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diff --git a/include/ui/InputDispatchPolicy.h b/include/ui/InputDispatchPolicy.h
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _UI_INPUT_DISPATCH_POLICY_H
-#define _UI_INPUT_DISPATCH_POLICY_H
-
-/**
- * Native input dispatch policy.
- */
-
-#include <ui/Input.h>
-#include <utils/Errors.h>
-#include <utils/Vector.h>
-#include <utils/Timers.h>
-#include <utils/RefBase.h>
-#include <utils/String8.h>
-
-namespace android {
-
-class InputChannel;
-
-/*
- * An input target specifies how an input event is to be dispatched to a particular window
- * including the window's input channel, control flags, a timeout, and an X / Y offset to
- * be added to input event coordinates to compensate for the absolute position of the
- * window area.
- */
-struct InputTarget {
- enum {
- /* This flag indicates that subsequent event delivery should be held until the
- * current event is delivered to this target or a timeout occurs. */
- FLAG_SYNC = 0x01,
-
- /* This flag indicates that a MotionEvent with ACTION_DOWN falls outside of the area of
- * this target and so should instead be delivered as an ACTION_OUTSIDE to this target. */
- FLAG_OUTSIDE = 0x02,
-
- /* This flag indicates that a KeyEvent or MotionEvent is being canceled.
- * In the case of a key event, it should be delivered with KeyEvent.FLAG_CANCELED set.
- * In the case of a motion event, it should be delivered as MotionEvent.ACTION_CANCEL. */
- FLAG_CANCEL = 0x04
- };
-
- // The input channel to be targeted.
- sp<InputChannel> inputChannel;
-
- // Flags for the input target.
- int32_t flags;
-
- // The timeout for event delivery to this target in nanoseconds. Or -1 if none.
- nsecs_t timeout;
-
- // The x and y offset to add to a MotionEvent as it is delivered.
- // (ignored for KeyEvents)
- float xOffset, yOffset;
-};
-
-/*
- * Input dispatch policy interface.
- *
- * The input dispatch policy is used by the input dispatcher to interact with the
- * Window Manager and other system components. This separation of concerns keeps
- * the input dispatcher relatively free of special case logic such as is required
- * to determine the target of iput events, when to wake the device, how to interact
- * with key guard, and when to transition to the home screen.
- *
- * The actual implementation is partially supported by callbacks into the DVM
- * via JNI. This class is also mocked in the input dispatcher unit tests since
- * it is an ideal test seam.
- */
-class InputDispatchPolicyInterface : public virtual RefBase {
-protected:
- InputDispatchPolicyInterface() { }
- virtual ~InputDispatchPolicyInterface() { }
-
-public:
- enum {
- ROTATION_0 = 0,
- ROTATION_90 = 1,
- ROTATION_180 = 2,
- ROTATION_270 = 3
- };
-
- enum {
- // The input dispatcher should do nothing and discard the input unless other
- // flags are set.
- ACTION_NONE = 0,
-
- // The input dispatcher should dispatch the input to the application.
- ACTION_DISPATCH = 0x00000001,
-
- // The input dispatcher should perform special filtering in preparation for
- // a pending app switch.
- ACTION_APP_SWITCH_COMING = 0x00000002,
-
- // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it
- // passes through the dispatch pipeline.
- ACTION_WOKE_HERE = 0x00000004,
-
- // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it
- // passes through the dispatch pipeline.
- ACTION_BRIGHT_HERE = 0x00000008
- };
-
- enum {
- TOUCHSCREEN_UNDEFINED = 0,
- TOUCHSCREEN_NOTOUCH = 1,
- TOUCHSCREEN_STYLUS = 2,
- TOUCHSCREEN_FINGER = 3
- };
-
- enum {
- KEYBOARD_UNDEFINED = 0,
- KEYBOARD_NOKEYS = 1,
- KEYBOARD_QWERTY = 2,
- KEYBOARD_12KEY = 3
- };
-
- enum {
- NAVIGATION_UNDEFINED = 0,
- NAVIGATION_NONAV = 1,
- NAVIGATION_DPAD = 2,
- NAVIGATION_TRACKBALL = 3,
- NAVIGATION_WHEEL = 4
- };
-
- struct VirtualKeyDefinition {
- int32_t scanCode;
-
- // configured position data, specified in display coords
- int32_t centerX;
- int32_t centerY;
- int32_t width;
- int32_t height;
- };
-
- /* Gets information about the display with the specified id.
- * Returns true if the display info is available, false otherwise.
- */
- virtual bool getDisplayInfo(int32_t displayId,
- int32_t* width, int32_t* height, int32_t* orientation) = 0;
-
- virtual void notifyConfigurationChanged(nsecs_t when,
- int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig) = 0;
-
- virtual void notifyLidSwitchChanged(nsecs_t when, bool lidOpen) = 0;
-
- virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId,
- int32_t action, int32_t flags, int32_t keyCode,
- int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
-
- virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
- bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0;
-
- virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown,
- bool rolled) = 0;
-
- virtual int32_t interceptTouch(nsecs_t when) = 0;
-
- virtual bool allowKeyRepeat() = 0;
- virtual nsecs_t getKeyRepeatTimeout() = 0;
-
- virtual void getKeyEventTargets(KeyEvent* keyEvent, uint32_t policyFlags,
- Vector<InputTarget>& outTargets) = 0;
- virtual void getMotionEventTargets(MotionEvent* motionEvent, uint32_t policyFlags,
- Vector<InputTarget>& outTargets) = 0;
-
- /* Determine whether to turn on some hacks we have to improve the touch interaction with a
- * certain device whose screen currently is not all that good.
- */
- virtual bool filterTouchEvents() = 0;
-
- /* Determine whether to turn on some hacks to improve touch interaction with another device
- * where touch coordinate data can get corrupted.
- */
- virtual bool filterJumpyTouchEvents() = 0;
-
- virtual void getVirtualKeyDefinitions(const String8& deviceName,
- Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
- virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
-};
-
-} // namespace android
-
-#endif // _UI_INPUT_DISPATCH_POLICY_H