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-rw-r--r--include/gui/BufferQueue.h14
-rw-r--r--include/gui/GLConsumer.h13
-rw-r--r--libs/gui/BufferQueue.cpp28
-rw-r--r--libs/gui/GLConsumer.cpp95
-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp2
-rw-r--r--services/surfaceflinger/SurfaceFlingerConsumer.cpp2
6 files changed, 140 insertions, 14 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 628678f..cfce40d 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -340,6 +340,13 @@ public:
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
+ // disableAsyncBuffer disables the extra buffer used in async mode
+ // (when both producer and consumer have set their "isControlledByApp"
+ // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
+ //
+ // This can only be called before consumerConnect().
+ status_t disableAsyncBuffer();
+
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the BufferQueue.
@@ -364,6 +371,7 @@ public:
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
+
private:
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// given slot.
@@ -559,10 +567,14 @@ private:
bool mConsumerControlledByApp;
// mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
- // this flag is set durring connect() when both consumer and producer are controlled
+ // this flag is set during connect() when both consumer and producer are controlled
// by the application.
bool mDequeueBufferCannotBlock;
+ // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
+ // dequeueBuffer() from ever blocking.
+ bool mUseAsyncBuffer;
+
// mConnectedApi indicates the producer API that is currently connected
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
// updated by the connect and disconnect methods.
diff --git a/include/gui/GLConsumer.h b/include/gui/GLConsumer.h
index 1df5b42..ac4a832 100644
--- a/include/gui/GLConsumer.h
+++ b/include/gui/GLConsumer.h
@@ -98,6 +98,13 @@ public:
// This calls doGLFenceWait to ensure proper synchronization.
status_t updateTexImage();
+ // releaseTexImage releases the texture acquired in updateTexImage().
+ // This is intended to be used in single buffer mode.
+ //
+ // This call may only be made while the OpenGL ES context to which the
+ // target texture belongs is bound to the calling thread.
+ status_t releaseTexImage();
+
// setReleaseFence stores a fence that will signal when the current buffer
// is no longer being read. This fence will be returned to the producer
// when the current buffer is released by updateTexImage(). Multiple
@@ -251,7 +258,7 @@ protected:
// This releases the buffer in the slot referenced by mCurrentTexture,
// then updates state to refer to the BufferItem, which must be a
// newly-acquired buffer.
- status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item);
+ status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
// Binds mTexName and the current buffer to mTexTarget. Uses
// mCurrentTexture if it's set, mCurrentTextureBuf if not. If the
@@ -416,6 +423,10 @@ private:
// It is set to false by detachFromContext, and then set to true again by
// attachToContext.
bool mAttached;
+
+ // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
+ // mode and releaseTexImage() has been called
+ sp<GraphicBuffer> mReleasedTexImageBuffer;
};
// ----------------------------------------------------------------------------
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 95ba095..45488ff 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -72,6 +72,7 @@ BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
mOverrideMaxBufferCount(0),
mConsumerControlledByApp(false),
mDequeueBufferCannotBlock(false),
+ mUseAsyncBuffer(true),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
mFrameCounter(0),
@@ -100,7 +101,8 @@ BufferQueue::~BufferQueue() {
}
status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
- if (count < 2 || count > NUM_BUFFER_SLOTS)
+ const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
+ if (count < minBufferCount || count > NUM_BUFFER_SLOTS)
return BAD_VALUE;
mDefaultMaxBufferCount = count;
@@ -1033,6 +1035,17 @@ status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
return setDefaultMaxBufferCountLocked(bufferCount);
}
+status_t BufferQueue::disableAsyncBuffer() {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+ if (mConsumerListener != NULL) {
+ ST_LOGE("disableAsyncBuffer: consumer already connected!");
+ return INVALID_OPERATION;
+ }
+ mUseAsyncBuffer = false;
+ return NO_ERROR;
+}
+
status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
@@ -1049,8 +1062,17 @@ status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
}
int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
- return (mDequeueBufferCannotBlock || async) ?
- mMaxAcquiredBufferCount+1 : mMaxAcquiredBufferCount;
+ // if dequeueBuffer is allowed to error out, we don't have to
+ // add an extra buffer.
+ if (!mUseAsyncBuffer)
+ return mMaxAcquiredBufferCount;
+
+ // we're in async mode, or we want to prevent the app to
+ // deadlock itself, we throw-in an extra buffer to guarantee it.
+ if (mDequeueBufferCannotBlock || async)
+ return mMaxAcquiredBufferCount+1;
+
+ return mMaxAcquiredBufferCount;
}
int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index bd1671d..b8a3d28 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -25,6 +25,7 @@
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include <cutils/compiler.h>
#include <hardware/hardware.h>
@@ -49,6 +50,12 @@ namespace android {
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+static const struct {
+ size_t width, height;
+ char const* bits;
+} kDebugData = { 11, 8,
+ "__X_____X_____X___X_____XXXXXXX___XX_XXX_XX_XXXXXXXXXXXX_XXXXXXX_XX_X_____X_X___XX_XX___" };
+
// Transform matrices
static float mtxIdentity[16] = {
1, 0, 0, 0,
@@ -154,7 +161,7 @@ status_t GLConsumer::updateTexImage() {
}
// Release the previous buffer.
- err = releaseAndUpdateLocked(item);
+ err = updateAndReleaseLocked(item);
if (err != NO_ERROR) {
// We always bind the texture.
glBindTexture(mTexTarget, mTexName);
@@ -165,6 +172,80 @@ status_t GLConsumer::updateTexImage() {
return bindTextureImageLocked();
}
+
+status_t GLConsumer::releaseTexImage() {
+ ATRACE_CALL();
+ ST_LOGV("releaseTexImage");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
+ return NO_INIT;
+ }
+
+ // Make sure the EGL state is the same as in previous calls.
+ status_t err = checkAndUpdateEglStateLocked();
+ if (err != NO_ERROR) {
+ return err;
+ }
+
+ // Update the GLConsumer state.
+ int buf = mCurrentTexture;
+ if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
+
+ ST_LOGV("releaseTexImage:(slot=%d", buf);
+
+ // Do whatever sync ops we need to do before releasing the slot.
+ err = syncForReleaseLocked(mEglDisplay);
+ if (err != NO_ERROR) {
+ ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
+ return err;
+ }
+
+ err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ mEglDisplay, EGL_NO_SYNC_KHR);
+ if (err < NO_ERROR) {
+ ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
+ strerror(-err), err);
+ return err;
+ }
+
+ if (CC_UNLIKELY(mReleasedTexImageBuffer == NULL)) {
+ // The first time, create the debug texture in case the application
+ // continues to use it.
+ sp<GraphicBuffer> buffer = new GraphicBuffer(11, 8, PIXEL_FORMAT_RGBA_8888,
+ GraphicBuffer::USAGE_SW_WRITE_RARELY);
+ uint32_t* bits;
+ buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
+ size_t w = buffer->getStride();
+ size_t h = buffer->getHeight();
+ memset(bits, 0, w*h*4);
+ for (size_t y=0 ; y<kDebugData.height ; y++) {
+ for (size_t x=0 ; x<kDebugData.width ; x++) {
+ bits[x] = (kDebugData.bits[y*11+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
+ }
+ bits += w;
+ }
+ buffer->unlock();
+ mReleasedTexImageBuffer = buffer;
+ }
+
+ mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
+ mCurrentTextureBuf = mReleasedTexImageBuffer;
+ mCurrentCrop.makeInvalid();
+ mCurrentTransform = 0;
+ mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
+ mCurrentTimestamp = 0;
+ mCurrentFence = Fence::NO_FENCE;
+
+ // bind a dummy texture
+ glBindTexture(mTexTarget, mTexName);
+ bindUnslottedBufferLocked(mEglDisplay);
+ }
+
+ return NO_ERROR;
+}
+
status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
nsecs_t presentWhen) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
@@ -202,12 +283,12 @@ status_t GLConsumer::releaseBufferLocked(int buf,
return err;
}
-status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
+status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
{
status_t err = NO_ERROR;
if (!mAttached) {
- ST_LOGE("releaseAndUpdate: GLConsumer is not attached to an OpenGL "
+ ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
"ES context");
return INVALID_OPERATION;
}
@@ -230,7 +311,7 @@ status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
EGLImageKHR image = createImage(mEglDisplay, mSlots[buf].mGraphicBuffer);
if (image == EGL_NO_IMAGE_KHR) {
- ST_LOGW("releaseAndUpdate: unable to createImage on display=%p slot=%d",
+ ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
mEglDisplay, buf);
return UNKNOWN_ERROR;
}
@@ -249,7 +330,7 @@ status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
return err;
}
- ST_LOGV("releaseAndUpdate: (slot=%d buf=%p) -> (slot=%d buf=%p)",
+ ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture,
mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
buf, mSlots[buf].mGraphicBuffer->handle);
@@ -259,8 +340,8 @@ status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
status_t status = releaseBufferLocked(
mCurrentTexture, mCurrentTextureBuf, mEglDisplay,
mEglSlots[mCurrentTexture].mEglFence);
- if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) {
- ST_LOGE("releaseAndUpdate: failed to release buffer: %s (%d)",
+ if (status < NO_ERROR) {
+ ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
err = status;
// keep going, with error raised [?]
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index bd2f5f3..419b81c 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -108,7 +108,7 @@ status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>&
// Release the previous buffer.
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
- if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
+ if (err < NO_ERROR) {
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
return err;
}
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.cpp b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
index b181b60..e95e057 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.cpp
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
@@ -76,7 +76,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
}
// Release the previous buffer.
- err = releaseAndUpdateLocked(item);
+ err = updateAndReleaseLocked(item);
if (err != NO_ERROR) {
return err;
}