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-rw-r--r--include/utils/Socket.h80
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diff --git a/include/utils/Socket.h b/include/utils/Socket.h
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--- a/include/utils/Socket.h
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@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2005 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//
-// Socket class. Modeled after Java classes.
-//
-#ifndef _RUNTIME_SOCKET_H
-#define _RUNTIME_SOCKET_H
-
-#include <utils/inet_address.h>
-#include <sys/types.h>
-
-namespace android {
-
-/*
- * Basic socket class, needed to abstract away the differences between
- * BSD sockets and WinSock. This establishes a streaming network
- * connection (TCP/IP) to somebody.
- */
-class Socket {
-public:
- Socket(void);
- ~Socket(void);
-
- // Create a connection to somewhere.
- // Return 0 on success.
- int connect(const char* host, int port);
- int connect(const InetAddress* addr, int port);
-
-
- // Close the socket. Don't try to use this object again after
- // calling this. Returns false on failure.
- bool close(void);
-
- // If we created the socket without an address, we can use these
- // to finish the connection. Returns 0 on success.
- int bind(const SocketAddress& bindPoint);
- int connect(const SocketAddress& endPoint);
-
- // Here we deviate from the traditional object-oriented fanciness
- // and just provide read/write operators instead of getters for
- // objects that abstract a stream.
- //
- // Standard read/write semantics.
- int read(void* buf, ssize_t len) const;
- int write(const void* buf, ssize_t len) const;
-
- // This must be called once, at program startup.
- static bool bootInit(void);
- static void finalShutdown(void);
-
-private:
- // Internal function that establishes a connection.
- int doConnect(const InetSocketAddress& addr);
-
- unsigned long mSock; // holds SOCKET or int
-
- static bool mBootInitialized;
-};
-
-
-// debug -- unit tests
-void TestSockets(void);
-
-}; // namespace android
-
-#endif // _RUNTIME_SOCKET_H