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Diffstat (limited to 'libs/surfaceflinger/LayerOrientationAnim.cpp')
-rw-r--r-- | libs/surfaceflinger/LayerOrientationAnim.cpp | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp new file mode 100644 index 0000000..46b3b19 --- /dev/null +++ b/libs/surfaceflinger/LayerOrientationAnim.cpp @@ -0,0 +1,287 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "SurfaceFlinger" + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> + +#include <core/SkBitmap.h> + +#include <ui/EGLDisplaySurface.h> + +#include "LayerBase.h" +#include "LayerOrientationAnim.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" +#include "OrientationAnimation.h" + +namespace android { +// --------------------------------------------------------------------------- + +const uint32_t LayerOrientationAnim::typeInfo = LayerBase::typeInfo | 0x80; +const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim"; + +// --------------------------------------------------------------------------- + +LayerOrientationAnim::LayerOrientationAnim( + SurfaceFlinger* flinger, DisplayID display, + OrientationAnimation* anim, + const LayerBitmap& bitmap, + const LayerBitmap& bitmapIn) + : LayerBase(flinger, display), mAnim(anim), + mBitmap(bitmap), mBitmapIn(bitmapIn), + mTextureName(-1), mTextureNameIn(-1) +{ + mStartTime = systemTime(); + mFinishTime = 0; + mOrientationCompleted = false; + mFirstRedraw = false; + mLastNormalizedTime = 0; + mLastScale = 0; + mNeedsBlending = false; +} + +LayerOrientationAnim::~LayerOrientationAnim() +{ + if (mTextureName != -1U) { + LayerBase::deletedTextures.add(mTextureName); + } + if (mTextureNameIn != -1U) { + LayerBase::deletedTextures.add(mTextureNameIn); + } +} + +bool LayerOrientationAnim::needsBlending() const +{ + return mNeedsBlending; +} + +Point LayerOrientationAnim::getPhysicalSize() const +{ + const GraphicPlane& plane(graphicPlane(0)); + const DisplayHardware& hw(plane.displayHardware()); + return Point(hw.getWidth(), hw.getHeight()); +} + +void LayerOrientationAnim::validateVisibility(const Transform&) +{ + const Layer::State& s(drawingState()); + const Transform tr(getDrawingStateTransform()); + const Point size(getPhysicalSize()); + uint32_t w = size.x; + uint32_t h = size.y; + mTransformedBounds = tr.makeBounds(w, h); + mLeft = tr.tx(); + mTop = tr.ty(); + transparentRegionScreen.clear(); + mTransformed = true; + mCanUseCopyBit = false; + copybit_device_t* copybit = mFlinger->getBlitEngine(); + if (copybit) { + mCanUseCopyBit = true; + } +} + +void LayerOrientationAnim::onOrientationCompleted() +{ + mFinishTime = systemTime(); + mOrientationCompleted = true; + mFirstRedraw = true; + mNeedsBlending = true; + mFlinger->invalidateLayerVisibility(this); +} + +void LayerOrientationAnim::onDraw(const Region& clip) const +{ + // Animation... + const float MIN_SCALE = 0.5f; + const float DURATION = ms2ns(200); + const float BOUNCES_PER_SECOND = 1.618f; + const float BOUNCES_AMPLITUDE = 1.0f/32.0f; + + const nsecs_t now = systemTime(); + float scale, alpha; + + if (mOrientationCompleted) { + if (mFirstRedraw) { + mFirstRedraw = false; + + // make a copy of what's on screen + copybit_image_t image; + mBitmapIn.getBitmapSurface(&image); + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + hw.copyBackToImage(image); + + // and erase the screen for this round + glDisable(GL_BLEND); + glDisable(GL_DITHER); + glDisable(GL_SCISSOR_TEST); + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + + // FIXME: code below is gross + mNeedsBlending = false; + LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this)); + mFlinger->invalidateLayerVisibility(self); + } + + // make sure pick-up where we left off + const float duration = DURATION * mLastNormalizedTime; + const float normalizedTime = (float(now - mFinishTime) / duration); + if (normalizedTime <= 1.0f) { + const float squaredTime = normalizedTime*normalizedTime; + scale = (1.0f - mLastScale)*squaredTime + mLastScale; + alpha = (1.0f - normalizedTime); + alpha *= alpha; + alpha *= alpha; + } else { + mAnim->onAnimationFinished(); + scale = 1.0f; + alpha = 0.0f; + } + } else { + const float normalizedTime = float(now - mStartTime) / DURATION; + if (normalizedTime <= 1.0f) { + mLastNormalizedTime = normalizedTime; + const float squaredTime = normalizedTime*normalizedTime; + scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f; + alpha = 1.0f; + } else { + mLastNormalizedTime = 1.0f; + const float to_seconds = DURATION / seconds(1); + const float phi = BOUNCES_PER_SECOND * + (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); + scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi)); + alpha = 1.0f; + } + mLastScale = scale; + } + drawScaled(scale, alpha); +} + +void LayerOrientationAnim::drawScaled(float f, float alpha) const +{ + copybit_image_t dst; + const GraphicPlane& plane(graphicPlane(0)); + const DisplayHardware& hw(plane.displayHardware()); + hw.getDisplaySurface(&dst); + + // clear screen + // TODO: with update on demand, we may be able + // to not erase the screen at all during the animation + if (!mOrientationCompleted) { + glDisable(GL_BLEND); + glDisable(GL_DITHER); + glDisable(GL_SCISSOR_TEST); + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + } + + const int w = dst.w*f; + const int h = dst.h*f; + const int xc = uint32_t(dst.w-w)/2; + const int yc = uint32_t(dst.h-h)/2; + const copybit_rect_t drect = { xc, yc, xc+w, yc+h }; + + copybit_image_t src; + mBitmap.getBitmapSurface(&src); + const copybit_rect_t srect = { 0, 0, src.w, src.h }; + + int err = NO_ERROR; + const int can_use_copybit = canUseCopybit(); + if (can_use_copybit) { + copybit_device_t* copybit = mFlinger->getBlitEngine(); + copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0); + copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE); + + if (alpha < 1.0f) { + copybit_image_t srcIn; + mBitmapIn.getBitmapSurface(&srcIn); + region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b ))); + copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF); + err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it); + } + + if (!err && alpha > 0.0f) { + region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b ))); + copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255)); + err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it); + } + LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err)); + } + if (!can_use_copybit || err) { + GGLSurface t; + t.version = sizeof(GGLSurface); + t.width = src.w; + t.height = src.h; + t.stride = src.w; + t.vstride= src.h; + t.format = src.format; + t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); + + Transform tr; + tr.set(f,0,0,f); + tr.set(xc, yc); + + // FIXME: we should not access mVertices and mDrawingState like that, + // but since we control the animation, we know it's going to work okay. + // eventually we'd need a more formal way of doing things like this. + LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this)); + tr.transform(self.mVertices[0], 0, 0); + tr.transform(self.mVertices[1], 0, src.h); + tr.transform(self.mVertices[2], src.w, src.h); + tr.transform(self.mVertices[3], src.w, 0); + if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { + // Too slow to do this in software + self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter; + } + + if (alpha < 1.0f) { + copybit_image_t src; + mBitmapIn.getBitmapSurface(&src); + t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); + if (UNLIKELY(mTextureNameIn == -1LU)) { + mTextureNameIn = createTexture(); + GLuint w=0, h=0; + const Region dirty(Rect(t.width, t.height)); + loadTexture(dirty, mTextureNameIn, t, w, h); + } + self.mDrawingState.alpha = 255; + const Region clip(Rect( drect.l, drect.t, drect.r, drect.b )); + drawWithOpenGL(clip, mTextureName, t); + } + + t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); + if (UNLIKELY(mTextureName == -1LU)) { + mTextureName = createTexture(); + GLuint w=0, h=0; + const Region dirty(Rect(t.width, t.height)); + loadTexture(dirty, mTextureName, t, w, h); + } + self.mDrawingState.alpha = int(alpha*255); + const Region clip(Rect( drect.l, drect.t, drect.r, drect.b )); + drawWithOpenGL(clip, mTextureName, t); + } +} + +// --------------------------------------------------------------------------- + +}; // namespace android |