diff options
Diffstat (limited to 'include/ui/InputReader.h')
-rw-r--r-- | include/ui/InputReader.h | 203 |
1 files changed, 176 insertions, 27 deletions
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h index 7e7a64c..d76b8fe 100644 --- a/include/ui/InputReader.h +++ b/include/ui/InputReader.h @@ -19,7 +19,6 @@ #include <ui/EventHub.h> #include <ui/Input.h> -#include <ui/InputDispatchPolicy.h> #include <ui/InputDispatcher.h> #include <utils/KeyedVector.h> #include <utils/threads.h> @@ -35,21 +34,6 @@ * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 32 -/** Amount that trackball needs to move in order to generate a key event. */ -#define TRACKBALL_MOVEMENT_THRESHOLD 6 - -/* Slop distance for jumpy pointer detection. - * The vertical range of the screen divided by this is our epsilon value. */ -#define JUMPY_EPSILON_DIVISOR 212 - -/* Number of jumpy points to drop for touchscreens that need it. */ -#define JUMPY_TRANSITION_DROPS 3 -#define JUMPY_DROP_LIMIT 3 - -/* Maximum squared distance for averaging. - * If moving farther than this, turn of averaging to avoid lag in response. */ -#define AVERAGING_DISTANCE_LIMIT (75 * 75) - /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 @@ -335,8 +319,129 @@ struct InputDevice { }; -/* Processes raw input events and sends cooked event data to an input dispatcher - * in accordance with the input dispatch policy. */ +/* + * Input reader policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + */ +class InputReaderPolicyInterface : public virtual RefBase { +protected: + InputReaderPolicyInterface() { } + virtual ~InputReaderPolicyInterface() { } + +public: + /* Display orientations. */ + enum { + ROTATION_0 = 0, + ROTATION_90 = 1, + ROTATION_180 = 2, + ROTATION_270 = 3 + }; + + /* Actions returned by interceptXXX methods. */ + enum { + // The input dispatcher should do nothing and discard the input unless other + // flags are set. + ACTION_NONE = 0, + + // The input dispatcher should dispatch the input to the application. + ACTION_DISPATCH = 0x00000001, + + // The input dispatcher should perform special filtering in preparation for + // a pending app switch. + ACTION_APP_SWITCH_COMING = 0x00000002, + + // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it + // passes through the dispatch pipeline. + ACTION_WOKE_HERE = 0x00000004, + + // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it + // passes through the dispatch pipeline. + ACTION_BRIGHT_HERE = 0x00000008 + }; + + /* Describes a virtual key. */ + struct VirtualKeyDefinition { + int32_t scanCode; + + // configured position data, specified in display coords + int32_t centerX; + int32_t centerY; + int32_t width; + int32_t height; + }; + + /* Gets information about the display with the specified id. + * Returns true if the display info is available, false otherwise. + */ + virtual bool getDisplayInfo(int32_t displayId, + int32_t* width, int32_t* height, int32_t* orientation) = 0; + + /* Provides feedback for a virtual key. + */ + virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId, + int32_t action, int32_t flags, int32_t keyCode, + int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0; + + /* Intercepts a key event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, + bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0; + + /* Intercepts a trackball event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown, + bool rolled) = 0; + + /* Intercepts a touch event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptTouch(nsecs_t when) = 0; + + /* Intercepts a switch event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Switches are not dispatched to applications so this method should + * usually return ACTION_NONE. + */ + virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0; + + /* Determines whether to turn on some hacks we have to improve the touch interaction with a + * certain device whose screen currently is not all that good. + */ + virtual bool filterTouchEvents() = 0; + + /* Determines whether to turn on some hacks to improve touch interaction with another device + * where touch coordinate data can get corrupted. + */ + virtual bool filterJumpyTouchEvents() = 0; + + /* Gets the configured virtual key definitions for an input device. */ + virtual void getVirtualKeyDefinitions(const String8& deviceName, + Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0; + + /* Gets the excluded device names for the platform. */ + virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0; +}; + + +/* Processes raw input events and sends cooked event data to an input dispatcher. */ class InputReaderInterface : public virtual RefBase { protected: InputReaderInterface() { } @@ -355,16 +460,42 @@ public: * This method may be called on any thread (usually by the input manager). */ virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; + + /* Gets the current input device configuration. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0; + + /* + * Query current input state. + * deviceId may be -1 to search for the device automatically, filtered by class. + * deviceClasses may be -1 to ignore device class while searching. + */ + virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t scanCode) const = 0; + virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t keyCode) const = 0; + virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, + int32_t sw) const = 0; + + /* Determine whether physical keys exist for the given framework-domain key codes. */ + virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; }; + /* The input reader reads raw event data from the event hub and processes it into input events - * that it sends to the input dispatcher. Some functions of the input reader are controlled - * by the input dispatch policy, such as early event filtering in low power states. + * that it sends to the input dispatcher. Some functions of the input reader, such as early + * event filtering in low power states, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + * Because the policy can potentially block or cause re-entrance into the input reader, + * the input reader never calls into the policy while holding its internal locks. */ class InputReader : public InputReaderInterface { public: InputReader(const sp<EventHubInterface>& eventHub, - const sp<InputDispatchPolicyInterface>& policy, + const sp<InputReaderPolicyInterface>& policy, const sp<InputDispatcherInterface>& dispatcher); virtual ~InputReader(); @@ -372,6 +503,17 @@ public: virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; + virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const; + + virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t scanCode) const; + virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t keyCode) const; + virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, + int32_t sw) const; + + virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + private: // Lock that must be acquired while manipulating state that may be concurrently accessed // from other threads by input state query methods. It should be held for as short a @@ -383,15 +525,18 @@ private: // (but not other internal device state) mutable Mutex mExportedStateLock; - // current virtual key information - int32_t mGlobalVirtualKeyCode; - int32_t mGlobalVirtualScanCode; + // current virtual key information (lock mExportedStateLock) + int32_t mExportedVirtualKeyCode; + int32_t mExportedVirtualScanCode; + + // current input configuration (lock mExportedStateLock) + InputConfiguration mExportedInputConfiguration; // combined key meta state int32_t mGlobalMetaState; sp<EventHubInterface> mEventHub; - sp<InputDispatchPolicyInterface> mPolicy; + sp<InputReaderPolicyInterface> mPolicy; sp<InputDispatcherInterface> mDispatcher; KeyedVector<int32_t, InputDevice*> mDevices; @@ -414,7 +559,7 @@ private: // input policy processing and dispatch void onKey(nsecs_t when, InputDevice* device, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags); - void onSwitch(nsecs_t when, InputDevice* device, bool down, int32_t code); + void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue); void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); @@ -445,13 +590,17 @@ private: void configureVirtualKeys(InputDevice* device); void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, InputDevice::AbsoluteAxisInfo* out); + void configureExcludedDevices(); // global meta state management for all devices void resetGlobalMetaState(); int32_t globalMetaState(); // virtual key management - void updateGlobalVirtualKeyState(); + void updateExportedVirtualKeyState(); + + // input configuration management + void updateExportedInputConfiguration(); }; |