diff options
Diffstat (limited to 'libs/gui/BufferQueue.cpp')
-rw-r--r-- | libs/gui/BufferQueue.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp index 609e7d2..4be655b 100644 --- a/libs/gui/BufferQueue.cpp +++ b/libs/gui/BufferQueue.cpp @@ -146,7 +146,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); + ST_LOGE("setBufferCount: BufferQueue has been abandoned!"); return NO_INIT; } if (bufferCount > NUM_BUFFER_SLOTS) { @@ -200,7 +200,7 @@ int BufferQueue::query(int what, int* outValue) Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("query: SurfaceTexture has been abandoned!"); + ST_LOGE("query: BufferQueue has been abandoned!"); return NO_INIT; } @@ -233,7 +233,7 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { ST_LOGV("requestBuffer: slot=%d", slot); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); + ST_LOGE("requestBuffer: BufferQueue has been abandoned!"); return NO_INIT; } int maxBufferCount = getMaxBufferCountLocked(); @@ -282,7 +282,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, bool tryAgain = true; while (tryAgain) { if (mAbandoned) { - ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!"); return NO_INIT; } @@ -294,7 +294,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, assert(mSlots[i].mBufferState == BufferSlot::FREE); if (mSlots[i].mGraphicBuffer != NULL) { freeBufferLocked(i); - returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; + returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS; } } @@ -390,7 +390,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, mSlots[buf].mFence.clear(); mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; - returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; + returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION; } dpy = mSlots[buf].mEglDisplay; @@ -400,7 +400,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, mSlots[buf].mFence.clear(); } // end lock scope - if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) { + if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { status_t error; sp<GraphicBuffer> graphicBuffer( mGraphicBufferAlloc->createGraphicBuffer( @@ -415,7 +415,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!"); return NO_INIT; } @@ -449,7 +449,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) { Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!"); + ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!"); return NO_INIT; } @@ -498,7 +498,7 @@ status_t BufferQueue::queueBuffer(int buf, { // scope for the lock Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); + ST_LOGE("queueBuffer: BufferQueue has been abandoned!"); return NO_INIT; } int maxBufferCount = getMaxBufferCountLocked(); |