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-rw-r--r--libs/gui/BufferQueue.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 609e7d2..4be655b 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -146,7 +146,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+ ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
@@ -200,7 +200,7 @@ int BufferQueue::query(int what, int* outValue)
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("query: SurfaceTexture has been abandoned!");
+ ST_LOGE("query: BufferQueue has been abandoned!");
return NO_INIT;
}
@@ -233,7 +233,7 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ST_LOGV("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+ ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
return NO_INIT;
}
int maxBufferCount = getMaxBufferCountLocked();
@@ -282,7 +282,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
bool tryAgain = true;
while (tryAgain) {
if (mAbandoned) {
- ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
return NO_INIT;
}
@@ -294,7 +294,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
assert(mSlots[i].mBufferState == BufferSlot::FREE);
if (mSlots[i].mGraphicBuffer != NULL) {
freeBufferLocked(i);
- returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+ returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
}
}
@@ -390,7 +390,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
mSlots[buf].mFence.clear();
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
- returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+ returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
@@ -400,7 +400,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
mSlots[buf].mFence.clear();
} // end lock scope
- if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
+ if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(
@@ -415,7 +415,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
return NO_INIT;
}
@@ -449,7 +449,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+ ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!");
return NO_INIT;
}
@@ -498,7 +498,7 @@ status_t BufferQueue::queueBuffer(int buf,
{ // scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+ ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
return NO_INIT;
}
int maxBufferCount = getMaxBufferCountLocked();