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-rw-r--r--libs/gui/Surface.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index b80890f..245f7a3 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -27,6 +27,7 @@
#include <utils/NativeHandle.h>
#include <ui/Fence.h>
+#include <ui/Region.h>
#include <gui/IProducerListener.h>
#include <gui/ISurfaceComposer.h>
@@ -320,6 +321,25 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
IGraphicBufferProducer::QueueBufferInput input(timestamp, isAutoTimestamp,
mDataSpace, crop, mScalingMode, mTransform ^ mStickyTransform,
mSwapIntervalZero, fence, mStickyTransform);
+
+ if (mDirtyRegion.bounds() == Rect::INVALID_RECT) {
+ input.setSurfaceDamage(Region::INVALID_REGION);
+ } else {
+ // The surface damage was specified using the OpenGL ES convention of
+ // the origin being in the bottom-left corner. Here we flip to the
+ // convention that the rest of the system uses (top-left corner) by
+ // subtracting all top/bottom coordinates from the buffer height.
+ Region flippedRegion;
+ for (auto rect : mDirtyRegion) {
+ auto top = buffer->height - rect.bottom;
+ auto bottom = buffer->height - rect.top;
+ Rect flippedRect{rect.left, top, rect.right, bottom};
+ flippedRegion.orSelf(flippedRect);
+ }
+
+ input.setSurfaceDamage(flippedRegion);
+ }
+
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
@@ -336,6 +356,9 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
mConsumerRunningBehind = (numPendingBuffers >= 2);
+ // Clear surface damage back to full-buffer
+ mDirtyRegion = Region::INVALID_REGION;
+
return err;
}
@@ -453,6 +476,9 @@ int Surface::perform(int operation, va_list args)
case NATIVE_WINDOW_SET_BUFFERS_DATASPACE:
res = dispatchSetBuffersDataSpace(args);
break;
+ case NATIVE_WINDOW_SET_SURFACE_DAMAGE:
+ res = dispatchSetSurfaceDamage(args);
+ break;
default:
res = NAME_NOT_FOUND;
break;
@@ -556,6 +582,13 @@ int Surface::dispatchSetBuffersDataSpace(va_list args) {
return setBuffersDataSpace(dataspace);
}
+int Surface::dispatchSetSurfaceDamage(va_list args) {
+ android_native_rect_t* rects = va_arg(args, android_native_rect_t*);
+ size_t numRects = va_arg(args, size_t);
+ setSurfaceDamage(rects, numRects);
+ return NO_ERROR;
+}
+
int Surface::connect(int api) {
static sp<IProducerListener> listener = new DummyProducerListener();
return connect(api, listener);
@@ -582,7 +615,13 @@ int Surface::connect(int api, const sp<IProducerListener>& listener) {
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
+ // Clear the dirty region in case we're switching from a non-CPU API
+ mDirtyRegion.clear();
+ } else if (!err) {
+ // Initialize the dirty region for tracking surface damage
+ mDirtyRegion = Region::INVALID_REGION;
}
+
return err;
}
@@ -800,6 +839,27 @@ void Surface::freeAllBuffers() {
}
}
+void Surface::setSurfaceDamage(android_native_rect_t* rects, size_t numRects) {
+ ATRACE_CALL();
+ ALOGV("Surface::setSurfaceDamage");
+ Mutex::Autolock lock(mMutex);
+
+ if (numRects == 0) {
+ mDirtyRegion = Region::INVALID_REGION;
+ return;
+ }
+
+ mDirtyRegion.clear();
+ for (size_t r = 0; r < numRects; ++r) {
+ // We intentionally flip top and bottom here, since because they're
+ // specified with a bottom-left origin, top > bottom, which fails
+ // validation in the Region class. We will fix this up when we flip to a
+ // top-left origin in queueBuffer.
+ Rect rect(rects[r].left, rects[r].bottom, rects[r].right, rects[r].top);
+ mDirtyRegion.orSelf(rect);
+ }
+}
+
// ----------------------------------------------------------------------
// the lock/unlock APIs must be used from the same thread