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diff --git a/awt/org/apache/harmony/awt/gl/TextRenderer.java b/awt/org/apache/harmony/awt/gl/TextRenderer.java
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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+ * @author Ilya S. Okomin
+ * @version $Revision$
+ */
+package org.apache.harmony.awt.gl;
+
+import java.awt.Graphics2D;
+import java.awt.font.GlyphVector;
+
+public abstract class TextRenderer {
+
+ /**
+ * Draws string on specified Graphics at desired position.
+ *
+ * @param g specified Graphics2D object
+ * @param str String object to draw
+ * @param x start X position to draw
+ * @param y start Y position to draw
+ */
+ public abstract void drawString(Graphics2D g, String str, float x, float y);
+
+ /**
+ * Draws string on specified Graphics at desired position.
+ *
+ * @param g specified Graphics2D object
+ * @param str String object to draw
+ * @param x start X position to draw
+ * @param y start Y position to draw
+ */
+ public void drawString(Graphics2D g, String str, int x, int y){
+ drawString(g, str, (float)x, (float)y);
+ }
+
+ /**
+ * Draws GlyphVector on specified Graphics at desired position.
+ *
+ * @param g specified Graphics2D object
+ * @param glyphVector GlyphVector object to draw
+ * @param x start X position to draw
+ * @param y start Y position to draw
+ */
+ public abstract void drawGlyphVector(Graphics2D g, GlyphVector glyphVector, float x, float y);
+}