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-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 067ac69..bf9b886 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -438,6 +438,15 @@ void SurfaceFlinger::init() {
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(mEGLDisplay, NULL, NULL);
+ // start the EventThread
+ sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ vsyncPhaseOffsetNs, true, "app");
+ mEventThread = new EventThread(vsyncSrc);
+ sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ sfVsyncPhaseOffsetNs, true, "sf");
+ mSFEventThread = new EventThread(sfVsyncSrc);
+ mEventQueue.setEventThread(mSFEventThread);
+
// Initialize the H/W composer object. There may or may not be an
// actual hardware composer underneath.
mHwc = new HWComposer(this,
@@ -489,15 +498,6 @@ void SurfaceFlinger::init() {
// (which may happens before we render something)
getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
- // start the EventThread
- sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- vsyncPhaseOffsetNs, true, "app");
- mEventThread = new EventThread(vsyncSrc);
- sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- sfVsyncPhaseOffsetNs, true, "sf");
- mSFEventThread = new EventThread(sfVsyncSrc);
- mEventQueue.setEventThread(mSFEventThread);
-
mEventControlThread = new EventControlThread(this);
mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);