diff options
-rw-r--r-- | include/gui/BufferQueue.h | 3 | ||||
-rw-r--r-- | libs/gui/BufferQueue.cpp | 2 | ||||
-rw-r--r-- | libs/gui/CpuConsumer.cpp | 9 | ||||
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 14 | ||||
-rw-r--r-- | services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp | 10 |
5 files changed, 34 insertions, 4 deletions
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h index 7c1fcb9..0d36baa 100644 --- a/include/gui/BufferQueue.h +++ b/include/gui/BufferQueue.h @@ -202,6 +202,9 @@ public: // mBuf is the slot index of this buffer int mBuf; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; }; // The following public functions is the consumer facing interface diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp index a868537..23e3a4f 100644 --- a/libs/gui/BufferQueue.cpp +++ b/libs/gui/BufferQueue.cpp @@ -885,11 +885,13 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) { buffer->mFrameNumber = mSlots[buf].mFrameNumber; buffer->mTimestamp = mSlots[buf].mTimestamp; buffer->mBuf = buf; + buffer->mFence = mSlots[buf].mFence; mSlots[buf].mAcquireCalled = true; mSlots[buf].mBufferState = BufferSlot::ACQUIRED; mQueue.erase(front); mDequeueCondition.broadcast(); + mSlots[buf].mFence.clear(); ATRACE_INT(mConsumerName.string(), mQueue.size()); } else { diff --git a/libs/gui/CpuConsumer.cpp b/libs/gui/CpuConsumer.cpp index bf2539f..513828c 100644 --- a/libs/gui/CpuConsumer.cpp +++ b/libs/gui/CpuConsumer.cpp @@ -114,6 +114,15 @@ status_t CpuConsumer::lockNextBuffer(LockedBuffer *nativeBuffer) { mBufferSlot[buf] = b.mGraphicBuffer; } + if (b.mFence.get()) { + err = b.mFence->wait(Fence::TIMEOUT_NEVER); + if (err != OK) { + CC_LOGE("Failed to wait for fence of acquired buffer: %s (%d)", + strerror(-err), err); + return err; + } + } + err = mBufferSlot[buf]->lock( GraphicBuffer::USAGE_SW_READ_OFTEN, b.mCrop, diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 9a36bf9..435a665 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -236,8 +236,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { // not accept this buffer. this is used by SurfaceFlinger to // reject buffers which have the wrong size if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) { - mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, - Fence::NO_FENCE); + mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence); glBindTexture(mTexTarget, mTexName); return NO_ERROR; } @@ -261,6 +260,14 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { } } + // Temporary; fence will be provided to clients soon + if (item.mFence.get()) { + err = item.mFence->wait(Fence::TIMEOUT_NEVER); + if (err != OK) { + ST_LOGE("updateTexImage: failure waiting for fence: %d", err); + } + } + if (err == NO_ERROR) { GLint error; while ((error = glGetError()) != GL_NO_ERROR) { @@ -284,8 +291,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { if (err != NO_ERROR) { // Release the buffer we just acquired. It's not safe to // release the old buffer, so instead we just drop the new frame. - mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, - Fence::NO_FENCE); + mBufferQueue->releaseBuffer(buf, dpy, EGL_NO_SYNC_KHR, item.mFence); return err; } diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp index 02d2b10..6cfb190 100644 --- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp @@ -106,6 +106,16 @@ void FramebufferSurface::onFirstRef() { if (item.mGraphicBuffer != 0) { self->mBuffers[item.mBuf] = item.mGraphicBuffer; } + if (item.mFence.get()) { + err = item.mFence->wait(Fence::TIMEOUT_NEVER); + if (err) { + ALOGE("failed waiting for buffer's fence: %d", err); + self->mBufferQueue->releaseBuffer(item.mBuf, + EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, + item.mFence); + return; + } + } self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle); if (self->mCurrentBufferIndex >= 0) { self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex, |