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-rw-r--r--include/gui/SurfaceTexture.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index ae5d57a..50efb73 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -42,6 +42,21 @@ namespace android {
class String8;
+/*
+ * SurfaceTexture consumes buffers of graphics data from a BufferQueue,
+ * and makes them available to OpenGL as a texture.
+ *
+ * A typical usage pattern is to set up the SurfaceTexture with the
+ * desired options, and call updateTexImage() when a new frame is desired.
+ * If a new frame is available, the texture will be updated. If not,
+ * the previous contents are retained.
+ *
+ * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
+ * texture target, in the EGL context of the first thread that calls
+ * updateTexImage().
+ *
+ * TODO: rename to GLConsumer (OpenGLConsumer?)
+ */
class SurfaceTexture : public ConsumerBase {
public:
typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;