summaryrefslogtreecommitdiffstats
path: root/include/utils/Asset.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/utils/Asset.h')
-rw-r--r--include/utils/Asset.h315
1 files changed, 0 insertions, 315 deletions
diff --git a/include/utils/Asset.h b/include/utils/Asset.h
deleted file mode 100644
index 453a204..0000000
--- a/include/utils/Asset.h
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//
-// Class providing access to a read-only asset. Asset objects are NOT
-// thread-safe, and should not be shared across threads.
-//
-#ifndef __LIBS_ASSET_H
-#define __LIBS_ASSET_H
-
-#include <stdio.h>
-#include <sys/types.h>
-#include "FileMap.h"
-#include "String8.h"
-#include "Errors.h"
-
-namespace android {
-
-/*
- * Instances of this class provide read-only operations on a byte stream.
- *
- * Access may be optimized for streaming, random, or whole buffer modes. All
- * operations are supported regardless of how the file was opened, but some
- * things will be less efficient. [pass that in??]
- *
- * "Asset" is the base class for all types of assets. The classes below
- * provide most of the implementation. The AssetManager uses one of the
- * static "create" functions defined here to create a new instance.
- */
-class Asset {
-public:
- virtual ~Asset(void);
-
- static int32_t getGlobalCount();
-
- /* used when opening an asset */
- typedef enum AccessMode {
- ACCESS_UNKNOWN = 0,
-
- /* read chunks, and seek forward and backward */
- ACCESS_RANDOM,
-
- /* read sequentially, with an occasional forward seek */
- ACCESS_STREAMING,
-
- /* caller plans to ask for a read-only buffer with all data */
- ACCESS_BUFFER,
- } AccessMode;
-
- enum {
- /* data larger than this does not get uncompressed into a buffer */
-#ifdef HAVE_ANDROID_OS
- UNCOMPRESS_DATA_MAX = 1 * 1024 * 1024
-#else
- UNCOMPRESS_DATA_MAX = 2 * 1024 * 1024
-#endif
- };
-
- /*
- * Read data from the current offset. Returns the actual number of
- * bytes read, 0 on EOF, or -1 on error.
- */
- virtual ssize_t read(void* buf, size_t count) = 0;
-
- /*
- * Seek to the specified offset. "whence" uses the same values as
- * lseek/fseek. Returns the new position on success, or (off_t) -1
- * on failure.
- */
- virtual off_t seek(off_t offset, int whence) = 0;
-
- /*
- * Close the asset, freeing all associated resources.
- */
- virtual void close(void) = 0;
-
- /*
- * Get a pointer to a buffer with the entire contents of the file.
- */
- virtual const void* getBuffer(bool wordAligned) = 0;
-
- /*
- * Get the total amount of data that can be read.
- */
- virtual off_t getLength(void) const = 0;
-
- /*
- * Get the total amount of data that can be read from the current position.
- */
- virtual off_t getRemainingLength(void) const = 0;
-
- /*
- * Open a new file descriptor that can be used to read this asset.
- * Returns -1 if you can not use the file descriptor (for example if the
- * asset is compressed).
- */
- virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const = 0;
-
- /*
- * Get a string identifying the asset's source. This might be a full
- * path, it might be a colon-separated list of identifiers.
- *
- * This is NOT intended to be used for anything except debug output.
- * DO NOT try to parse this or use it to open a file.
- */
- const char* getAssetSource(void) const { return mAssetSource.string(); }
-
-protected:
- Asset(void); // constructor; only invoked indirectly
-
- /* handle common seek() housekeeping */
- off_t handleSeek(off_t offset, int whence, off_t curPosn, off_t maxPosn);
-
- /* set the asset source string */
- void setAssetSource(const String8& path) { mAssetSource = path; }
-
- AccessMode getAccessMode(void) const { return mAccessMode; }
-
-private:
- /* these operations are not implemented */
- Asset(const Asset& src);
- Asset& operator=(const Asset& src);
-
- /* AssetManager needs access to our "create" functions */
- friend class AssetManager;
-
- /*
- * Create the asset from a named file on disk.
- */
- static Asset* createFromFile(const char* fileName, AccessMode mode);
-
- /*
- * Create the asset from a named, compressed file on disk (e.g. ".gz").
- */
- static Asset* createFromCompressedFile(const char* fileName,
- AccessMode mode);
-
-#if 0
- /*
- * Create the asset from a segment of an open file. This will fail
- * if "offset" and "length" don't fit within the bounds of the file.
- *
- * The asset takes ownership of the file descriptor.
- */
- static Asset* createFromFileSegment(int fd, off_t offset, size_t length,
- AccessMode mode);
-
- /*
- * Create from compressed data. "fd" should be seeked to the start of
- * the compressed data. This could be inside a gzip file or part of a
- * Zip archive.
- *
- * The asset takes ownership of the file descriptor.
- *
- * This may not verify the validity of the compressed data until first
- * use.
- */
- static Asset* createFromCompressedData(int fd, off_t offset,
- int compressionMethod, size_t compressedLength,
- size_t uncompressedLength, AccessMode mode);
-#endif
-
- /*
- * Create the asset from a memory-mapped file segment.
- *
- * The asset takes ownership of the FileMap.
- */
- static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
-
- /*
- * Create the asset from a memory-mapped file segment with compressed
- * data. "method" is a Zip archive compression method constant.
- *
- * The asset takes ownership of the FileMap.
- */
- static Asset* createFromCompressedMap(FileMap* dataMap, int method,
- size_t uncompressedLen, AccessMode mode);
-
-
- /*
- * Create from a reference-counted chunk of shared memory.
- */
- // TODO
-
- AccessMode mAccessMode; // how the asset was opened
- String8 mAssetSource; // debug string
-};
-
-
-/*
- * ===========================================================================
- *
- * Innards follow. Do not use these classes directly.
- */
-
-/*
- * An asset based on an uncompressed file on disk. It may encompass the
- * entire file or just a piece of it. Access is through fread/fseek.
- */
-class _FileAsset : public Asset {
-public:
- _FileAsset(void);
- virtual ~_FileAsset(void);
-
- /*
- * Use a piece of an already-open file.
- *
- * On success, the object takes ownership of "fd".
- */
- status_t openChunk(const char* fileName, int fd, off_t offset, size_t length);
-
- /*
- * Use a memory-mapped region.
- *
- * On success, the object takes ownership of "dataMap".
- */
- status_t openChunk(FileMap* dataMap);
-
- /*
- * Standard Asset interfaces.
- */
- virtual ssize_t read(void* buf, size_t count);
- virtual off_t seek(off_t offset, int whence);
- virtual void close(void);
- virtual const void* getBuffer(bool wordAligned);
- virtual off_t getLength(void) const { return mLength; }
- virtual off_t getRemainingLength(void) const { return mLength-mOffset; }
- virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const;
-
-private:
- off_t mStart; // absolute file offset of start of chunk
- off_t mLength; // length of the chunk
- off_t mOffset; // current local offset, 0 == mStart
- FILE* mFp; // for read/seek
- char* mFileName; // for opening
-
- /*
- * To support getBuffer() we either need to read the entire thing into
- * a buffer or memory-map it. For small files it's probably best to
- * just read them in.
- */
- enum { kReadVsMapThreshold = 4096 };
-
- FileMap* mMap; // for memory map
- unsigned char* mBuf; // for read
-
- const void* ensureAlignment(FileMap* map);
-};
-
-
-/*
- * An asset based on compressed data in a file.
- */
-class _CompressedAsset : public Asset {
-public:
- _CompressedAsset(void);
- virtual ~_CompressedAsset(void);
-
- /*
- * Use a piece of an already-open file.
- *
- * On success, the object takes ownership of "fd".
- */
- status_t openChunk(int fd, off_t offset, int compressionMethod,
- size_t uncompressedLen, size_t compressedLen);
-
- /*
- * Use a memory-mapped region.
- *
- * On success, the object takes ownership of "fd".
- */
- status_t openChunk(FileMap* dataMap, int compressionMethod,
- size_t uncompressedLen);
-
- /*
- * Standard Asset interfaces.
- */
- virtual ssize_t read(void* buf, size_t count);
- virtual off_t seek(off_t offset, int whence);
- virtual void close(void);
- virtual const void* getBuffer(bool wordAligned);
- virtual off_t getLength(void) const { return mUncompressedLen; }
- virtual off_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
- virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const { return -1; }
-
-private:
- off_t mStart; // offset to start of compressed data
- off_t mCompressedLen; // length of the compressed data
- off_t mUncompressedLen; // length of the uncompressed data
- off_t mOffset; // current offset, 0 == start of uncomp data
-
- FileMap* mMap; // for memory-mapped input
- int mFd; // for file input
-
- unsigned char* mBuf; // for getBuffer()
-};
-
-// need: shared mmap version?
-
-}; // namespace android
-
-#endif // __LIBS_ASSET_H