summaryrefslogtreecommitdiffstats
path: root/include/ui/InputReader.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/ui/InputReader.h')
-rw-r--r--include/ui/InputReader.h203
1 files changed, 176 insertions, 27 deletions
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index 7e7a64c..d76b8fe 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -19,7 +19,6 @@
#include <ui/EventHub.h>
#include <ui/Input.h>
-#include <ui/InputDispatchPolicy.h>
#include <ui/InputDispatcher.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
@@ -35,21 +34,6 @@
* (This is limited by our use of BitSet32 to track pointer assignments.) */
#define MAX_POINTER_ID 32
-/** Amount that trackball needs to move in order to generate a key event. */
-#define TRACKBALL_MOVEMENT_THRESHOLD 6
-
-/* Slop distance for jumpy pointer detection.
- * The vertical range of the screen divided by this is our epsilon value. */
-#define JUMPY_EPSILON_DIVISOR 212
-
-/* Number of jumpy points to drop for touchscreens that need it. */
-#define JUMPY_TRANSITION_DROPS 3
-#define JUMPY_DROP_LIMIT 3
-
-/* Maximum squared distance for averaging.
- * If moving farther than this, turn of averaging to avoid lag in response. */
-#define AVERAGING_DISTANCE_LIMIT (75 * 75)
-
/* Maximum number of historical samples to average. */
#define AVERAGING_HISTORY_SIZE 5
@@ -335,8 +319,129 @@ struct InputDevice {
};
-/* Processes raw input events and sends cooked event data to an input dispatcher
- * in accordance with the input dispatch policy. */
+/*
+ * Input reader policy interface.
+ *
+ * The input reader policy is used by the input reader to interact with the Window Manager
+ * and other system components.
+ *
+ * The actual implementation is partially supported by callbacks into the DVM
+ * via JNI. This interface is also mocked in the unit tests.
+ */
+class InputReaderPolicyInterface : public virtual RefBase {
+protected:
+ InputReaderPolicyInterface() { }
+ virtual ~InputReaderPolicyInterface() { }
+
+public:
+ /* Display orientations. */
+ enum {
+ ROTATION_0 = 0,
+ ROTATION_90 = 1,
+ ROTATION_180 = 2,
+ ROTATION_270 = 3
+ };
+
+ /* Actions returned by interceptXXX methods. */
+ enum {
+ // The input dispatcher should do nothing and discard the input unless other
+ // flags are set.
+ ACTION_NONE = 0,
+
+ // The input dispatcher should dispatch the input to the application.
+ ACTION_DISPATCH = 0x00000001,
+
+ // The input dispatcher should perform special filtering in preparation for
+ // a pending app switch.
+ ACTION_APP_SWITCH_COMING = 0x00000002,
+
+ // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it
+ // passes through the dispatch pipeline.
+ ACTION_WOKE_HERE = 0x00000004,
+
+ // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it
+ // passes through the dispatch pipeline.
+ ACTION_BRIGHT_HERE = 0x00000008
+ };
+
+ /* Describes a virtual key. */
+ struct VirtualKeyDefinition {
+ int32_t scanCode;
+
+ // configured position data, specified in display coords
+ int32_t centerX;
+ int32_t centerY;
+ int32_t width;
+ int32_t height;
+ };
+
+ /* Gets information about the display with the specified id.
+ * Returns true if the display info is available, false otherwise.
+ */
+ virtual bool getDisplayInfo(int32_t displayId,
+ int32_t* width, int32_t* height, int32_t* orientation) = 0;
+
+ /* Provides feedback for a virtual key.
+ */
+ virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId,
+ int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+
+ /* Intercepts a key event.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing.
+ *
+ * Returns a policy action constant such as ACTION_DISPATCH.
+ */
+ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
+ bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0;
+
+ /* Intercepts a trackball event.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing.
+ *
+ * Returns a policy action constant such as ACTION_DISPATCH.
+ */
+ virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown,
+ bool rolled) = 0;
+
+ /* Intercepts a touch event.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing.
+ *
+ * Returns a policy action constant such as ACTION_DISPATCH.
+ */
+ virtual int32_t interceptTouch(nsecs_t when) = 0;
+
+ /* Intercepts a switch event.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing.
+ *
+ * Switches are not dispatched to applications so this method should
+ * usually return ACTION_NONE.
+ */
+ virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0;
+
+ /* Determines whether to turn on some hacks we have to improve the touch interaction with a
+ * certain device whose screen currently is not all that good.
+ */
+ virtual bool filterTouchEvents() = 0;
+
+ /* Determines whether to turn on some hacks to improve touch interaction with another device
+ * where touch coordinate data can get corrupted.
+ */
+ virtual bool filterJumpyTouchEvents() = 0;
+
+ /* Gets the configured virtual key definitions for an input device. */
+ virtual void getVirtualKeyDefinitions(const String8& deviceName,
+ Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
+
+ /* Gets the excluded device names for the platform. */
+ virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
+};
+
+
+/* Processes raw input events and sends cooked event data to an input dispatcher. */
class InputReaderInterface : public virtual RefBase {
protected:
InputReaderInterface() { }
@@ -355,16 +460,42 @@ public:
* This method may be called on any thread (usually by the input manager).
*/
virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0;
+
+ /* Gets the current input device configuration.
+ *
+ * This method may be called on any thread (usually by the input manager).
+ */
+ virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0;
+
+ /*
+ * Query current input state.
+ * deviceId may be -1 to search for the device automatically, filtered by class.
+ * deviceClasses may be -1 to ignore device class while searching.
+ */
+ virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const = 0;
+ virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const = 0;
+ virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const = 0;
+
+ /* Determine whether physical keys exist for the given framework-domain key codes. */
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
};
+
/* The input reader reads raw event data from the event hub and processes it into input events
- * that it sends to the input dispatcher. Some functions of the input reader are controlled
- * by the input dispatch policy, such as early event filtering in low power states.
+ * that it sends to the input dispatcher. Some functions of the input reader, such as early
+ * event filtering in low power states, are controlled by a separate policy object.
+ *
+ * IMPORTANT INVARIANT:
+ * Because the policy can potentially block or cause re-entrance into the input reader,
+ * the input reader never calls into the policy while holding its internal locks.
*/
class InputReader : public InputReaderInterface {
public:
InputReader(const sp<EventHubInterface>& eventHub,
- const sp<InputDispatchPolicyInterface>& policy,
+ const sp<InputReaderPolicyInterface>& policy,
const sp<InputDispatcherInterface>& dispatcher);
virtual ~InputReader();
@@ -372,6 +503,17 @@ public:
virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const;
+ virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const;
+
+ virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const;
+ virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const;
+ virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const;
+
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
+
private:
// Lock that must be acquired while manipulating state that may be concurrently accessed
// from other threads by input state query methods. It should be held for as short a
@@ -383,15 +525,18 @@ private:
// (but not other internal device state)
mutable Mutex mExportedStateLock;
- // current virtual key information
- int32_t mGlobalVirtualKeyCode;
- int32_t mGlobalVirtualScanCode;
+ // current virtual key information (lock mExportedStateLock)
+ int32_t mExportedVirtualKeyCode;
+ int32_t mExportedVirtualScanCode;
+
+ // current input configuration (lock mExportedStateLock)
+ InputConfiguration mExportedInputConfiguration;
// combined key meta state
int32_t mGlobalMetaState;
sp<EventHubInterface> mEventHub;
- sp<InputDispatchPolicyInterface> mPolicy;
+ sp<InputReaderPolicyInterface> mPolicy;
sp<InputDispatcherInterface> mDispatcher;
KeyedVector<int32_t, InputDevice*> mDevices;
@@ -414,7 +559,7 @@ private:
// input policy processing and dispatch
void onKey(nsecs_t when, InputDevice* device, bool down,
int32_t keyCode, int32_t scanCode, uint32_t policyFlags);
- void onSwitch(nsecs_t when, InputDevice* device, bool down, int32_t code);
+ void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue);
void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device);
void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device);
void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds);
@@ -445,13 +590,17 @@ private:
void configureVirtualKeys(InputDevice* device);
void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name,
InputDevice::AbsoluteAxisInfo* out);
+ void configureExcludedDevices();
// global meta state management for all devices
void resetGlobalMetaState();
int32_t globalMetaState();
// virtual key management
- void updateGlobalVirtualKeyState();
+ void updateExportedVirtualKeyState();
+
+ // input configuration management
+ void updateExportedInputConfiguration();
};