diff options
Diffstat (limited to 'include/ui')
-rw-r--r-- | include/ui/InputDispatcher.h | 507 | ||||
-rw-r--r-- | include/ui/InputManager.h | 71 | ||||
-rw-r--r-- | include/ui/InputReader.h | 16 | ||||
-rw-r--r-- | include/ui/PowerManager.h | 37 |
4 files changed, 487 insertions, 144 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h index f00f2db..a06208a 100644 --- a/include/ui/InputDispatcher.h +++ b/include/ui/InputDispatcher.h @@ -30,6 +30,7 @@ #include <stddef.h> #include <unistd.h> +#include <limits.h> namespace android { @@ -108,9 +109,12 @@ struct InputTarget { // Flags for the input target. int32_t flags; - // The timeout for event delivery to this target in nanoseconds. Or -1 if none. + // The timeout for event delivery to this target in nanoseconds, or -1 to wait indefinitely. nsecs_t timeout; + // The time already spent waiting for this target in nanoseconds, or 0 if none. + nsecs_t timeSpentWaitingForApplication; + // The x and y offset to add to a MotionEvent as it is delivered. // (ignored for KeyEvents) float xOffset, yOffset; @@ -118,6 +122,122 @@ struct InputTarget { /* + * An input window describes the bounds of a window that can receive input. + */ +struct InputWindow { + // Window flags from WindowManager.LayoutParams + enum { + FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, + FLAG_DIM_BEHIND = 0x00000002, + FLAG_BLUR_BEHIND = 0x00000004, + FLAG_NOT_FOCUSABLE = 0x00000008, + FLAG_NOT_TOUCHABLE = 0x00000010, + FLAG_NOT_TOUCH_MODAL = 0x00000020, + FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, + FLAG_KEEP_SCREEN_ON = 0x00000080, + FLAG_LAYOUT_IN_SCREEN = 0x00000100, + FLAG_LAYOUT_NO_LIMITS = 0x00000200, + FLAG_FULLSCREEN = 0x00000400, + FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, + FLAG_DITHER = 0x00001000, + FLAG_SECURE = 0x00002000, + FLAG_SCALED = 0x00004000, + FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, + FLAG_LAYOUT_INSET_DECOR = 0x00010000, + FLAG_ALT_FOCUSABLE_IM = 0x00020000, + FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, + FLAG_SHOW_WHEN_LOCKED = 0x00080000, + FLAG_SHOW_WALLPAPER = 0x00100000, + FLAG_TURN_SCREEN_ON = 0x00200000, + FLAG_DISMISS_KEYGUARD = 0x00400000, + FLAG_IMMERSIVE = 0x00800000, + FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000, + FLAG_COMPATIBLE_WINDOW = 0x20000000, + FLAG_SYSTEM_ERROR = 0x40000000, + }; + + // Window types from WindowManager.LayoutParams + enum { + FIRST_APPLICATION_WINDOW = 1, + TYPE_BASE_APPLICATION = 1, + TYPE_APPLICATION = 2, + TYPE_APPLICATION_STARTING = 3, + LAST_APPLICATION_WINDOW = 99, + FIRST_SUB_WINDOW = 1000, + TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, + TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, + TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, + TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, + TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, + LAST_SUB_WINDOW = 1999, + FIRST_SYSTEM_WINDOW = 2000, + TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, + TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, + TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, + TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, + TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, + TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, + TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, + TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, + TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, + TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, + TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, + TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, + TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, + TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, + TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14, + LAST_SYSTEM_WINDOW = 2999, + }; + + sp<InputChannel> inputChannel; + int32_t layoutParamsFlags; + int32_t layoutParamsType; + nsecs_t dispatchingTimeout; + int32_t frameLeft; + int32_t frameTop; + int32_t frameRight; + int32_t frameBottom; + int32_t visibleFrameLeft; + int32_t visibleFrameTop; + int32_t visibleFrameRight; + int32_t visibleFrameBottom; + int32_t touchableAreaLeft; + int32_t touchableAreaTop; + int32_t touchableAreaRight; + int32_t touchableAreaBottom; + bool visible; + bool hasFocus; + bool hasWallpaper; + bool paused; + int32_t ownerPid; + int32_t ownerUid; + + bool visibleFrameIntersects(const InputWindow* other) const; + bool touchableAreaContainsPoint(int32_t x, int32_t y) const; +}; + + +/* + * A private handle type used by the input manager to track the window. + */ +class InputApplicationHandle : public RefBase { +protected: + InputApplicationHandle() { } + virtual ~InputApplicationHandle() { } +}; + + +/* + * An input application describes properties of an application that can receive input. + */ +struct InputApplication { + String8 name; + nsecs_t dispatchingTimeout; + sp<InputApplicationHandle> handle; +}; + + +/* * Input dispatcher policy interface. * * The input reader policy is used by the input reader to interact with the Window Manager @@ -135,14 +255,16 @@ public: /* Notifies the system that a configuration change has occurred. */ virtual void notifyConfigurationChanged(nsecs_t when) = 0; + /* Notifies the system that an application is not responding. + * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ + virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle) = 0; + /* Notifies the system that an input channel is unrecoverably broken. */ virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) = 0; /* Notifies the system that an input channel is not responding. - * Returns true and a new timeout value if the dispatcher should keep waiting. - * Otherwise returns false. */ - virtual bool notifyInputChannelANR(const sp<InputChannel>& inputChannel, - nsecs_t& outNewTimeout) = 0; + * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ + virtual nsecs_t notifyInputChannelANR(const sp<InputChannel>& inputChannel) = 0; /* Notifies the system that an input channel recovered from ANR. */ virtual void notifyInputChannelRecoveredFromANR(const sp<InputChannel>& inputChannel) = 0; @@ -153,29 +275,27 @@ public: /* Gets the key repeat inter-key delay. */ virtual nsecs_t getKeyRepeatDelay() = 0; - /* Waits for key event input targets to become available. - * If the event is being injected, injectorPid and injectorUid should specify the - * process id and used id of the injecting application, otherwise they should both - * be -1. - * Returns one of the INPUT_EVENT_INJECTION_XXX constants. */ - virtual int32_t waitForKeyEventTargets(KeyEvent* keyEvent, uint32_t policyFlags, - int32_t injectorPid, int32_t injectorUid, - Vector<InputTarget>& outTargets) = 0; - - /* Waits for motion event targets to become available. - * If the event is being injected, injectorPid and injectorUid should specify the - * process id and used id of the injecting application, otherwise they should both - * be -1. - * Returns one of the INPUT_EVENT_INJECTION_XXX constants. */ - virtual int32_t waitForMotionEventTargets(MotionEvent* motionEvent, uint32_t policyFlags, - int32_t injectorPid, int32_t injectorUid, - Vector<InputTarget>& outTargets) = 0; - /* Gets the maximum suggested event delivery rate per second. * This value is used to throttle motion event movement actions on a per-device * basis. It is not intended to be a hard limit. */ virtual int32_t getMaxEventsPerSecond() = 0; + + /* Allows the policy a chance to intercept a key before dispatching. */ + virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, + const KeyEvent* keyEvent, uint32_t policyFlags) = 0; + + /* Poke user activity for an event dispatched to a window. */ + virtual void pokeUserActivity(nsecs_t eventTime, int32_t windowType, int32_t eventType) = 0; + + /* Checks whether a given application pid/uid has permission to inject input events + * into other applications. + * + * This method is special in that its implementation promises to be non-reentrant and + * is safe to call while holding other locks. (Most other methods make no such guarantees!) + */ + virtual bool checkInjectEventsPermissionNonReentrant( + int32_t injectorPid, int32_t injectorUid) = 0; }; @@ -187,6 +307,11 @@ protected: virtual ~InputDispatcherInterface() { } public: + /* Dumps the state of the input dispatcher. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + /* Runs a single iteration of the dispatch loop. * Nominally processes one queued event, a timeout, or a response from an input consumer. * @@ -199,7 +324,6 @@ public: * These methods should only be called on the input reader thread. */ virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0; - virtual void notifyAppSwitchComing(nsecs_t eventTime) = 0; virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0; @@ -219,6 +343,24 @@ public: virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0; + /* Sets the list of input windows. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0; + + /* Sets the focused application. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setFocusedApplication(const InputApplication* inputApplication) = 0; + + /* Sets the input dispatching mode. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; + /* Preempts input dispatch in progress by making pending synchronous * dispatches asynchronous instead. This method is generally called during a focus * transition from one application to the next so as to enable the new application @@ -230,10 +372,11 @@ public: virtual void preemptInputDispatch() = 0; /* Registers or unregister input channels that may be used as targets for input events. + * If monitor is true, the channel will receive a copy of all input events. * * These methods may be called on any thread (usually by the input manager). */ - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0; + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) = 0; virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; }; @@ -261,10 +404,11 @@ protected: public: explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); + virtual void dump(String8& dump); + virtual void dispatchOnce(); virtual void notifyConfigurationChanged(nsecs_t eventTime); - virtual void notifyAppSwitchComing(nsecs_t eventTime); virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime); @@ -277,9 +421,12 @@ public: virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); + virtual void setInputWindows(const Vector<InputWindow>& inputWindows); + virtual void setFocusedApplication(const InputApplication* inputApplication); + virtual void setInputDispatchMode(bool enabled, bool frozen); virtual void preemptInputDispatch(); - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel); + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor); virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); private: @@ -310,6 +457,8 @@ private: int32_t pendingSyncDispatches; // the number of synchronous dispatches in progress inline bool isInjected() { return injectorPid >= 0; } + + void recycle(); }; struct ConfigurationChangedEntry : EventEntry { @@ -326,6 +475,17 @@ private: int32_t metaState; int32_t repeatCount; nsecs_t downTime; + + bool syntheticRepeat; // set to true for synthetic key repeats + + enum InterceptKeyResult { + INTERCEPT_KEY_RESULT_UNKNOWN, + INTERCEPT_KEY_RESULT_SKIP, + INTERCEPT_KEY_RESULT_CONTINUE, + }; + InterceptKeyResult interceptKeyResult; // set based on the interception result + + void recycle(); }; struct MotionSample { @@ -380,9 +540,13 @@ private: // will be set to NULL. MotionSample* tailMotionSample; - inline bool isSyncTarget() { + inline bool isSyncTarget() const { return targetFlags & InputTarget::FLAG_SYNC; } + + inline void preemptSyncTarget() { + targetFlags &= ~ InputTarget::FLAG_SYNC; + } }; // A command entry captures state and behavior for an action to be performed in the @@ -413,37 +577,43 @@ private: // parameters for the command (usage varies by command) sp<Connection> connection; + nsecs_t eventTime; + KeyEntry* keyEntry; + sp<InputChannel> inputChannel; + sp<InputApplicationHandle> inputApplicationHandle; + int32_t windowType; + int32_t userActivityEventType; }; // Generic queue implementation. template <typename T> struct Queue { - T head; - T tail; + T headSentinel; + T tailSentinel; inline Queue() { - head.prev = NULL; - head.next = & tail; - tail.prev = & head; - tail.next = NULL; + headSentinel.prev = NULL; + headSentinel.next = & tailSentinel; + tailSentinel.prev = & headSentinel; + tailSentinel.next = NULL; } - inline bool isEmpty() { - return head.next == & tail; + inline bool isEmpty() const { + return headSentinel.next == & tailSentinel; } inline void enqueueAtTail(T* entry) { - T* last = tail.prev; + T* last = tailSentinel.prev; last->next = entry; entry->prev = last; - entry->next = & tail; - tail.prev = entry; + entry->next = & tailSentinel; + tailSentinel.prev = entry; } inline void enqueueAtHead(T* entry) { - T* first = head.next; - head.next = entry; - entry->prev = & head; + T* first = headSentinel.next; + headSentinel.next = entry; + entry->prev = & headSentinel; entry->next = first; first->prev = entry; } @@ -454,7 +624,7 @@ private: } inline T* dequeueAtHead() { - T* first = head.next; + T* first = headSentinel.next; dequeue(first); return first; } @@ -476,7 +646,8 @@ private: float xPrecision, float yPrecision, nsecs_t downTime, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords); - DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry); + DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset, nsecs_t timeout); CommandEntry* obtainCommandEntry(Command command); void releaseEventEntry(EventEntry* entry); @@ -500,6 +671,85 @@ private: void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); }; + /* Tracks dispatched key and motion event state so that cancelation events can be + * synthesized when events are dropped. */ + class InputState { + public: + // Specifies whether a given event will violate input state consistency. + enum Consistency { + // The event is consistent with the current input state. + CONSISTENT, + // The event is inconsistent with the current input state but applications + // will tolerate it. eg. Down followed by another down. + TOLERABLE, + // The event is inconsistent with the current input state and will probably + // cause applications to crash. eg. Up without prior down, move with + // unexpected number of pointers. + BROKEN + }; + + InputState(); + ~InputState(); + + // Returns true if there is no state to be canceled. + bool isNeutral() const; + + // Returns true if the input state believes it is out of sync. + bool isOutOfSync() const; + + // Sets the input state to be out of sync if it is not neutral. + void setOutOfSync(); + + // Resets the input state out of sync flag. + void resetOutOfSync(); + + // Records tracking information for an event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackEvent(const EventEntry* entry); + + // Records tracking information for a key event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackKey(const KeyEntry* entry); + + // Records tracking information for a motion event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackMotion(const MotionEntry* entry); + + // Synthesizes cancelation events for the current state. + void synthesizeCancelationEvents(Allocator* allocator, + Vector<EventEntry*>& outEvents) const; + + // Clears the current state. + void clear(); + + private: + bool mIsOutOfSync; + + struct KeyMemento { + int32_t deviceId; + int32_t source; + int32_t keyCode; + int32_t scanCode; + nsecs_t downTime; + }; + + struct MotionMemento { + int32_t deviceId; + int32_t source; + float xPrecision; + float yPrecision; + nsecs_t downTime; + uint32_t pointerCount; + int32_t pointerIds[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + + void setPointers(const MotionEntry* entry); + }; + + Vector<KeyMemento> mKeyMementos; + Vector<MotionMemento> mMotionMementos; + }; + /* Manages the dispatch state associated with a single input channel. */ class Connection : public RefBase { protected: @@ -520,6 +770,7 @@ private: Status status; sp<InputChannel> inputChannel; InputPublisher inputPublisher; + InputState inputState; Queue<DispatchEntry> outboundQueue; nsecs_t nextTimeoutTime; // next timeout time (LONG_LONG_MAX if none) @@ -540,28 +791,34 @@ private: // Determine whether this connection has a pending synchronous dispatch target. // Since there can only ever be at most one such target at a time, if there is one, // it must be at the tail because nothing else can be enqueued after it. - inline bool hasPendingSyncTarget() { - return ! outboundQueue.isEmpty() && outboundQueue.tail.prev->isSyncTarget(); + inline bool hasPendingSyncTarget() const { + return ! outboundQueue.isEmpty() && outboundQueue.tailSentinel.prev->isSyncTarget(); + } + + // Assuming there is a pending sync target, make it async. + inline void preemptSyncTarget() { + outboundQueue.tailSentinel.prev->preemptSyncTarget(); } // Gets the time since the current event was originally obtained from the input driver. - inline double getEventLatencyMillis(nsecs_t currentTime) { + inline double getEventLatencyMillis(nsecs_t currentTime) const { return (currentTime - lastEventTime) / 1000000.0; } // Gets the time since the current event entered the outbound dispatch queue. - inline double getDispatchLatencyMillis(nsecs_t currentTime) { + inline double getDispatchLatencyMillis(nsecs_t currentTime) const { return (currentTime - lastDispatchTime) / 1000000.0; } // Gets the time since the current event ANR was declared, if applicable. - inline double getANRLatencyMillis(nsecs_t currentTime) { + inline double getANRLatencyMillis(nsecs_t currentTime) const { return (currentTime - lastANRTime) / 1000000.0; } status_t initialize(); void setNextTimeoutTime(nsecs_t currentTime, nsecs_t timeout); + void resetTimeout(nsecs_t currentTime); }; sp<InputDispatcherPolicyInterface> mPolicy; @@ -571,9 +828,26 @@ private: Allocator mAllocator; sp<PollLoop> mPollLoop; + EventEntry* mPendingEvent; Queue<EventEntry> mInboundQueue; Queue<CommandEntry> mCommandQueue; + Vector<EventEntry*> mTempCancelationEvents; + + void dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay, + nsecs_t* nextWakeupTime); + + // Enqueues an inbound event. Returns true if mPollLoop->wake() should be called. + bool enqueueInboundEventLocked(EventEntry* entry); + + // App switch latency optimization. + nsecs_t mAppSwitchDueTime; + + static bool isAppSwitchKey(int32_t keyCode); + bool isAppSwitchPendingLocked(); + bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); + void resetPendingAppSwitchLocked(bool handled); + // All registered connections mapped by receive pipe file descriptor. KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd; @@ -591,20 +865,15 @@ private: // the duration. Vector<Connection*> mTimedOutConnections; - // Preallocated key and motion event objects used only to ask the input dispatcher policy - // for the targets of an event that is to be dispatched. - KeyEvent mReusableKeyEvent; - MotionEvent mReusableMotionEvent; + // Input channels that will receive a copy of all input events. + Vector<sp<InputChannel> > mMonitoringChannels; - // The input targets that were most recently identified for dispatch. - // If there is a synchronous event dispatch in progress, the current input targets will - // remain unchanged until the dispatch has completed or been aborted. - Vector<InputTarget> mCurrentInputTargets; - bool mCurrentInputTargetsValid; // false while targets are being recomputed + // Preallocated key event object used for policy inquiries. + KeyEvent mReusableKeyEvent; // Event injection and synchronization. Condition mInjectionResultAvailableCondition; - EventEntry* createEntryFromInputEventLocked(const InputEvent* event); + EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; @@ -622,36 +891,108 @@ private: } mThrottleState; // Key repeat tracking. - // XXX Move this up to the input reader instead. struct KeyRepeatState { KeyEntry* lastKeyEntry; // or null if no repeat nsecs_t nextRepeatTime; } mKeyRepeatState; void resetKeyRepeatLocked(); + KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime, nsecs_t keyRepeatTimeout); // Deferred command processing. bool runCommandsLockedInterruptible(); CommandEntry* postCommandLocked(Command command); - // Process events that have just been dequeued from the head of the input queue. - void processConfigurationChangedLockedInterruptible( + // Inbound event processing. + void drainInboundQueueLocked(); + void releasePendingEventLocked(bool wasDropped); + void releaseInboundEventLocked(EventEntry* entry, bool wasDropped); + bool isEventFromReliableSourceLocked(EventEntry* entry); + + // Dispatch state. + bool mDispatchEnabled; + bool mDispatchFrozen; + Vector<InputWindow> mWindows; + Vector<InputWindow*> mWallpaperWindows; + + // Focus tracking for keys, trackball, etc. + InputWindow* mFocusedWindow; + + // Focus tracking for touch. + bool mTouchDown; + InputWindow* mTouchedWindow; // primary target for current down + bool mTouchedWindowIsObscured; // true if other windows may obscure the target + Vector<InputWindow*> mTouchedWallpaperWindows; // wallpaper targets + struct OutsideTarget { + InputWindow* window; + bool obscured; + }; + Vector<OutsideTarget> mTempTouchedOutsideTargets; // temporary outside touch targets + Vector<sp<InputChannel> > mTempTouchedWallpaperChannels; // temporary wallpaper targets + + // Focused application. + InputApplication* mFocusedApplication; + InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication + void releaseFocusedApplicationLocked(); + + // Dispatch inbound events. + bool dispatchConfigurationChangedLocked( nsecs_t currentTime, ConfigurationChangedEntry* entry); - void processKeyLockedInterruptible( - nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout); - void processKeyRepeatLockedInterruptible( - nsecs_t currentTime, nsecs_t keyRepeatTimeout); - void processMotionLockedInterruptible( - nsecs_t currentTime, MotionEntry* entry); - - // Identify input targets for an event and dispatch to them. - void identifyInputTargetsAndDispatchKeyLockedInterruptible( - nsecs_t currentTime, KeyEntry* entry); - void identifyInputTargetsAndDispatchMotionLockedInterruptible( - nsecs_t currentTime, MotionEntry* entry); + bool dispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, + nsecs_t* nextWakeupTime); + bool dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, + nsecs_t* nextWakeupTime); void dispatchEventToCurrentInputTargetsLocked( nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample); + void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry); + void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry); + + // The input targets that were most recently identified for dispatch. + // If there is a synchronous event dispatch in progress, the current input targets will + // remain unchanged until the dispatch has completed or been aborted. + bool mCurrentInputTargetsValid; // false while targets are being recomputed + Vector<InputTarget> mCurrentInputTargets; + int32_t mCurrentInputWindowType; + sp<InputChannel> mCurrentInputChannel; + + enum InputTargetWaitCause { + INPUT_TARGET_WAIT_CAUSE_NONE, + INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, + INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, + }; + + InputTargetWaitCause mInputTargetWaitCause; + nsecs_t mInputTargetWaitStartTime; + nsecs_t mInputTargetWaitTimeoutTime; + bool mInputTargetWaitTimeoutExpired; + + // Finding targets for input events. + void startFindingTargetsLocked(); + void finishFindingTargetsLocked(const InputWindow* window); + int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, + const InputApplication* application, const InputWindow* window, + nsecs_t* nextWakeupTime); + void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout); + nsecs_t getTimeSpentWaitingForApplicationWhileFindingTargetsLocked(nsecs_t currentTime); + void resetANRTimeoutsLocked(); + + int32_t findFocusedWindowLocked(nsecs_t currentTime, const EventEntry* entry, + nsecs_t* nextWakeupTime, InputWindow** outWindow); + int32_t findTouchedWindowLocked(nsecs_t currentTime, const MotionEntry* entry, + nsecs_t* nextWakeupTime, InputWindow** outWindow); + + void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, + nsecs_t timeSpentWaitingForApplication); + void addMonitoringTargetsLocked(); + void pokeUserActivityLocked(nsecs_t eventTime, int32_t windowType, int32_t eventType); + bool checkInjectionPermission(const InputWindow* window, + int32_t injectorPid, int32_t injectorUid); + bool isWindowObscuredLocked(const InputWindow* window); + void releaseTouchedWindowLocked(); + // Manage the dispatch cycle for a single connection. // These methods are deliberately not Interruptible because doing all of the work // with the mutex held makes it easier to ensure that connection invariants are maintained. @@ -659,15 +1000,25 @@ private: void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, bool resumeWithAppendedMotionSample); - void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + nsecs_t timeSpentWaitingForApplication); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void timeoutDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void resumeAfterTimeoutDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, nsecs_t newTimeout); void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, bool broken); + void drainOutboundQueueLocked(Connection* connection, DispatchEntry* firstDispatchEntryToDrain); static bool handleReceiveCallback(int receiveFd, int events, void* data); + // Preempting input dispatch. + bool preemptInputDispatchInnerLocked(); + + // Dump state. + void dumpDispatchStateLocked(String8& dump); + void logDispatchStateLocked(); + // Add or remove a connection to the mActiveConnections vector. void activateConnectionLocked(Connection* connection); void deactivateConnectionLocked(Connection* connection); @@ -683,9 +1034,13 @@ private: nsecs_t currentTime, const sp<Connection>& connection); // Outbound policy interactions. + void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry); void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry); void doNotifyInputChannelANRLockedInterruptible(CommandEntry* commandEntry); void doNotifyInputChannelRecoveredFromANRLockedInterruptible(CommandEntry* commandEntry); + void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry); + void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry); + void doTargetsNotReadyTimeoutLockedInterruptible(CommandEntry* commandEntry); }; /* Enqueues and dispatches input events, endlessly. */ @@ -702,4 +1057,4 @@ private: } // namespace android -#endif // _UI_INPUT_DISPATCHER_PRIV_H +#endif // _UI_INPUT_DISPATCHER_H diff --git a/include/ui/InputManager.h b/include/ui/InputManager.h index 4012c69..568568b 100644 --- a/include/ui/InputManager.h +++ b/include/ui/InputManager.h @@ -72,51 +72,11 @@ public: /* Stops the input manager threads and waits for them to exit. */ virtual status_t stop() = 0; - /* Registers an input channel prior to using it as the target of an event. */ - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0; - - /* Unregisters an input channel. */ - virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; - - /* Injects an input event and optionally waits for sync. - * The synchronization mode determines whether the method blocks while waiting for - * input injection to proceed. - * Returns one of the INPUT_EVENT_INJECTION_XXX constants. - */ - virtual int32_t injectInputEvent(const InputEvent* event, - int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0; - - /* Preempts input dispatch in progress by making pending synchronous - * dispatches asynchronous instead. This method is generally called during a focus - * transition from one application to the next so as to enable the new application - * to start receiving input as soon as possible without having to wait for the - * old application to finish up. - */ - virtual void preemptInputDispatch() = 0; - - /* Gets input device configuration. */ - virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; - - /* Gets information about the specified input device. - * Returns OK if the device information was obtained or NAME_NOT_FOUND if there - * was no such device. - */ - virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; - - /* Gets the list of all registered device ids. */ - virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0; - - /* Queries current input state. */ - virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, - int32_t scanCode) = 0; - virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, - int32_t keyCode) = 0; - virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, - int32_t sw) = 0; - - /* Determines whether physical keys exist for the given framework-domain key codes. */ - virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, - size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; + /* Gets the input reader. */ + virtual sp<InputReaderInterface> getReader() = 0; + + /* Gets the input dispatcher. */ + virtual sp<InputDispatcherInterface> getDispatcher() = 0; }; class InputManager : public InputManagerInterface { @@ -137,25 +97,8 @@ public: virtual status_t start(); virtual status_t stop(); - virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel); - virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); - - virtual int32_t injectInputEvent(const InputEvent* event, - int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); - - virtual void preemptInputDispatch(); - - virtual void getInputConfiguration(InputConfiguration* outConfiguration); - virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); - virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds); - virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, - int32_t scanCode); - virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, - int32_t keyCode); - virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, - int32_t sw); - virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, - size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); + virtual sp<InputReaderInterface> getReader(); + virtual sp<InputDispatcherInterface> getDispatcher(); private: sp<InputReaderInterface> mReader; diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h index 7a089a4..903c3c4 100644 --- a/include/ui/InputReader.h +++ b/include/ui/InputReader.h @@ -95,10 +95,6 @@ public: // The input dispatcher should dispatch the input to the application. ACTION_DISPATCH = 0x00000001, - - // The input dispatcher should perform special filtering in preparation for - // a pending app switch. - ACTION_APP_SWITCH_COMING = 0x00000002, }; /* Gets information about the display with the specified id. @@ -168,6 +164,11 @@ protected: virtual ~InputReaderInterface() { } public: + /* Dumps the state of the input reader. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + /* Runs a single iteration of the processing loop. * Nominally reads and processes one incoming message from the EventHub. * @@ -240,6 +241,8 @@ public: const sp<InputDispatcherInterface>& dispatcher); virtual ~InputReader(); + virtual void dump(String8& dump); + virtual void loopOnce(); virtual void getInputConfiguration(InputConfiguration* outConfiguration); @@ -305,6 +308,9 @@ private: GetStateFunc getStateFunc); bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); + + // dump state + void dumpDeviceInfo(String8& dump); }; @@ -759,9 +765,11 @@ protected: } mLocked; virtual void configureParameters(); + virtual void logParameters(); virtual void configureRawAxes(); virtual void logRawAxes(); virtual bool configureSurfaceLocked(); + virtual void logMotionRangesLocked(); virtual void configureVirtualKeysLocked(); virtual void parseCalibration(); virtual void resolveCalibration(); diff --git a/include/ui/PowerManager.h b/include/ui/PowerManager.h new file mode 100644 index 0000000..5434b4f --- /dev/null +++ b/include/ui/PowerManager.h @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_POWER_MANAGER_H +#define _UI_POWER_MANAGER_H + + +namespace android { + +enum { + POWER_MANAGER_OTHER_EVENT = 0, + POWER_MANAGER_CHEEK_EVENT = 1, + POWER_MANAGER_TOUCH_EVENT = 2, // touch events are TOUCH for 300ms, and then either + // up events or LONG_TOUCH events. + POWER_MANAGER_LONG_TOUCH_EVENT = 3, + POWER_MANAGER_TOUCH_UP_EVENT = 4, + POWER_MANAGER_BUTTON_EVENT = 5, // Button and trackball events. + + POWER_MANAGER_LAST_EVENT = POWER_MANAGER_BUTTON_EVENT, // Last valid event code. +}; + +} // namespace android + +#endif // _UI_POWER_MANAGER_H |