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Diffstat (limited to 'include/GLES/gl.h')
-rw-r--r-- | include/GLES/gl.h | 639 |
1 files changed, 0 insertions, 639 deletions
diff --git a/include/GLES/gl.h b/include/GLES/gl.h deleted file mode 100644 index 50b6ac4..0000000 --- a/include/GLES/gl.h +++ /dev/null @@ -1,639 +0,0 @@ -/* - * Copyright (C) 2006 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __gl_h_ -#define __gl_h_ - -#include <stdint.h> -#include <sys/types.h> - -#ifdef __cplusplus -extern "C" { -#endif - -/*****************************************************************************/ - -typedef int8_t GLbyte; // b -typedef int16_t GLshort; // s -typedef int32_t GLint; // i -typedef ssize_t GLsizei; // i -typedef int32_t GLfixed; // x -typedef int32_t GLclampx; // x -typedef float GLfloat; // f -typedef float GLclampf; // f -typedef uint8_t GLubyte; // ub -typedef uint8_t GLboolean; // ub -typedef uint16_t GLushort; // us -typedef uint32_t GLuint; // ui -typedef unsigned int GLenum; // ui -typedef unsigned int GLbitfield; // ui -typedef void GLvoid; -typedef intptr_t GLintptr; -typedef int GLsizeiptr; -typedef GLintptr GLintptrARB; -typedef GLsizeiptr GLsizeiptrARB; - -/*****************************************************************************/ - -#define GL_VERSION_ES_CM_1_0 1 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERSION_ES_CL_1_1 1 - -#define GL_OES_byte_coordinates 1 -#define GL_OES_fixed_point 1 -#define GL_OES_single_precision 1 -#define GL_OES_read_format 1 -#define GL_OES_compressed_paletted_texture 1 -#define GL_OES_draw_texture 1 -#define GL_OES_matrix_get 1 -#define GL_OES_query_matrix 1 -#define GL_OES_vertex_buffer_object 1 -#define GL_OES_point_size_array 1 -#define GL_OES_point_sprite 1 -#define GL_ARB_texture_non_power_of_two 1 - -/*****************************************************************************/ -/* OpenGL ES 1.0 names */ - -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* begin mode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* clear mask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* enable/disable */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* gets */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 - -/* clip planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* errors */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* fog */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* culling */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* hints */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* lights */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* material */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 - -/* matrix */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* pixel formats */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* pixel store */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* pixel types */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* logic op */ -#define GL_CLEAR 0x1500 // 0 -#define GL_AND 0x1501 // s & d -#define GL_AND_REVERSE 0x1502 // s & ~d -#define GL_COPY 0x1503 // s -#define GL_AND_INVERTED 0x1504 // ~s & d -#define GL_NOOP 0x1505 // d -#define GL_XOR 0x1506 // s ^ d -#define GL_OR 0x1507 // s | d -#define GL_NOR 0x1508 // ~(s | d) -#define GL_EQUIV 0x1509 // ~(s ^ d) -#define GL_INVERT 0x150A // ~d -#define GL_OR_REVERSE 0x150B // s | ~d -#define GL_COPY_INVERTED 0x150C // ~s -#define GL_OR_INVERTED 0x150D // ~s | d -#define GL_NAND 0x150E // ~(s & d) -#define GL_SET 0x150F // 1 - -/* shade model */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* strings */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* stencil */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* alpha & stencil */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* blending equation & function */ -#define GL_ZERO 0 // SD -#define GL_ONE 1 // SD -#define GL_SRC_COLOR 0x0300 // D -#define GL_ONE_MINUS_SRC_COLOR 0x0301 // D -#define GL_SRC_ALPHA 0x0302 // SD -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD -#define GL_DST_ALPHA 0x0304 // SD -#define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD -#define GL_DST_COLOR 0x0306 // S -#define GL_ONE_MINUS_DST_COLOR 0x0307 // S -#define GL_SRC_ALPHA_SATURATE 0x0308 // S - -/* Texture parameter name */ -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D - -/* Texture Filter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* Texture Wrap Mode */ -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* Texture Env Mode */ -#define GL_REPLACE 0x1E01 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_ADD 0x0104 - -/* Texture Env Parameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* Texture Env Target */ -#define GL_TEXTURE_ENV 0x2300 - -/* TMUs */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF - -/*****************************************************************************/ -/* OpenGL ES 1.1 additions */ - -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 - -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - -/*****************************************************************************/ -/* Required extensions */ - -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B - -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 - -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F - -/*****************************************************************************/ -/* Extensions */ - -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F - -#define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80 - - - - -/*****************************************************************************/ -/* OpenGL ES 1.0 functions */ - -void glActiveTexture(GLenum texture); -void glAlphaFunc(GLenum func, GLclampf ref); -void glAlphaFuncx(GLenum func, GLclampx ref); -void glBindTexture(GLenum target, GLuint texture); -void glBlendFunc(GLenum sfactor, GLenum dfactor); -void glClear(GLbitfield mask); -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void glClearDepthf(GLclampf depth); -void glClearDepthx(GLclampx depth); -void glClearStencil(GLint s); -void glClientActiveTexture(GLenum texture); -void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data); -void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data); -void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); -void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint x, GLint y, GLsizei width, - GLsizei height); -void glCullFace(GLenum mode); -void glDeleteTextures(GLsizei n, const GLuint *textures); -void glDepthFunc(GLenum func); -void glDepthMask(GLboolean flag); -void glDepthRangef(GLclampf zNear, GLclampf zFar); -void glDepthRangex(GLclampx zNear, GLclampx zFar); -void glDisable(GLenum cap); -void glDisableClientState(GLenum array); -void glDrawArrays(GLenum mode, GLint first, GLsizei count); -void glDrawElements(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices); -void glEnable(GLenum cap); -void glEnableClientState(GLenum array); -void glFinish(void); -void glFlush(void); -void glFogf(GLenum pname, GLfloat param); -void glFogfv(GLenum pname, const GLfloat *params); -void glFogx(GLenum pname, GLfixed param); -void glFogxv(GLenum pname, const GLfixed *params); -void glFrontFace(GLenum mode); -void glFrustumf(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); -void glFrustumx(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); -void glGenTextures(GLsizei n, GLuint *textures); -GLenum glGetError(void); -void glGetIntegerv(GLenum pname, GLint *params); -const GLubyte * glGetString(GLenum name); -void glHint(GLenum target, GLenum mode); -void glLightModelf(GLenum pname, GLfloat param); -void glLightModelfv(GLenum pname, const GLfloat *params); -void glLightModelx(GLenum pname, GLfixed param); -void glLightModelxv(GLenum pname, const GLfixed *params); -void glLightf(GLenum light, GLenum pname, GLfloat param); -void glLightfv(GLenum light, GLenum pname, const GLfloat *params); -void glLightx(GLenum light, GLenum pname, GLfixed param); -void glLightxv(GLenum light, GLenum pname, const GLfixed *params); -void glLineWidth(GLfloat width); -void glLineWidthx(GLfixed width); -void glLoadIdentity(void); -void glLoadMatrixf(const GLfloat *m); -void glLoadMatrixx(const GLfixed *m); -void glLogicOp(GLenum opcode); -void glMaterialf(GLenum face, GLenum pname, GLfloat param); -void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); -void glMaterialx(GLenum face, GLenum pname, GLfixed param); -void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); -void glMatrixMode(GLenum mode); -void glMultMatrixf(const GLfloat *m); -void glMultMatrixx(const GLfixed *m); -void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); -void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); -void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void glOrthof( GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); -void glOrthox( GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); -void glPixelStorei(GLenum pname, GLint param); -void glPointSize(GLfloat size); -void glPointSizex(GLfixed size); -void glPolygonOffset(GLfloat factor, GLfloat units); -void glPolygonOffsetx(GLfixed factor, GLfixed units); -void glPopMatrix(void); -void glPushMatrix(void); -void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels); -void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void glSampleCoverage(GLclampf value, GLboolean invert); -void glSampleCoveragex(GLclampx value, GLboolean invert); -void glScalef(GLfloat x, GLfloat y, GLfloat z); -void glScalex(GLfixed x, GLfixed y, GLfixed z); -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -void glShadeModel(GLenum mode); -void glStencilFunc(GLenum func, GLint ref, GLuint mask); -void glStencilMask(GLuint mask); -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); -void glTexCoordPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer); -void glTexEnvf(GLenum target, GLenum pname, GLfloat param); -void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); -void glTexEnvx(GLenum target, GLenum pname, GLfixed param); -void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); -void glTexImage2D( GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, GLenum format, - GLenum type, const GLvoid *pixels); -void glTexParameterf(GLenum target, GLenum pname, GLfloat param); -void glTexParameterx(GLenum target, GLenum pname, GLfixed param); -void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels); -void glTranslatef(GLfloat x, GLfloat y, GLfloat z); -void glTranslatex(GLfixed x, GLfixed y, GLfixed z); -void glVertexPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer); -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -/*****************************************************************************/ -/* OpenGL ES 1.1 functions */ - -void glClipPlanef(GLenum plane, const GLfloat* equation); -void glClipPlanex(GLenum plane, const GLfixed* equation); - -void glBindBuffer(GLenum target, GLuint buffer); -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void glDeleteBuffers(GLsizei n, const GLuint* buffers); -void glGenBuffers(GLsizei n, GLuint* buffers); - -void glGetBooleanv(GLenum pname, GLboolean *params); -void glGetFixedv(GLenum pname, GLfixed *params); -void glGetFloatv(GLenum pname, GLfloat *params); -void glGetPointerv(GLenum pname, void **params); -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); -void glGetClipPlanef(GLenum pname, GLfloat eqn[4]); -void glGetClipPlanex(GLenum pname, GLfixed eqn[4]); -void glGetLightxv(GLenum light, GLenum pname, GLfixed *params); -void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); -void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); -void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); -void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); -void glGetTexEnviv(GLenum env, GLenum pname, GLint *params); -void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); -GLboolean glIsBuffer(GLuint buffer); -GLboolean glIsEnabled(GLenum cap); -GLboolean glIsTexture(GLuint texture); -void glPointParameterf(GLenum pname, GLfloat param); -void glPointParameterfv(GLenum pname, const GLfloat *params); -void glPointParameterx(GLenum pname, GLfixed param); -void glPointParameterxv(GLenum pname, const GLfixed *params); -void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void glTexEnvi(GLenum target, GLenum pname, GLint param); -void glTexEnviv(GLenum target, GLenum pname, const GLint *params); -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); -void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); -void glTexParameteri(GLenum target, GLenum pname, GLint param); -void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); - -/*****************************************************************************/ -/* Required extensions functions */ - -void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); - - -/*****************************************************************************/ -/* Extensions functions */ - -void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h); -void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); -void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); -void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); -void glDrawTexsvOES(const GLshort* coords); -void glDrawTexivOES(const GLint* coords); -void glDrawTexfvOES(const GLfloat* coords); -void glDrawTexxvOES(const GLfixed* coords); -GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); - -/* called by dalvik */ -void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr, GLsizei count); -void glNormalPointerBounds(GLenum type, GLsizei stride, - const GLvoid *pointer, GLsizei count); -void glTexCoordPointerBounds(GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer, GLsizei count); -void glVertexPointerBounds(GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer, GLsizei count); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ |