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-rw-r--r--include/GLES/gl.h639
1 files changed, 0 insertions, 639 deletions
diff --git a/include/GLES/gl.h b/include/GLES/gl.h
deleted file mode 100644
index 50b6ac4..0000000
--- a/include/GLES/gl.h
+++ /dev/null
@@ -1,639 +0,0 @@
-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __gl_h_
-#define __gl_h_
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*****************************************************************************/
-
-typedef int8_t GLbyte; // b
-typedef int16_t GLshort; // s
-typedef int32_t GLint; // i
-typedef ssize_t GLsizei; // i
-typedef int32_t GLfixed; // x
-typedef int32_t GLclampx; // x
-typedef float GLfloat; // f
-typedef float GLclampf; // f
-typedef uint8_t GLubyte; // ub
-typedef uint8_t GLboolean; // ub
-typedef uint16_t GLushort; // us
-typedef uint32_t GLuint; // ui
-typedef unsigned int GLenum; // ui
-typedef unsigned int GLbitfield; // ui
-typedef void GLvoid;
-typedef intptr_t GLintptr;
-typedef int GLsizeiptr;
-typedef GLintptr GLintptrARB;
-typedef GLsizeiptr GLsizeiptrARB;
-
-/*****************************************************************************/
-
-#define GL_VERSION_ES_CM_1_0 1
-#define GL_VERSION_ES_CL_1_0 1
-#define GL_VERSION_ES_CM_1_1 1
-#define GL_VERSION_ES_CL_1_1 1
-
-#define GL_OES_byte_coordinates 1
-#define GL_OES_fixed_point 1
-#define GL_OES_single_precision 1
-#define GL_OES_read_format 1
-#define GL_OES_compressed_paletted_texture 1
-#define GL_OES_draw_texture 1
-#define GL_OES_matrix_get 1
-#define GL_OES_query_matrix 1
-#define GL_OES_vertex_buffer_object 1
-#define GL_OES_point_size_array 1
-#define GL_OES_point_sprite 1
-#define GL_ARB_texture_non_power_of_two 1
-
-/*****************************************************************************/
-/* OpenGL ES 1.0 names */
-
-#define GL_FALSE 0
-#define GL_TRUE 1
-
-/* begin mode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-
-/* clear mask */
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-
-/* enable/disable */
-#define GL_FOG 0x0B60
-#define GL_LIGHTING 0x0B50
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_CULL_FACE 0x0B44
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_BLEND 0x0BE2
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_DITHER 0x0BD0
-#define GL_STENCIL_TEST 0x0B90
-#define GL_DEPTH_TEST 0x0B71
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_NORMALIZE 0x0BA1
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-
-/* gets */
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-
-/* clip planes */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* errors */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* fog */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-
-/* culling */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_FRONT_AND_BACK 0x0408
-
-/* hints */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-/* lights */
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* material */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-
-/* matrix */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* types */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_FLOAT 0x1406
-#define GL_FIXED 0x140C
-
-/* pixel formats */
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-
-/* pixel store */
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_ALIGNMENT 0x0D05
-
-/* pixel types */
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-
-/* logic op */
-#define GL_CLEAR 0x1500 // 0
-#define GL_AND 0x1501 // s & d
-#define GL_AND_REVERSE 0x1502 // s & ~d
-#define GL_COPY 0x1503 // s
-#define GL_AND_INVERTED 0x1504 // ~s & d
-#define GL_NOOP 0x1505 // d
-#define GL_XOR 0x1506 // s ^ d
-#define GL_OR 0x1507 // s | d
-#define GL_NOR 0x1508 // ~(s | d)
-#define GL_EQUIV 0x1509 // ~(s ^ d)
-#define GL_INVERT 0x150A // ~d
-#define GL_OR_REVERSE 0x150B // s | ~d
-#define GL_COPY_INVERTED 0x150C // ~s
-#define GL_OR_INVERTED 0x150D // ~s | d
-#define GL_NAND 0x150E // ~(s & d)
-#define GL_SET 0x150F // 1
-
-/* shade model */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* strings */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* stencil */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-
-/* alpha & stencil */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* blending equation & function */
-#define GL_ZERO 0 // SD
-#define GL_ONE 1 // SD
-#define GL_SRC_COLOR 0x0300 // D
-#define GL_ONE_MINUS_SRC_COLOR 0x0301 // D
-#define GL_SRC_ALPHA 0x0302 // SD
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD
-#define GL_DST_ALPHA 0x0304 // SD
-#define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD
-#define GL_DST_COLOR 0x0306 // S
-#define GL_ONE_MINUS_DST_COLOR 0x0307 // S
-#define GL_SRC_ALPHA_SATURATE 0x0308 // S
-
-/* Texture parameter name */
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
-
-/* Texture Filter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* Texture Wrap Mode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_CLAMP_TO_EDGE 0x812F
-
-/* Texture Env Mode */
-#define GL_REPLACE 0x1E01
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_ADD 0x0104
-
-/* Texture Env Parameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* Texture Env Target */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TMUs */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-
-/*****************************************************************************/
-/* OpenGL ES 1.1 additions */
-
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-
-#define GL_STATIC_DRAW 0x88E4
-#define GL_DYNAMIC_DRAW 0x88E8
-
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-
-/*****************************************************************************/
-/* Required extensions */
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GL_POINT_SPRITE_OES 0x8861
-#define GL_COORD_REPLACE_OES 0x8862
-
-#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
-#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
-#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
-#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
-#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
-
-/*****************************************************************************/
-/* Extensions */
-
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-
-#define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80
-
-
-
-
-/*****************************************************************************/
-/* OpenGL ES 1.0 functions */
-
-void glActiveTexture(GLenum texture);
-void glAlphaFunc(GLenum func, GLclampf ref);
-void glAlphaFuncx(GLenum func, GLclampx ref);
-void glBindTexture(GLenum target, GLuint texture);
-void glBlendFunc(GLenum sfactor, GLenum dfactor);
-void glClear(GLbitfield mask);
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void glClearDepthf(GLclampf depth);
-void glClearDepthx(GLclampx depth);
-void glClearStencil(GLint s);
-void glClientActiveTexture(GLenum texture);
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data);
-void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data);
-void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border);
-void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height);
-void glCullFace(GLenum mode);
-void glDeleteTextures(GLsizei n, const GLuint *textures);
-void glDepthFunc(GLenum func);
-void glDepthMask(GLboolean flag);
-void glDepthRangef(GLclampf zNear, GLclampf zFar);
-void glDepthRangex(GLclampx zNear, GLclampx zFar);
-void glDisable(GLenum cap);
-void glDisableClientState(GLenum array);
-void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-void glDrawElements(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices);
-void glEnable(GLenum cap);
-void glEnableClientState(GLenum array);
-void glFinish(void);
-void glFlush(void);
-void glFogf(GLenum pname, GLfloat param);
-void glFogfv(GLenum pname, const GLfloat *params);
-void glFogx(GLenum pname, GLfixed param);
-void glFogxv(GLenum pname, const GLfixed *params);
-void glFrontFace(GLenum mode);
-void glFrustumf(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
-void glFrustumx(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar);
-void glGenTextures(GLsizei n, GLuint *textures);
-GLenum glGetError(void);
-void glGetIntegerv(GLenum pname, GLint *params);
-const GLubyte * glGetString(GLenum name);
-void glHint(GLenum target, GLenum mode);
-void glLightModelf(GLenum pname, GLfloat param);
-void glLightModelfv(GLenum pname, const GLfloat *params);
-void glLightModelx(GLenum pname, GLfixed param);
-void glLightModelxv(GLenum pname, const GLfixed *params);
-void glLightf(GLenum light, GLenum pname, GLfloat param);
-void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
-void glLightx(GLenum light, GLenum pname, GLfixed param);
-void glLightxv(GLenum light, GLenum pname, const GLfixed *params);
-void glLineWidth(GLfloat width);
-void glLineWidthx(GLfixed width);
-void glLoadIdentity(void);
-void glLoadMatrixf(const GLfloat *m);
-void glLoadMatrixx(const GLfixed *m);
-void glLogicOp(GLenum opcode);
-void glMaterialf(GLenum face, GLenum pname, GLfloat param);
-void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
-void glMaterialx(GLenum face, GLenum pname, GLfixed param);
-void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params);
-void glMatrixMode(GLenum mode);
-void glMultMatrixf(const GLfloat *m);
-void glMultMatrixx(const GLfixed *m);
-void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
-void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
-void glOrthof( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar);
-void glOrthox( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar);
-void glPixelStorei(GLenum pname, GLint param);
-void glPointSize(GLfloat size);
-void glPointSizex(GLfixed size);
-void glPolygonOffset(GLfloat factor, GLfloat units);
-void glPolygonOffsetx(GLfixed factor, GLfixed units);
-void glPopMatrix(void);
-void glPushMatrix(void);
-void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels);
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void glSampleCoverage(GLclampf value, GLboolean invert);
-void glSampleCoveragex(GLclampx value, GLboolean invert);
-void glScalef(GLfloat x, GLfloat y, GLfloat z);
-void glScalex(GLfixed x, GLfixed y, GLfixed z);
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-void glShadeModel(GLenum mode);
-void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-void glStencilMask(GLuint mask);
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-void glTexCoordPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
-void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
-void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
-void glTexImage2D( GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels);
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
-void glTexSubImage2D( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels);
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
-void glVertexPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer);
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
-/*****************************************************************************/
-/* OpenGL ES 1.1 functions */
-
-void glClipPlanef(GLenum plane, const GLfloat* equation);
-void glClipPlanex(GLenum plane, const GLfixed* equation);
-
-void glBindBuffer(GLenum target, GLuint buffer);
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-void glDeleteBuffers(GLsizei n, const GLuint* buffers);
-void glGenBuffers(GLsizei n, GLuint* buffers);
-
-void glGetBooleanv(GLenum pname, GLboolean *params);
-void glGetFixedv(GLenum pname, GLfixed *params);
-void glGetFloatv(GLenum pname, GLfloat *params);
-void glGetPointerv(GLenum pname, void **params);
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
-void glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
-void glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
-void glGetLightxv(GLenum light, GLenum pname, GLfixed *params);
-void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
-void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
-void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
-void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);
-void glGetTexEnviv(GLenum env, GLenum pname, GLint *params);
-void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params);
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
-void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
-GLboolean glIsBuffer(GLuint buffer);
-GLboolean glIsEnabled(GLenum cap);
-GLboolean glIsTexture(GLuint texture);
-void glPointParameterf(GLenum pname, GLfloat param);
-void glPointParameterfv(GLenum pname, const GLfloat *params);
-void glPointParameterx(GLenum pname, GLfixed param);
-void glPointParameterxv(GLenum pname, const GLfixed *params);
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void glTexEnvi(GLenum target, GLenum pname, GLint param);
-void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
-void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
-void glTexParameteri(GLenum target, GLenum pname, GLint param);
-void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
-
-/*****************************************************************************/
-/* Required extensions functions */
-
-void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer);
-
-
-/*****************************************************************************/
-/* Extensions functions */
-
-void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h);
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h);
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
-void glDrawTexsvOES(const GLshort* coords);
-void glDrawTexivOES(const GLint* coords);
-void glDrawTexfvOES(const GLfloat* coords);
-void glDrawTexxvOES(const GLfixed* coords);
-GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
-
-/* called by dalvik */
-void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr, GLsizei count);
-void glNormalPointerBounds(GLenum type, GLsizei stride,
- const GLvoid *pointer, GLsizei count);
-void glTexCoordPointerBounds(GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer, GLsizei count);
-void glVertexPointerBounds(GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer, GLsizei count);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */