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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_DISPATCHER_H
+#define _UI_INPUT_DISPATCHER_H
+
+#include <ui/Input.h>
+#include <ui/InputDispatchPolicy.h>
+#include <ui/InputTransport.h>
+#include <utils/KeyedVector.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/PollLoop.h>
+#include <utils/Pool.h>
+
+#include <stddef.h>
+#include <unistd.h>
+
+
+namespace android {
+
+/* Notifies the system about input events generated by the input reader.
+ * The dispatcher is expected to be mostly asynchronous. */
+class InputDispatcherInterface : public virtual RefBase {
+protected:
+ InputDispatcherInterface() { }
+ virtual ~InputDispatcherInterface() { }
+
+public:
+ /* Runs a single iteration of the dispatch loop.
+ * Nominally processes one queued event, a timeout, or a response from an input consumer.
+ *
+ * This method should only be called on the input dispatcher thread.
+ */
+ virtual void dispatchOnce() = 0;
+
+ /* Notifies the dispatcher about new events.
+ * The dispatcher will process most of these events asynchronously although some
+ * policy processing may occur synchronously.
+ *
+ * These methods should only be called on the input reader thread.
+ */
+ virtual void notifyConfigurationChanged(nsecs_t eventTime,
+ int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig) = 0;
+ virtual void notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen) = 0;
+ virtual void notifyAppSwitchComing(nsecs_t eventTime) = 0;
+ virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+ virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+
+ /* Registers or unregister input channels that may be used as targets for input events.
+ *
+ * These methods may be called on any thread (usually by the input manager).
+ */
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+};
+
+/* Dispatches events. */
+class InputDispatcher : public InputDispatcherInterface {
+protected:
+ virtual ~InputDispatcher();
+
+public:
+ explicit InputDispatcher(const sp<InputDispatchPolicyInterface>& policy);
+
+ virtual void dispatchOnce();
+
+ virtual void notifyConfigurationChanged(nsecs_t eventTime,
+ int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig);
+ virtual void notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen);
+ virtual void notifyAppSwitchComing(nsecs_t eventTime);
+ virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime);
+ virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime);
+
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
+
+private:
+ template <typename T>
+ struct Link {
+ T* next;
+ T* prev;
+ };
+
+ struct EventEntry : Link<EventEntry> {
+ enum {
+ TYPE_SENTINEL,
+ TYPE_CONFIGURATION_CHANGED,
+ TYPE_KEY,
+ TYPE_MOTION
+ };
+
+ int32_t refCount;
+ int32_t type;
+ nsecs_t eventTime;
+ };
+
+ struct ConfigurationChangedEntry : EventEntry {
+ int32_t touchScreenConfig;
+ int32_t keyboardConfig;
+ int32_t navigationConfig;
+ };
+
+ struct KeyEntry : EventEntry {
+ int32_t deviceId;
+ int32_t nature;
+ uint32_t policyFlags;
+ int32_t action;
+ int32_t flags;
+ int32_t keyCode;
+ int32_t scanCode;
+ int32_t metaState;
+ int32_t repeatCount;
+ nsecs_t downTime;
+ };
+
+ struct MotionSample {
+ MotionSample* next;
+
+ nsecs_t eventTime;
+ PointerCoords pointerCoords[MAX_POINTERS];
+ };
+
+ struct MotionEntry : EventEntry {
+ int32_t deviceId;
+ int32_t nature;
+ uint32_t policyFlags;
+ int32_t action;
+ int32_t metaState;
+ int32_t edgeFlags;
+ float xPrecision;
+ float yPrecision;
+ nsecs_t downTime;
+ uint32_t pointerCount;
+ int32_t pointerIds[MAX_POINTERS];
+
+ // Linked list of motion samples associated with this motion event.
+ MotionSample firstSample;
+ MotionSample* lastSample;
+ };
+
+ struct DispatchEntry : Link<DispatchEntry> {
+ EventEntry* eventEntry; // the event to dispatch
+ int32_t targetFlags;
+ float xOffset;
+ float yOffset;
+ nsecs_t timeout;
+
+ // True if dispatch has started.
+ bool inProgress;
+
+ // For motion events:
+ // Pointer to the first motion sample to dispatch in this cycle.
+ // Usually NULL to indicate that the list of motion samples begins at
+ // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous
+ // cycle and this pointer indicates the location of the first remainining sample
+ // to dispatch during the current cycle.
+ MotionSample* headMotionSample;
+ // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was
+ // unable to send all motion samples during this cycle. On the next cycle,
+ // headMotionSample will be initialized to tailMotionSample and tailMotionSample
+ // will be set to NULL.
+ MotionSample* tailMotionSample;
+ };
+
+ template <typename T>
+ struct Queue {
+ T head;
+ T tail;
+
+ inline Queue() {
+ head.prev = NULL;
+ head.next = & tail;
+ tail.prev = & head;
+ tail.next = NULL;
+ }
+
+ inline bool isEmpty() {
+ return head.next == & tail;
+ }
+
+ inline void enqueueAtTail(T* entry) {
+ T* last = tail.prev;
+ last->next = entry;
+ entry->prev = last;
+ entry->next = & tail;
+ tail.prev = entry;
+ }
+
+ inline void enqueueAtHead(T* entry) {
+ T* first = head.next;
+ head.next = entry;
+ entry->prev = & head;
+ entry->next = first;
+ first->prev = entry;
+ }
+
+ inline void dequeue(T* entry) {
+ entry->prev->next = entry->next;
+ entry->next->prev = entry->prev;
+ }
+
+ inline T* dequeueAtHead() {
+ T* first = head.next;
+ dequeue(first);
+ return first;
+ }
+ };
+
+ /* Allocates queue entries and performs reference counting as needed. */
+ class Allocator {
+ public:
+ Allocator();
+
+ ConfigurationChangedEntry* obtainConfigurationChangedEntry();
+ KeyEntry* obtainKeyEntry();
+ MotionEntry* obtainMotionEntry();
+ DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry);
+
+ void releaseEventEntry(EventEntry* entry);
+ void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry);
+ void releaseKeyEntry(KeyEntry* entry);
+ void releaseMotionEntry(MotionEntry* entry);
+ void releaseDispatchEntry(DispatchEntry* entry);
+
+ void appendMotionSample(MotionEntry* motionEntry,
+ nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords);
+ void freeMotionSample(MotionSample* sample);
+ void freeMotionSampleList(MotionSample* head);
+
+ private:
+ Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool;
+ Pool<KeyEntry> mKeyEntryPool;
+ Pool<MotionEntry> mMotionEntryPool;
+ Pool<MotionSample> mMotionSamplePool;
+ Pool<DispatchEntry> mDispatchEntryPool;
+ };
+
+ /* Manages the dispatch state associated with a single input channel. */
+ class Connection : public RefBase {
+ protected:
+ virtual ~Connection();
+
+ public:
+ enum Status {
+ // Everything is peachy.
+ STATUS_NORMAL,
+ // An unrecoverable communication error has occurred.
+ STATUS_BROKEN,
+ // The client is not responding.
+ STATUS_NOT_RESPONDING,
+ // The input channel has been unregistered.
+ STATUS_ZOMBIE
+ };
+
+ Status status;
+ sp<InputChannel> inputChannel;
+ InputPublisher inputPublisher;
+ Queue<DispatchEntry> outboundQueue;
+ nsecs_t nextTimeoutTime; // next timeout time (LONG_LONG_MAX if none)
+
+ nsecs_t lastEventTime; // the time when the event was originally captured
+ nsecs_t lastDispatchTime; // the time when the last event was dispatched
+ nsecs_t lastANRTime; // the time when the last ANR was recorded
+
+ explicit Connection(const sp<InputChannel>& inputChannel);
+
+ inline const char* getInputChannelName() { return inputChannel->getName().string(); }
+
+ // Finds a DispatchEntry in the outbound queue associated with the specified event.
+ // Returns NULL if not found.
+ DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
+
+ // Determine whether this connection has a pending synchronous dispatch target.
+ // Since there can only ever be at most one such target at a time, if there is one,
+ // it must be at the tail because nothing else can be enqueued after it.
+ inline bool hasPendingSyncTarget() {
+ return ! outboundQueue.isEmpty()
+ && (outboundQueue.tail.prev->targetFlags & InputTarget::FLAG_SYNC);
+ }
+
+ // Gets the time since the current event was originally obtained from the input driver.
+ inline double getEventLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastEventTime) / 1000000.0;
+ }
+
+ // Gets the time since the current event entered the outbound dispatch queue.
+ inline double getDispatchLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastDispatchTime) / 1000000.0;
+ }
+
+ // Gets the time since the current event ANR was declared, if applicable.
+ inline double getANRLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastANRTime) / 1000000.0;
+ }
+
+ status_t initialize();
+ };
+
+ sp<InputDispatchPolicyInterface> mPolicy;
+
+ Mutex mLock;
+
+ Queue<EventEntry> mInboundQueue;
+ Allocator mAllocator;
+
+ sp<PollLoop> mPollLoop;
+
+ // All registered connections mapped by receive pipe file descriptor.
+ KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
+
+ // Active connections are connections that have a non-empty outbound queue.
+ Vector<Connection*> mActiveConnections;
+
+ // Pool of key and motion event objects used only to ask the input dispatch policy
+ // for the targets of an event that is to be dispatched.
+ KeyEvent mReusableKeyEvent;
+ MotionEvent mReusableMotionEvent;
+
+ // The input targets that were most recently identified for dispatch.
+ // If there is a synchronous event dispatch in progress, the current input targets will
+ // remain unchanged until the dispatch has completed or been aborted.
+ Vector<InputTarget> mCurrentInputTargets;
+
+ // Key repeat tracking.
+ // XXX Move this up to the input reader instead.
+ struct KeyRepeatState {
+ KeyEntry* lastKeyEntry; // or null if no repeat
+ nsecs_t nextRepeatTime;
+ } mKeyRepeatState;
+
+ void resetKeyRepeatLocked();
+
+ // Process events that have just been dequeued from the head of the input queue.
+ void processConfigurationChangedLocked(nsecs_t currentTime, ConfigurationChangedEntry* entry);
+ void processKeyLocked(nsecs_t currentTime, KeyEntry* entry);
+ void processKeyRepeatLocked(nsecs_t currentTime);
+ void processMotionLocked(nsecs_t currentTime, MotionEntry* entry);
+
+ // Identify input targets for an event and dispatch to them.
+ void identifyInputTargetsAndDispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry);
+ void identifyInputTargetsAndDispatchMotionLocked(nsecs_t currentTime, MotionEntry* entry);
+ void dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, EventEntry* entry,
+ bool resumeWithAppendedMotionSample);
+
+ // Manage the dispatch cycle for a single connection.
+ void prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample);
+ void startDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ void finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ bool timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ bool abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ bool broken);
+ static bool handleReceiveCallback(int receiveFd, int events, void* data);
+
+ // Add or remove a connection to the mActiveConnections vector.
+ void activateConnectionLocked(Connection* connection);
+ void deactivateConnectionLocked(Connection* connection);
+
+ // Interesting events that we might like to log or tell the framework about.
+ void onDispatchCycleStartedLocked(nsecs_t currentTime, Connection* connection);
+ void onDispatchCycleFinishedLocked(nsecs_t currentTime, Connection* connection,
+ bool recoveredFromANR);
+ void onDispatchCycleANRLocked(nsecs_t currentTime, Connection* connection);
+ void onDispatchCycleBrokenLocked(nsecs_t currentTime, Connection* connection);
+};
+
+/* Enqueues and dispatches input events, endlessly. */
+class InputDispatcherThread : public Thread {
+public:
+ explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
+ ~InputDispatcherThread();
+
+private:
+ virtual bool threadLoop();
+
+ sp<InputDispatcherInterface> mDispatcher;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_DISPATCHER_PRIV_H