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-rw-r--r--include/ui/InputDispatcher.h3
-rw-r--r--libs/ui/InputDispatcher.cpp24
2 files changed, 26 insertions, 1 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index b0b855e..5f77cba 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -1032,6 +1032,9 @@ private:
// Splitting motion events across windows.
MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
+ // Reset and drop everything the dispatcher is doing.
+ void resetAndDropEverythingLocked(const char* reason);
+
// Dump state.
void dumpDispatchStateLocked(String8& dump);
void logDispatchStateLocked();
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index fef8148..ae81d26 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -1302,6 +1302,9 @@ Failed:
}
Unresponsive:
+ // Reset temporary touch state to ensure we release unnecessary references to input channels.
+ mTempTouchState.reset();
+
nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
updateDispatchStatisticsLocked(currentTime, entry,
injectionResult, timeSpentWaitingForApplication);
@@ -2586,10 +2589,14 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
AutoMutex _l(mLock);
if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
- if (mDispatchFrozen && ! frozen) {
+ if (mDispatchFrozen && !frozen) {
resetANRTimeoutsLocked();
}
+ if (mDispatchEnabled && !enabled) {
+ resetAndDropEverythingLocked("dispatcher is being disabled");
+ }
+
mDispatchEnabled = enabled;
mDispatchFrozen = frozen;
changed = true;
@@ -2608,6 +2615,21 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
}
}
+void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
+#if DEBUG_FOCUS
+ LOGD("Resetting and dropping all events (%s).", reason);
+#endif
+
+ synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
+
+ resetKeyRepeatLocked();
+ releasePendingEventLocked();
+ drainInboundQueueLocked();
+ resetTargetsLocked();
+
+ mTouchState.reset();
+}
+
void InputDispatcher::logDispatchStateLocked() {
String8 dump;
dumpDispatchStateLocked(dump);