summaryrefslogtreecommitdiffstats
path: root/libs/gui/SurfaceTexture.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
-rw-r--r--libs/gui/SurfaceTexture.cpp74
1 files changed, 72 insertions, 2 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index c999080..e21b65d 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -48,9 +48,19 @@
#ifdef USE_FENCE_SYNC
#error "USE_NATIVE_FENCE_SYNC and USE_FENCE_SYNC are incompatible"
#endif
-const bool useNativeFenceSync = true;
+static const bool useNativeFenceSync = true;
#else
-const bool useNativeFenceSync = false;
+static const bool useNativeFenceSync = false;
+#endif
+
+// This compile option makes SurfaceTexture use the EGL_ANDROID_sync_wait
+// extension to insert server-side waits into the GLES command stream. This
+// feature requires the EGL_ANDROID_native_fence_sync and
+// EGL_ANDROID_wait_sync extensions.
+#ifdef USE_WAIT_SYNC
+static const bool useWaitSync = true;
+#else
+static const bool useWaitSync = false;
#endif
// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
@@ -725,6 +735,66 @@ sp<Fence> SurfaceTexture::getCurrentFence() const {
return mCurrentFence;
}
+status_t SurfaceTexture::doGLFenceWait() const {
+ Mutex::Autolock lock(mMutex);
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLContext ctx = eglGetCurrentContext();
+
+ if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
+ ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
+ return INVALID_OPERATION;
+ }
+
+ if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
+ ST_LOGE("doGLFenceWait: invalid current EGLContext");
+ return INVALID_OPERATION;
+ }
+
+ if (mCurrentFence != NULL) {
+ if (useWaitSync) {
+ // Create an EGLSyncKHR from the current fence.
+ int fenceFd = mCurrentFence->dup();
+ if (fenceFd == -1) {
+ ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
+ return -errno;
+ }
+ EGLint attribs[] = {
+ EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
+ EGL_NONE
+ };
+ EGLSyncKHR sync = eglCreateSyncKHR(dpy,
+ EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
+ if (sync == EGL_NO_SYNC_KHR) {
+ close(fenceFd);
+ ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
+ eglGetError());
+ return UNKNOWN_ERROR;
+ }
+
+ // XXX: The spec draft is inconsistent as to whether this should
+ // return an EGLint or void. Ignore the return value for now, as
+ // it's not strictly needed.
+ eglWaitSyncANDROID(dpy, sync, 0);
+ EGLint eglErr = eglGetError();
+ eglDestroySyncKHR(dpy, sync);
+ if (eglErr != EGL_SUCCESS) {
+ ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
+ eglErr);
+ return UNKNOWN_ERROR;
+ }
+ } else {
+ status_t err = mCurrentFence->wait(Fence::TIMEOUT_NEVER);
+ if (err != NO_ERROR) {
+ ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
+ return err;
+ }
+ }
+ }
+
+ return NO_ERROR;
+}
+
bool SurfaceTexture::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mBufferQueue->isSynchronousMode();