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diff --git a/awt/java/awt/geom/PathIterator.java b/awt/java/awt/geom/PathIterator.java
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-/*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @author Denis M. Kishenko
- * @version $Revision$
- */
-
-package java.awt.geom;
-
-/**
- * The Interface PathIterator represents an iterator object that can be used to
- * traverse the outline of a {@link java.awt.Shape}. It returns points along the
- * boundary of the Shape which may be actual vertices (in the case of a shape
- * made of line segments) or may be points on a curved segment with the distance
- * between the points determined by a chosen flattening factor.
- * <p>
- * If the shape is closed, the outline is traversed in the counter-clockwise
- * direction. That means that moving forward along the boundary is to travel in
- * such a way that the interior of the shape is to the left of the outline path
- * and the exterior of the shape is to the right of the outline path. The
- * interior and exterior of the shape are determined by a winding rule.
- * </p>
- *
- * @since Android 1.0
- */
-public interface PathIterator {
-
- /**
- * The Constant WIND_EVEN_ODD indicates the winding rule that says that a
- * point is outside the shape if any infinite ray from the point crosses the
- * outline of the shape an even number of times, otherwise it is inside.
- */
- public static final int WIND_EVEN_ODD = 0;
-
- /**
- * The Constant WIND_NON_ZERO indicates the winding rule that says that a
- * point is inside the shape if every infinite ray starting from that point
- * crosses the outline of the shape a non-zero number of times.
- */
- public static final int WIND_NON_ZERO = 1;
-
- /**
- * The Constant SEG_MOVETO indicates that to follow the shape's outline from
- * the previous point to the current point, the cursor (traversal point)
- * should be placed directly on the current point.
- */
- public static final int SEG_MOVETO = 0;
-
- /**
- * The Constant SEG_LINETO indicates that to follow the shape's outline from
- * the previous point to the current point, the cursor (traversal point)
- * should follow a straight line.
- */
- public static final int SEG_LINETO = 1;
-
- /**
- * The Constant SEG_QUADTO indicates that to follow the shape's outline from
- * the previous point to the current point, the cursor (traversal point)
- * should follow a quadratic curve.
- */
- public static final int SEG_QUADTO = 2;
-
- /**
- * The Constant SEG_CUBICTO indicates that to follow the shape's outline
- * from the previous point to the current point, the cursor (traversal
- * point) should follow a cubic curve.
- */
- public static final int SEG_CUBICTO = 3;
-
- /**
- * The Constant SEG_CLOSE indicates that the previous point was the end of
- * the shape's outline.
- */
- public static final int SEG_CLOSE = 4;
-
- /**
- * Gets the winding rule, either {@link PathIterator#WIND_EVEN_ODD} or
- * {@link PathIterator#WIND_NON_ZERO}.
- *
- * @return the winding rule.
- */
- public int getWindingRule();
-
- /**
- * Checks if this PathIterator has been completely traversed.
- *
- * @return true, if this PathIterator has been completely traversed.
- */
- public boolean isDone();
-
- /**
- * Tells this PathIterator to skip to the next segment.
- */
- public void next();
-
- /**
- * Gets the coordinates of the next vertex point along the shape's outline
- * and a flag that indicates what kind of segment to use in order to connect
- * the previous vertex point to the current vertex point to form the current
- * segment.
- *
- * @param coords
- * the array that the coordinates of the end point of the current
- * segment are written into.
- * @return the flag that indicates how to follow the shape's outline from
- * the previous point to the current one, chosen from the following
- * constants: {@link PathIterator#SEG_MOVETO},
- * {@link PathIterator#SEG_LINETO}, {@link PathIterator#SEG_QUADTO},
- * {@link PathIterator#SEG_CUBICTO}, or
- * {@link PathIterator#SEG_CLOSE}.
- */
- public int currentSegment(float[] coords);
-
- /**
- * Gets the coordinates of the next vertex point along the shape's outline
- * and a flag that indicates what kind of segment to use in order to connect
- * the previous vertex point to the current vertex point to form the current
- * segment.
- *
- * @param coords
- * the array that the coordinates of the end point of the current
- * segment are written into.
- * @return the flag that indicates how to follow the shape's outline from
- * the previous point to the current one, chosen from the following
- * constants: {@link PathIterator#SEG_MOVETO},
- * {@link PathIterator#SEG_LINETO}, {@link PathIterator#SEG_QUADTO},
- * {@link PathIterator#SEG_CUBICTO}, or
- * {@link PathIterator#SEG_CLOSE}.
- */
- public int currentSegment(double[] coords);
-
-}