
- uint32_t policyFlags = POLICY_FLAG_INJECTED;
-
- const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
- const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
- size_t pointerCount = motionEvent->getPointerCount();
-
- MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
- motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
- motionEvent->getAction(), motionEvent->getFlags(),
- motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
- motionEvent->getXPrecision(), motionEvent->getYPrecision(),
- motionEvent->getDownTime(), uint32_t(pointerCount),
- motionEvent->getPointerIds(), samplePointerCoords);
- for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
- sampleEventTimes += 1;
- samplePointerCoords += pointerCount;
- mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
- }
- return motionEntry;
- }
-
- default:
- assert(false);
- return NULL;
- }
-}
-
const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
for (size_t i = 0; i < mWindows.size(); i++) {
const InputWindow* window = & mWindows[i];
@@ -2381,7 +2491,12 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
AutoMutex _l(mLock);
// Clear old window pointers.
- mFocusedWindow = NULL;
+ sp<InputChannel> oldFocusedWindowChannel;
+ if (mFocusedWindow) {
+ oldFocusedWindowChannel = mFocusedWindow->inputChannel;
+ mFocusedWindow = NULL;
+ }
+
mWindows.clear();
// Loop over new windows and rebuild the necessary window pointers for
@@ -2397,6 +2512,24 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
}
}
+ if (oldFocusedWindowChannel != NULL) {
+ if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
+#if DEBUG_FOCUS
+ LOGD("Focus left window: %s",
+ oldFocusedWindowChannel->getName().string());
+#endif
+ synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
+ InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
+ oldFocusedWindowChannel.clear();
+ }
+ }
+ if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
+#if DEBUG_FOCUS
+ LOGD("Focus entered window: %s",
+ mFocusedWindow->inputChannel->getName().string());
+#endif
+ }
+
for (size_t i = 0; i < mTouchState.windows.size(); ) {
TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
const InputWindow* window = getWindowLocked(touchedWindow.channel);
@@ -2404,12 +2537,17 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
touchedWindow.window = window;
i += 1;
} else {
+#if DEBUG_FOCUS
+ LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
+#endif
mTouchState.windows.removeAt(i);
+ synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
+ InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
}
}
#if DEBUG_FOCUS
- logDispatchStateLocked();
+ //logDispatchStateLocked();
#endif
} // release lock
@@ -2432,7 +2570,7 @@ void InputDispatcher::setFocusedApplication(const InputApplication* inputApplica
}
#if DEBUG_FOCUS
- logDispatchStateLocked();
+ //logDispatchStateLocked();
#endif
} // release lock
@@ -2469,7 +2607,7 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
}
#if DEBUG_FOCUS
- logDispatchStateLocked();
+ //logDispatchStateLocked();
#endif
} // release lock
@@ -2571,11 +2709,10 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
for (size_t i = 0; i < mActiveConnections.size(); i++) {
const Connection* connection = mActiveConnections[i];
dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u"
- "inputState.isNeutral=%s, inputState.isOutOfSync=%s\n",
+ "inputState.isNeutral=%s\n",
i, connection->getInputChannelName(), connection->getStatusLabel(),
connection->outboundQueue.count(),
- toString(connection->inputState.isNeutral()),
- toString(connection->inputState.isOutOfSync()));
+ toString(connection->inputState.isNeutral()));
}
} else {
dump.append(INDENT "ActiveConnections: <none>\n");
@@ -2656,7 +2793,7 @@ status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputCh
mLooper->removeFd(inputChannel->getReceivePipeFd());
nsecs_t currentTime = now();
- abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ abortBrokenDispatchCycleLocked(currentTime, connection);
runCommandsLockedInterruptible();
} // release lock
@@ -2837,11 +2974,12 @@ InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t in
}
void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
- nsecs_t eventTime) {
+ nsecs_t eventTime, uint32_t policyFlags) {
entry->type = type;
entry->refCount = 1;
entry->dispatchInProgress = false;
entry->eventTime = eventTime;
+ entry->policyFlags = policyFlags;
entry->injectionState = NULL;
}
@@ -2855,7 +2993,7 @@ void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* ent
InputDispatcher::ConfigurationChangedEntry*
InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime);
+ initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
return entry;
}
@@ -2864,11 +3002,10 @@ InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t ev
int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
int32_t repeatCount, nsecs_t downTime) {
KeyEntry* entry = mKeyEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime);
+ initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
entry->deviceId = deviceId;
entry->source = source;
- entry->policyFlags = policyFlags;
entry->action = action;
entry->flags = flags;
entry->keyCode = keyCode;
@@ -2887,12 +3024,11 @@ InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsec
nsecs_t downTime, uint32_t pointerCount,
const int32_t* pointerIds, const PointerCoords* pointerCoords) {
MotionEntry* entry = mMotionEntryPool.alloc();
- initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime);
+ initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
entry->eventTime = eventTime;
entry->deviceId = deviceId;
entry->source = source;
- entry->policyFlags = policyFlags;
entry->action = action;
entry->flags = flags;
entry->metaState = metaState;
@@ -3039,8 +3175,7 @@ uint32_t InputDispatcher::MotionEntry::countSamples() const {
// --- InputDispatcher::InputState ---
-InputDispatcher::InputState::InputState() :
- mIsOutOfSync(false) {
+InputDispatcher::InputState::InputState() {
}
InputDispatcher::InputState::~InputState() {
@@ -3050,20 +3185,6 @@ bool InputDispatcher::InputState::isNeutral() const {
return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
}
-bool InputDispatcher::InputState::isOutOfSync() const {
- return mIsOutOfSync;
-}
-
-void InputDispatcher::InputState::setOutOfSync() {
- if (! isNeutral()) {
- mIsOutOfSync = true;
- }
-}
-
-void InputDispatcher::InputState::resetOutOfSync() {
- mIsOutOfSync = false;
-}
-
InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent(
const EventEntry* entry) {
switch (entry->type) {
@@ -3090,9 +3211,6 @@ InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey(
switch (action) {
case AKEY_EVENT_ACTION_UP:
mKeyMementos.removeAt(i);
- if (isNeutral()) {
- mIsOutOfSync = false;
- }
return CONSISTENT;
case AKEY_EVENT_ACTION_DOWN:
@@ -3132,9 +3250,6 @@ InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackMotio
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_CANCEL:
mMotionMementos.removeAt(i);
- if (isNeutral()) {
- mIsOutOfSync = false;
- }
return CONSISTENT;
case AMOTION_EVENT_ACTION_DOWN:
@@ -3192,30 +3307,52 @@ void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry*
}
}
-void InputDispatcher::InputState::synthesizeCancelationEvents(
- Allocator* allocator, Vector<EventEntry*>& outEvents) const {
- for (size_t i = 0; i < mKeyMementos.size(); i++) {
+void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
+ Allocator* allocator, Vector<EventEntry*>& outEvents,
+ CancelationOptions options) {
+ for (size_t i = 0; i < mKeyMementos.size(); ) {
const KeyMemento& memento = mKeyMementos.itemAt(i);
- outEvents.push(allocator->obtainKeyEntry(now(),
- memento.deviceId, memento.source, 0,
- AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_CANCELED,
- memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
+ if (shouldCancelEvent(memento.source, options)) {
+ outEvents.push(allocator->obtainKeyEntry(currentTime,
+ memento.deviceId, memento.source, 0,
+ AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_CANCELED,
+ memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
+ mKeyMementos.removeAt(i);
+ } else {
+ i += 1;
+ }
}
for (size_t i = 0; i < mMotionMementos.size(); i++) {
const MotionMemento& memento = mMotionMementos.itemAt(i);
- outEvents.push(allocator->obtainMotionEntry(now(),
- memento.deviceId, memento.source, 0,
- AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
- memento.xPrecision, memento.yPrecision, memento.downTime,
- memento.pointerCount, memento.pointerIds, memento.pointerCoords));
+ if (shouldCancelEvent(memento.source, options)) {
+ outEvents.push(allocator->obtainMotionEntry(currentTime,
+ memento.deviceId, memento.source, 0,
+ AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
+ memento.xPrecision, memento.yPrecision, memento.downTime,
+ memento.pointerCount, memento.pointerIds, memento.pointerCoords));
+ mMotionMementos.removeAt(i);
+ } else {
+ i += 1;
+ }
}
}
void InputDispatcher::InputState::clear() {
mKeyMementos.clear();
mMotionMementos.clear();
- mIsOutOfSync = false;
+}
+
+bool InputDispatcher::InputState::shouldCancelEvent(int32_t eventSource,
+ CancelationOptions options) {
+ switch (options) {
+ case CANCEL_POINTER_EVENTS:
+ return eventSource & AINPUT_SOURCE_CLASS_POINTER;
+ case CANCEL_NON_POINTER_EVENTS:
+ return !(eventSource & AINPUT_SOURCE_CLASS_POINTER);
+ default:
+ return true;
+ }
}
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 7adc764..0560bb8 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -796,10 +796,6 @@ int32_t InputMapper::getMetaState() {
return 0;
}
-bool InputMapper::applyStandardPolicyActions(nsecs_t when, int32_t policyActions) {
- return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH;
-}
-
// --- SwitchInputMapper ---
@@ -823,11 +819,7 @@ void SwitchInputMapper::process(const RawEvent* rawEvent) {
}
void SwitchInputMapper::processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) {
- uint32_t policyFlags = 0;
- int32_t policyActions = getPolicy()->interceptSwitch(
- when, switchCode, switchValue, policyFlags);
-
- applyStandardPolicyActions(when, policyActions);
+ getDispatcher()->notifySwitch(when, switchCode, switchValue, 0);
}
int32_t SwitchInputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) {
@@ -983,29 +975,9 @@ void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
getContext()->updateGlobalMetaState();
}
- applyPolicyAndDispatch(when, policyFlags, down, keyCode, scanCode, newMetaState, downTime);
-}
-
-void KeyboardInputMapper::applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, bool down,
- int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
- int32_t policyActions = getPolicy()->interceptKey(when,
- getDeviceId(), down, keyCode, scanCode, policyFlags);
-
- if (! applyStandardPolicyActions(when, policyActions)) {
- return; // event dropped
- }
-
- int32_t keyEventAction = down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP;
- int32_t keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM;
- if (policyFlags & POLICY_FLAG_WOKE_HERE) {
- keyEventFlags |= AKEY_EVENT_FLAG_WOKE_HERE;
- }
- if (policyFlags & POLICY_FLAG_VIRTUAL) {
- keyEventFlags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
- }
-
getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
- keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+ down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
+ AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime);
}
ssize_t KeyboardInputMapper::findKeyDownLocked(int32_t scanCode) {
@@ -1215,26 +1187,13 @@ void TrackballInputMapper::sync(nsecs_t when) {
}
} // release lock
- applyPolicyAndDispatch(when, motionEventAction, & pointerCoords, downTime);
-
- mAccumulator.clear();
-}
-
-void TrackballInputMapper::applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
- PointerCoords* pointerCoords, nsecs_t downTime) {
- uint32_t policyFlags = 0;
- int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
-
- if (! applyStandardPolicyActions(when, policyActions)) {
- return; // event dropped
- }
-
int32_t metaState = mContext->getGlobalMetaState();
int32_t pointerId = 0;
-
- getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, policyFlags,
+ getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, 0,
motionEventAction, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
- 1, & pointerId, pointerCoords, mXPrecision, mYPrecision, downTime);
+ 1, &pointerId, &pointerCoords, mXPrecision, mYPrecision, downTime);
+
+ mAccumulator.clear();
}
int32_t TrackballInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
@@ -2012,15 +1971,7 @@ void TouchInputMapper::reset() {
}
void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
- // Apply generic policy actions.
-
uint32_t policyFlags = 0;
- int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
-
- if (! applyStandardPolicyActions(when, policyActions)) {
- mLastTouch.clear();
- return; // event dropped
- }
// Preprocess pointer data.
@@ -2160,24 +2111,11 @@ TouchInputMapper::TouchResult TouchInputMapper::consumeOffScreenTouches(
} // release lock
// Dispatch virtual key.
- applyPolicyAndDispatchVirtualKey(when, policyFlags, keyEventAction, keyEventFlags,
- keyCode, scanCode, downTime);
- return touchResult;
-}
-
-void TouchInputMapper::applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
- int32_t keyEventAction, int32_t keyEventFlags,
- int32_t keyCode, int32_t scanCode, nsecs_t downTime) {
int32_t metaState = mContext->getGlobalMetaState();
-
policyFlags |= POLICY_FLAG_VIRTUAL;
- int32_t policyActions = getPolicy()->interceptKey(when, getDeviceId(),
- keyEventAction == AKEY_EVENT_ACTION_DOWN, keyCode, scanCode, policyFlags);
-
- if (applyStandardPolicyActions(when, policyActions)) {
- getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
- keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
- }
+ getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
+ keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+ return touchResult;
}
void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {