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-rw-r--r--libs/surfaceflinger/Android.mk52
-rw-r--r--libs/surfaceflinger/Barrier.h55
-rw-r--r--libs/surfaceflinger/BlurFilter.cpp376
-rw-r--r--libs/surfaceflinger/BlurFilter.h35
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp336
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.h116
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp401
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.h96
-rw-r--r--libs/surfaceflinger/GLExtensions.cpp133
-rw-r--r--libs/surfaceflinger/GLExtensions.h94
-rw-r--r--libs/surfaceflinger/Layer.cpp875
-rw-r--r--libs/surfaceflinger/Layer.h239
-rw-r--r--libs/surfaceflinger/LayerBase.cpp593
-rw-r--r--libs/surfaceflinger/LayerBase.h333
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp249
-rw-r--r--libs/surfaceflinger/LayerBlur.h65
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp682
-rw-r--r--libs/surfaceflinger/LayerBuffer.h220
-rw-r--r--libs/surfaceflinger/LayerDim.cpp103
-rw-r--r--libs/surfaceflinger/LayerDim.h56
-rw-r--r--libs/surfaceflinger/MODULE_LICENSE_APACHE20
-rw-r--r--libs/surfaceflinger/MessageQueue.cpp193
-rw-r--r--libs/surfaceflinger/MessageQueue.h126
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp1909
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h420
-rw-r--r--libs/surfaceflinger/TextureManager.cpp342
-rw-r--r--libs/surfaceflinger/TextureManager.h94
-rw-r--r--libs/surfaceflinger/Transform.cpp391
-rw-r--r--libs/surfaceflinger/Transform.h126
-rw-r--r--libs/surfaceflinger/clz.cpp37
-rw-r--r--libs/surfaceflinger/clz.h37
-rw-r--r--libs/surfaceflinger/tests/Android.mk1
-rw-r--r--libs/surfaceflinger/tests/overlays/Android.mk17
-rw-r--r--libs/surfaceflinger/tests/overlays/overlays.cpp59
-rw-r--r--libs/surfaceflinger/tests/resize/Android.mk17
-rw-r--r--libs/surfaceflinger/tests/resize/resize.cpp62
36 files changed, 0 insertions, 8940 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
deleted file mode 100644
index a14bfb5..0000000
--- a/libs/surfaceflinger/Android.mk
+++ /dev/null
@@ -1,52 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- clz.cpp.arm \
- DisplayHardware/DisplayHardware.cpp \
- DisplayHardware/DisplayHardwareBase.cpp \
- BlurFilter.cpp.arm \
- GLExtensions.cpp \
- Layer.cpp \
- LayerBase.cpp \
- LayerBuffer.cpp \
- LayerBlur.cpp \
- LayerDim.cpp \
- MessageQueue.cpp \
- SurfaceFlinger.cpp \
- TextureManager.cpp \
- Transform.cpp
-
-LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
-LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-
-ifeq ($(TARGET_BOARD_PLATFORM), omap3)
- LOCAL_CFLAGS += -DNO_RGBX_8888
-endif
-
-# need "-lrt" on Linux simulator to pick up clock_gettime
-ifeq ($(TARGET_SIMULATOR),true)
- ifeq ($(HOST_OS),linux)
- LOCAL_LDLIBS += -lrt -lpthread
- endif
-endif
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libpixelflinger \
- libhardware \
- libutils \
- libEGL \
- libGLESv1_CM \
- libbinder \
- libui \
- libsurfaceflinger_client
-
-LOCAL_C_INCLUDES := \
- $(call include-path-for, corecg graphics)
-
-LOCAL_C_INCLUDES += hardware/libhardware/modules/gralloc
-
-LOCAL_MODULE:= libsurfaceflinger
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/libs/surfaceflinger/Barrier.h b/libs/surfaceflinger/Barrier.h
deleted file mode 100644
index 6f8507e..0000000
--- a/libs/surfaceflinger/Barrier.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_BARRIER_H
-#define ANDROID_BARRIER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <utils/threads.h>
-
-namespace android {
-
-class Barrier
-{
-public:
- inline Barrier() : state(CLOSED) { }
- inline ~Barrier() { }
- void open() {
- Mutex::Autolock _l(lock);
- state = OPENED;
- cv.broadcast();
- }
- void close() {
- Mutex::Autolock _l(lock);
- state = CLOSED;
- }
- void wait() const {
- Mutex::Autolock _l(lock);
- while (state == CLOSED) {
- cv.wait(lock);
- }
- }
-private:
- enum { OPENED, CLOSED };
- mutable Mutex lock;
- mutable Condition cv;
- volatile int state;
-};
-
-}; // namespace android
-
-#endif // ANDROID_BARRIER_H
diff --git a/libs/surfaceflinger/BlurFilter.cpp b/libs/surfaceflinger/BlurFilter.cpp
deleted file mode 100644
index 1ffbd5b..0000000
--- a/libs/surfaceflinger/BlurFilter.cpp
+++ /dev/null
@@ -1,376 +0,0 @@
-/*
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdint.h>
-#include <utils/Errors.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "clz.h"
-
-#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
-#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
-
-namespace android {
-
-#if BYTE_ORDER == LITTLE_ENDIAN
-inline uint32_t BLUR_RGBA_TO_HOST(uint32_t v) {
- return v;
-}
-inline uint32_t BLUR_HOST_TO_RGBA(uint32_t v) {
- return v;
-}
-#else
-inline uint32_t BLUR_RGBA_TO_HOST(uint32_t v) {
- return (v<<24) | (v>>24) | ((v<<8)&0xff0000) | ((v>>8)&0xff00);
-}
-inline uint32_t BLUR_HOST_TO_RGBA(uint32_t v) {
- return (v<<24) | (v>>24) | ((v<<8)&0xff0000) | ((v>>8)&0xff00);
-}
-#endif
-
-const int BLUR_DITHER_BITS = 6; // dither weights stored on 6 bits
-const int BLUR_DITHER_ORDER_SHIFT= 3;
-const int BLUR_DITHER_ORDER = (1<<BLUR_DITHER_ORDER_SHIFT);
-const int BLUR_DITHER_SIZE = BLUR_DITHER_ORDER * BLUR_DITHER_ORDER;
-const int BLUR_DITHER_MASK = BLUR_DITHER_ORDER-1;
-
-static const uint8_t gDitherMatrix[BLUR_DITHER_SIZE] = {
- 0, 32, 8, 40, 2, 34, 10, 42,
- 48, 16, 56, 24, 50, 18, 58, 26,
- 12, 44, 4, 36, 14, 46, 6, 38,
- 60, 28, 52, 20, 62, 30, 54, 22,
- 3, 35, 11, 43, 1, 33, 9, 41,
- 51, 19, 59, 27, 49, 17, 57, 25,
- 15, 47, 7, 39, 13, 45, 5, 37,
- 63, 31, 55, 23, 61, 29, 53, 21
-};
-
-
-template <int FACTOR = 0>
-struct BlurColor565
-{
- typedef uint16_t type;
- int r, g, b;
- inline BlurColor565() { }
- inline BlurColor565(uint16_t v) {
- r = v >> 11;
- g = (v >> 5) & 0x3E;
- b = v & 0x1F;
- }
- inline void clear() { r=g=b=0; }
- inline uint16_t to(int shift, int last, int dither) const {
- int R = r;
- int G = g;
- int B = b;
- if (UNLIKELY(last)) {
- if (FACTOR>0) {
- int L = (R+G+B)>>1;
- R += (((L>>1) - R) * FACTOR) >> 8;
- G += (((L ) - G) * FACTOR) >> 8;
- B += (((L>>1) - B) * FACTOR) >> 8;
- }
- R += (dither << shift) >> BLUR_DITHER_BITS;
- G += (dither << shift) >> BLUR_DITHER_BITS;
- B += (dither << shift) >> BLUR_DITHER_BITS;
- }
- R >>= shift;
- G >>= shift;
- B >>= shift;
- return (R<<11) | (G<<5) | B;
- }
- inline BlurColor565& operator += (const BlurColor565& rhs) {
- r += rhs.r;
- g += rhs.g;
- b += rhs.b;
- return *this;
- }
- inline BlurColor565& operator -= (const BlurColor565& rhs) {
- r -= rhs.r;
- g -= rhs.g;
- b -= rhs.b;
- return *this;
- }
-};
-
-template <int FACTOR = 0>
-struct BlurColor888X
-{
- typedef uint32_t type;
- int r, g, b;
- inline BlurColor888X() { }
- inline BlurColor888X(uint32_t v) {
- v = BLUR_RGBA_TO_HOST(v);
- r = v & 0xFF;
- g = (v >> 8) & 0xFF;
- b = (v >> 16) & 0xFF;
- }
- inline void clear() { r=g=b=0; }
- inline uint32_t to(int shift, int last, int dither) const {
- int R = r;
- int G = g;
- int B = b;
- if (UNLIKELY(last)) {
- if (FACTOR>0) {
- int L = (R+G+G+B)>>2;
- R += ((L - R) * FACTOR) >> 8;
- G += ((L - G) * FACTOR) >> 8;
- B += ((L - B) * FACTOR) >> 8;
- }
- }
- R >>= shift;
- G >>= shift;
- B >>= shift;
- return BLUR_HOST_TO_RGBA((0xFF<<24) | (B<<16) | (G<<8) | R);
- }
- inline BlurColor888X& operator += (const BlurColor888X& rhs) {
- r += rhs.r;
- g += rhs.g;
- b += rhs.b;
- return *this;
- }
- inline BlurColor888X& operator -= (const BlurColor888X& rhs) {
- r -= rhs.r;
- g -= rhs.g;
- b -= rhs.b;
- return *this;
- }
-};
-
-struct BlurGray565
-{
- typedef uint16_t type;
- int l;
- inline BlurGray565() { }
- inline BlurGray565(uint16_t v) {
- int r = v >> 11;
- int g = (v >> 5) & 0x3F;
- int b = v & 0x1F;
- l = (r + g + b + 1)>>1;
- }
- inline void clear() { l=0; }
- inline uint16_t to(int shift, int last, int dither) const {
- int L = l;
- if (UNLIKELY(last)) {
- L += (dither << shift) >> BLUR_DITHER_BITS;
- }
- L >>= shift;
- return ((L>>1)<<11) | (L<<5) | (L>>1);
- }
- inline BlurGray565& operator += (const BlurGray565& rhs) {
- l += rhs.l;
- return *this;
- }
- inline BlurGray565& operator -= (const BlurGray565& rhs) {
- l -= rhs.l;
- return *this;
- }
-};
-
-struct BlurGray8888
-{
- typedef uint32_t type;
- int l, a;
- inline BlurGray8888() { }
- inline BlurGray8888(uint32_t v) {
- v = BLUR_RGBA_TO_HOST(v);
- int r = v & 0xFF;
- int g = (v >> 8) & 0xFF;
- int b = (v >> 16) & 0xFF;
- a = v >> 24;
- l = r + g + g + b;
- }
- inline void clear() { l=a=0; }
- inline uint32_t to(int shift, int last, int dither) const {
- int L = l;
- int A = a;
- if (UNLIKELY(last)) {
- L += (dither << (shift+2)) >> BLUR_DITHER_BITS;
- A += (dither << shift) >> BLUR_DITHER_BITS;
- }
- L >>= (shift+2);
- A >>= shift;
- return BLUR_HOST_TO_RGBA((A<<24) | (L<<16) | (L<<8) | L);
- }
- inline BlurGray8888& operator += (const BlurGray8888& rhs) {
- l += rhs.l;
- a += rhs.a;
- return *this;
- }
- inline BlurGray8888& operator -= (const BlurGray8888& rhs) {
- l -= rhs.l;
- a -= rhs.a;
- return *this;
- }
-};
-
-
-template<typename PIXEL>
-static status_t blurFilter(
- GGLSurface const* dst,
- GGLSurface const* src,
- int kernelSizeUser,
- int repeat)
-{
- typedef typename PIXEL::type TYPE;
-
- const int shift = 31 - clz(kernelSizeUser);
- const int areaShift = shift*2;
- const int kernelSize = 1<<shift;
- const int kernelHalfSize = kernelSize/2;
- const int mask = kernelSize-1;
- const int w = src->width;
- const int h = src->height;
- const uint8_t* ditherMatrix = gDitherMatrix;
-
- // we need a temporary buffer to store one line of blurred columns
- // as well as kernelSize lines of source pixels organized as a ring buffer.
- void* const temporary_buffer = malloc(
- (w + kernelSize) * sizeof(PIXEL) +
- (src->stride * kernelSize) * sizeof(TYPE));
- if (!temporary_buffer)
- return NO_MEMORY;
-
- PIXEL* const sums = (PIXEL*)temporary_buffer;
- TYPE* const scratch = (TYPE*)(sums + w + kernelSize);
-
- // Apply the blur 'repeat' times, this is used to approximate
- // gaussian blurs. 3 times gives good results.
- for (int k=0 ; k<repeat ; k++) {
-
- // Clear the columns sums for this round
- memset(sums, 0, (w + kernelSize) * sizeof(PIXEL));
- TYPE* head;
- TYPE pixel;
- PIXEL current;
-
- // Since we're going to override the source data we need
- // to copy it in a temporary buffer. Only kernelSize lines are
- // required. But since we start in the center of the kernel,
- // we only copy half of the data, and fill the rest with zeros
- // (assuming black/transparent pixels).
- memcpy( scratch + src->stride*kernelHalfSize,
- src->data,
- src->stride*kernelHalfSize*sizeof(TYPE));
-
- // sum half of each column, because we assume the first half is
- // zeros (black/transparent).
- for (int y=0 ; y<kernelHalfSize ; y++) {
- head = (TYPE*)src->data + y*src->stride;
- for (int x=0 ; x<w ; x++)
- sums[x] += PIXEL( *head++ );
- }
-
- for (int y=0 ; y<h ; y++) {
- TYPE* fb = (TYPE*)dst->data + y*dst->stride;
-
- // compute the dither matrix line
- uint8_t const * ditherY = ditherMatrix
- + (y & BLUR_DITHER_MASK)*BLUR_DITHER_ORDER;
-
- // Horizontal blur pass on the columns sums
- int count, dither, x=0;
- PIXEL const * out= sums;
- PIXEL const * in = sums;
- current.clear();
-
- count = kernelHalfSize;
- do {
- current += *in;
- in++;
- } while (--count);
-
- count = kernelHalfSize;
- do {
- current += *in;
- dither = *(ditherY + ((x++)&BLUR_DITHER_MASK));
- *fb++ = current.to(areaShift, k==repeat-1, dither);
- in++;
- } while (--count);
-
- count = w-kernelSize;
- do {
- current += *in;
- current -= *out;
- dither = *(ditherY + ((x++)&BLUR_DITHER_MASK));
- *fb++ = current.to(areaShift, k==repeat-1, dither);
- in++, out++;
- } while (--count);
-
- count = kernelHalfSize;
- do {
- current -= *out;
- dither = *(ditherY + ((x++)&BLUR_DITHER_MASK));
- *fb++ = current.to(areaShift, k==repeat-1, dither);
- out++;
- } while (--count);
-
- // vertical blur pass, subtract the oldest line from each columns
- // and add a new line. Subtract or add zeros at the top
- // and bottom edges.
- TYPE* const tail = scratch + (y & mask) * src->stride;
- if (y >= kernelHalfSize) {
- for (int x=0 ; x<w ; x++)
- sums[x] -= PIXEL( tail[x] );
- }
- if (y < h-kernelSize) {
- memcpy( tail,
- (TYPE*)src->data + (y+kernelHalfSize)*src->stride,
- src->stride*sizeof(TYPE));
- for (int x=0 ; x<w ; x++)
- sums[x] += PIXEL( tail[x] );
- }
- }
-
- // The subsequent passes are always done in-place.
- src = dst;
- }
-
- free(temporary_buffer);
-
- return NO_ERROR;
-}
-
-template status_t blurFilter< BlurColor565<0x80> >(
- GGLSurface const* dst,
- GGLSurface const* src,
- int kernelSizeUser,
- int repeat);
-
-status_t blurFilter(
- GGLSurface const* image,
- int kernelSizeUser,
- int repeat)
-{
- status_t err = BAD_VALUE;
- if (image->format == GGL_PIXEL_FORMAT_RGB_565) {
- err = blurFilter< BlurColor565<0x80> >(image, image, kernelSizeUser, repeat);
- } else if (image->format == GGL_PIXEL_FORMAT_RGBX_8888) {
- err = blurFilter< BlurColor888X<0x80> >(image, image, kernelSizeUser, repeat);
- }
- return err;
-}
-
-} // namespace android
-
-//err = blur< BlurColor565<0x80> >(dst, src, kernelSizeUser, repeat);
-//err = blur<BlurGray565>(dst, src, kernelSizeUser, repeat);
-//err = blur<BlurGray8888>(dst, src, kernelSizeUser, repeat);
diff --git a/libs/surfaceflinger/BlurFilter.h b/libs/surfaceflinger/BlurFilter.h
deleted file mode 100644
index 294db43..0000000
--- a/libs/surfaceflinger/BlurFilter.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#ifndef ANDROID_BLUR_FILTER_H
-#define ANDROID_BLUR_FILTER_H
-
-#include <stdint.h>
-#include <utils/Errors.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-namespace android {
-
-status_t blurFilter(
- GGLSurface const* image,
- int kernelSizeUser,
- int repeat);
-
-} // namespace android
-
-#endif // ANDROID_BLUR_FILTER_H
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
deleted file mode 100644
index 2eac0a8..0000000
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ /dev/null
@@ -1,336 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <cutils/properties.h>
-
-#include <utils/RefBase.h>
-#include <utils/Log.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/FramebufferNativeWindow.h>
-#include <ui/EGLUtils.h>
-
-#include <GLES/gl.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "DisplayHardware/DisplayHardware.h"
-
-#include <hardware/copybit.h>
-#include <hardware/overlay.h>
-#include <hardware/gralloc.h>
-
-#include "GLExtensions.h"
-
-using namespace android;
-
-
-static __attribute__((noinline))
-void checkGLErrors()
-{
- do {
- // there could be more than one error flag
- GLenum error = glGetError();
- if (error == GL_NO_ERROR)
- break;
- LOGE("GL error 0x%04x", int(error));
- } while(true);
-}
-
-static __attribute__((noinline))
-void checkEGLErrors(const char* token)
-{
- EGLint error = eglGetError();
- if (error && error != EGL_SUCCESS) {
- LOGE("%s: EGL error 0x%04x (%s)",
- token, int(error), EGLUtils::strerror(error));
- }
-}
-
-/*
- * Initialize the display to the specified values.
- *
- */
-
-DisplayHardware::DisplayHardware(
- const sp<SurfaceFlinger>& flinger,
- uint32_t dpy)
- : DisplayHardwareBase(flinger, dpy),
- mFlags(0)
-{
- init(dpy);
-}
-
-DisplayHardware::~DisplayHardware()
-{
- fini();
-}
-
-float DisplayHardware::getDpiX() const { return mDpiX; }
-float DisplayHardware::getDpiY() const { return mDpiY; }
-float DisplayHardware::getDensity() const { return mDensity; }
-float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
-int DisplayHardware::getWidth() const { return mWidth; }
-int DisplayHardware::getHeight() const { return mHeight; }
-PixelFormat DisplayHardware::getFormat() const { return mFormat; }
-uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
-uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; }
-
-void DisplayHardware::init(uint32_t dpy)
-{
- mNativeWindow = new FramebufferNativeWindow();
- framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
- mDpiX = mNativeWindow->xdpi;
- mDpiY = mNativeWindow->ydpi;
- mRefreshRate = fbDev->fps;
-
- mOverlayEngine = NULL;
- hw_module_t const* module;
- if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
- overlay_control_open(module, &mOverlayEngine);
- }
-
- EGLint w, h, dummy;
- EGLint numConfigs=0;
- EGLSurface surface;
- EGLContext context;
-
- // initialize EGL
- EGLint attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_NONE, 0,
- EGL_NONE
- };
-
- // debug: disable h/w rendering
- char property[PROPERTY_VALUE_MAX];
- if (property_get("debug.sf.hw", property, NULL) > 0) {
- if (atoi(property) == 0) {
- LOGW("H/W composition disabled");
- attribs[2] = EGL_CONFIG_CAVEAT;
- attribs[3] = EGL_SLOW_CONFIG;
- }
- }
-
- // TODO: all the extensions below should be queried through
- // eglGetProcAddress().
-
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(display, NULL, NULL);
- eglGetConfigs(display, NULL, 0, &numConfigs);
-
- EGLConfig config;
- status_t err = EGLUtils::selectConfigForNativeWindow(
- display, attribs, mNativeWindow.get(), &config);
- LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
-
- EGLint r,g,b,a;
- eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
- eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
- eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
- eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
-
- if (mNativeWindow->isUpdateOnDemand()) {
- mFlags |= PARTIAL_UPDATES;
- }
-
- if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
- if (dummy == EGL_SLOW_CONFIG)
- mFlags |= SLOW_CONFIG;
- }
-
- /*
- * Create our main surface
- */
-
- surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
-
- if (mFlags & PARTIAL_UPDATES) {
- // if we have partial updates, we definitely don't need to
- // preserve the backbuffer, which may be costly.
- eglSurfaceAttrib(display, surface,
- EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
- }
-
- if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
- if (dummy == EGL_BUFFER_PRESERVED) {
- mFlags |= BUFFER_PRESERVED;
- }
- }
-
- /* Read density from build-specific ro.sf.lcd_density property
- * except if it is overridden by qemu.sf.lcd_density.
- */
- if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
- if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
- LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
- strcpy(property, "160");
- }
- } else {
- /* for the emulator case, reset the dpi values too */
- mDpiX = mDpiY = atoi(property);
- }
- mDensity = atoi(property) * (1.0f/160.0f);
-
-
- /*
- * Create our OpenGL ES context
- */
-
- context = eglCreateContext(display, config, NULL, NULL);
-
- mDisplay = display;
- mConfig = config;
- mSurface = surface;
- mContext = context;
- mFormat = fbDev->format;
- mPageFlipCount = 0;
-
- /*
- * Gather OpenGL ES extensions
- */
-
- eglMakeCurrent(display, surface, surface, context);
-
- GLExtensions& extensions(GLExtensions::getInstance());
- extensions.initWithGLStrings(
- glGetString(GL_VENDOR),
- glGetString(GL_RENDERER),
- glGetString(GL_VERSION),
- glGetString(GL_EXTENSIONS),
- eglQueryString(display, EGL_VENDOR),
- eglQueryString(display, EGL_VERSION),
- eglQueryString(display, EGL_EXTENSIONS));
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims);
-
-
-#ifdef EGL_ANDROID_swap_rectangle
- if (extensions.hasExtension("EGL_ANDROID_swap_rectangle")) {
- if (eglSetSwapRectangleANDROID(display, surface,
- 0, 0, mWidth, mHeight) == EGL_TRUE) {
- // This could fail if this extension is not supported by this
- // specific surface (of config)
- mFlags |= SWAP_RECTANGLE;
- }
- }
- // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
- // choose PARTIAL_UPDATES, which should be more efficient
- if (mFlags & PARTIAL_UPDATES)
- mFlags &= ~SWAP_RECTANGLE;
-#endif
-
- LOGI("EGL informations:");
- LOGI("# of configs : %d", numConfigs);
- LOGI("vendor : %s", extensions.getEglVendor());
- LOGI("version : %s", extensions.getEglVersion());
- LOGI("extensions: %s", extensions.getEglExtension());
- LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
-
- LOGI("OpenGL informations:");
- LOGI("vendor : %s", extensions.getVendor());
- LOGI("renderer : %s", extensions.getRenderer());
- LOGI("version : %s", extensions.getVersion());
- LOGI("extensions: %s", extensions.getExtension());
- LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
- LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
- LOGI("flags = %08x", mFlags);
-
- // Unbind the context from this thread
- eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-}
-
-/*
- * Clean up. Throw out our local state.
- *
- * (It's entirely possible we'll never get here, since this is meant
- * for real hardware, which doesn't restart.)
- */
-
-void DisplayHardware::fini()
-{
- eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(mDisplay);
- overlay_control_close(mOverlayEngine);
-}
-
-void DisplayHardware::releaseScreen() const
-{
- DisplayHardwareBase::releaseScreen();
-}
-
-void DisplayHardware::acquireScreen() const
-{
- DisplayHardwareBase::acquireScreen();
-}
-
-uint32_t DisplayHardware::getPageFlipCount() const {
- return mPageFlipCount;
-}
-
-status_t DisplayHardware::compositionComplete() const {
- return mNativeWindow->compositionComplete();
-}
-
-void DisplayHardware::flip(const Region& dirty) const
-{
- checkGLErrors();
-
- EGLDisplay dpy = mDisplay;
- EGLSurface surface = mSurface;
-
-#ifdef EGL_ANDROID_swap_rectangle
- if (mFlags & SWAP_RECTANGLE) {
- const Region newDirty(dirty.intersect(bounds()));
- const Rect b(newDirty.getBounds());
- eglSetSwapRectangleANDROID(dpy, surface,
- b.left, b.top, b.width(), b.height());
- }
-#endif
-
- if (mFlags & PARTIAL_UPDATES) {
- mNativeWindow->setUpdateRectangle(dirty.getBounds());
- }
-
- mPageFlipCount++;
- eglSwapBuffers(dpy, surface);
- checkEGLErrors("eglSwapBuffers");
-
- // for debugging
- //glClearColor(1,0,0,0);
- //glClear(GL_COLOR_BUFFER_BIT);
-}
-
-uint32_t DisplayHardware::getFlags() const
-{
- return mFlags;
-}
-
-void DisplayHardware::makeCurrent() const
-{
- eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
-}
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
deleted file mode 100644
index 66bf521..0000000
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_DISPLAY_HARDWARE_H
-#define ANDROID_DISPLAY_HARDWARE_H
-
-#include <stdlib.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Region.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "GLExtensions.h"
-
-#include "DisplayHardware/DisplayHardwareBase.h"
-
-struct overlay_control_device_t;
-struct framebuffer_device_t;
-struct copybit_image_t;
-
-namespace android {
-
-class FramebufferNativeWindow;
-
-class DisplayHardware : public DisplayHardwareBase
-{
-public:
- enum {
- COPY_BITS_EXTENSION = 0x00000008,
- BUFFER_PRESERVED = 0x00010000,
- PARTIAL_UPDATES = 0x00020000, // video driver feature
- SLOW_CONFIG = 0x00040000, // software
- SWAP_RECTANGLE = 0x00080000,
- };
-
- DisplayHardware(
- const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex);
-
- ~DisplayHardware();
-
- void releaseScreen() const;
- void acquireScreen() const;
-
- // Flip the front and back buffers if the back buffer is "dirty". Might
- // be instantaneous, might involve copying the frame buffer around.
- void flip(const Region& dirty) const;
-
- float getDpiX() const;
- float getDpiY() const;
- float getRefreshRate() const;
- float getDensity() const;
- int getWidth() const;
- int getHeight() const;
- PixelFormat getFormat() const;
- uint32_t getFlags() const;
- void makeCurrent() const;
- uint32_t getMaxTextureSize() const;
- uint32_t getMaxViewportDims() const;
-
- uint32_t getPageFlipCount() const;
- EGLDisplay getEGLDisplay() const { return mDisplay; }
- overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
-
- status_t compositionComplete() const;
-
- Rect bounds() const {
- return Rect(mWidth, mHeight);
- }
-
-private:
- void init(uint32_t displayIndex) __attribute__((noinline));
- void fini() __attribute__((noinline));
-
- EGLDisplay mDisplay;
- EGLSurface mSurface;
- EGLContext mContext;
- EGLConfig mConfig;
- float mDpiX;
- float mDpiY;
- float mRefreshRate;
- float mDensity;
- int mWidth;
- int mHeight;
- PixelFormat mFormat;
- uint32_t mFlags;
- mutable uint32_t mPageFlipCount;
- GLint mMaxViewportDims;
- GLint mMaxTextureSize;
-
- sp<FramebufferNativeWindow> mNativeWindow;
- overlay_control_device_t* mOverlayEngine;
-};
-
-}; // namespace android
-
-#endif // ANDROID_DISPLAY_HARDWARE_H
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
deleted file mode 100644
index 1d09f84..0000000
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ /dev/null
@@ -1,401 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <assert.h>
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <unistd.h>
-#include <fcntl.h>
-#include <signal.h>
-#include <termios.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <sys/resource.h>
-
-#include <linux/unistd.h>
-
-#include <utils/Log.h>
-
-#include "DisplayHardware/DisplayHardwareBase.h"
-#include "SurfaceFlinger.h"
-
-// ----------------------------------------------------------------------------
-// the sim build doesn't have gettid
-
-#ifndef HAVE_GETTID
-# define gettid getpid
-#endif
-
-// ----------------------------------------------------------------------------
-namespace android {
-
-static char const * kSleepFileName = "/sys/power/wait_for_fb_sleep";
-static char const * kWakeFileName = "/sys/power/wait_for_fb_wake";
-static char const * const kOldSleepFileName = "/sys/android_power/wait_for_fb_sleep";
-static char const * const kOldWakeFileName = "/sys/android_power/wait_for_fb_wake";
-
-// This dir exists if the framebuffer console is present, either built into
-// the kernel or loaded as a module.
-static char const * const kFbconSysDir = "/sys/class/graphics/fbcon";
-
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayEventThreadBase::DisplayEventThreadBase(
- const sp<SurfaceFlinger>& flinger)
- : Thread(false), mFlinger(flinger) {
-}
-
-DisplayHardwareBase::DisplayEventThreadBase::~DisplayEventThreadBase() {
-}
-
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayEventThread::DisplayEventThread(
- const sp<SurfaceFlinger>& flinger)
- : DisplayEventThreadBase(flinger)
-{
-}
-
-DisplayHardwareBase::DisplayEventThread::~DisplayEventThread()
-{
-}
-
-bool DisplayHardwareBase::DisplayEventThread::threadLoop()
-{
- int err = 0;
- char buf;
- int fd;
-
- fd = open(kSleepFileName, O_RDONLY, 0);
- do {
- err = read(fd, &buf, 1);
- } while (err < 0 && errno == EINTR);
- close(fd);
- LOGW_IF(err<0, "ANDROID_WAIT_FOR_FB_SLEEP failed (%s)", strerror(errno));
- if (err >= 0) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- LOGD("About to give-up screen, flinger = %p", flinger.get());
- if (flinger != 0) {
- mBarrier.close();
- flinger->screenReleased(0);
- mBarrier.wait();
- }
- }
- fd = open(kWakeFileName, O_RDONLY, 0);
- do {
- err = read(fd, &buf, 1);
- } while (err < 0 && errno == EINTR);
- close(fd);
- LOGW_IF(err<0, "ANDROID_WAIT_FOR_FB_WAKE failed (%s)", strerror(errno));
- if (err >= 0) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- LOGD("Screen about to return, flinger = %p", flinger.get());
- if (flinger != 0)
- flinger->screenAcquired(0);
- }
- return true;
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::releaseScreen() const
-{
- mBarrier.open();
- return NO_ERROR;
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::readyToRun()
-{
- if (access(kSleepFileName, R_OK) || access(kWakeFileName, R_OK)) {
- if (access(kOldSleepFileName, R_OK) || access(kOldWakeFileName, R_OK)) {
- LOGE("Couldn't open %s or %s", kSleepFileName, kWakeFileName);
- return NO_INIT;
- }
- kSleepFileName = kOldSleepFileName;
- kWakeFileName = kOldWakeFileName;
- }
- return NO_ERROR;
-}
-
-status_t DisplayHardwareBase::DisplayEventThread::initCheck() const
-{
- return (((access(kSleepFileName, R_OK) == 0 &&
- access(kWakeFileName, R_OK) == 0) ||
- (access(kOldSleepFileName, R_OK) == 0 &&
- access(kOldWakeFileName, R_OK) == 0)) &&
- access(kFbconSysDir, F_OK) != 0) ? NO_ERROR : NO_INIT;
-}
-
-// ----------------------------------------------------------------------------
-
-pid_t DisplayHardwareBase::ConsoleManagerThread::sSignalCatcherPid = 0;
-
-DisplayHardwareBase::ConsoleManagerThread::ConsoleManagerThread(
- const sp<SurfaceFlinger>& flinger)
- : DisplayEventThreadBase(flinger), consoleFd(-1)
-{
- sSignalCatcherPid = 0;
-
- // create a new console
- char const * const ttydev = "/dev/tty0";
- int fd = open(ttydev, O_RDWR | O_SYNC);
- if (fd<0) {
- LOGE("Can't open %s", ttydev);
- this->consoleFd = -errno;
- return;
- }
-
- // to make sure that we are in text mode
- int res = ioctl(fd, KDSETMODE, (void*) KD_TEXT);
- if (res<0) {
- LOGE("ioctl(%d, KDSETMODE, ...) failed, res %d (%s)",
- fd, res, strerror(errno));
- }
-
- // get the current console
- struct vt_stat vs;
- res = ioctl(fd, VT_GETSTATE, &vs);
- if (res<0) {
- LOGE("ioctl(%d, VT_GETSTATE, ...) failed, res %d (%s)",
- fd, res, strerror(errno));
- this->consoleFd = -errno;
- return;
- }
-
- // switch to console 7 (which is what X normaly uses)
- int vtnum = 7;
- do {
- res = ioctl(fd, VT_ACTIVATE, (void*)vtnum);
- } while(res < 0 && errno == EINTR);
- if (res<0) {
- LOGE("ioctl(%d, VT_ACTIVATE, ...) failed, %d (%s) for %d",
- fd, errno, strerror(errno), vtnum);
- this->consoleFd = -errno;
- return;
- }
-
- do {
- res = ioctl(fd, VT_WAITACTIVE, (void*)vtnum);
- } while(res < 0 && errno == EINTR);
- if (res<0) {
- LOGE("ioctl(%d, VT_WAITACTIVE, ...) failed, %d %d %s for %d",
- fd, res, errno, strerror(errno), vtnum);
- this->consoleFd = -errno;
- return;
- }
-
- // open the new console
- close(fd);
- fd = open(ttydev, O_RDWR | O_SYNC);
- if (fd<0) {
- LOGE("Can't open new console %s", ttydev);
- this->consoleFd = -errno;
- return;
- }
-
- /* disable console line buffer, echo, ... */
- struct termios ttyarg;
- ioctl(fd, TCGETS , &ttyarg);
- ttyarg.c_iflag = 0;
- ttyarg.c_lflag = 0;
- ioctl(fd, TCSETS , &ttyarg);
-
- // set up signals so we're notified when the console changes
- // we can't use SIGUSR1 because it's used by the java-vm
- vm.mode = VT_PROCESS;
- vm.waitv = 0;
- vm.relsig = SIGUSR2;
- vm.acqsig = SIGUNUSED;
- vm.frsig = 0;
-
- struct sigaction act;
- sigemptyset(&act.sa_mask);
- act.sa_handler = sigHandler;
- act.sa_flags = 0;
- sigaction(vm.relsig, &act, NULL);
-
- sigemptyset(&act.sa_mask);
- act.sa_handler = sigHandler;
- act.sa_flags = 0;
- sigaction(vm.acqsig, &act, NULL);
-
- sigset_t mask;
- sigemptyset(&mask);
- sigaddset(&mask, vm.relsig);
- sigaddset(&mask, vm.acqsig);
- sigprocmask(SIG_BLOCK, &mask, NULL);
-
- // switch to graphic mode
- res = ioctl(fd, KDSETMODE, (void*)KD_GRAPHICS);
- LOGW_IF(res<0,
- "ioctl(%d, KDSETMODE, KD_GRAPHICS) failed, res %d", fd, res);
-
- this->prev_vt_num = vs.v_active;
- this->vt_num = vtnum;
- this->consoleFd = fd;
-}
-
-DisplayHardwareBase::ConsoleManagerThread::~ConsoleManagerThread()
-{
- if (this->consoleFd >= 0) {
- int fd = this->consoleFd;
- int prev_vt_num = this->prev_vt_num;
- int res;
- ioctl(fd, KDSETMODE, (void*)KD_TEXT);
- do {
- res = ioctl(fd, VT_ACTIVATE, (void*)prev_vt_num);
- } while(res < 0 && errno == EINTR);
- do {
- res = ioctl(fd, VT_WAITACTIVE, (void*)prev_vt_num);
- } while(res < 0 && errno == EINTR);
- close(fd);
- char const * const ttydev = "/dev/tty0";
- fd = open(ttydev, O_RDWR | O_SYNC);
- ioctl(fd, VT_DISALLOCATE, 0);
- close(fd);
- }
-}
-
-status_t DisplayHardwareBase::ConsoleManagerThread::readyToRun()
-{
- if (this->consoleFd >= 0) {
- sSignalCatcherPid = gettid();
-
- sigset_t mask;
- sigemptyset(&mask);
- sigaddset(&mask, vm.relsig);
- sigaddset(&mask, vm.acqsig);
- sigprocmask(SIG_BLOCK, &mask, NULL);
-
- int res = ioctl(this->consoleFd, VT_SETMODE, &vm);
- if (res<0) {
- LOGE("ioctl(%d, VT_SETMODE, ...) failed, %d (%s)",
- this->consoleFd, errno, strerror(errno));
- }
- return NO_ERROR;
- }
- return this->consoleFd;
-}
-
-void DisplayHardwareBase::ConsoleManagerThread::requestExit()
-{
- Thread::requestExit();
- if (sSignalCatcherPid != 0) {
- // wake the thread up
- kill(sSignalCatcherPid, SIGINT);
- // wait for it...
- }
-}
-
-void DisplayHardwareBase::ConsoleManagerThread::sigHandler(int sig)
-{
- // resend the signal to our signal catcher thread
- LOGW("received signal %d in thread %d, resending to %d",
- sig, gettid(), sSignalCatcherPid);
-
- // we absolutely need the delays below because without them
- // our main thread never gets a chance to handle the signal.
- usleep(10000);
- kill(sSignalCatcherPid, sig);
- usleep(10000);
-}
-
-status_t DisplayHardwareBase::ConsoleManagerThread::releaseScreen() const
-{
- int fd = this->consoleFd;
- int err = ioctl(fd, VT_RELDISP, (void*)1);
- LOGE_IF(err<0, "ioctl(%d, VT_RELDISP, 1) failed %d (%s)",
- fd, errno, strerror(errno));
- return (err<0) ? (-errno) : status_t(NO_ERROR);
-}
-
-bool DisplayHardwareBase::ConsoleManagerThread::threadLoop()
-{
- sigset_t mask;
- sigemptyset(&mask);
- sigaddset(&mask, vm.relsig);
- sigaddset(&mask, vm.acqsig);
-
- int sig = 0;
- sigwait(&mask, &sig);
-
- if (sig == vm.relsig) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- //LOGD("About to give-up screen, flinger = %p", flinger.get());
- if (flinger != 0)
- flinger->screenReleased(0);
- } else if (sig == vm.acqsig) {
- sp<SurfaceFlinger> flinger = mFlinger.promote();
- //LOGD("Screen about to return, flinger = %p", flinger.get());
- if (flinger != 0)
- flinger->screenAcquired(0);
- }
-
- return true;
-}
-
-status_t DisplayHardwareBase::ConsoleManagerThread::initCheck() const
-{
- return consoleFd >= 0 ? NO_ERROR : NO_INIT;
-}
-
-// ----------------------------------------------------------------------------
-
-DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex)
- : mCanDraw(true)
-{
- mDisplayEventThread = new DisplayEventThread(flinger);
- if (mDisplayEventThread->initCheck() != NO_ERROR) {
- // fall-back on the console
- mDisplayEventThread = new ConsoleManagerThread(flinger);
- }
-}
-
-DisplayHardwareBase::~DisplayHardwareBase()
-{
- // request exit
- mDisplayEventThread->requestExitAndWait();
-}
-
-
-bool DisplayHardwareBase::canDraw() const
-{
- return mCanDraw;
-}
-
-void DisplayHardwareBase::releaseScreen() const
-{
- status_t err = mDisplayEventThread->releaseScreen();
- if (err >= 0) {
- //LOGD("screen given-up");
- mCanDraw = false;
- }
-}
-
-void DisplayHardwareBase::acquireScreen() const
-{
- status_t err = mDisplayEventThread->acquireScreen();
- if (err >= 0) {
- //LOGD("screen returned");
- mCanDraw = true;
- }
-}
-
-}; // namespace android
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.h b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
deleted file mode 100644
index 8369bb8..0000000
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_DISPLAY_HARDWARE_BASE_H
-#define ANDROID_DISPLAY_HARDWARE_BASE_H
-
-#include <stdint.h>
-#include <utils/RefBase.h>
-#include <utils/threads.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include "Barrier.h"
-
-namespace android {
-
-class SurfaceFlinger;
-
-class DisplayHardwareBase
-{
-public:
- DisplayHardwareBase(
- const sp<SurfaceFlinger>& flinger,
- uint32_t displayIndex);
-
- ~DisplayHardwareBase();
-
- // console managment
- void releaseScreen() const;
- void acquireScreen() const;
- bool canDraw() const;
-
-private:
- class DisplayEventThreadBase : public Thread {
- protected:
- wp<SurfaceFlinger> mFlinger;
- public:
- DisplayEventThreadBase(const sp<SurfaceFlinger>& flinger);
- virtual ~DisplayEventThreadBase();
- virtual void onFirstRef() {
- run("DisplayEventThread", PRIORITY_URGENT_DISPLAY);
- }
- virtual status_t acquireScreen() const { return NO_ERROR; };
- virtual status_t releaseScreen() const { return NO_ERROR; };
- virtual status_t initCheck() const = 0;
- };
-
- class DisplayEventThread : public DisplayEventThreadBase
- {
- mutable Barrier mBarrier;
- public:
- DisplayEventThread(const sp<SurfaceFlinger>& flinger);
- virtual ~DisplayEventThread();
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual status_t releaseScreen() const;
- virtual status_t initCheck() const;
- };
-
- class ConsoleManagerThread : public DisplayEventThreadBase
- {
- int consoleFd;
- int vt_num;
- int prev_vt_num;
- vt_mode vm;
- static void sigHandler(int sig);
- static pid_t sSignalCatcherPid;
- public:
- ConsoleManagerThread(const sp<SurfaceFlinger>& flinger);
- virtual ~ConsoleManagerThread();
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual void requestExit();
- virtual status_t releaseScreen() const;
- virtual status_t initCheck() const;
- };
-
- sp<DisplayEventThreadBase> mDisplayEventThread;
- mutable int mCanDraw;
-};
-
-}; // namespace android
-
-#endif // ANDROID_DISPLAY_HARDWARE_BASE_H
diff --git a/libs/surfaceflinger/GLExtensions.cpp b/libs/surfaceflinger/GLExtensions.cpp
deleted file mode 100644
index 7f4f9fc..0000000
--- a/libs/surfaceflinger/GLExtensions.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <stdint.h>
-
-#include "GLExtensions.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-ANDROID_SINGLETON_STATIC_INSTANCE( GLExtensions )
-
-GLExtensions::GLExtensions()
- : mHaveTextureExternal(false),
- mHaveNpot(false),
- mHaveDirectTexture(false)
-{
-}
-
-void GLExtensions::initWithGLStrings(
- GLubyte const* vendor,
- GLubyte const* renderer,
- GLubyte const* version,
- GLubyte const* extensions,
- char const* egl_vendor,
- char const* egl_version,
- char const* egl_extensions)
-{
- mVendor = (char const*)vendor;
- mRenderer = (char const*)renderer;
- mVersion = (char const*)version;
- mExtensions = (char const*)extensions;
- mEglVendor = egl_vendor;
- mEglVersion = egl_version;
- mEglExtensions = egl_extensions;
-
- char const* curr = (char const*)extensions;
- char const* head = curr;
- do {
- head = strchr(curr, ' ');
- String8 s(curr, head ? head-curr : strlen(curr));
- if (s.length()) {
- mExtensionList.add(s);
- }
- curr = head+1;
- } while (head);
-
- curr = egl_extensions;
- head = curr;
- do {
- head = strchr(curr, ' ');
- String8 s(curr, head ? head-curr : strlen(curr));
- if (s.length()) {
- mExtensionList.add(s);
- }
- curr = head+1;
- } while (head);
-
-#ifdef EGL_ANDROID_image_native_buffer
- if (hasExtension("GL_OES_EGL_image") &&
- (hasExtension("EGL_KHR_image_base") || hasExtension("EGL_KHR_image")) &&
- hasExtension("EGL_ANDROID_image_native_buffer"))
- {
- mHaveDirectTexture = true;
- }
-#else
-#warning "EGL_ANDROID_image_native_buffer not supported"
-#endif
-
- if (hasExtension("GL_ARB_texture_non_power_of_two")) {
- mHaveNpot = true;
- }
-
- if (hasExtension("GL_OES_texture_external")) {
- mHaveTextureExternal = true;
- } else if (strstr(mRenderer.string(), "Adreno")) {
- // hack for Adreno 200
- mHaveTextureExternal = true;
- }
-}
-
-bool GLExtensions::hasExtension(char const* extension) const
-{
- const String8 s(extension);
- return mExtensionList.indexOf(s) >= 0;
-}
-
-char const* GLExtensions::getVendor() const {
- return mVendor.string();
-}
-
-char const* GLExtensions::getRenderer() const {
- return mRenderer.string();
-}
-
-char const* GLExtensions::getVersion() const {
- return mVersion.string();
-}
-
-char const* GLExtensions::getExtension() const {
- return mExtensions.string();
-}
-
-char const* GLExtensions::getEglVendor() const {
- return mEglVendor.string();
-}
-
-char const* GLExtensions::getEglVersion() const {
- return mEglVersion.string();
-}
-
-char const* GLExtensions::getEglExtension() const {
- return mEglExtensions.string();
-}
-
-
-// ---------------------------------------------------------------------------
-}; // namespace android
diff --git a/libs/surfaceflinger/GLExtensions.h b/libs/surfaceflinger/GLExtensions.h
deleted file mode 100644
index bbb284e..0000000
--- a/libs/surfaceflinger/GLExtensions.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_SF_GLEXTENSION_H
-#define ANDROID_SF_GLEXTENSION_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/String8.h>
-#include <utils/SortedVector.h>
-#include <utils/Singleton.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-class GLExtensions : public Singleton<GLExtensions>
-{
- friend class Singleton<GLExtensions>;
-
- bool mHaveTextureExternal : 1;
- bool mHaveNpot : 1;
- bool mHaveDirectTexture : 1;
-
- String8 mVendor;
- String8 mRenderer;
- String8 mVersion;
- String8 mExtensions;
- String8 mEglVendor;
- String8 mEglVersion;
- String8 mEglExtensions;
- SortedVector<String8> mExtensionList;
-
- GLExtensions(const GLExtensions&);
- GLExtensions& operator = (const GLExtensions&);
-
-protected:
- GLExtensions();
-
-public:
- inline bool haveTextureExternal() const {
- return mHaveTextureExternal;
- }
- inline bool haveNpot() const {
- return mHaveNpot;
- }
- inline bool haveDirectTexture() const {
- return mHaveDirectTexture;
- }
-
- void initWithGLStrings(
- GLubyte const* vendor,
- GLubyte const* renderer,
- GLubyte const* version,
- GLubyte const* extensions,
- char const* egl_vendor,
- char const* egl_version,
- char const* egl_extensions);
-
- char const* getVendor() const;
- char const* getRenderer() const;
- char const* getVersion() const;
- char const* getExtension() const;
-
- char const* getEglVendor() const;
- char const* getEglVersion() const;
- char const* getEglExtension() const;
-
- bool hasExtension(char const* extension) const;
-};
-
-
-// ---------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_SF_GLEXTENSION_H
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
deleted file mode 100644
index 758da4e..0000000
--- a/libs/surfaceflinger/Layer.cpp
+++ /dev/null
@@ -1,875 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <cutils/properties.h>
-#include <cutils/native_handle.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/StopWatch.h>
-
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-
-#include <surfaceflinger/Surface.h>
-
-#include "clz.h"
-#include "GLExtensions.h"
-#include "Layer.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-
-#define DEBUG_RESIZE 0
-
-
-namespace android {
-
-template <typename T> inline T min(T a, T b) {
- return a<b ? a : b;
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::Layer(SurfaceFlinger* flinger,
- DisplayID display, const sp<Client>& client)
- : LayerBaseClient(flinger, display, client),
- mGLExtensions(GLExtensions::getInstance()),
- mNeedsBlending(true),
- mNeedsDithering(false),
- mSecure(false),
- mTextureManager(),
- mBufferManager(mTextureManager),
- mWidth(0), mHeight(0), mFixedSize(false)
-{
-}
-
-Layer::~Layer()
-{
- // FIXME: must be called from the main UI thread
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
-
- // we can use getUserClientUnsafe here because we know we're
- // single-threaded at that point.
- sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
- if (ourClient != 0) {
- ourClient->detachLayer(this);
- }
-}
-
-status_t Layer::setToken(const sp<UserClient>& userClient,
- SharedClient* sharedClient, int32_t token)
-{
- sp<SharedBufferServer> lcblk = new SharedBufferServer(
- sharedClient, token, mBufferManager.getDefaultBufferCount(),
- getIdentity());
-
- status_t err = mUserClientRef.setToken(userClient, lcblk, token);
-
- LOGE_IF(err != NO_ERROR,
- "ClientRef::setToken(%p, %p, %u) failed",
- userClient.get(), lcblk.get(), token);
-
- if (err == NO_ERROR) {
- // we need to free the buffers associated with this surface
- }
-
- return err;
-}
-
-int32_t Layer::getToken() const
-{
- return mUserClientRef.getToken();
-}
-
-sp<UserClient> Layer::getClient() const
-{
- return mUserClientRef.getClient();
-}
-
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void Layer::onRemoved()
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- // wake up the condition
- lcblk->setStatus(NO_INIT);
- }
-}
-
-sp<LayerBaseClient::Surface> Layer::createSurface() const
-{
- return mSurface;
-}
-
-status_t Layer::ditch()
-{
- // NOTE: Called from the main UI thread
-
- // the layer is not on screen anymore. free as much resources as possible
- mFreezeLock.clear();
-
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- mBufferManager.destroy(dpy);
- mSurface.clear();
-
- Mutex::Autolock _l(mLock);
- mWidth = mHeight = 0;
- return NO_ERROR;
-}
-
-status_t Layer::setBuffers( uint32_t w, uint32_t h,
- PixelFormat format, uint32_t flags)
-{
- // this surfaces pixel format
- PixelFormatInfo info;
- status_t err = getPixelFormatInfo(format, &info);
- if (err) return err;
-
- // the display's pixel format
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- uint32_t const maxSurfaceDims = min(
- hw.getMaxTextureSize(), hw.getMaxViewportDims());
-
- // never allow a surface larger than what our underlying GL implementation
- // can handle.
- if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
- return BAD_VALUE;
- }
-
- PixelFormatInfo displayInfo;
- getPixelFormatInfo(hw.getFormat(), &displayInfo);
- const uint32_t hwFlags = hw.getFlags();
-
- mFormat = format;
- mReqFormat = format;
- mWidth = w;
- mHeight = h;
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
- mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
-
- // we use the red index
- int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
- int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
- mNeedsDithering = layerRedsize > displayRedSize;
-
- mSurface = new SurfaceLayer(mFlinger, this);
- return NO_ERROR;
-}
-
-void Layer::reloadTexture(const Region& dirty)
-{
- sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
- if (buffer == NULL) {
- // this situation can happen if we ran out of memory for instance.
- // not much we can do. continue to use whatever texture was bound
- // to this context.
- return;
- }
-
- if (mGLExtensions.haveDirectTexture()) {
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
- // not sure what we can do here...
- goto slowpath;
- }
- } else {
-slowpath:
- GGLSurface t;
- status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
- LOGE_IF(res, "error %d (%s) locking buffer %p",
- res, strerror(res), buffer.get());
- if (res == NO_ERROR) {
- mBufferManager.loadTexture(dirty, t);
- buffer->unlock();
- }
- }
-}
-
-void Layer::onDraw(const Region& clip) const
-{
- Texture tex(mBufferManager.getActiveTexture());
- if (tex.name == -1LU) {
- // the texture has not been created yet, this Layer has
- // in fact never been drawn into. This happens frequently with
- // SurfaceView because the WindowManager can't know when the client
- // has drawn the first time.
-
- // If there is nothing under us, we paint the screen in black, otherwise
- // we just skip this update.
-
- // figure out if there is something below us
- Region under;
- const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer(drawingLayers[i]);
- if (layer.get() == static_cast<LayerBase const*>(this))
- break;
- under.orSelf(layer->visibleRegionScreen);
- }
- // if not everything below us is covered, we plug the holes!
- Region holes(clip.subtract(under));
- if (!holes.isEmpty()) {
- clearWithOpenGL(holes, 0, 0, 0, 1);
- }
- return;
- }
- drawWithOpenGL(clip, tex);
-}
-
-bool Layer::needsFiltering() const
-{
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // NOTE: there is a race here, because mFixedSize is updated in a
- // binder transaction. however, it doesn't really matter since it is
- // evaluated each time we draw. To be perfectly correct, this flag
- // would have to be associated with a buffer.
- if (mFixedSize)
- return true;
- }
- return LayerBase::needsFiltering();
-}
-
-
-status_t Layer::setBufferCount(int bufferCount)
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // oops, the client is already gone
- return DEAD_OBJECT;
- }
-
- // NOTE: lcblk->resize() is protected by an internal lock
- status_t err = lcblk->resize(bufferCount);
- if (err == NO_ERROR)
- mBufferManager.resize(bufferCount);
-
- return err;
-}
-
-sp<GraphicBuffer> Layer::requestBuffer(int index,
- uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
- uint32_t usage)
-{
- sp<GraphicBuffer> buffer;
-
- if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
- return buffer;
-
- if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
- return buffer;
-
- // this ensures our client doesn't go away while we're accessing
- // the shared area.
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // oops, the client is already gone
- return buffer;
- }
-
- /*
- * This is called from the client's Surface::dequeue(). This can happen
- * at any time, especially while we're in the middle of using the
- * buffer 'index' as our front buffer.
- *
- * Make sure the buffer we're resizing is not the front buffer and has been
- * dequeued. Once this condition is asserted, we are guaranteed that this
- * buffer cannot become the front buffer under our feet, since we're called
- * from Surface::dequeue()
- */
- status_t err = lcblk->assertReallocate(index);
- LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));
- if (err != NO_ERROR) {
- // the surface may have died
- return buffer;
- }
-
- uint32_t w, h, f;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
- const bool formatChanged = mReqFormat != reqFormat;
- mReqWidth = reqWidth;
- mReqHeight = reqHeight;
- mReqFormat = reqFormat;
- mFixedSize = reqWidth && reqHeight;
- w = reqWidth ? reqWidth : mWidth;
- h = reqHeight ? reqHeight : mHeight;
- f = reqFormat ? reqFormat : mFormat;
- buffer = mBufferManager.detachBuffer(index);
- if (fixedSizeChanged || formatChanged) {
- lcblk->reallocateAllExcept(index);
- }
- }
-
- const uint32_t effectiveUsage = getEffectiveUsage(usage);
- if (buffer!=0 && buffer->getStrongCount() == 1) {
- err = buffer->reallocate(w, h, f, effectiveUsage);
- } else {
- // here we have to reallocate a new buffer because we could have a
- // client in our process with a reference to it (eg: status bar),
- // and we can't release the handle under its feet.
- buffer.clear();
- buffer = new GraphicBuffer(w, h, f, effectiveUsage);
- err = buffer->initCheck();
- }
-
- if (err || buffer->handle == 0) {
- LOGE_IF(err || buffer->handle == 0,
- "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
- this, index, w, h, strerror(-err));
- } else {
- LOGD_IF(DEBUG_RESIZE,
- "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
- this, index, w, h, buffer->handle);
- }
-
- if (err == NO_ERROR && buffer->handle != 0) {
- Mutex::Autolock _l(mLock);
- mBufferManager.attachBuffer(index, buffer);
- }
- return buffer;
-}
-
-uint32_t Layer::getEffectiveUsage(uint32_t usage) const
-{
- /*
- * buffers used for software rendering, but h/w composition
- * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
- *
- * buffers used for h/w rendering and h/w composition
- * are allocated with HW_RENDER | HW_TEXTURE
- *
- * buffers used with h/w rendering and either NPOT or no egl_image_ext
- * are allocated with SW_READ_RARELY | HW_RENDER
- *
- */
-
- if (mSecure) {
- // secure buffer, don't store it into the GPU
- usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
- GraphicBuffer::USAGE_SW_WRITE_OFTEN;
- } else {
- // it's allowed to modify the usage flags here, but generally
- // the requested flags should be honored.
- // request EGLImage for all buffers
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- }
- return usage;
-}
-
-uint32_t Layer::doTransaction(uint32_t flags)
-{
- const Layer::State& front(drawingState());
- const Layer::State& temp(currentState());
-
- const bool sizeChanged = (front.requested_w != temp.requested_w) ||
- (front.requested_h != temp.requested_h);
-
- if (sizeChanged) {
- // the size changed, we need to ask our client to request a new buffer
- LOGD_IF(DEBUG_RESIZE,
- "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
- this,
- int(temp.requested_w), int(temp.requested_h),
- int(front.requested_w), int(front.requested_h));
-
- if (!isFixedSize()) {
- // we're being resized and there is a freeze display request,
- // acquire a freeze lock, so that the screen stays put
- // until we've redrawn at the new size; this is to avoid
- // glitches upon orientation changes.
- if (mFlinger->hasFreezeRequest()) {
- // if the surface is hidden, don't try to acquire the
- // freeze lock, since hidden surfaces may never redraw
- if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
- mFreezeLock = mFlinger->getFreezeLock();
- }
- }
-
- // this will make sure LayerBase::doTransaction doesn't update
- // the drawing state's size
- Layer::State& editDraw(mDrawingState);
- editDraw.requested_w = temp.requested_w;
- editDraw.requested_h = temp.requested_h;
-
- // record the new size, form this point on, when the client request
- // a buffer, it'll get the new size.
- setBufferSize(temp.requested_w, temp.requested_h);
-
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- // all buffers need reallocation
- lcblk->reallocateAll();
- }
- } else {
- // record the new size
- setBufferSize(temp.requested_w, temp.requested_h);
- }
- }
-
- if (temp.sequence != front.sequence) {
- if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
- // this surface is now hidden, so it shouldn't hold a freeze lock
- // (it may never redraw, which is fine if it is hidden)
- mFreezeLock.clear();
- }
- }
-
- return LayerBase::doTransaction(flags);
-}
-
-void Layer::setBufferSize(uint32_t w, uint32_t h) {
- Mutex::Autolock _l(mLock);
- mWidth = w;
- mHeight = h;
-}
-
-bool Layer::isFixedSize() const {
- Mutex::Autolock _l(mLock);
- return mFixedSize;
-}
-
-// ----------------------------------------------------------------------------
-// pageflip handling...
-// ----------------------------------------------------------------------------
-
-void Layer::lockPageFlip(bool& recomputeVisibleRegions)
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (!lcblk) {
- // client died
- recomputeVisibleRegions = true;
- return;
- }
-
- ssize_t buf = lcblk->retireAndLock();
- if (buf == NOT_ENOUGH_DATA) {
- // NOTE: This is not an error, it simply means there is nothing to
- // retire. The buffer is locked because we will use it
- // for composition later in the loop
- return;
- }
-
- if (buf < NO_ERROR) {
- LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
- mPostedDirtyRegion.clear();
- return;
- }
-
- // we retired a buffer, which becomes the new front buffer
- if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
- LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
- mPostedDirtyRegion.clear();
- return;
- }
-
- // get the dirty region
- sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
- if (newFrontBuffer != NULL) {
- // compute the posted region
- const Region dirty(lcblk->getDirtyRegion(buf));
- mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
-
- // update the layer size and release freeze-lock
- const Layer::State& front(drawingState());
- if (newFrontBuffer->getWidth() == front.requested_w &&
- newFrontBuffer->getHeight() == front.requested_h)
- {
- if ((front.w != front.requested_w) ||
- (front.h != front.requested_h))
- {
- // Here we pretend the transaction happened by updating the
- // current and drawing states. Drawing state is only accessed
- // in this thread, no need to have it locked
- Layer::State& editDraw(mDrawingState);
- editDraw.w = editDraw.requested_w;
- editDraw.h = editDraw.requested_h;
-
- // We also need to update the current state so that we don't
- // end-up doing too much work during the next transaction.
- // NOTE: We actually don't need hold the transaction lock here
- // because State::w and State::h are only accessed from
- // this thread
- Layer::State& editTemp(currentState());
- editTemp.w = editDraw.w;
- editTemp.h = editDraw.h;
-
- // recompute visible region
- recomputeVisibleRegions = true;
- }
-
- // we now have the correct size, unfreeze the screen
- mFreezeLock.clear();
- }
- } else {
- // this should not happen unless we ran out of memory while
- // allocating the buffer. we're hoping that things will get back
- // to normal the next time the app tries to draw into this buffer.
- // meanwhile, pretend the screen didn't update.
- mPostedDirtyRegion.clear();
- }
-
- if (lcblk->getQueuedCount()) {
- // signal an event if we have more buffers waiting
- mFlinger->signalEvent();
- }
-
- /* a buffer was posted, so we need to call reloadTexture(), which
- * will update our internal data structures (eg: EGLImageKHR or
- * texture names). we need to do this even if mPostedDirtyRegion is
- * empty -- it's orthogonal to the fact that a new buffer was posted,
- * for instance, a degenerate case could be that the user did an empty
- * update but repainted the buffer with appropriate content (after a
- * resize for instance).
- */
- reloadTexture( mPostedDirtyRegion );
-}
-
-void Layer::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- Region dirtyRegion(mPostedDirtyRegion);
- if (!dirtyRegion.isEmpty()) {
- mPostedDirtyRegion.clear();
- // The dirty region is given in the layer's coordinate space
- // transform the dirty region by the surface's transformation
- // and the global transformation.
- const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- dirtyRegion = tr.transform(dirtyRegion);
-
- // At this point, the dirty region is in screen space.
- // Make sure it's constrained by the visible region (which
- // is in screen space as well).
- dirtyRegion.andSelf(visibleRegionScreen);
- outDirtyRegion.orSelf(dirtyRegion);
- }
- if (visibleRegionScreen.isEmpty()) {
- // an invisible layer should not hold a freeze-lock
- // (because it may never be updated and therefore never release it)
- mFreezeLock.clear();
- }
-}
-
-void Layer::finishPageFlip()
-{
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- if (lcblk) {
- int buf = mBufferManager.getActiveBufferIndex();
- if (buf >= 0) {
- status_t err = lcblk->unlock( buf );
- LOGE_IF(err!=NO_ERROR,
- "layer %p, buffer=%d wasn't locked!",
- this, buf);
- }
- }
-}
-
-
-void Layer::dump(String8& result, char* buffer, size_t SIZE) const
-{
- LayerBaseClient::dump(result, buffer, SIZE);
-
- ClientRef::Access sharedClient(mUserClientRef);
- SharedBufferServer* lcblk(sharedClient.get());
- uint32_t totalTime = 0;
- if (lcblk) {
- SharedBufferStack::Statistics stats = lcblk->getStats();
- totalTime= stats.totalTime;
- result.append( lcblk->dump(" ") );
- }
-
- sp<const GraphicBuffer> buf0(getBuffer(0));
- sp<const GraphicBuffer> buf1(getBuffer(1));
- uint32_t w0=0, h0=0, s0=0;
- uint32_t w1=0, h1=0, s1=0;
- if (buf0 != 0) {
- w0 = buf0->getWidth();
- h0 = buf0->getHeight();
- s0 = buf0->getStride();
- }
- if (buf1 != 0) {
- w1 = buf1->getWidth();
- h1 = buf1->getHeight();
- s1 = buf1->getStride();
- }
- snprintf(buffer, SIZE,
- " "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
- " freezeLock=%p, dq-q-time=%u us\n",
- mFormat, w0, h0, s0, w1, h1, s1,
- getFreezeLock().get(), totalTime);
-
- result.append(buffer);
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::ClientRef::ClientRef()
- : mControlBlock(0), mToken(-1) {
-}
-
-Layer::ClientRef::~ClientRef() {
-}
-
-int32_t Layer::ClientRef::getToken() const {
- Mutex::Autolock _l(mLock);
- return mToken;
-}
-
-sp<UserClient> Layer::ClientRef::getClient() const {
- Mutex::Autolock _l(mLock);
- return mUserClient.promote();
-}
-
-status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
- const sp<SharedBufferServer>& sharedClient, int32_t token) {
- Mutex::Autolock _l(mLock);
-
- { // scope for strong mUserClient reference
- sp<UserClient> userClient(mUserClient.promote());
- if (mUserClient != 0 && mControlBlock != 0) {
- mControlBlock->setStatus(NO_INIT);
- }
- }
-
- mUserClient = uc;
- mToken = token;
- mControlBlock = sharedClient;
- return NO_ERROR;
-}
-
-sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
- return mUserClient.promote();
-}
-
-// this class gives us access to SharedBufferServer safely
-// it makes sure the UserClient (and its associated shared memory)
-// won't go away while we're accessing it.
-Layer::ClientRef::Access::Access(const ClientRef& ref)
- : mControlBlock(0)
-{
- Mutex::Autolock _l(ref.mLock);
- mUserClientStrongRef = ref.mUserClient.promote();
- if (mUserClientStrongRef != 0)
- mControlBlock = ref.mControlBlock;
-}
-
-Layer::ClientRef::Access::~Access()
-{
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::BufferManager::BufferManager(TextureManager& tm)
- : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
- mActiveBuffer(-1), mFailover(false)
-{
-}
-
-Layer::BufferManager::~BufferManager()
-{
-}
-
-status_t Layer::BufferManager::resize(size_t size)
-{
- Mutex::Autolock _l(mLock);
- mNumBuffers = size;
- return NO_ERROR;
-}
-
-// only for debugging
-sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
- return mBufferData[index].buffer;
-}
-
-status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
- mActiveBuffer = index;
- return NO_ERROR;
-}
-
-size_t Layer::BufferManager::getActiveBufferIndex() const {
- return mActiveBuffer;
-}
-
-Texture Layer::BufferManager::getActiveTexture() const {
- Texture res;
- if (mFailover || mActiveBuffer<0) {
- res = mFailoverTexture;
- } else {
- static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
- }
- return res;
-}
-
-sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
- sp<GraphicBuffer> result;
- const ssize_t activeBuffer = mActiveBuffer;
- if (activeBuffer >= 0) {
- BufferData const * const buffers = mBufferData;
- Mutex::Autolock _l(mLock);
- result = buffers[activeBuffer].buffer;
- }
- return result;
-}
-
-sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
-{
- BufferData* const buffers = mBufferData;
- sp<GraphicBuffer> buffer;
- Mutex::Autolock _l(mLock);
- buffer = buffers[index].buffer;
- buffers[index].buffer = 0;
- return buffer;
-}
-
-status_t Layer::BufferManager::attachBuffer(size_t index,
- const sp<GraphicBuffer>& buffer)
-{
- BufferData* const buffers = mBufferData;
- Mutex::Autolock _l(mLock);
- buffers[index].buffer = buffer;
- buffers[index].texture.dirty = true;
- return NO_ERROR;
-}
-
-status_t Layer::BufferManager::destroy(EGLDisplay dpy)
-{
- BufferData* const buffers = mBufferData;
- size_t num;
- { // scope for the lock
- Mutex::Autolock _l(mLock);
- num = mNumBuffers;
- for (size_t i=0 ; i<num ; i++) {
- buffers[i].buffer = 0;
- }
- }
- for (size_t i=0 ; i<num ; i++) {
- destroyTexture(&buffers[i].texture, dpy);
- }
- destroyTexture(&mFailoverTexture, dpy);
- return NO_ERROR;
-}
-
-status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& buffer)
-{
- status_t err = NO_INIT;
- ssize_t index = mActiveBuffer;
- if (index >= 0) {
- if (!mFailover) {
- Image& texture(mBufferData[index].texture);
- err = mTextureManager.initEglImage(&texture, dpy, buffer);
- // if EGLImage fails, we switch to regular texture mode, and we
- // free all resources associated with using EGLImages.
- if (err == NO_ERROR) {
- mFailover = false;
- destroyTexture(&mFailoverTexture, dpy);
- } else {
- mFailover = true;
- const size_t num = mNumBuffers;
- for (size_t i=0 ; i<num ; i++) {
- destroyTexture(&mBufferData[i].texture, dpy);
- }
- }
- } else {
- // we failed once, don't try again
- err = BAD_VALUE;
- }
- }
- return err;
-}
-
-status_t Layer::BufferManager::loadTexture(
- const Region& dirty, const GGLSurface& t)
-{
- return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
-}
-
-status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
-{
- if (tex->name != -1U) {
- glDeleteTextures(1, &tex->name);
- tex->name = -1U;
- }
- if (tex->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, tex->image);
- tex->image = EGL_NO_IMAGE_KHR;
- }
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
-Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
- const sp<Layer>& owner)
- : Surface(flinger, owner->getIdentity(), owner)
-{
-}
-
-Layer::SurfaceLayer::~SurfaceLayer()
-{
-}
-
-sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
-{
- sp<GraphicBuffer> buffer;
- sp<Layer> owner(getOwner());
- if (owner != 0) {
- /*
- * requestBuffer() cannot be called from the main thread
- * as it could cause a dead-lock, since it may have to wait
- * on conditions updated my the main thread.
- */
- buffer = owner->requestBuffer(index, w, h, format, usage);
- }
- return buffer;
-}
-
-status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
-{
- status_t err = DEAD_OBJECT;
- sp<Layer> owner(getOwner());
- if (owner != 0) {
- /*
- * setBufferCount() cannot be called from the main thread
- * as it could cause a dead-lock, since it may have to wait
- * on conditions updated my the main thread.
- */
- err = owner->setBufferCount(bufferCount);
- }
- return err;
-}
-
-// ---------------------------------------------------------------------------
-
-
-}; // namespace android
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
deleted file mode 100644
index e1d283b..0000000
--- a/libs/surfaceflinger/Layer.h
+++ /dev/null
@@ -1,239 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_H
-#define ANDROID_LAYER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-#include <pixelflinger/pixelflinger.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include "LayerBase.h"
-#include "Transform.h"
-#include "TextureManager.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class FreezeLock;
-class Client;
-class GLExtensions;
-class UserClient;
-
-// ---------------------------------------------------------------------------
-
-class Layer : public LayerBaseClient
-{
-public:
- Layer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
-
- virtual ~Layer();
-
- virtual const char* getTypeId() const { return "Layer"; }
-
- // the this layer's size and format
- status_t setBuffers(uint32_t w, uint32_t h,
- PixelFormat format, uint32_t flags=0);
-
- // associate a UserClient to this Layer
- status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx);
- int32_t getToken() const;
- sp<UserClient> getClient() const;
-
- // Set this Layer's buffers size
- void setBufferSize(uint32_t w, uint32_t h);
- bool isFixedSize() const;
-
- // LayerBase interface
- virtual void onDraw(const Region& clip) const;
- virtual uint32_t doTransaction(uint32_t transactionFlags);
- virtual void lockPageFlip(bool& recomputeVisibleRegions);
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
- virtual void finishPageFlip();
- virtual bool needsBlending() const { return mNeedsBlending; }
- virtual bool needsDithering() const { return mNeedsDithering; }
- virtual bool needsFiltering() const;
- virtual bool isSecure() const { return mSecure; }
- virtual sp<Surface> createSurface() const;
- virtual status_t ditch();
- virtual void onRemoved();
-
- // only for debugging
- inline sp<GraphicBuffer> getBuffer(int i) const {
- return mBufferManager.getBuffer(i); }
- // only for debugging
- inline const sp<FreezeLock>& getFreezeLock() const {
- return mFreezeLock; }
-
-protected:
- virtual void dump(String8& result, char* scratch, size_t size) const;
-
-private:
- void reloadTexture(const Region& dirty);
- uint32_t getEffectiveUsage(uint32_t usage) const;
- sp<GraphicBuffer> requestBuffer(int bufferIdx,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
- status_t setBufferCount(int bufferCount);
-
- // -----------------------------------------------------------------------
-
- class SurfaceLayer : public LayerBaseClient::Surface {
- public:
- SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner);
- ~SurfaceLayer();
- private:
- virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
- virtual status_t setBufferCount(int bufferCount);
- sp<Layer> getOwner() const {
- return static_cast<Layer*>(Surface::getOwner().get());
- }
- };
- friend class SurfaceLayer;
-
- // -----------------------------------------------------------------------
-
- class ClientRef {
- ClientRef(const ClientRef& rhs);
- ClientRef& operator = (const ClientRef& rhs);
- mutable Mutex mLock;
- // binder thread, page-flip thread
- sp<SharedBufferServer> mControlBlock;
- wp<UserClient> mUserClient;
- int32_t mToken;
- public:
- ClientRef();
- ~ClientRef();
- int32_t getToken() const;
- sp<UserClient> getClient() const;
- status_t setToken(const sp<UserClient>& uc,
- const sp<SharedBufferServer>& sharedClient, int32_t token);
- sp<UserClient> getUserClientUnsafe() const;
- class Access {
- Access(const Access& rhs);
- Access& operator = (const Access& rhs);
- sp<UserClient> mUserClientStrongRef;
- sp<SharedBufferServer> mControlBlock;
- public:
- Access(const ClientRef& ref);
- ~Access();
- inline SharedBufferServer* get() const { return mControlBlock.get(); }
- };
- friend class Access;
- };
-
- // -----------------------------------------------------------------------
-
- class BufferManager {
- static const size_t NUM_BUFFERS = 2;
- struct BufferData {
- sp<GraphicBuffer> buffer;
- Image texture;
- };
- // this lock protect mBufferData[].buffer but since there
- // is very little contention, we have only one like for
- // the whole array, we also use it to protect mNumBuffers.
- mutable Mutex mLock;
- BufferData mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
- size_t mNumBuffers;
- Texture mFailoverTexture;
- TextureManager& mTextureManager;
- ssize_t mActiveBuffer;
- bool mFailover;
- static status_t destroyTexture(Image* tex, EGLDisplay dpy);
-
- public:
- static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
- BufferManager(TextureManager& tm);
- ~BufferManager();
-
- // detach/attach buffer from/to given index
- sp<GraphicBuffer> detachBuffer(size_t index);
- status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
- // resize the number of active buffers
- status_t resize(size_t size);
-
- // ----------------------------------------------
- // must be called from GL thread
-
- // set/get active buffer index
- status_t setActiveBufferIndex(size_t index);
- size_t getActiveBufferIndex() const;
- // return the active buffer
- sp<GraphicBuffer> getActiveBuffer() const;
- // return the active texture (or fail-over)
- Texture getActiveTexture() const;
- // frees resources associated with all buffers
- status_t destroy(EGLDisplay dpy);
- // load bitmap data into the active buffer
- status_t loadTexture(const Region& dirty, const GGLSurface& t);
- // make active buffer an EGLImage if needed
- status_t initEglImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& buffer);
-
- // ----------------------------------------------
- // only for debugging
- sp<GraphicBuffer> getBuffer(size_t index) const;
- };
-
- // -----------------------------------------------------------------------
-
- // thread-safe
- ClientRef mUserClientRef;
-
- // constants
- sp<Surface> mSurface;
- PixelFormat mFormat;
- const GLExtensions& mGLExtensions;
- bool mNeedsBlending;
- bool mNeedsDithering;
-
- // page-flip thread (currently main thread)
- bool mSecure;
- Region mPostedDirtyRegion;
-
- // page-flip thread and transaction thread (currently main thread)
- sp<FreezeLock> mFreezeLock;
-
- // see threading usage in declaration
- TextureManager mTextureManager;
- BufferManager mBufferManager;
-
- // binder thread, transaction thread
- mutable Mutex mLock;
- uint32_t mWidth;
- uint32_t mHeight;
- uint32_t mReqWidth;
- uint32_t mReqHeight;
- uint32_t mReqFormat;
- bool mFixedSize;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_H
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
deleted file mode 100644
index d5aa53f..0000000
--- a/libs/surfaceflinger/LayerBase.cpp
+++ /dev/null
@@ -1,593 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <binder/IPCThreadState.h>
-#include <binder/IServiceManager.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <hardware/hardware.h>
-
-#include "clz.h"
-#include "LayerBase.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "TextureManager.h"
-
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
- : dpy(display), contentDirty(false),
- mFlinger(flinger),
- mNeedsFiltering(false),
- mOrientation(0),
- mLeft(0), mTop(0),
- mTransactionFlags(0),
- mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
- mInvalidate(0)
-{
- const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
- mFlags = hw.getFlags();
-}
-
-LayerBase::~LayerBase()
-{
-}
-
-void LayerBase::setName(const String8& name) {
- mName = name;
-}
-
-String8 LayerBase::getName() const {
- return mName;
-}
-
-const GraphicPlane& LayerBase::graphicPlane(int dpy) const
-{
- return mFlinger->graphicPlane(dpy);
-}
-
-GraphicPlane& LayerBase::graphicPlane(int dpy)
-{
- return mFlinger->graphicPlane(dpy);
-}
-
-void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
-{
- uint32_t layerFlags = 0;
- if (flags & ISurfaceComposer::eHidden)
- layerFlags = ISurfaceComposer::eLayerHidden;
-
- if (flags & ISurfaceComposer::eNonPremultiplied)
- mPremultipliedAlpha = false;
-
- mCurrentState.z = 0;
- mCurrentState.w = w;
- mCurrentState.h = h;
- mCurrentState.requested_w = w;
- mCurrentState.requested_h = h;
- mCurrentState.alpha = 0xFF;
- mCurrentState.flags = layerFlags;
- mCurrentState.sequence = 0;
- mCurrentState.transform.set(0, 0);
-
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
-}
-
-void LayerBase::commitTransaction() {
- mDrawingState = mCurrentState;
-}
-void LayerBase::forceVisibilityTransaction() {
- // this can be called without SurfaceFlinger.mStateLock, but if we
- // can atomically increment the sequence number, it doesn't matter.
- android_atomic_inc(&mCurrentState.sequence);
- requestTransaction();
-}
-bool LayerBase::requestTransaction() {
- int32_t old = setTransactionFlags(eTransactionNeeded);
- return ((old & eTransactionNeeded) == 0);
-}
-uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
- return android_atomic_and(~flags, &mTransactionFlags) & flags;
-}
-uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
- return android_atomic_or(flags, &mTransactionFlags);
-}
-
-bool LayerBase::setPosition(int32_t x, int32_t y) {
- if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
- return false;
- mCurrentState.sequence++;
- mCurrentState.transform.set(x, y);
- requestTransaction();
- return true;
-}
-bool LayerBase::setLayer(uint32_t z) {
- if (mCurrentState.z == z)
- return false;
- mCurrentState.sequence++;
- mCurrentState.z = z;
- requestTransaction();
- return true;
-}
-bool LayerBase::setSize(uint32_t w, uint32_t h) {
- if (mCurrentState.requested_w == w && mCurrentState.requested_h == h)
- return false;
- mCurrentState.requested_w = w;
- mCurrentState.requested_h = h;
- requestTransaction();
- return true;
-}
-bool LayerBase::setAlpha(uint8_t alpha) {
- if (mCurrentState.alpha == alpha)
- return false;
- mCurrentState.sequence++;
- mCurrentState.alpha = alpha;
- requestTransaction();
- return true;
-}
-bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
- mCurrentState.sequence++;
- mCurrentState.transform.set(
- matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
- requestTransaction();
- return true;
-}
-bool LayerBase::setTransparentRegionHint(const Region& transparent) {
- mCurrentState.sequence++;
- mCurrentState.transparentRegion = transparent;
- requestTransaction();
- return true;
-}
-bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
- const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
- if (mCurrentState.flags == newFlags)
- return false;
- mCurrentState.sequence++;
- mCurrentState.flags = newFlags;
- requestTransaction();
- return true;
-}
-
-Rect LayerBase::visibleBounds() const
-{
- return mTransformedBounds;
-}
-
-void LayerBase::setVisibleRegion(const Region& visibleRegion) {
- // always called from main thread
- visibleRegionScreen = visibleRegion;
-}
-
-void LayerBase::setCoveredRegion(const Region& coveredRegion) {
- // always called from main thread
- coveredRegionScreen = coveredRegion;
-}
-
-uint32_t LayerBase::doTransaction(uint32_t flags)
-{
- const Layer::State& front(drawingState());
- const Layer::State& temp(currentState());
-
- if ((front.requested_w != temp.requested_w) ||
- (front.requested_h != temp.requested_h)) {
- // resize the layer, set the physical size to the requested size
- Layer::State& editTemp(currentState());
- editTemp.w = temp.requested_w;
- editTemp.h = temp.requested_h;
- }
-
- if ((front.w != temp.w) || (front.h != temp.h)) {
- // invalidate and recompute the visible regions if needed
- flags |= Layer::eVisibleRegion;
- }
-
- if (temp.sequence != front.sequence) {
- // invalidate and recompute the visible regions if needed
- flags |= eVisibleRegion;
- this->contentDirty = true;
-
- mNeedsFiltering = false;
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // we may use linear filtering, if the matrix scales us
- const uint8_t type = temp.transform.getType();
- if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) {
- mNeedsFiltering = true;
- }
- }
- }
-
- // Commit the transaction
- commitTransaction();
- return flags;
-}
-
-void LayerBase::validateVisibility(const Transform& planeTransform)
-{
- const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- const bool transformed = tr.transformed();
-
- uint32_t w = s.w;
- uint32_t h = s.h;
- tr.transform(mVertices[0], 0, 0);
- tr.transform(mVertices[1], 0, h);
- tr.transform(mVertices[2], w, h);
- tr.transform(mVertices[3], w, 0);
- if (UNLIKELY(transformed)) {
- // NOTE: here we could also punt if we have too many rectangles
- // in the transparent region
- if (tr.preserveRects()) {
- // transform the transparent region
- transparentRegionScreen = tr.transform(s.transparentRegion);
- } else {
- // transformation too complex, can't do the transparent region
- // optimization.
- transparentRegionScreen.clear();
- }
- } else {
- transparentRegionScreen = s.transparentRegion;
- }
-
- // cache a few things...
- mOrientation = tr.getOrientation();
- mTransformedBounds = tr.makeBounds(w, h);
- mLeft = tr.tx();
- mTop = tr.ty();
-}
-
-void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
-{
-}
-
-void LayerBase::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
- outDirtyRegion.orSelf(visibleRegionScreen);
- }
-}
-
-void LayerBase::finishPageFlip()
-{
-}
-
-void LayerBase::invalidate()
-{
- if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
- mFlinger->signalEvent();
- }
-}
-
-void LayerBase::drawRegion(const Region& reg) const
-{
- Region::const_iterator it = reg.begin();
- Region::const_iterator const end = reg.end();
- if (it != end) {
- Rect r;
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const int32_t fbWidth = hw.getWidth();
- const int32_t fbHeight = hw.getHeight();
- const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
- { fbWidth, fbHeight }, { 0, fbHeight } };
- glVertexPointer(2, GL_SHORT, 0, vertices);
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- }
-}
-
-void LayerBase::draw(const Region& inClip) const
-{
- // invalidate the region we'll update
- Region clip(inClip); // copy-on-write, so no-op most of the time
-
- // Remove the transparent area from the clipping region
- const State& s = drawingState();
- if (LIKELY(!s.transparentRegion.isEmpty())) {
- clip.subtract(transparentRegionScreen);
- if (clip.isEmpty()) {
- // usually this won't happen because this should be taken care of
- // by SurfaceFlinger::computeVisibleRegions()
- return;
- }
- }
-
- // reset GL state
- glEnable(GL_SCISSOR_TEST);
-
- onDraw(clip);
-}
-
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
- GLclampf green, GLclampf blue,
- GLclampf alpha) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
- glColor4f(red,green,blue,alpha);
-
- TextureManager::deactivateTextures();
-
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
-
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
- glEnable(GL_SCISSOR_TEST);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-}
-
-void LayerBase::clearWithOpenGL(const Region& clip) const
-{
- clearWithOpenGL(clip,0,0,0,0);
-}
-
-void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
- const State& s(drawingState());
-
- // bind our texture
- TextureManager::activateTexture(texture, needsFiltering());
- uint32_t width = texture.width;
- uint32_t height = texture.height;
-
- GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- if (UNLIKELY(s.alpha < 0xFF)) {
- const GLfloat alpha = s.alpha * (1.0f/255.0f);
- if (mPremultipliedAlpha) {
- glColor4f(alpha, alpha, alpha, alpha);
- } else {
- glColor4f(1, 1, 1, alpha);
- }
- glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- } else {
- glColor4f(1, 1, 1, 1);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- if (needsBlending()) {
- glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
- }
-
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
- const GLfloat texCoords[4][2] = {
- { 0, 0 },
- { 0, 1 },
- { 1, 1 },
- { 1, 0 }
- };
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- // the texture's source is rotated
- switch (texture.transform) {
- case HAL_TRANSFORM_ROT_90:
- glTranslatef(0, 1, 0);
- glRotatef(-90, 0, 0, 1);
- break;
- case HAL_TRANSFORM_ROT_180:
- glTranslatef(1, 1, 0);
- glRotatef(-180, 0, 0, 1);
- break;
- case HAL_TRANSFORM_ROT_270:
- glTranslatef(1, 0, 0);
- glRotatef(-270, 0, 0, 1);
- break;
- }
-
- if (texture.NPOTAdjust) {
- glScalef(texture.wScale, texture.hScale, 1.0f);
- }
-
- if (needsDithering()) {
- glEnable(GL_DITHER);
- } else {
- glDisable(GL_DITHER);
- }
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
-
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
-{
- const Layer::State& s(drawingState());
- snprintf(buffer, SIZE,
- "+ %s %p\n"
- " "
- "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
- "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, "
- "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- getTypeId(), this, s.z, tx(), ty(), s.w, s.h,
- needsBlending(), needsDithering(), contentDirty,
- s.alpha, s.flags,
- s.transform[0][0], s.transform[0][1],
- s.transform[1][0], s.transform[1][1]);
- result.append(buffer);
-}
-
-// ---------------------------------------------------------------------------
-
-int32_t LayerBaseClient::sIdentity = 1;
-
-LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client)
- : LayerBase(flinger, display), mClientRef(client),
- mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
-{
-}
-
-LayerBaseClient::~LayerBaseClient()
-{
- sp<Client> c(mClientRef.promote());
- if (c != 0) {
- c->detachLayer(this);
- }
-}
-
-sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
-{
- sp<Surface> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = createSurface();
- mClientSurface = s;
- }
- return s;
-}
-
-sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
-{
- return new Surface(mFlinger, mIdentity,
- const_cast<LayerBaseClient *>(this));
-}
-
-void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
-{
- LayerBase::dump(result, buffer, SIZE);
-
- sp<Client> client(mClientRef.promote());
- snprintf(buffer, SIZE,
- " name=%s\n"
- " client=%p, identity=%u\n",
- getName().string(),
- client.get(), getIdentity());
-
- result.append(buffer);
-}
-
-// ---------------------------------------------------------------------------
-
-LayerBaseClient::Surface::Surface(
- const sp<SurfaceFlinger>& flinger,
- int identity,
- const sp<LayerBaseClient>& owner)
- : mFlinger(flinger), mIdentity(identity), mOwner(owner)
-{
-}
-
-LayerBaseClient::Surface::~Surface()
-{
- /*
- * This is a good place to clean-up all client resources
- */
-
- // destroy client resources
- sp<LayerBaseClient> layer = getOwner();
- if (layer != 0) {
- mFlinger->destroySurface(layer);
- }
-}
-
-sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
- sp<LayerBaseClient> owner(mOwner.promote());
- return owner;
-}
-
-status_t LayerBaseClient::Surface::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case REGISTER_BUFFERS:
- case UNREGISTER_BUFFERS:
- case CREATE_OVERLAY:
- {
- if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) {
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- return BnSurface::onTransact(code, data, reply, flags);
-}
-
-sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
-{
- return NULL;
-}
-
-status_t LayerBaseClient::Surface::setBufferCount(int bufferCount)
-{
- return INVALID_OPERATION;
-}
-
-status_t LayerBaseClient::Surface::registerBuffers(
- const ISurface::BufferHeap& buffers)
-{
- return INVALID_OPERATION;
-}
-
-void LayerBaseClient::Surface::postBuffer(ssize_t offset)
-{
-}
-
-void LayerBaseClient::Surface::unregisterBuffers()
-{
-}
-
-sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
- uint32_t w, uint32_t h, int32_t format, int32_t orientation)
-{
- return NULL;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
deleted file mode 100644
index 4288cf7..0000000
--- a/libs/surfaceflinger/LayerBase.h
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_BASE_H
-#define ANDROID_LAYER_BASE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-
-#include <utils/RefBase.h>
-
-#include <ui/Region.h>
-#include <ui/Overlay.h>
-
-#include <surfaceflinger/ISurfaceComposerClient.h>
-#include <private/surfaceflinger/SharedBufferStack.h>
-#include <private/surfaceflinger/LayerState.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "Transform.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class DisplayHardware;
-class Client;
-class GraphicBuffer;
-class GraphicPlane;
-class LayerBaseClient;
-class SurfaceFlinger;
-class Texture;
-
-// ---------------------------------------------------------------------------
-
-class LayerBase : public RefBase
-{
-public:
- LayerBase(SurfaceFlinger* flinger, DisplayID display);
-
- DisplayID dpy;
- mutable bool contentDirty;
- Region visibleRegionScreen;
- Region transparentRegionScreen;
- Region coveredRegionScreen;
-
- struct State {
- uint32_t w;
- uint32_t h;
- uint32_t requested_w;
- uint32_t requested_h;
- uint32_t z;
- uint8_t alpha;
- uint8_t flags;
- uint8_t reserved[2];
- int32_t sequence; // changes when visible regions can change
- uint32_t tint;
- Transform transform;
- Region transparentRegion;
- };
-
- void setName(const String8& name);
- String8 getName() const;
-
- // modify current state
- bool setPosition(int32_t x, int32_t y);
- bool setLayer(uint32_t z);
- bool setSize(uint32_t w, uint32_t h);
- bool setAlpha(uint8_t alpha);
- bool setMatrix(const layer_state_t::matrix22_t& matrix);
- bool setTransparentRegionHint(const Region& opaque);
- bool setFlags(uint8_t flags, uint8_t mask);
-
- void commitTransaction();
- bool requestTransaction();
- void forceVisibilityTransaction();
-
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
-
- Rect visibleBounds() const;
- void drawRegion(const Region& reg) const;
-
- void invalidate();
-
- virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
-
- virtual const char* getTypeId() const { return "LayerBase"; }
-
- /**
- * draw - performs some global clipping optimizations
- * and calls onDraw().
- * Typically this method is not overridden, instead implement onDraw()
- * to perform the actual drawing.
- */
- virtual void draw(const Region& clip) const;
-
- /**
- * onDraw - draws the surface.
- */
- virtual void onDraw(const Region& clip) const = 0;
-
- /**
- * initStates - called just after construction
- */
- virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
-
- /**
- * doTransaction - process the transaction. This is a good place to figure
- * out which attributes of the surface have changed.
- */
- virtual uint32_t doTransaction(uint32_t transactionFlags);
-
- /**
- * setVisibleRegion - called to set the new visible region. This gives
- * a chance to update the new visible region or record the fact it changed.
- */
- virtual void setVisibleRegion(const Region& visibleRegion);
-
- /**
- * setCoveredRegion - called when the covered region changes. The covered
- * region corresponds to any area of the surface that is covered
- * (transparently or not) by another surface.
- */
- virtual void setCoveredRegion(const Region& coveredRegion);
-
- /**
- * validateVisibility - cache a bunch of things
- */
- virtual void validateVisibility(const Transform& globalTransform);
-
- /**
- * lockPageFlip - called each time the screen is redrawn and returns whether
- * the visible regions need to be recomputed (this is a fairly heavy
- * operation, so this should be set only if needed). Typically this is used
- * to figure out if the content or size of a surface has changed.
- */
- virtual void lockPageFlip(bool& recomputeVisibleRegions);
-
- /**
- * unlockPageFlip - called each time the screen is redrawn. updates the
- * final dirty region wrt the planeTransform.
- * At this point, all visible regions, surface position and size, etc... are
- * correct.
- */
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-
- /**
- * finishPageFlip - called after all surfaces have drawn.
- */
- virtual void finishPageFlip();
-
- /**
- * needsBlending - true if this surface needs blending
- */
- virtual bool needsBlending() const { return false; }
-
- /**
- * needsDithering - true if this surface needs dithering
- */
- virtual bool needsDithering() const { return false; }
-
- /**
- * needsLinearFiltering - true if this surface needs filtering
- */
- virtual bool needsFiltering() const { return mNeedsFiltering; }
-
- /**
- * isSecure - true if this surface is secure, that is if it prevents
- * screenshots or VNC servers.
- */
- virtual bool isSecure() const { return false; }
-
- /** Called from the main thread, when the surface is removed from the
- * draw list */
- virtual status_t ditch() { return NO_ERROR; }
-
- /** called with the state lock when the surface is removed from the
- * current list */
- virtual void onRemoved() { };
-
- /** always call base class first */
- virtual void dump(String8& result, char* scratch, size_t size) const;
-
-
- enum { // flags for doTransaction()
- eVisibleRegion = 0x00000002,
- };
-
-
- inline const State& drawingState() const { return mDrawingState; }
- inline const State& currentState() const { return mCurrentState; }
- inline State& currentState() { return mCurrentState; }
-
- static int compareCurrentStateZ(
- sp<LayerBase> const * layerA,
- sp<LayerBase> const * layerB) {
- return layerA[0]->currentState().z - layerB[0]->currentState().z;
- }
-
- int32_t getOrientation() const { return mOrientation; }
- int tx() const { return mLeft; }
- int ty() const { return mTop; }
-
-protected:
- const GraphicPlane& graphicPlane(int dpy) const;
- GraphicPlane& graphicPlane(int dpy);
-
- void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
- GLclampf b, GLclampf alpha) const;
- void clearWithOpenGL(const Region& clip) const;
- void drawWithOpenGL(const Region& clip, const Texture& texture) const;
-
- sp<SurfaceFlinger> mFlinger;
- uint32_t mFlags;
-
- // cached during validateVisibility()
- bool mNeedsFiltering;
- int32_t mOrientation;
- GLfloat mVertices[4][2];
- Rect mTransformedBounds;
- int mLeft;
- int mTop;
-
- // these are protected by an external lock
- State mCurrentState;
- State mDrawingState;
- volatile int32_t mTransactionFlags;
-
- // don't change, don't need a lock
- bool mPremultipliedAlpha;
- String8 mName;
- mutable bool mDebug;
-
-
- // atomic
- volatile int32_t mInvalidate;
-
-
-protected:
- virtual ~LayerBase();
-
-private:
- LayerBase(const LayerBase& rhs);
-};
-
-
-// ---------------------------------------------------------------------------
-
-class LayerBaseClient : public LayerBase
-{
-public:
- class Surface;
-
- LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
- virtual ~LayerBaseClient();
-
- sp<Surface> getSurface();
- virtual sp<Surface> createSurface() const;
- virtual sp<LayerBaseClient> getLayerBaseClient() const {
- return const_cast<LayerBaseClient*>(this); }
- virtual const char* getTypeId() const { return "LayerBaseClient"; }
-
- uint32_t getIdentity() const { return mIdentity; }
-
- class Surface : public BnSurface {
- public:
- int32_t getIdentity() const { return mIdentity; }
-
- protected:
- Surface(const sp<SurfaceFlinger>& flinger, int identity,
- const sp<LayerBaseClient>& owner);
- virtual ~Surface();
- virtual status_t onTransact(uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags);
- sp<LayerBaseClient> getOwner() const;
-
- private:
- virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
- virtual status_t setBufferCount(int bufferCount);
-
- virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
- virtual void postBuffer(ssize_t offset);
- virtual void unregisterBuffers();
- virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
- int32_t format, int32_t orientation);
-
- protected:
- friend class LayerBaseClient;
- sp<SurfaceFlinger> mFlinger;
- int32_t mIdentity;
- wp<LayerBaseClient> mOwner;
- };
-
- friend class Surface;
-
-protected:
- virtual void dump(String8& result, char* scratch, size_t size) const;
-
-private:
- mutable Mutex mLock;
- mutable wp<Surface> mClientSurface;
- const wp<Client> mClientRef;
- // only read
- const uint32_t mIdentity;
- static int32_t sIdentity;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_BASE_H
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
deleted file mode 100644
index 64a43c7..0000000
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include "clz.h"
-#include "BlurFilter.h"
-#include "LayerBlur.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client)
- : LayerBaseClient(flinger, display, client), mCacheDirty(true),
- mRefreshCache(true), mCacheAge(0), mTextureName(-1U),
- mWidthScale(1.0f), mHeightScale(1.0f),
- mBlurFormat(GGL_PIXEL_FORMAT_RGB_565)
-{
-}
-
-LayerBlur::~LayerBlur()
-{
- if (mTextureName != -1U) {
- glDeleteTextures(1, &mTextureName);
- }
-}
-
-void LayerBlur::setVisibleRegion(const Region& visibleRegion)
-{
- LayerBaseClient::setVisibleRegion(visibleRegion);
- if (visibleRegionScreen.isEmpty()) {
- if (mTextureName != -1U) {
- // We're not visible, free the texture up.
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &mTextureName);
- mTextureName = -1U;
- }
- }
-}
-
-uint32_t LayerBlur::doTransaction(uint32_t flags)
-{
- // we're doing a transaction, refresh the cache!
- if (!mFlinger->isFrozen()) {
- mRefreshCache = true;
- mCacheDirty = true;
- flags |= eVisibleRegion;
- this->contentDirty = true;
- }
- return LayerBase::doTransaction(flags);
-}
-
-void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion)
-{
- // this code-path must be as tight as possible, it's called each time
- // the screen is composited.
- if (UNLIKELY(!visibleRegionScreen.isEmpty())) {
- // if anything visible below us is invalidated, the cache becomes dirty
- if (!mCacheDirty &&
- !visibleRegionScreen.intersect(outDirtyRegion).isEmpty()) {
- mCacheDirty = true;
- }
- if (mCacheDirty) {
- if (!mFlinger->isFrozen()) {
- // update everything below us that is visible
- outDirtyRegion.orSelf(visibleRegionScreen);
- nsecs_t now = systemTime();
- if ((now - mCacheAge) >= ms2ns(500)) {
- mCacheAge = now;
- mRefreshCache = true;
- mCacheDirty = false;
- } else {
- if (!mAutoRefreshPending) {
- mFlinger->postMessageAsync(
- new MessageBase(MessageQueue::INVALIDATE),
- ms2ns(500));
- mAutoRefreshPending = true;
- }
- }
- }
- }
- }
- LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
-}
-
-void LayerBlur::onDraw(const Region& clip) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
- int x = mTransformedBounds.left;
- int y = mTransformedBounds.top;
- int w = mTransformedBounds.width();
- int h = mTransformedBounds.height();
- GLint X = x;
- GLint Y = fbHeight - (y + h);
- if (X < 0) {
- w += X;
- X = 0;
- }
- if (Y < 0) {
- h += Y;
- Y = 0;
- }
- if (w<0 || h<0) {
- // we're outside of the framebuffer
- return;
- }
-
- if (mTextureName == -1U) {
- // create the texture name the first time
- // can't do that in the ctor, because it runs in another thread.
- glGenTextures(1, &mTextureName);
- glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &mReadFormat);
- glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &mReadType);
- if (mReadFormat != GL_RGB || mReadType != GL_UNSIGNED_SHORT_5_6_5) {
- mReadFormat = GL_RGBA;
- mReadType = GL_UNSIGNED_BYTE;
- mBlurFormat = GGL_PIXEL_FORMAT_RGBX_8888;
- }
- }
-
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
- if (it != end) {
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, mTextureName);
-
- if (mRefreshCache) {
- mRefreshCache = false;
- mAutoRefreshPending = false;
-
- int32_t pixelSize = 4;
- int32_t s = w;
- if (mReadType == GL_UNSIGNED_SHORT_5_6_5) {
- // allocate enough memory for 4-bytes (2 pixels) aligned data
- s = (w + 1) & ~1;
- pixelSize = 2;
- }
-
- uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize);
-
- // This reads the frame-buffer, so a h/w GL would have to
- // finish() its rendering first. we don't want to do that
- // too often. Read data is 4-bytes aligned.
- glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);
-
- // blur that texture.
- GGLSurface bl;
- bl.version = sizeof(GGLSurface);
- bl.width = w;
- bl.height = h;
- bl.stride = s;
- bl.format = mBlurFormat;
- bl.data = (GGLubyte*)pixels;
- blurFilter(&bl, 8, 2);
-
- if (GLExtensions::getInstance().haveNpot()) {
- glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0,
- mReadFormat, mReadType, pixels);
- mWidthScale = 1.0f / w;
- mHeightScale =-1.0f / h;
- mYOffset = 0;
- } else {
- GLuint tw = 1 << (31 - clz(w));
- GLuint th = 1 << (31 - clz(h));
- if (tw < GLuint(w)) tw <<= 1;
- if (th < GLuint(h)) th <<= 1;
- glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0,
- mReadFormat, mReadType, NULL);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
- mReadFormat, mReadType, pixels);
- mWidthScale = 1.0f / tw;
- mHeightScale =-1.0f / th;
- mYOffset = th-h;
- }
-
- free((void*)pixels);
- }
-
- const State& s = drawingState();
- if (UNLIKELY(s.alpha < 0xFF)) {
- const GLfloat alpha = s.alpha * (1.0f/255.0f);
- glColor4f(0, 0, 0, alpha);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- } else {
- glDisable(GL_BLEND);
- }
-
- if (mFlags & DisplayHardware::SLOW_CONFIG) {
- glDisable(GL_DITHER);
- } else {
- glEnable(GL_DITHER);
- }
-
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(mWidthScale, mHeightScale, 1);
- glTranslatef(-x, mYOffset - y, 0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glTexCoordPointer(2, GL_FLOAT, 0, mVertices);
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerBlur.h b/libs/surfaceflinger/LayerBlur.h
deleted file mode 100644
index 4c9ec64..0000000
--- a/libs/surfaceflinger/LayerBlur.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_BLUR_H
-#define ANDROID_LAYER_BLUR_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <ui/Region.h>
-
-#include "LayerBase.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class LayerBlur : public LayerBaseClient
-{
-public:
- LayerBlur(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
- virtual ~LayerBlur();
-
- virtual void onDraw(const Region& clip) const;
- virtual bool needsBlending() const { return true; }
- virtual bool isSecure() const { return false; }
- virtual const char* getTypeId() const { return "LayerBlur"; }
-
- virtual uint32_t doTransaction(uint32_t flags);
- virtual void setVisibleRegion(const Region& visibleRegion);
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-
-private:
- bool mCacheDirty;
- mutable bool mRefreshCache;
- mutable bool mAutoRefreshPending;
- nsecs_t mCacheAge;
- mutable GLuint mTextureName;
- mutable GLfloat mWidthScale;
- mutable GLfloat mHeightScale;
- mutable GLfloat mYOffset;
- mutable GLint mReadFormat;
- mutable GLint mReadType;
- mutable uint32_t mBlurFormat;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_BLUR_H
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
deleted file mode 100644
index 5f83636..0000000
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ /dev/null
@@ -1,682 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <math.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/StopWatch.h>
-
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-#include <ui/FramebufferNativeWindow.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-
-#include <hardware/copybit.h>
-
-#include "LayerBuffer.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
-
-// ---------------------------------------------------------------------------
-
-LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client)
- : LayerBaseClient(flinger, display, client),
- mNeedsBlending(false), mBlitEngine(0)
-{
-}
-
-LayerBuffer::~LayerBuffer()
-{
- if (mBlitEngine) {
- copybit_close(mBlitEngine);
- }
-}
-
-void LayerBuffer::onFirstRef()
-{
- LayerBaseClient::onFirstRef();
- mSurface = new SurfaceLayerBuffer(mFlinger, this);
-
- hw_module_t const* module = (hw_module_t const*)sGrallocModule;
- if (!module) {
- // NOTE: technically there is a race here, but it shouldn't
- // cause any problem since hw_get_module() always returns
- // the same value.
- if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
- sGrallocModule = (gralloc_module_t const *)module;
- }
- }
-
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-}
-
-sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
-{
- return mSurface;
-}
-
-status_t LayerBuffer::ditch()
-{
- mSurface.clear();
- return NO_ERROR;
-}
-
-bool LayerBuffer::needsBlending() const {
- return mNeedsBlending;
-}
-
-void LayerBuffer::setNeedsBlending(bool blending) {
- mNeedsBlending = blending;
-}
-
-void LayerBuffer::postBuffer(ssize_t offset)
-{
- sp<Source> source(getSource());
- if (source != 0)
- source->postBuffer(offset);
-}
-
-void LayerBuffer::unregisterBuffers()
-{
- sp<Source> source(clearSource());
- if (source != 0)
- source->unregisterBuffers();
-}
-
-uint32_t LayerBuffer::doTransaction(uint32_t flags)
-{
- sp<Source> source(getSource());
- if (source != 0)
- source->onTransaction(flags);
- uint32_t res = LayerBase::doTransaction(flags);
- // we always want filtering for these surfaces
- mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
- return res;
-}
-
-void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
- Region& outDirtyRegion)
-{
- // this code-path must be as tight as possible, it's called each time
- // the screen is composited.
- sp<Source> source(getSource());
- if (source != 0)
- source->onVisibilityResolved(planeTransform);
- LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
-}
-
-void LayerBuffer::onDraw(const Region& clip) const
-{
- sp<Source> source(getSource());
- if (LIKELY(source != 0)) {
- source->onDraw(clip);
- } else {
- clearWithOpenGL(clip);
- }
-}
-
-void LayerBuffer::serverDestroy()
-{
- sp<Source> source(clearSource());
- if (source != 0) {
- source->destroy();
- }
-}
-
-/**
- * This creates a "buffer" source for this surface
- */
-status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
-{
- Mutex::Autolock _l(mLock);
- if (mSource != 0)
- return INVALID_OPERATION;
-
- sp<BufferSource> source = new BufferSource(*this, buffers);
-
- status_t result = source->getStatus();
- if (result == NO_ERROR) {
- mSource = source;
- }
- return result;
-}
-
-/**
- * This creates an "overlay" source for this surface
- */
-sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
- int32_t orientation)
-{
- sp<OverlayRef> result;
- Mutex::Autolock _l(mLock);
- if (mSource != 0)
- return result;
-
- sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
- if (result != 0) {
- mSource = source;
- }
- return result;
-}
-
-sp<LayerBuffer::Source> LayerBuffer::getSource() const {
- Mutex::Autolock _l(mLock);
- return mSource;
-}
-
-sp<LayerBuffer::Source> LayerBuffer::clearSource() {
- sp<Source> source;
- Mutex::Autolock _l(mLock);
- source = mSource;
- mSource.clear();
- return source;
-}
-
-// ============================================================================
-// LayerBuffer::SurfaceLayerBuffer
-// ============================================================================
-
-LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
- const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
- : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
-{
-}
-
-LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
-{
- unregisterBuffers();
-}
-
-status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
- const ISurface::BufferHeap& buffers)
-{
- sp<LayerBuffer> owner(getOwner());
- if (owner != 0)
- return owner->registerBuffers(buffers);
- return NO_INIT;
-}
-
-void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
-{
- sp<LayerBuffer> owner(getOwner());
- if (owner != 0)
- owner->postBuffer(offset);
-}
-
-void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
-{
- sp<LayerBuffer> owner(getOwner());
- if (owner != 0)
- owner->unregisterBuffers();
-}
-
-sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
- uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
- sp<OverlayRef> result;
- sp<LayerBuffer> owner(getOwner());
- if (owner != 0)
- result = owner->createOverlay(w, h, format, orientation);
- return result;
-}
-
-// ============================================================================
-// LayerBuffer::Buffer
-// ============================================================================
-
-LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
- ssize_t offset, size_t bufferSize)
- : mBufferHeap(buffers), mSupportsCopybit(false)
-{
- NativeBuffer& src(mNativeBuffer);
- src.crop.l = 0;
- src.crop.t = 0;
- src.crop.r = buffers.w;
- src.crop.b = buffers.h;
-
- src.img.w = buffers.hor_stride ?: buffers.w;
- src.img.h = buffers.ver_stride ?: buffers.h;
- src.img.format = buffers.format;
- src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
- src.img.handle = 0;
-
- gralloc_module_t const * module = LayerBuffer::getGrallocModule();
- if (module && module->perform) {
- int err = module->perform(module,
- GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
- buffers.heap->heapID(), bufferSize,
- offset, buffers.heap->base(),
- &src.img.handle);
-
- // we can fail here is the passed buffer is purely software
- mSupportsCopybit = (err == NO_ERROR);
- }
- }
-
-LayerBuffer::Buffer::~Buffer()
-{
- NativeBuffer& src(mNativeBuffer);
- if (src.img.handle) {
- native_handle_delete(src.img.handle);
- }
-}
-
-// ============================================================================
-// LayerBuffer::Source
-// LayerBuffer::BufferSource
-// LayerBuffer::OverlaySource
-// ============================================================================
-
-LayerBuffer::Source::Source(LayerBuffer& layer)
- : mLayer(layer)
-{
-}
-LayerBuffer::Source::~Source() {
-}
-void LayerBuffer::Source::onDraw(const Region& clip) const {
-}
-void LayerBuffer::Source::onTransaction(uint32_t flags) {
-}
-void LayerBuffer::Source::onVisibilityResolved(
- const Transform& planeTransform) {
-}
-void LayerBuffer::Source::postBuffer(ssize_t offset) {
-}
-void LayerBuffer::Source::unregisterBuffers() {
-}
-
-// ---------------------------------------------------------------------------
-
-LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
- const ISurface::BufferHeap& buffers)
- : Source(layer), mStatus(NO_ERROR), mBufferSize(0)
-{
- if (buffers.heap == NULL) {
- // this is allowed, but in this case, it is illegal to receive
- // postBuffer(). The surface just erases the framebuffer with
- // fully transparent pixels.
- mBufferHeap = buffers;
- mLayer.setNeedsBlending(false);
- return;
- }
-
- status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
- if (err != NO_ERROR) {
- LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
- mStatus = err;
- return;
- }
-
- PixelFormatInfo info;
- err = getPixelFormatInfo(buffers.format, &info);
- if (err != NO_ERROR) {
- LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
- buffers.format, strerror(err));
- mStatus = err;
- return;
- }
-
- if (buffers.hor_stride<0 || buffers.ver_stride<0) {
- LOGE("LayerBuffer::BufferSource: invalid parameters "
- "(w=%d, h=%d, xs=%d, ys=%d)",
- buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
- mStatus = BAD_VALUE;
- return;
- }
-
- mBufferHeap = buffers;
- mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
- mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
- mLayer.forceVisibilityTransaction();
-}
-
-LayerBuffer::BufferSource::~BufferSource()
-{
- class MessageDestroyTexture : public MessageBase {
- SurfaceFlinger* flinger;
- GLuint name;
- public:
- MessageDestroyTexture(
- SurfaceFlinger* flinger, GLuint name)
- : flinger(flinger), name(name) { }
- virtual bool handler() {
- glDeleteTextures(1, &name);
- return true;
- }
- };
-
- if (mTexture.name != -1U) {
- // GL textures can only be destroyed from the GL thread
- getFlinger()->mEventQueue.postMessage(
- new MessageDestroyTexture(getFlinger(), mTexture.name) );
- }
- if (mTexture.image != EGL_NO_IMAGE_KHR) {
- EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
- eglDestroyImageKHR(dpy, mTexture.image);
- }
-}
-
-void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
-{
- ISurface::BufferHeap buffers;
- { // scope for the lock
- Mutex::Autolock _l(mBufferSourceLock);
- buffers = mBufferHeap;
- if (buffers.heap != 0) {
- const size_t memorySize = buffers.heap->getSize();
- if ((size_t(offset) + mBufferSize) > memorySize) {
- LOGE("LayerBuffer::BufferSource::postBuffer() "
- "invalid buffer (offset=%d, size=%d, heap-size=%d",
- int(offset), int(mBufferSize), int(memorySize));
- return;
- }
- }
- }
-
- sp<Buffer> buffer;
- if (buffers.heap != 0) {
- buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
- if (buffer->getStatus() != NO_ERROR)
- buffer.clear();
- setBuffer(buffer);
- mLayer.invalidate();
- }
-}
-
-void LayerBuffer::BufferSource::unregisterBuffers()
-{
- Mutex::Autolock _l(mBufferSourceLock);
- mBufferHeap.heap.clear();
- mBuffer.clear();
- mLayer.invalidate();
-}
-
-sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
-{
- Mutex::Autolock _l(mBufferSourceLock);
- return mBuffer;
-}
-
-void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
-{
- Mutex::Autolock _l(mBufferSourceLock);
- mBuffer = buffer;
-}
-
-void LayerBuffer::BufferSource::onDraw(const Region& clip) const
-{
- sp<Buffer> ourBuffer(getBuffer());
- if (UNLIKELY(ourBuffer == 0)) {
- // nothing to do, we don't have a buffer
- mLayer.clearWithOpenGL(clip);
- return;
- }
-
- status_t err = NO_ERROR;
- NativeBuffer src(ourBuffer->getBuffer());
- const Rect transformedBounds(mLayer.getTransformedBounds());
-
-#if defined(EGL_ANDROID_image_native_buffer)
- if (GLExtensions::getInstance().haveDirectTexture()) {
- err = INVALID_OPERATION;
- if (ourBuffer->supportsCopybit()) {
- copybit_device_t* copybit = mLayer.mBlitEngine;
- if (copybit && err != NO_ERROR) {
- // create our EGLImageKHR the first time
- err = initTempBuffer();
- if (err == NO_ERROR) {
- // NOTE: Assume the buffer is allocated with the proper USAGE flags
- const NativeBuffer& dst(mTempBuffer);
- region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
- err = copybit->stretch(copybit, &dst.img, &src.img,
- &dst.crop, &src.crop, &clip);
- if (err != NO_ERROR) {
- clearTempBufferImage();
- }
- }
- }
- }
- }
-#endif
- else {
- err = INVALID_OPERATION;
- }
-
- if (err != NO_ERROR) {
- // slower fallback
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.crop.r;
- t.height = src.crop.b;
- t.stride = src.img.w;
- t.vstride= src.img.h;
- t.format = src.img.format;
- t.data = (GGLubyte*)src.img.base;
- const Region dirty(Rect(t.width, t.height));
- mTextureManager.loadTexture(&mTexture, dirty, t);
- }
-
- mTexture.transform = mBufferHeap.transform;
- mLayer.drawWithOpenGL(clip, mTexture);
-}
-
-status_t LayerBuffer::BufferSource::initTempBuffer() const
-{
- // figure out the size we need now
- const ISurface::BufferHeap& buffers(mBufferHeap);
- uint32_t w = mLayer.mTransformedBounds.width();
- uint32_t h = mLayer.mTransformedBounds.height();
- if (buffers.w * h != buffers.h * w) {
- int t = w; w = h; h = t;
- }
-
- // we're in the copybit case, so make sure we can handle this blit
- // we don't have to keep the aspect ratio here
- copybit_device_t* copybit = mLayer.mBlitEngine;
- const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
- if (buffers.w > w*down) w = buffers.w / down;
- else if (w > buffers.w*up) w = buffers.w*up;
- if (buffers.h > h*down) h = buffers.h / down;
- else if (h > buffers.h*up) h = buffers.h*up;
-
- if (mTexture.image != EGL_NO_IMAGE_KHR) {
- // we have an EGLImage, make sure the needed size didn't change
- if (w!=mTexture.width || h!= mTexture.height) {
- // delete the EGLImage and texture
- clearTempBufferImage();
- } else {
- // we're good, we have an EGLImageKHR and it's (still) the
- // right size
- return NO_ERROR;
- }
- }
-
- // figure out if we need linear filtering
- if (buffers.w * h == buffers.h * w) {
- // same pixel area, don't use filtering
- mLayer.mNeedsFiltering = false;
- }
-
- // Allocate a temporary buffer and create the corresponding EGLImageKHR
- // once the EGLImage has been created we don't need the
- // graphic buffer reference anymore.
- sp<GraphicBuffer> buffer = new GraphicBuffer(
- w, h, HAL_PIXEL_FORMAT_RGB_565,
- GraphicBuffer::USAGE_HW_TEXTURE |
- GraphicBuffer::USAGE_HW_2D);
-
- status_t err = buffer->initCheck();
- if (err == NO_ERROR) {
- NativeBuffer& dst(mTempBuffer);
- dst.img.w = buffer->getStride();
- dst.img.h = h;
- dst.img.format = buffer->getPixelFormat();
- dst.img.handle = (native_handle_t *)buffer->handle;
- dst.img.base = 0;
- dst.crop.l = 0;
- dst.crop.t = 0;
- dst.crop.r = w;
- dst.crop.b = h;
-
- EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
- err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
- }
-
- return err;
-}
-
-void LayerBuffer::BufferSource::clearTempBufferImage() const
-{
- // delete the image
- EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
- eglDestroyImageKHR(dpy, mTexture.image);
-
- // and the associated texture (recreate a name)
- glDeleteTextures(1, &mTexture.name);
- Texture defaultTexture;
- mTexture = defaultTexture;
-}
-
-// ---------------------------------------------------------------------------
-
-LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
- sp<OverlayRef>* overlayRef,
- uint32_t w, uint32_t h, int32_t format, int32_t orientation)
- : Source(layer), mVisibilityChanged(false),
- mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mOrientation(orientation)
-{
- overlay_control_device_t* overlay_dev = getFlinger()->getOverlayEngine();
- if (overlay_dev == NULL) {
- // overlays not supported
- return;
- }
-
- mOverlayDevice = overlay_dev;
- overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
- if (overlay == NULL) {
- // couldn't create the overlay (no memory? no more overlays?)
- return;
- }
-
- // enable dithering...
- overlay_dev->setParameter(overlay_dev, overlay,
- OVERLAY_DITHER, OVERLAY_ENABLE);
-
- mOverlay = overlay;
- mWidth = overlay->w;
- mHeight = overlay->h;
- mFormat = overlay->format;
- mWidthStride = overlay->w_stride;
- mHeightStride = overlay->h_stride;
- mInitialized = false;
-
- mOverlayHandle = overlay->getHandleRef(overlay);
-
- sp<OverlayChannel> channel = new OverlayChannel( &layer );
-
- *overlayRef = new OverlayRef(mOverlayHandle, channel,
- mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
- getFlinger()->signalEvent();
-}
-
-LayerBuffer::OverlaySource::~OverlaySource()
-{
- if (mOverlay && mOverlayDevice) {
- overlay_control_device_t* overlay_dev = mOverlayDevice;
- overlay_dev->destroyOverlay(overlay_dev, mOverlay);
- }
-}
-
-void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
-{
- // this would be where the color-key would be set, should we need it.
- GLclampf red = 0;
- GLclampf green = 0;
- GLclampf blue = 0;
- mLayer.clearWithOpenGL(clip, red, green, blue, 0);
-}
-
-void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
-{
- const Layer::State& front(mLayer.drawingState());
- const Layer::State& temp(mLayer.currentState());
- if (temp.sequence != front.sequence) {
- mVisibilityChanged = true;
- }
-}
-
-void LayerBuffer::OverlaySource::onVisibilityResolved(
- const Transform& planeTransform)
-{
- // this code-path must be as tight as possible, it's called each time
- // the screen is composited.
- if (UNLIKELY(mOverlay != 0)) {
- if (mVisibilityChanged || !mInitialized) {
- mVisibilityChanged = false;
- mInitialized = true;
- const Rect bounds(mLayer.getTransformedBounds());
- int x = bounds.left;
- int y = bounds.top;
- int w = bounds.width();
- int h = bounds.height();
-
- // we need a lock here to protect "destroy"
- Mutex::Autolock _l(mOverlaySourceLock);
- if (mOverlay) {
- overlay_control_device_t* overlay_dev = mOverlayDevice;
- overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
- // we need to combine the layer orientation and the
- // user-requested orientation.
- Transform finalTransform = Transform(mOrientation) *
- Transform(mLayer.getOrientation());
- overlay_dev->setParameter(overlay_dev, mOverlay,
- OVERLAY_TRANSFORM, finalTransform.getOrientation());
- overlay_dev->commit(overlay_dev, mOverlay);
- }
- }
- }
-}
-
-void LayerBuffer::OverlaySource::destroy()
-{
- // we need a lock here to protect "onVisibilityResolved"
- Mutex::Autolock _l(mOverlaySourceLock);
- if (mOverlay && mOverlayDevice) {
- overlay_control_device_t* overlay_dev = mOverlayDevice;
- overlay_dev->destroyOverlay(overlay_dev, mOverlay);
- mOverlay = 0;
- }
-}
-
-// ---------------------------------------------------------------------------
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
deleted file mode 100644
index 1c0bf83..0000000
--- a/libs/surfaceflinger/LayerBuffer.h
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_BUFFER_H
-#define ANDROID_LAYER_BUFFER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include "LayerBase.h"
-#include "TextureManager.h"
-
-struct copybit_device_t;
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class Buffer;
-class Region;
-class OverlayRef;
-
-// ---------------------------------------------------------------------------
-
-class LayerBuffer : public LayerBaseClient
-{
- class Source : public LightRefBase<Source> {
- public:
- Source(LayerBuffer& layer);
- virtual ~Source();
- virtual void onDraw(const Region& clip) const;
- virtual void onTransaction(uint32_t flags);
- virtual void onVisibilityResolved(const Transform& planeTransform);
- virtual void postBuffer(ssize_t offset);
- virtual void unregisterBuffers();
- virtual void destroy() { }
- SurfaceFlinger* getFlinger() const { return mLayer.mFlinger.get(); }
- protected:
- LayerBuffer& mLayer;
- };
-
-public:
- LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
- virtual ~LayerBuffer();
-
- virtual void onFirstRef();
- virtual bool needsBlending() const;
- virtual const char* getTypeId() const { return "LayerBuffer"; }
-
- virtual sp<LayerBaseClient::Surface> createSurface() const;
- virtual status_t ditch();
- virtual void onDraw(const Region& clip) const;
- virtual uint32_t doTransaction(uint32_t flags);
- virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-
- status_t registerBuffers(const ISurface::BufferHeap& buffers);
- void postBuffer(ssize_t offset);
- void unregisterBuffers();
- sp<OverlayRef> createOverlay(uint32_t w, uint32_t h, int32_t format,
- int32_t orientation);
-
- sp<Source> getSource() const;
- sp<Source> clearSource();
- void setNeedsBlending(bool blending);
- Rect getTransformedBounds() const {
- return mTransformedBounds;
- }
-
- void serverDestroy();
-
-private:
- struct NativeBuffer {
- copybit_image_t img;
- copybit_rect_t crop;
- };
-
- static gralloc_module_t const* sGrallocModule;
- static gralloc_module_t const* getGrallocModule() {
- return sGrallocModule;
- }
-
- class Buffer : public LightRefBase<Buffer> {
- public:
- Buffer(const ISurface::BufferHeap& buffers,
- ssize_t offset, size_t bufferSize);
- inline bool supportsCopybit() const {
- return mSupportsCopybit;
- }
- inline status_t getStatus() const {
- return mBufferHeap.heap!=0 ? NO_ERROR : NO_INIT;
- }
- inline const NativeBuffer& getBuffer() const {
- return mNativeBuffer;
- }
- protected:
- friend class LightRefBase<Buffer>;
- Buffer& operator = (const Buffer& rhs);
- Buffer(const Buffer& rhs);
- ~Buffer();
- private:
- ISurface::BufferHeap mBufferHeap;
- NativeBuffer mNativeBuffer;
- bool mSupportsCopybit;
- };
-
- class BufferSource : public Source {
- public:
- BufferSource(LayerBuffer& layer, const ISurface::BufferHeap& buffers);
- virtual ~BufferSource();
-
- status_t getStatus() const { return mStatus; }
- sp<Buffer> getBuffer() const;
- void setBuffer(const sp<Buffer>& buffer);
-
- virtual void onDraw(const Region& clip) const;
- virtual void postBuffer(ssize_t offset);
- virtual void unregisterBuffers();
- virtual void destroy() { }
- private:
- status_t initTempBuffer() const;
- void clearTempBufferImage() const;
- mutable Mutex mBufferSourceLock;
- sp<Buffer> mBuffer;
- status_t mStatus;
- ISurface::BufferHeap mBufferHeap;
- size_t mBufferSize;
- mutable Texture mTexture;
- mutable NativeBuffer mTempBuffer;
- mutable TextureManager mTextureManager;
- };
-
- class OverlaySource : public Source {
- public:
- OverlaySource(LayerBuffer& layer,
- sp<OverlayRef>* overlayRef,
- uint32_t w, uint32_t h, int32_t format, int32_t orientation);
- virtual ~OverlaySource();
- virtual void onDraw(const Region& clip) const;
- virtual void onTransaction(uint32_t flags);
- virtual void onVisibilityResolved(const Transform& planeTransform);
- virtual void destroy();
- private:
-
- class OverlayChannel : public BnOverlay {
- wp<LayerBuffer> mLayer;
- virtual void destroy() {
- sp<LayerBuffer> layer(mLayer.promote());
- if (layer != 0) {
- layer->serverDestroy();
- }
- }
- public:
- OverlayChannel(const sp<LayerBuffer>& layer)
- : mLayer(layer) {
- }
- };
-
- friend class OverlayChannel;
- bool mVisibilityChanged;
-
- overlay_t* mOverlay;
- overlay_handle_t mOverlayHandle;
- overlay_control_device_t* mOverlayDevice;
- uint32_t mWidth;
- uint32_t mHeight;
- int32_t mFormat;
- int32_t mWidthStride;
- int32_t mHeightStride;
- int32_t mOrientation;
- mutable Mutex mOverlaySourceLock;
- bool mInitialized;
- };
-
-
- class SurfaceLayerBuffer : public LayerBaseClient::Surface
- {
- public:
- SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
- const sp<LayerBuffer>& owner);
- virtual ~SurfaceLayerBuffer();
-
- virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
- virtual void postBuffer(ssize_t offset);
- virtual void unregisterBuffers();
-
- virtual sp<OverlayRef> createOverlay(
- uint32_t w, uint32_t h, int32_t format, int32_t orientation);
- private:
- sp<LayerBuffer> getOwner() const {
- return static_cast<LayerBuffer*>(Surface::getOwner().get());
- }
- };
-
- mutable Mutex mLock;
- sp<Source> mSource;
- sp<Surface> mSurface;
- bool mInvalidate;
- bool mNeedsBlending;
- copybit_device_t* mBlitEngine;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_BUFFER_H
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
deleted file mode 100644
index a1f339e..0000000
--- a/libs/surfaceflinger/LayerDim.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include "LayerDim.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-bool LayerDim::sUseTexture;
-GLuint LayerDim::sTexId;
-EGLImageKHR LayerDim::sImage;
-int32_t LayerDim::sWidth;
-int32_t LayerDim::sHeight;
-
-// ---------------------------------------------------------------------------
-
-LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client)
- : LayerBaseClient(flinger, display, client)
-{
-}
-
-void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
-{
- sTexId = -1;
- sImage = EGL_NO_IMAGE_KHR;
- sWidth = w;
- sHeight = h;
- sUseTexture = false;
-}
-
-LayerDim::~LayerDim()
-{
-}
-
-void LayerDim::onDraw(const Region& clip) const
-{
- const State& s(drawingState());
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
- if (s.alpha>0 && (it != end)) {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const GLfloat alpha = s.alpha/255.0f;
- const uint32_t fbHeight = hw.getHeight();
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0, 0, 0, alpha);
-
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
- glDisable(GL_TEXTURE_2D);
-
- GLshort w = sWidth;
- GLshort h = sHeight;
- const GLshort vertices[4][2] = {
- { 0, 0 },
- { 0, h },
- { w, h },
- { w, 0 }
- };
- glVertexPointer(2, GL_SHORT, 0, vertices);
-
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
deleted file mode 100644
index f032314..0000000
--- a/libs/surfaceflinger/LayerDim.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_DIM_H
-#define ANDROID_LAYER_DIM_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "LayerBase.h"
-
-// ---------------------------------------------------------------------------
-
-namespace android {
-
-class LayerDim : public LayerBaseClient
-{
- static bool sUseTexture;
- static GLuint sTexId;
- static EGLImageKHR sImage;
- static int32_t sWidth;
- static int32_t sHeight;
-public:
- LayerDim(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client);
- virtual ~LayerDim();
-
- virtual void onDraw(const Region& clip) const;
- virtual bool needsBlending() const { return true; }
- virtual bool isSecure() const { return false; }
- virtual const char* getTypeId() const { return "LayerDim"; }
-
- static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h);
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_DIM_H
diff --git a/libs/surfaceflinger/MODULE_LICENSE_APACHE2 b/libs/surfaceflinger/MODULE_LICENSE_APACHE2
deleted file mode 100644
index e69de29..0000000
--- a/libs/surfaceflinger/MODULE_LICENSE_APACHE2
+++ /dev/null
diff --git a/libs/surfaceflinger/MessageQueue.cpp b/libs/surfaceflinger/MessageQueue.cpp
deleted file mode 100644
index d668e88..0000000
--- a/libs/surfaceflinger/MessageQueue.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdint.h>
-#include <errno.h>
-#include <sys/types.h>
-
-#include <utils/threads.h>
-#include <utils/Timers.h>
-#include <utils/Log.h>
-#include <binder/IPCThreadState.h>
-
-#include "MessageQueue.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-void MessageList::insert(const sp<MessageBase>& node)
-{
- LIST::iterator cur(mList.begin());
- LIST::iterator end(mList.end());
- while (cur != end) {
- if (*node < **cur) {
- mList.insert(cur, node);
- return;
- }
- ++cur;
- }
- mList.insert(++end, node);
-}
-
-void MessageList::remove(MessageList::LIST::iterator pos)
-{
- mList.erase(pos);
-}
-
-// ---------------------------------------------------------------------------
-
-MessageQueue::MessageQueue()
- : mInvalidate(false)
-{
- mInvalidateMessage = new MessageBase(INVALIDATE);
-}
-
-MessageQueue::~MessageQueue()
-{
-}
-
-sp<MessageBase> MessageQueue::waitMessage(nsecs_t timeout)
-{
- sp<MessageBase> result;
-
- bool again;
- do {
- const nsecs_t timeoutTime = systemTime() + timeout;
- while (true) {
- Mutex::Autolock _l(mLock);
- nsecs_t now = systemTime();
- nsecs_t nextEventTime = -1;
-
- // invalidate messages are always handled first
- if (mInvalidate) {
- mInvalidate = false;
- mInvalidateMessage->when = now;
- result = mInvalidateMessage;
- break;
- }
-
- LIST::iterator cur(mMessages.begin());
- if (cur != mMessages.end()) {
- result = *cur;
- }
-
- if (result != 0) {
- if (result->when <= now) {
- // there is a message to deliver
- mMessages.remove(cur);
- break;
- }
- if (timeout>=0 && timeoutTime < now) {
- // we timed-out, return a NULL message
- result = 0;
- break;
- }
- nextEventTime = result->when;
- result = 0;
- }
-
- if (timeout >= 0 && nextEventTime > 0) {
- if (nextEventTime > timeoutTime) {
- nextEventTime = timeoutTime;
- }
- }
-
- if (nextEventTime >= 0) {
- //LOGD("nextEventTime = %lld ms", nextEventTime);
- if (nextEventTime > 0) {
- // we're about to wait, flush the binder command buffer
- IPCThreadState::self()->flushCommands();
- const nsecs_t reltime = nextEventTime - systemTime();
- if (reltime > 0) {
- mCondition.waitRelative(mLock, reltime);
- }
- }
- } else {
- //LOGD("going to wait");
- // we're about to wait, flush the binder command buffer
- IPCThreadState::self()->flushCommands();
- mCondition.wait(mLock);
- }
- }
- // here we're not holding the lock anymore
-
- if (result == 0)
- break;
-
- again = result->handler();
- if (again) {
- // the message has been processed. release our reference to it
- // without holding the lock.
- result->notify();
- result = 0;
- }
-
- } while (again);
-
- return result;
-}
-
-status_t MessageQueue::postMessage(
- const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
-{
- return queueMessage(message, relTime, flags);
-}
-
-status_t MessageQueue::invalidate() {
- Mutex::Autolock _l(mLock);
- mInvalidate = true;
- mCondition.signal();
- return NO_ERROR;
-}
-
-status_t MessageQueue::queueMessage(
- const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
-{
- Mutex::Autolock _l(mLock);
- message->when = systemTime() + relTime;
- mMessages.insert(message);
-
- //LOGD("MessageQueue::queueMessage time = %lld ms", message->when);
- //dumpLocked(message);
-
- mCondition.signal();
- return NO_ERROR;
-}
-
-void MessageQueue::dump(const sp<MessageBase>& message)
-{
- Mutex::Autolock _l(mLock);
- dumpLocked(message);
-}
-
-void MessageQueue::dumpLocked(const sp<MessageBase>& message)
-{
- LIST::const_iterator cur(mMessages.begin());
- LIST::const_iterator end(mMessages.end());
- int c = 0;
- while (cur != end) {
- const char tick = (*cur == message) ? '>' : ' ';
- LOGD("%c %d: msg{.what=%08x, when=%lld}",
- tick, c, (*cur)->what, (*cur)->when);
- ++cur;
- c++;
- }
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/MessageQueue.h b/libs/surfaceflinger/MessageQueue.h
deleted file mode 100644
index 890f809..0000000
--- a/libs/surfaceflinger/MessageQueue.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_MESSAGE_QUEUE_H
-#define ANDROID_MESSAGE_QUEUE_H
-
-#include <stdint.h>
-#include <errno.h>
-#include <sys/types.h>
-
-#include <utils/threads.h>
-#include <utils/Timers.h>
-#include <utils/List.h>
-
-#include "Barrier.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class MessageBase;
-
-class MessageList
-{
- List< sp<MessageBase> > mList;
- typedef List< sp<MessageBase> > LIST;
-public:
- inline LIST::iterator begin() { return mList.begin(); }
- inline LIST::const_iterator begin() const { return mList.begin(); }
- inline LIST::iterator end() { return mList.end(); }
- inline LIST::const_iterator end() const { return mList.end(); }
- inline bool isEmpty() const { return mList.empty(); }
- void insert(const sp<MessageBase>& node);
- void remove(LIST::iterator pos);
-};
-
-// ============================================================================
-
-class MessageBase :
- public LightRefBase<MessageBase>
-{
-public:
- nsecs_t when;
- uint32_t what;
- int32_t arg0;
-
- MessageBase() : when(0), what(0), arg0(0) { }
- MessageBase(uint32_t what, int32_t arg0=0)
- : when(0), what(what), arg0(arg0) { }
-
- // return true if message has a handler
- virtual bool handler() { return false; }
-
- // waits for the handler to be processed
- void wait() const { barrier.wait(); }
-
- // releases all waiters. this is done automatically if
- // handler returns true
- void notify() const { barrier.open(); }
-
-protected:
- virtual ~MessageBase() { }
-
-private:
- mutable Barrier barrier;
- friend class LightRefBase<MessageBase>;
-};
-
-inline bool operator < (const MessageBase& lhs, const MessageBase& rhs) {
- return lhs.when < rhs.when;
-}
-
-// ---------------------------------------------------------------------------
-
-class MessageQueue
-{
- typedef List< sp<MessageBase> > LIST;
-public:
-
- MessageQueue();
- ~MessageQueue();
-
- // pre-defined messages
- enum {
- INVALIDATE = '_upd'
- };
-
- sp<MessageBase> waitMessage(nsecs_t timeout = -1);
-
- status_t postMessage(const sp<MessageBase>& message,
- nsecs_t reltime=0, uint32_t flags = 0);
-
- status_t invalidate();
-
- void dump(const sp<MessageBase>& message);
-
-private:
- status_t queueMessage(const sp<MessageBase>& message,
- nsecs_t reltime, uint32_t flags);
- void dumpLocked(const sp<MessageBase>& message);
-
- Mutex mLock;
- Condition mCondition;
- MessageList mMessages;
- bool mInvalidate;
- sp<MessageBase> mInvalidateMessage;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif /* ANDROID_MESSAGE_QUEUE_H */
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
deleted file mode 100644
index 68e8f19..0000000
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ /dev/null
@@ -1,1909 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
-#include <math.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <sys/ioctl.h>
-
-#include <cutils/log.h>
-#include <cutils/properties.h>
-
-#include <binder/IPCThreadState.h>
-#include <binder/IServiceManager.h>
-#include <binder/MemoryHeapBase.h>
-
-#include <utils/String8.h>
-#include <utils/String16.h>
-#include <utils/StopWatch.h>
-
-#include <ui/GraphicBufferAllocator.h>
-#include <ui/PixelFormat.h>
-
-#include <pixelflinger/pixelflinger.h>
-#include <GLES/gl.h>
-
-#include "clz.h"
-#include "GLExtensions.h"
-#include "Layer.h"
-#include "LayerBlur.h"
-#include "LayerBuffer.h"
-#include "LayerDim.h"
-#include "SurfaceFlinger.h"
-
-#include "DisplayHardware/DisplayHardware.h"
-
-/* ideally AID_GRAPHICS would be in a semi-public header
- * or there would be a way to map a user/group name to its id
- */
-#ifndef AID_GRAPHICS
-#define AID_GRAPHICS 1003
-#endif
-
-#define DISPLAY_COUNT 1
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-void SurfaceFlinger::instantiate() {
- defaultServiceManager()->addService(
- String16("SurfaceFlinger"), new SurfaceFlinger());
-}
-
-void SurfaceFlinger::shutdown() {
- // we should unregister here, but not really because
- // when (if) the service manager goes away, all the services
- // it has a reference to will leave too.
-}
-
-// ---------------------------------------------------------------------------
-
-SurfaceFlinger::LayerVector::LayerVector(const SurfaceFlinger::LayerVector& rhs)
- : lookup(rhs.lookup), layers(rhs.layers)
-{
-}
-
-ssize_t SurfaceFlinger::LayerVector::indexOf(
- const sp<LayerBase>& key, size_t guess) const
-{
- if (guess<size() && lookup.keyAt(guess) == key)
- return guess;
- const ssize_t i = lookup.indexOfKey(key);
- if (i>=0) {
- const size_t idx = lookup.valueAt(i);
- LOGE_IF(layers[idx]!=key,
- "LayerVector[%p]: layers[%d]=%p, key=%p",
- this, int(idx), layers[idx].get(), key.get());
- return idx;
- }
- return i;
-}
-
-ssize_t SurfaceFlinger::LayerVector::add(
- const sp<LayerBase>& layer,
- Vector< sp<LayerBase> >::compar_t cmp)
-{
- size_t count = layers.size();
- ssize_t l = 0;
- ssize_t h = count-1;
- ssize_t mid;
- sp<LayerBase> const* a = layers.array();
- while (l <= h) {
- mid = l + (h - l)/2;
- const int c = cmp(a+mid, &layer);
- if (c == 0) { l = mid; break; }
- else if (c<0) { l = mid+1; }
- else { h = mid-1; }
- }
- size_t order = l;
- while (order<count && !cmp(&layer, a+order)) {
- order++;
- }
- count = lookup.size();
- for (size_t i=0 ; i<count ; i++) {
- if (lookup.valueAt(i) >= order) {
- lookup.editValueAt(i)++;
- }
- }
- layers.insertAt(layer, order);
- lookup.add(layer, order);
- return order;
-}
-
-ssize_t SurfaceFlinger::LayerVector::remove(const sp<LayerBase>& layer)
-{
- const ssize_t keyIndex = lookup.indexOfKey(layer);
- if (keyIndex >= 0) {
- const size_t index = lookup.valueAt(keyIndex);
- LOGE_IF(layers[index]!=layer,
- "LayerVector[%p]: layers[%u]=%p, layer=%p",
- this, int(index), layers[index].get(), layer.get());
- layers.removeItemsAt(index);
- lookup.removeItemsAt(keyIndex);
- const size_t count = lookup.size();
- for (size_t i=0 ; i<count ; i++) {
- if (lookup.valueAt(i) >= size_t(index)) {
- lookup.editValueAt(i)--;
- }
- }
- return index;
- }
- return NAME_NOT_FOUND;
-}
-
-ssize_t SurfaceFlinger::LayerVector::reorder(
- const sp<LayerBase>& layer,
- Vector< sp<LayerBase> >::compar_t cmp)
-{
- // XXX: it's a little lame. but oh well...
- ssize_t err = remove(layer);
- if (err >=0)
- err = add(layer, cmp);
- return err;
-}
-
-// ---------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#endif
-
-SurfaceFlinger::SurfaceFlinger()
- : BnSurfaceComposer(), Thread(false),
- mTransactionFlags(0),
- mTransactionCount(0),
- mResizeTransationPending(false),
- mLayersRemoved(false),
- mBootTime(systemTime()),
- mHardwareTest("android.permission.HARDWARE_TEST"),
- mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"),
- mDump("android.permission.DUMP"),
- mVisibleRegionsDirty(false),
- mDeferReleaseConsole(false),
- mFreezeDisplay(false),
- mFreezeCount(0),
- mFreezeDisplayTime(0),
- mDebugRegion(0),
- mDebugBackground(0),
- mDebugInSwapBuffers(0),
- mLastSwapBufferTime(0),
- mDebugInTransaction(0),
- mLastTransactionTime(0),
- mBootFinished(false),
- mConsoleSignals(0),
- mSecureFrameBuffer(0)
-{
- init();
-}
-
-void SurfaceFlinger::init()
-{
- LOGI("SurfaceFlinger is starting");
-
- // debugging stuff...
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.sf.showupdates", value, "0");
- mDebugRegion = atoi(value);
- property_get("debug.sf.showbackground", value, "0");
- mDebugBackground = atoi(value);
-
- LOGI_IF(mDebugRegion, "showupdates enabled");
- LOGI_IF(mDebugBackground, "showbackground enabled");
-}
-
-SurfaceFlinger::~SurfaceFlinger()
-{
- glDeleteTextures(1, &mWormholeTexName);
-}
-
-overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
-{
- return graphicPlane(0).displayHardware().getOverlayEngine();
-}
-
-sp<IMemoryHeap> SurfaceFlinger::getCblk() const
-{
- return mServerHeap;
-}
-
-sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
-{
- sp<ISurfaceComposerClient> bclient;
- sp<Client> client(new Client(this));
- status_t err = client->initCheck();
- if (err == NO_ERROR) {
- bclient = client;
- }
- return bclient;
-}
-
-sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
-{
- sp<ISurfaceComposerClient> bclient;
- sp<UserClient> client(new UserClient(this));
- status_t err = client->initCheck();
- if (err == NO_ERROR) {
- bclient = client;
- }
- return bclient;
-}
-
-
-const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
-{
- LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
- const GraphicPlane& plane(mGraphicPlanes[dpy]);
- return plane;
-}
-
-GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
-{
- return const_cast<GraphicPlane&>(
- const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
-}
-
-void SurfaceFlinger::bootFinished()
-{
- const nsecs_t now = systemTime();
- const nsecs_t duration = now - mBootTime;
- LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
- mBootFinished = true;
- property_set("ctl.stop", "bootanim");
-}
-
-void SurfaceFlinger::onFirstRef()
-{
- run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
-
- // Wait for the main thread to be done with its initialization
- mReadyToRunBarrier.wait();
-}
-
-static inline uint16_t pack565(int r, int g, int b) {
- return (r<<11)|(g<<5)|b;
-}
-
-status_t SurfaceFlinger::readyToRun()
-{
- LOGI( "SurfaceFlinger's main thread ready to run. "
- "Initializing graphics H/W...");
-
- // we only support one display currently
- int dpy = 0;
-
- {
- // initialize the main display
- GraphicPlane& plane(graphicPlane(dpy));
- DisplayHardware* const hw = new DisplayHardware(this, dpy);
- plane.setDisplayHardware(hw);
- }
-
- // create the shared control-block
- mServerHeap = new MemoryHeapBase(4096,
- MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
- LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
-
- mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
- LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
-
- new(mServerCblk) surface_flinger_cblk_t;
-
- // initialize primary screen
- // (other display should be initialized in the same manner, but
- // asynchronously, as they could come and go. None of this is supported
- // yet).
- const GraphicPlane& plane(graphicPlane(dpy));
- const DisplayHardware& hw = plane.displayHardware();
- const uint32_t w = hw.getWidth();
- const uint32_t h = hw.getHeight();
- const uint32_t f = hw.getFormat();
- hw.makeCurrent();
-
- // initialize the shared control block
- mServerCblk->connected |= 1<<dpy;
- display_cblk_t* dcblk = mServerCblk->displays + dpy;
- memset(dcblk, 0, sizeof(display_cblk_t));
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
- dcblk->format = f;
- dcblk->orientation = ISurfaceComposer::eOrientationDefault;
- dcblk->xdpi = hw.getDpiX();
- dcblk->ydpi = hw.getDpiY();
- dcblk->fps = hw.getRefreshRate();
- dcblk->density = hw.getDensity();
-
- // Initialize OpenGL|ES
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnable(GL_SCISSOR_TEST);
- glShadeModel(GL_FLAT);
- glDisable(GL_DITHER);
- glDisable(GL_CULL_FACE);
-
- const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
- const uint16_t g1 = pack565(0x17,0x2f,0x17);
- const uint16_t textureData[4] = { g0, g1, g1, g0 };
- glGenTextures(1, &mWormholeTexName);
- glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
-
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(0, w, h, 0, 0, 1);
-
- LayerDim::initDimmer(this, w, h);
-
- mReadyToRunBarrier.open();
-
- /*
- * We're now ready to accept clients...
- */
-
- // start boot animation
- property_set("ctl.start", "bootanim");
-
- return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Events Handler
-#endif
-
-void SurfaceFlinger::waitForEvent()
-{
- while (true) {
- nsecs_t timeout = -1;
- const nsecs_t freezeDisplayTimeout = ms2ns(5000);
- if (UNLIKELY(isFrozen())) {
- // wait 5 seconds
- const nsecs_t now = systemTime();
- if (mFreezeDisplayTime == 0) {
- mFreezeDisplayTime = now;
- }
- nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
- timeout = waitTime>0 ? waitTime : 0;
- }
-
- sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
-
- // see if we timed out
- if (isFrozen()) {
- const nsecs_t now = systemTime();
- nsecs_t frozenTime = (now - mFreezeDisplayTime);
- if (frozenTime >= freezeDisplayTimeout) {
- // we timed out and are still frozen
- LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
- mFreezeDisplay, mFreezeCount);
- mFreezeDisplayTime = 0;
- mFreezeCount = 0;
- mFreezeDisplay = false;
- }
- }
-
- if (msg != 0) {
- switch (msg->what) {
- case MessageQueue::INVALIDATE:
- // invalidate message, just return to the main loop
- return;
- }
- }
- }
-}
-
-void SurfaceFlinger::signalEvent() {
- mEventQueue.invalidate();
-}
-
-void SurfaceFlinger::signal() const {
- // this is the IPC call
- const_cast<SurfaceFlinger*>(this)->signalEvent();
-}
-
-status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags)
-{
- return mEventQueue.postMessage(msg, reltime, flags);
-}
-
-status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime, uint32_t flags)
-{
- status_t res = mEventQueue.postMessage(msg, reltime, flags);
- if (res == NO_ERROR) {
- msg->wait();
- }
- return res;
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Main loop
-#endif
-
-bool SurfaceFlinger::threadLoop()
-{
- waitForEvent();
-
- // check for transactions
- if (UNLIKELY(mConsoleSignals)) {
- handleConsoleEvents();
- }
-
- if (LIKELY(mTransactionCount == 0)) {
- // if we're in a global transaction, don't do anything.
- const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
- uint32_t transactionFlags = getTransactionFlags(mask);
- if (LIKELY(transactionFlags)) {
- handleTransaction(transactionFlags);
- }
- }
-
- // post surfaces (if needed)
- handlePageFlip();
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- if (LIKELY(hw.canDraw() && !isFrozen())) {
- // repaint the framebuffer (if needed)
- handleRepaint();
-
- // inform the h/w that we're done compositing
- hw.compositionComplete();
-
- // release the clients before we flip ('cause flip might block)
- unlockClients();
-
- postFramebuffer();
- } else {
- // pretend we did the post
- unlockClients();
- usleep(16667); // 60 fps period
- }
- return true;
-}
-
-void SurfaceFlinger::postFramebuffer()
-{
- if (!mInvalidRegion.isEmpty()) {
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const nsecs_t now = systemTime();
- mDebugInSwapBuffers = now;
- hw.flip(mInvalidRegion);
- mLastSwapBufferTime = systemTime() - now;
- mDebugInSwapBuffers = 0;
- mInvalidRegion.clear();
- }
-}
-
-void SurfaceFlinger::handleConsoleEvents()
-{
- // something to do with the console
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
-
- int what = android_atomic_and(0, &mConsoleSignals);
- if (what & eConsoleAcquired) {
- hw.acquireScreen();
- }
-
- if (mDeferReleaseConsole && hw.canDraw()) {
- // We got the release signal before the acquire signal
- mDeferReleaseConsole = false;
- hw.releaseScreen();
- }
-
- if (what & eConsoleReleased) {
- if (hw.canDraw()) {
- hw.releaseScreen();
- } else {
- mDeferReleaseConsole = true;
- }
- }
-
- mDirtyRegion.set(hw.bounds());
-}
-
-void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
-{
- Vector< sp<LayerBase> > ditchedLayers;
-
- { // scope for the lock
- Mutex::Autolock _l(mStateLock);
- const nsecs_t now = systemTime();
- mDebugInTransaction = now;
- handleTransactionLocked(transactionFlags, ditchedLayers);
- mLastTransactionTime = systemTime() - now;
- mDebugInTransaction = 0;
- }
-
- // do this without lock held
- const size_t count = ditchedLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (ditchedLayers[i] != 0) {
- //LOGD("ditching layer %p", ditchedLayers[i].get());
- ditchedLayers[i]->ditch();
- }
- }
-}
-
-void SurfaceFlinger::handleTransactionLocked(
- uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers)
-{
- const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
- const size_t count = currentLayers.size();
-
- /*
- * Traversal of the children
- * (perform the transaction for each of them if needed)
- */
-
- const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
- if (layersNeedTransaction) {
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer = currentLayers[i];
- uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
- if (!trFlags) continue;
-
- const uint32_t flags = layer->doTransaction(0);
- if (flags & Layer::eVisibleRegion)
- mVisibleRegionsDirty = true;
- }
- }
-
- /*
- * Perform our own transaction if needed
- */
-
- if (transactionFlags & eTransactionNeeded) {
- if (mCurrentState.orientation != mDrawingState.orientation) {
- // the orientation has changed, recompute all visible regions
- // and invalidate everything.
-
- const int dpy = 0;
- const int orientation = mCurrentState.orientation;
- const uint32_t type = mCurrentState.orientationType;
- GraphicPlane& plane(graphicPlane(dpy));
- plane.setOrientation(orientation);
-
- // update the shared control block
- const DisplayHardware& hw(plane.displayHardware());
- volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
- dcblk->orientation = orientation;
- dcblk->w = plane.getWidth();
- dcblk->h = plane.getHeight();
-
- mVisibleRegionsDirty = true;
- mDirtyRegion.set(hw.bounds());
- }
-
- if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
- // freezing or unfreezing the display -> trigger animation if needed
- mFreezeDisplay = mCurrentState.freezeDisplay;
- if (mFreezeDisplay)
- mFreezeDisplayTime = 0;
- }
-
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
- mVisibleRegionsDirty = true;
- }
-
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- if (mLayersRemoved) {
- mLayersRemoved = false;
- mVisibleRegionsDirty = true;
- const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
- const size_t count = previousLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(previousLayers[i]);
- if (currentLayers.indexOf( layer ) < 0) {
- // this layer is not visible anymore
- ditchedLayers.add(layer);
- mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
- }
- }
- }
- }
-
- commitTransaction();
-}
-
-sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
-{
- return new FreezeLock(const_cast<SurfaceFlinger *>(this));
-}
-
-void SurfaceFlinger::computeVisibleRegions(
- LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
-{
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- const DisplayHardware& hw(plane.displayHardware());
- const Region screenRegion(hw.bounds());
-
- Region aboveOpaqueLayers;
- Region aboveCoveredLayers;
- Region dirty;
-
- bool secureFrameBuffer = false;
-
- size_t i = currentLayers.size();
- while (i--) {
- const sp<LayerBase>& layer = currentLayers[i];
- layer->validateVisibility(planeTransform);
-
- // start with the whole surface at its current location
- const Layer::State& s(layer->drawingState());
-
- /*
- * opaqueRegion: area of a surface that is fully opaque.
- */
- Region opaqueRegion;
-
- /*
- * visibleRegion: area of a surface that is visible on screen
- * and not fully transparent. This is essentially the layer's
- * footprint minus the opaque regions above it.
- * Areas covered by a translucent surface are considered visible.
- */
- Region visibleRegion;
-
- /*
- * coveredRegion: area of a surface that is covered by all
- * visible regions above it (which includes the translucent areas).
- */
- Region coveredRegion;
-
-
- // handle hidden surfaces by setting the visible region to empty
- if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
- const bool translucent = layer->needsBlending();
- const Rect bounds(layer->visibleBounds());
- visibleRegion.set(bounds);
- visibleRegion.andSelf(screenRegion);
- if (!visibleRegion.isEmpty()) {
- // Remove the transparent area from the visible region
- if (translucent) {
- visibleRegion.subtractSelf(layer->transparentRegionScreen);
- }
-
- // compute the opaque region
- const int32_t layerOrientation = layer->getOrientation();
- if (s.alpha==255 && !translucent &&
- ((layerOrientation & Transform::ROT_INVALID) == false)) {
- // the opaque region is the layer's footprint
- opaqueRegion = visibleRegion;
- }
- }
- }
-
- // Clip the covered region to the visible region
- coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
-
- // Update aboveCoveredLayers for next (lower) layer
- aboveCoveredLayers.orSelf(visibleRegion);
-
- // subtract the opaque region covered by the layers above us
- visibleRegion.subtractSelf(aboveOpaqueLayers);
-
- // compute this layer's dirty region
- if (layer->contentDirty) {
- // we need to invalidate the whole region
- dirty = visibleRegion;
- // as well, as the old visible region
- dirty.orSelf(layer->visibleRegionScreen);
- layer->contentDirty = false;
- } else {
- /* compute the exposed region:
- * the exposed region consists of two components:
- * 1) what's VISIBLE now and was COVERED before
- * 2) what's EXPOSED now less what was EXPOSED before
- *
- * note that (1) is conservative, we start with the whole
- * visible region but only keep what used to be covered by
- * something -- which mean it may have been exposed.
- *
- * (2) handles areas that were not covered by anything but got
- * exposed because of a resize.
- */
- const Region newExposed = visibleRegion - coveredRegion;
- const Region oldVisibleRegion = layer->visibleRegionScreen;
- const Region oldCoveredRegion = layer->coveredRegionScreen;
- const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
- dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
- }
- dirty.subtractSelf(aboveOpaqueLayers);
-
- // accumulate to the screen dirty region
- dirtyRegion.orSelf(dirty);
-
- // Update aboveOpaqueLayers for next (lower) layer
- aboveOpaqueLayers.orSelf(opaqueRegion);
-
- // Store the visible region is screen space
- layer->setVisibleRegion(visibleRegion);
- layer->setCoveredRegion(coveredRegion);
-
- // If a secure layer is partially visible, lock-down the screen!
- if (layer->isSecure() && !visibleRegion.isEmpty()) {
- secureFrameBuffer = true;
- }
- }
-
- // invalidate the areas where a layer was removed
- dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
- mDirtyRegionRemovedLayer.clear();
-
- mSecureFrameBuffer = secureFrameBuffer;
- opaqueRegion = aboveOpaqueLayers;
-}
-
-
-void SurfaceFlinger::commitTransaction()
-{
- mDrawingState = mCurrentState;
- mResizeTransationPending = false;
- mTransactionCV.broadcast();
-}
-
-void SurfaceFlinger::handlePageFlip()
-{
- bool visibleRegions = mVisibleRegionsDirty;
- LayerVector& currentLayers = const_cast<LayerVector&>(
- mDrawingState.layersSortedByZ);
- visibleRegions |= lockPageFlip(currentLayers);
-
- const DisplayHardware& hw = graphicPlane(0).displayHardware();
- const Region screenRegion(hw.bounds());
- if (visibleRegions) {
- Region opaqueRegion;
- computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
- mWormholeRegion = screenRegion.subtract(opaqueRegion);
- mVisibleRegionsDirty = false;
- }
-
- unlockPageFlip(currentLayers);
- mDirtyRegion.andSelf(screenRegion);
-}
-
-bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
-{
- bool recomputeVisibleRegions = false;
- size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->lockPageFlip(recomputeVisibleRegions);
- }
- return recomputeVisibleRegions;
-}
-
-void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
-{
- const GraphicPlane& plane(graphicPlane(0));
- const Transform& planeTransform(plane.transform());
- size_t count = currentLayers.size();
- sp<LayerBase> const* layers = currentLayers.array();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(layers[i]);
- layer->unlockPageFlip(planeTransform, mDirtyRegion);
- }
-}
-
-
-void SurfaceFlinger::handleRepaint()
-{
- // compute the invalid region
- mInvalidRegion.orSelf(mDirtyRegion);
- if (mInvalidRegion.isEmpty()) {
- // nothing to do
- return;
- }
-
- if (UNLIKELY(mDebugRegion)) {
- debugFlashRegions();
- }
-
- // set the frame buffer
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- uint32_t flags = hw.getFlags();
- if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
- (flags & DisplayHardware::BUFFER_PRESERVED))
- {
- // we can redraw only what's dirty, but since SWAP_RECTANGLE only
- // takes a rectangle, we must make sure to update that whole
- // rectangle in that case
- if (flags & DisplayHardware::SWAP_RECTANGLE) {
- // TODO: we really should be able to pass a region to
- // SWAP_RECTANGLE so that we don't have to redraw all this.
- mDirtyRegion.set(mInvalidRegion.bounds());
- } else {
- // in the BUFFER_PRESERVED case, obviously, we can update only
- // what's needed and nothing more.
- // NOTE: this is NOT a common case, as preserving the backbuffer
- // is costly and usually involves copying the whole update back.
- }
- } else {
- if (flags & DisplayHardware::PARTIAL_UPDATES) {
- // We need to redraw the rectangle that will be updated
- // (pushed to the framebuffer).
- // This is needed because PARTIAL_UPDATES only takes one
- // rectangle instead of a region (see DisplayHardware::flip())
- mDirtyRegion.set(mInvalidRegion.bounds());
- } else {
- // we need to redraw everything (the whole screen)
- mDirtyRegion.set(hw.bounds());
- mInvalidRegion = mDirtyRegion;
- }
- }
-
- // compose all surfaces
- composeSurfaces(mDirtyRegion);
-
- // clear the dirty regions
- mDirtyRegion.clear();
-}
-
-void SurfaceFlinger::composeSurfaces(const Region& dirty)
-{
- if (UNLIKELY(!mWormholeRegion.isEmpty())) {
- // should never happen unless the window manager has a bug
- // draw something...
- drawWormhole();
- }
- const SurfaceFlinger& flinger(*this);
- const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- sp<LayerBase> const* const layers = drawingLayers.array();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer = layers[i];
- const Region& visibleRegion(layer->visibleRegionScreen);
- if (!visibleRegion.isEmpty()) {
- const Region clip(dirty.intersect(visibleRegion));
- if (!clip.isEmpty()) {
- layer->draw(clip);
- }
- }
- }
-}
-
-void SurfaceFlinger::unlockClients()
-{
- const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- sp<LayerBase> const* const layers = drawingLayers.array();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer = layers[i];
- layer->finishPageFlip();
- }
-}
-
-void SurfaceFlinger::debugFlashRegions()
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t flags = hw.getFlags();
-
- if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
- (flags & DisplayHardware::BUFFER_PRESERVED))) {
- const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
- mDirtyRegion.bounds() : hw.bounds());
- composeSurfaces(repaint);
- }
-
- TextureManager::deactivateTextures();
-
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
-
- static int toggle = 0;
- toggle = 1 - toggle;
- if (toggle) {
- glColor4f(1, 0, 1, 1);
- } else {
- glColor4f(1, 1, 0, 1);
- }
-
- Region::const_iterator it = mDirtyRegion.begin();
- Region::const_iterator const end = mDirtyRegion.end();
- while (it != end) {
- const Rect& r = *it++;
- GLfloat vertices[][2] = {
- { r.left, r.top },
- { r.left, r.bottom },
- { r.right, r.bottom },
- { r.right, r.top }
- };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
- if (mInvalidRegion.isEmpty()) {
- mDirtyRegion.dump("mDirtyRegion");
- mInvalidRegion.dump("mInvalidRegion");
- }
- hw.flip(mInvalidRegion);
-
- if (mDebugRegion > 1)
- usleep(mDebugRegion * 1000);
-
- glEnable(GL_SCISSOR_TEST);
- //mDirtyRegion.dump("mDirtyRegion");
-}
-
-void SurfaceFlinger::drawWormhole() const
-{
- const Region region(mWormholeRegion.intersect(mDirtyRegion));
- if (region.isEmpty())
- return;
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const int32_t width = hw.getWidth();
- const int32_t height = hw.getHeight();
-
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
-
- if (LIKELY(!mDebugBackground)) {
- glClearColor(0,0,0,0);
- Region::const_iterator it = region.begin();
- Region::const_iterator const end = region.end();
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = height - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glClear(GL_COLOR_BUFFER_BIT);
- }
- } else {
- const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
- { width, height }, { 0, height } };
- const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
- glVertexPointer(2, GL_SHORT, 0, vertices);
- glTexCoordPointer(2, GL_SHORT, 0, tcoords);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
- Region::const_iterator it = region.begin();
- Region::const_iterator const end = region.end();
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = height - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
-}
-
-void SurfaceFlinger::debugShowFPS() const
-{
- static int mFrameCount;
- static int mLastFrameCount = 0;
- static nsecs_t mLastFpsTime = 0;
- static float mFps = 0;
- mFrameCount++;
- nsecs_t now = systemTime();
- nsecs_t diff = now - mLastFpsTime;
- if (diff > ms2ns(250)) {
- mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
- mLastFpsTime = now;
- mLastFrameCount = mFrameCount;
- }
- // XXX: mFPS has the value we want
- }
-
-status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
-{
- Mutex::Autolock _l(mStateLock);
- addLayer_l(layer);
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
-{
- ssize_t i = mCurrentState.layersSortedByZ.add(
- layer, &LayerBase::compareCurrentStateZ);
- return (i < 0) ? status_t(i) : status_t(NO_ERROR);
-}
-
-ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
- const sp<LayerBaseClient>& lbc)
-{
- Mutex::Autolock _l(mStateLock);
-
- // attach this layer to the client
- ssize_t name = client->attachLayer(lbc);
-
- // add this layer to the current state list
- addLayer_l(lbc);
-
- return name;
-}
-
-status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
-{
- Mutex::Autolock _l(mStateLock);
- status_t err = purgatorizeLayer_l(layer);
- if (err == NO_ERROR)
- setTransactionFlags(eTransactionNeeded);
- return err;
-}
-
-status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
-{
- sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
- if (lbc != 0) {
- mLayerMap.removeItem( lbc->getSurface()->asBinder() );
- }
- ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
- if (index >= 0) {
- mLayersRemoved = true;
- return NO_ERROR;
- }
- return status_t(index);
-}
-
-status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
-{
- // remove the layer from the main list (through a transaction).
- ssize_t err = removeLayer_l(layerBase);
-
- layerBase->onRemoved();
-
- // it's possible that we don't find a layer, because it might
- // have been destroyed already -- this is not technically an error
- // from the user because there is a race between Client::destroySurface(),
- // ~Client() and ~ISurface().
- return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
-}
-
-status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
-{
- layer->forceVisibilityTransaction();
- setTransactionFlags(eTraversalNeeded);
- return NO_ERROR;
-}
-
-uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
-{
- return android_atomic_and(~flags, &mTransactionFlags) & flags;
-}
-
-uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
-{
- uint32_t old = android_atomic_or(flags, &mTransactionFlags);
- if ((old & flags)==0) { // wake the server up
- signalEvent();
- }
- return old;
-}
-
-void SurfaceFlinger::openGlobalTransaction()
-{
- android_atomic_inc(&mTransactionCount);
-}
-
-void SurfaceFlinger::closeGlobalTransaction()
-{
- if (android_atomic_dec(&mTransactionCount) == 1) {
- signalEvent();
-
- // if there is a transaction with a resize, wait for it to
- // take effect before returning.
- Mutex::Autolock _l(mStateLock);
- while (mResizeTransationPending) {
- status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
- if (CC_UNLIKELY(err != NO_ERROR)) {
- // just in case something goes wrong in SF, return to the
- // called after a few seconds.
- LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
- mResizeTransationPending = false;
- break;
- }
- }
- }
-}
-
-status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
-{
- if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
- return BAD_VALUE;
-
- Mutex::Autolock _l(mStateLock);
- mCurrentState.freezeDisplay = 1;
- setTransactionFlags(eTransactionNeeded);
-
- // flags is intended to communicate some sort of animation behavior
- // (for instance fading)
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
-{
- if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
- return BAD_VALUE;
-
- Mutex::Autolock _l(mStateLock);
- mCurrentState.freezeDisplay = 0;
- setTransactionFlags(eTransactionNeeded);
-
- // flags is intended to communicate some sort of animation behavior
- // (for instance fading)
- return NO_ERROR;
-}
-
-int SurfaceFlinger::setOrientation(DisplayID dpy,
- int orientation, uint32_t flags)
-{
- if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
- return BAD_VALUE;
-
- Mutex::Autolock _l(mStateLock);
- if (mCurrentState.orientation != orientation) {
- if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
- mCurrentState.orientationType = flags;
- mCurrentState.orientation = orientation;
- setTransactionFlags(eTransactionNeeded);
- mTransactionCV.wait(mStateLock);
- } else {
- orientation = BAD_VALUE;
- }
- }
- return orientation;
-}
-
-sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
- const String8& name, ISurfaceComposerClient::surface_data_t* params,
- DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
-{
- sp<LayerBaseClient> layer;
- sp<LayerBaseClient::Surface> surfaceHandle;
-
- if (int32_t(w|h) < 0) {
- LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
- int(w), int(h));
- return surfaceHandle;
- }
-
- //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
- sp<Layer> normalLayer;
- switch (flags & eFXSurfaceMask) {
- case eFXSurfaceNormal:
- if (UNLIKELY(flags & ePushBuffers)) {
- layer = createPushBuffersSurface(client, d, w, h, flags);
- } else {
- normalLayer = createNormalSurface(client, d, w, h, flags, format);
- layer = normalLayer;
- }
- break;
- case eFXSurfaceBlur:
- layer = createBlurSurface(client, d, w, h, flags);
- break;
- case eFXSurfaceDim:
- layer = createDimSurface(client, d, w, h, flags);
- break;
- }
-
- if (layer != 0) {
- layer->initStates(w, h, flags);
- layer->setName(name);
- ssize_t token = addClientLayer(client, layer);
-
- surfaceHandle = layer->getSurface();
- if (surfaceHandle != 0) {
- params->token = token;
- params->identity = surfaceHandle->getIdentity();
- params->width = w;
- params->height = h;
- params->format = format;
- if (normalLayer != 0) {
- Mutex::Autolock _l(mStateLock);
- mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
- }
- }
-
- setTransactionFlags(eTransactionNeeded);
- }
-
- return surfaceHandle;
-}
-
-sp<Layer> SurfaceFlinger::createNormalSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags,
- PixelFormat& format)
-{
- // initialize the surfaces
- switch (format) { // TODO: take h/w into account
- case PIXEL_FORMAT_TRANSPARENT:
- case PIXEL_FORMAT_TRANSLUCENT:
- format = PIXEL_FORMAT_RGBA_8888;
- break;
- case PIXEL_FORMAT_OPAQUE:
-#ifdef NO_RGBX_8888
- format = PIXEL_FORMAT_RGB_565;
-#else
- format = PIXEL_FORMAT_RGBX_8888;
-#endif
- break;
- }
-
-#ifdef NO_RGBX_8888
- if (format == PIXEL_FORMAT_RGBX_8888)
- format = PIXEL_FORMAT_RGBA_8888;
-#endif
-
- sp<Layer> layer = new Layer(this, display, client);
- status_t err = layer->setBuffers(w, h, format, flags);
- if (LIKELY(err != NO_ERROR)) {
- LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- layer.clear();
- }
- return layer;
-}
-
-sp<LayerBlur> SurfaceFlinger::createBlurSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags)
-{
- sp<LayerBlur> layer = new LayerBlur(this, display, client);
- layer->initStates(w, h, flags);
- return layer;
-}
-
-sp<LayerDim> SurfaceFlinger::createDimSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags)
-{
- sp<LayerDim> layer = new LayerDim(this, display, client);
- layer->initStates(w, h, flags);
- return layer;
-}
-
-sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags)
-{
- sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
- layer->initStates(w, h, flags);
- return layer;
-}
-
-status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
-{
- /*
- * called by the window manager, when a surface should be marked for
- * destruction.
- *
- * The surface is removed from the current and drawing lists, but placed
- * in the purgatory queue, so it's not destroyed right-away (we need
- * to wait for all client's references to go away first).
- */
-
- status_t err = NAME_NOT_FOUND;
- Mutex::Autolock _l(mStateLock);
- sp<LayerBaseClient> layer = client->getLayerUser(sid);
- if (layer != 0) {
- err = purgatorizeLayer_l(layer);
- if (err == NO_ERROR) {
- setTransactionFlags(eTransactionNeeded);
- }
- }
- return err;
-}
-
-status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
-{
- // called by ~ISurface() when all references are gone
-
- class MessageDestroySurface : public MessageBase {
- SurfaceFlinger* flinger;
- sp<LayerBaseClient> layer;
- public:
- MessageDestroySurface(
- SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
- : flinger(flinger), layer(layer) { }
- virtual bool handler() {
- sp<LayerBaseClient> l(layer);
- layer.clear(); // clear it outside of the lock;
- Mutex::Autolock _l(flinger->mStateLock);
- /*
- * remove the layer from the current list -- chances are that it's
- * not in the list anyway, because it should have been removed
- * already upon request of the client (eg: window manager).
- * However, a buggy client could have not done that.
- * Since we know we don't have any more clients, we don't need
- * to use the purgatory.
- */
- status_t err = flinger->removeLayer_l(l);
- LOGE_IF(err<0 && err != NAME_NOT_FOUND,
- "error removing layer=%p (%s)", l.get(), strerror(-err));
- return true;
- }
- };
-
- postMessageAsync( new MessageDestroySurface(this, layer) );
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::setClientState(
- const sp<Client>& client,
- int32_t count,
- const layer_state_t* states)
-{
- Mutex::Autolock _l(mStateLock);
- uint32_t flags = 0;
- for (int i=0 ; i<count ; i++) {
- const layer_state_t& s(states[i]);
- sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
- if (layer != 0) {
- const uint32_t what = s.what;
- if (what & ePositionChanged) {
- if (layer->setPosition(s.x, s.y))
- flags |= eTraversalNeeded;
- }
- if (what & eLayerChanged) {
- if (layer->setLayer(s.z)) {
- mCurrentState.layersSortedByZ.reorder(
- layer, &Layer::compareCurrentStateZ);
- // we need traversal (state changed)
- // AND transaction (list changed)
- flags |= eTransactionNeeded|eTraversalNeeded;
- }
- }
- if (what & eSizeChanged) {
- if (layer->setSize(s.w, s.h)) {
- flags |= eTraversalNeeded;
- mResizeTransationPending = true;
- }
- }
- if (what & eAlphaChanged) {
- if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
- flags |= eTraversalNeeded;
- }
- if (what & eMatrixChanged) {
- if (layer->setMatrix(s.matrix))
- flags |= eTraversalNeeded;
- }
- if (what & eTransparentRegionChanged) {
- if (layer->setTransparentRegionHint(s.transparentRegion))
- flags |= eTraversalNeeded;
- }
- if (what & eVisibilityChanged) {
- if (layer->setFlags(s.flags, s.mask))
- flags |= eTraversalNeeded;
- }
- }
- }
- if (flags) {
- setTransactionFlags(flags);
- }
- return NO_ERROR;
-}
-
-void SurfaceFlinger::screenReleased(int dpy)
-{
- // this may be called by a signal handler, we can't do too much in here
- android_atomic_or(eConsoleReleased, &mConsoleSignals);
- signalEvent();
-}
-
-void SurfaceFlinger::screenAcquired(int dpy)
-{
- // this may be called by a signal handler, we can't do too much in here
- android_atomic_or(eConsoleAcquired, &mConsoleSignals);
- signalEvent();
-}
-
-status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
-{
- const size_t SIZE = 1024;
- char buffer[SIZE];
- String8 result;
- if (!mDump.checkCalling()) {
- snprintf(buffer, SIZE, "Permission Denial: "
- "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
- IPCThreadState::self()->getCallingPid(),
- IPCThreadState::self()->getCallingUid());
- result.append(buffer);
- } else {
-
- // figure out if we're stuck somewhere
- const nsecs_t now = systemTime();
- const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
- const nsecs_t inTransaction(mDebugInTransaction);
- nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
- nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
-
- // Try to get the main lock, but don't insist if we can't
- // (this would indicate SF is stuck, but we want to be able to
- // print something in dumpsys).
- int retry = 3;
- while (mStateLock.tryLock()<0 && --retry>=0) {
- usleep(1000000);
- }
- const bool locked(retry >= 0);
- if (!locked) {
- snprintf(buffer, SIZE,
- "SurfaceFlinger appears to be unresponsive, "
- "dumping anyways (no locks held)\n");
- result.append(buffer);
- }
-
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- const size_t count = currentLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- const sp<LayerBase>& layer(currentLayers[i]);
- layer->dump(result, buffer, SIZE);
- const Layer::State& s(layer->drawingState());
- s.transparentRegion.dump(result, "transparentRegion");
- layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
- layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
- }
-
- mWormholeRegion.dump(result, "WormholeRegion");
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- snprintf(buffer, SIZE,
- " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
- mFreezeDisplay?"yes":"no", mFreezeCount,
- mCurrentState.orientation, hw.canDraw());
- result.append(buffer);
- snprintf(buffer, SIZE,
- " last eglSwapBuffers() time: %f us\n"
- " last transaction time : %f us\n",
- mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
- result.append(buffer);
-
- if (inSwapBuffersDuration || !locked) {
- snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",
- inSwapBuffersDuration/1000.0);
- result.append(buffer);
- }
-
- if (inTransactionDuration || !locked) {
- snprintf(buffer, SIZE, " transaction time: %f us\n",
- inTransactionDuration/1000.0);
- result.append(buffer);
- }
-
- const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
- alloc.dump(result);
-
- if (locked) {
- mStateLock.unlock();
- }
- }
- write(fd, result.string(), result.size());
- return NO_ERROR;
-}
-
-status_t SurfaceFlinger::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case CREATE_CONNECTION:
- case OPEN_GLOBAL_TRANSACTION:
- case CLOSE_GLOBAL_TRANSACTION:
- case SET_ORIENTATION:
- case FREEZE_DISPLAY:
- case UNFREEZE_DISPLAY:
- case BOOT_FINISHED:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
- if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- if (UNLIKELY(!mHardwareTest.checkCalling())) {
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- int n;
- switch (code) {
- case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
- return NO_ERROR;
- case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
- return NO_ERROR;
- case 1002: // SHOW_UPDATES
- n = data.readInt32();
- mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
- return NO_ERROR;
- case 1003: // SHOW_BACKGROUND
- n = data.readInt32();
- mDebugBackground = n ? 1 : 0;
- return NO_ERROR;
- case 1004:{ // repaint everything
- Mutex::Autolock _l(mStateLock);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
- signalEvent();
- return NO_ERROR;
- }
- case 1005:{ // force transaction
- setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
- return NO_ERROR;
- }
- case 1007: // set mFreezeCount
- mFreezeCount = data.readInt32();
- mFreezeDisplayTime = 0;
- return NO_ERROR;
- case 1010: // interrogate.
- reply->writeInt32(0);
- reply->writeInt32(0);
- reply->writeInt32(mDebugRegion);
- reply->writeInt32(mDebugBackground);
- return NO_ERROR;
- case 1013: {
- Mutex::Autolock _l(mStateLock);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- reply->writeInt32(hw.getPageFlipCount());
- }
- return NO_ERROR;
- }
- }
- return err;
-}
-
-// ---------------------------------------------------------------------------
-
-sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
-{
- sp<Layer> result;
- Mutex::Autolock _l(mStateLock);
- result = mLayerMap.valueFor( sur->asBinder() ).promote();
- return result;
-}
-
-// ---------------------------------------------------------------------------
-
-Client::Client(const sp<SurfaceFlinger>& flinger)
- : mFlinger(flinger), mNameGenerator(1)
-{
-}
-
-Client::~Client()
-{
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
- if (layer != 0) {
- mFlinger->removeLayer(layer);
- }
- }
-}
-
-status_t Client::initCheck() const {
- return NO_ERROR;
-}
-
-ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
-{
- int32_t name = android_atomic_inc(&mNameGenerator);
- mLayers.add(name, layer);
- return name;
-}
-
-void Client::detachLayer(const LayerBaseClient* layer)
-{
- // we do a linear search here, because this doesn't happen often
- const size_t count = mLayers.size();
- for (size_t i=0 ; i<count ; i++) {
- if (mLayers.valueAt(i) == layer) {
- mLayers.removeItemsAt(i, 1);
- break;
- }
- }
-}
-sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
- sp<LayerBaseClient> lbc;
- const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
- if (layer != 0) {
- lbc = layer.promote();
- LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
- }
- return lbc;
-}
-
-sp<IMemoryHeap> Client::getControlBlock() const {
- return 0;
-}
-ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
- return -1;
-}
-sp<ISurface> Client::createSurface(
- ISurfaceComposerClient::surface_data_t* params, int pid,
- const String8& name,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags)
-{
- return mFlinger->createSurface(this, pid, name, params,
- display, w, h, format, flags);
-}
-status_t Client::destroySurface(SurfaceID sid) {
- return mFlinger->removeSurface(this, sid);
-}
-status_t Client::setState(int32_t count, const layer_state_t* states) {
- return mFlinger->setClientState(this, count, states);
-}
-
-// ---------------------------------------------------------------------------
-
-UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
- : ctrlblk(0), mBitmap(0), mFlinger(flinger)
-{
- const int pgsize = getpagesize();
- const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
-
- mCblkHeap = new MemoryHeapBase(cblksize, 0,
- "SurfaceFlinger Client control-block");
-
- ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase());
- if (ctrlblk) { // construct the shared structure in-place.
- new(ctrlblk) SharedClient;
- }
-}
-
-UserClient::~UserClient()
-{
- if (ctrlblk) {
- ctrlblk->~SharedClient(); // destroy our shared-structure.
- }
-
- /*
- * When a UserClient dies, it's unclear what to do exactly.
- * We could go ahead and destroy all surfaces linked to that client
- * however, it wouldn't be fair to the main Client
- * (usually the the window-manager), which might want to re-target
- * the layer to another UserClient.
- * I think the best is to do nothing, or not much; in most cases the
- * WM itself will go ahead and clean things up when it detects a client of
- * his has died.
- * The remaining question is what to display? currently we keep
- * just keep the current buffer.
- */
-}
-
-status_t UserClient::initCheck() const {
- return ctrlblk == 0 ? NO_INIT : NO_ERROR;
-}
-
-void UserClient::detachLayer(const Layer* layer)
-{
- int32_t name = layer->getToken();
- if (name >= 0) {
- int32_t mask = 1LU<<name;
- if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
- LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
- }
- }
-}
-
-sp<IMemoryHeap> UserClient::getControlBlock() const {
- return mCblkHeap;
-}
-
-ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
-{
- int32_t name = NAME_NOT_FOUND;
- sp<Layer> layer(mFlinger->getLayer(sur));
- if (layer == 0) return name;
-
- // if this layer already has a token, just return it
- name = layer->getToken();
- if ((name >= 0) && (layer->getClient() == this))
- return name;
-
- name = 0;
- do {
- int32_t mask = 1LU<<name;
- if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
- // we found and locked that name
- status_t err = layer->setToken(
- const_cast<UserClient*>(this), ctrlblk, name);
- if (err != NO_ERROR) {
- // free the name
- android_atomic_and(~mask, &mBitmap);
- name = err;
- }
- break;
- }
- if (++name > 31)
- name = NO_MEMORY;
- } while(name >= 0);
-
- //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
- // sur->asBinder().get(), name, this, mBitmap);
- return name;
-}
-
-sp<ISurface> UserClient::createSurface(
- ISurfaceComposerClient::surface_data_t* params, int pid,
- const String8& name,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags) {
- return 0;
-}
-status_t UserClient::destroySurface(SurfaceID sid) {
- return INVALID_OPERATION;
-}
-status_t UserClient::setState(int32_t count, const layer_state_t* states) {
- return INVALID_OPERATION;
-}
-
-// ---------------------------------------------------------------------------
-
-GraphicPlane::GraphicPlane()
- : mHw(0)
-{
-}
-
-GraphicPlane::~GraphicPlane() {
- delete mHw;
-}
-
-bool GraphicPlane::initialized() const {
- return mHw ? true : false;
-}
-
-int GraphicPlane::getWidth() const {
- return mWidth;
-}
-
-int GraphicPlane::getHeight() const {
- return mHeight;
-}
-
-void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
-{
- mHw = hw;
-
- // initialize the display orientation transform.
- // it's a constant that should come from the display driver.
- int displayOrientation = ISurfaceComposer::eOrientationDefault;
- char property[PROPERTY_VALUE_MAX];
- if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
- //displayOrientation
- switch (atoi(property)) {
- case 90:
- displayOrientation = ISurfaceComposer::eOrientation90;
- break;
- case 270:
- displayOrientation = ISurfaceComposer::eOrientation270;
- break;
- }
- }
-
- const float w = hw->getWidth();
- const float h = hw->getHeight();
- GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
- &mDisplayTransform);
- if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
- mDisplayWidth = h;
- mDisplayHeight = w;
- } else {
- mDisplayWidth = w;
- mDisplayHeight = h;
- }
-
- setOrientation(ISurfaceComposer::eOrientationDefault);
-}
-
-status_t GraphicPlane::orientationToTransfrom(
- int orientation, int w, int h, Transform* tr)
-{
- uint32_t flags = 0;
- switch (orientation) {
- case ISurfaceComposer::eOrientationDefault:
- flags = Transform::ROT_0;
- break;
- case ISurfaceComposer::eOrientation90:
- flags = Transform::ROT_90;
- break;
- case ISurfaceComposer::eOrientation180:
- flags = Transform::ROT_180;
- break;
- case ISurfaceComposer::eOrientation270:
- flags = Transform::ROT_270;
- break;
- default:
- return BAD_VALUE;
- }
- tr->set(flags, w, h);
- return NO_ERROR;
-}
-
-status_t GraphicPlane::setOrientation(int orientation)
-{
- // If the rotation can be handled in hardware, this is where
- // the magic should happen.
-
- const DisplayHardware& hw(displayHardware());
- const float w = mDisplayWidth;
- const float h = mDisplayHeight;
- mWidth = int(w);
- mHeight = int(h);
-
- Transform orientationTransform;
- GraphicPlane::orientationToTransfrom(orientation, w, h,
- &orientationTransform);
- if (orientation & ISurfaceComposer::eOrientationSwapMask) {
- mWidth = int(h);
- mHeight = int(w);
- }
-
- mOrientation = orientation;
- mGlobalTransform = mDisplayTransform * orientationTransform;
- return NO_ERROR;
-}
-
-const DisplayHardware& GraphicPlane::displayHardware() const {
- return *mHw;
-}
-
-const Transform& GraphicPlane::transform() const {
- return mGlobalTransform;
-}
-
-EGLDisplay GraphicPlane::getEGLDisplay() const {
- return mHw->getEGLDisplay();
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
deleted file mode 100644
index 0bfc170..0000000
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ /dev/null
@@ -1,420 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_SURFACE_FLINGER_H
-#define ANDROID_SURFACE_FLINGER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/SortedVector.h>
-#include <utils/KeyedVector.h>
-#include <utils/threads.h>
-#include <utils/Atomic.h>
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-
-#include <binder/IMemory.h>
-#include <binder/Permission.h>
-
-#include <ui/PixelFormat.h>
-#include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/ISurfaceComposerClient.h>
-
-#include "Barrier.h"
-#include "Layer.h"
-
-#include "MessageQueue.h"
-
-struct copybit_device_t;
-struct overlay_device_t;
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class Client;
-class DisplayHardware;
-class FreezeLock;
-class Layer;
-class LayerBlur;
-class LayerDim;
-class LayerBuffer;
-
-#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
-#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
-
-// ---------------------------------------------------------------------------
-
-class Client : public BnSurfaceComposerClient
-{
-public:
- Client(const sp<SurfaceFlinger>& flinger);
- ~Client();
-
- status_t initCheck() const;
-
- // protected by SurfaceFlinger::mStateLock
- ssize_t attachLayer(const sp<LayerBaseClient>& layer);
- void detachLayer(const LayerBaseClient* layer);
- sp<LayerBaseClient> getLayerUser(int32_t i) const;
-
-private:
-
- // ISurfaceComposerClient interface
- virtual sp<IMemoryHeap> getControlBlock() const;
- virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
- virtual sp<ISurface> createSurface(
- surface_data_t* params, int pid, const String8& name,
- DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
- uint32_t flags);
- virtual status_t destroySurface(SurfaceID surfaceId);
- virtual status_t setState(int32_t count, const layer_state_t* states);
-
- DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
- sp<SurfaceFlinger> mFlinger;
- int32_t mNameGenerator;
-};
-
-class UserClient : public BnSurfaceComposerClient
-{
-public:
- // pointer to this client's control block
- SharedClient* ctrlblk;
-
-public:
- UserClient(const sp<SurfaceFlinger>& flinger);
- ~UserClient();
-
- status_t initCheck() const;
-
- // protected by SurfaceFlinger::mStateLock
- void detachLayer(const Layer* layer);
-
-private:
-
- // ISurfaceComposerClient interface
- virtual sp<IMemoryHeap> getControlBlock() const;
- virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
- virtual sp<ISurface> createSurface(
- surface_data_t* params, int pid, const String8& name,
- DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
- uint32_t flags);
- virtual status_t destroySurface(SurfaceID surfaceId);
- virtual status_t setState(int32_t count, const layer_state_t* states);
-
- // atomic-ops
- mutable volatile int32_t mBitmap;
-
- sp<IMemoryHeap> mCblkHeap;
- sp<SurfaceFlinger> mFlinger;
-};
-
-// ---------------------------------------------------------------------------
-
-class GraphicPlane
-{
-public:
- static status_t orientationToTransfrom(int orientation, int w, int h,
- Transform* tr);
-
- GraphicPlane();
- ~GraphicPlane();
-
- bool initialized() const;
-
- void setDisplayHardware(DisplayHardware *);
- status_t setOrientation(int orientation);
- int getOrientation() const { return mOrientation; }
- int getWidth() const;
- int getHeight() const;
-
- const DisplayHardware& displayHardware() const;
- const Transform& transform() const;
- EGLDisplay getEGLDisplay() const;
-
-private:
- GraphicPlane(const GraphicPlane&);
- GraphicPlane operator = (const GraphicPlane&);
-
- DisplayHardware* mHw;
- Transform mGlobalTransform;
- Transform mDisplayTransform;
- int mOrientation;
- float mDisplayWidth;
- float mDisplayHeight;
- int mWidth;
- int mHeight;
-};
-
-// ---------------------------------------------------------------------------
-
-enum {
- eTransactionNeeded = 0x01,
- eTraversalNeeded = 0x02
-};
-
-class SurfaceFlinger : public BnSurfaceComposer, protected Thread
-{
-public:
- static void instantiate();
- static void shutdown();
-
- SurfaceFlinger();
- virtual ~SurfaceFlinger();
- void init();
-
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
-
- virtual status_t dump(int fd, const Vector<String16>& args);
-
- // ISurfaceComposer interface
- virtual sp<ISurfaceComposerClient> createConnection();
- virtual sp<ISurfaceComposerClient> createClientConnection();
- virtual sp<IMemoryHeap> getCblk() const;
- virtual void bootFinished();
- virtual void openGlobalTransaction();
- virtual void closeGlobalTransaction();
- virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
- virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
- virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
- virtual void signal() const;
-
- void screenReleased(DisplayID dpy);
- void screenAcquired(DisplayID dpy);
-
- overlay_control_device_t* getOverlayEngine() const;
-
- status_t removeLayer(const sp<LayerBase>& layer);
- status_t addLayer(const sp<LayerBase>& layer);
- status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
-
- sp<Layer> getLayer(const sp<ISurface>& sur) const;
-
-private:
- friend class Client;
- friend class LayerBase;
- friend class LayerBuffer;
- friend class LayerBaseClient;
- friend class LayerBaseClient::Surface;
- friend class Layer;
- friend class LayerBlur;
- friend class LayerDim;
-
- sp<ISurface> createSurface(const sp<Client>& client,
- int pid, const String8& name,
- ISurfaceComposerClient::surface_data_t* params,
- DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
- uint32_t flags);
-
- sp<Layer> createNormalSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags,
- PixelFormat& format);
-
- sp<LayerBlur> createBlurSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
-
- sp<LayerDim> createDimSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
-
- sp<LayerBuffer> createPushBuffersSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
-
- status_t removeSurface(const sp<Client>& client, SurfaceID sid);
- status_t destroySurface(const sp<LayerBaseClient>& layer);
- status_t setClientState(const sp<Client>& client,
- int32_t count, const layer_state_t* states);
-
-
- class LayerVector {
- public:
- inline LayerVector() { }
- LayerVector(const LayerVector&);
- inline size_t size() const { return layers.size(); }
- inline sp<LayerBase> const* array() const { return layers.array(); }
- ssize_t add(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
- ssize_t remove(const sp<LayerBase>&);
- ssize_t reorder(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
- ssize_t indexOf(const sp<LayerBase>& key, size_t guess=0) const;
- inline sp<LayerBase> operator [] (size_t i) const { return layers[i]; }
- private:
- KeyedVector< sp<LayerBase> , size_t> lookup;
- Vector< sp<LayerBase> > layers;
- };
-
- struct State {
- State() {
- orientation = ISurfaceComposer::eOrientationDefault;
- freezeDisplay = 0;
- }
- LayerVector layersSortedByZ;
- uint8_t orientation;
- uint8_t orientationType;
- uint8_t freezeDisplay;
- };
-
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual void onFirstRef();
-
-public: // hack to work around gcc 4.0.3 bug
- const GraphicPlane& graphicPlane(int dpy) const;
- GraphicPlane& graphicPlane(int dpy);
-private:
-
- void waitForEvent();
-public: // hack to work around gcc 4.0.3 bug
- void signalEvent();
-private:
- void handleConsoleEvents();
- void handleTransaction(uint32_t transactionFlags);
- void handleTransactionLocked(
- uint32_t transactionFlags,
- Vector< sp<LayerBase> >& ditchedLayers);
-
- void computeVisibleRegions(
- LayerVector& currentLayers,
- Region& dirtyRegion,
- Region& wormholeRegion);
-
- void handlePageFlip();
- bool lockPageFlip(const LayerVector& currentLayers);
- void unlockPageFlip(const LayerVector& currentLayers);
- void handleRepaint();
- void postFramebuffer();
- void composeSurfaces(const Region& dirty);
- void unlockClients();
-
-
- ssize_t addClientLayer(const sp<Client>& client,
- const sp<LayerBaseClient>& lbc);
- status_t addLayer_l(const sp<LayerBase>& layer);
- status_t removeLayer_l(const sp<LayerBase>& layer);
- status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
-
- uint32_t getTransactionFlags(uint32_t flags);
- uint32_t setTransactionFlags(uint32_t flags);
- void commitTransaction();
-
-
- friend class FreezeLock;
- sp<FreezeLock> getFreezeLock() const;
- inline void incFreezeCount() {
- if (mFreezeCount == 0)
- mFreezeDisplayTime = 0;
- mFreezeCount++;
- }
- inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
- inline bool hasFreezeRequest() const { return mFreezeDisplay; }
- inline bool isFrozen() const {
- return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
- }
-
-
- void debugFlashRegions();
- void debugShowFPS() const;
- void drawWormhole() const;
-
-
- mutable MessageQueue mEventQueue;
-
- status_t postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
-
- status_t postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
-
- // access must be protected by mStateLock
- mutable Mutex mStateLock;
- State mCurrentState;
- State mDrawingState;
- volatile int32_t mTransactionFlags;
- volatile int32_t mTransactionCount;
- Condition mTransactionCV;
- bool mResizeTransationPending;
-
- // protected by mStateLock (but we could use another lock)
- GraphicPlane mGraphicPlanes[1];
- bool mLayersRemoved;
- DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
-
- // constant members (no synchronization needed for access)
- sp<IMemoryHeap> mServerHeap;
- surface_flinger_cblk_t* mServerCblk;
- GLuint mWormholeTexName;
- nsecs_t mBootTime;
- Permission mHardwareTest;
- Permission mAccessSurfaceFlinger;
- Permission mDump;
-
- // Can only accessed from the main thread, these members
- // don't need synchronization
- Region mDirtyRegion;
- Region mDirtyRegionRemovedLayer;
- Region mInvalidRegion;
- Region mWormholeRegion;
- bool mVisibleRegionsDirty;
- bool mDeferReleaseConsole;
- bool mFreezeDisplay;
- int32_t mFreezeCount;
- nsecs_t mFreezeDisplayTime;
-
- // don't use a lock for these, we don't care
- int mDebugRegion;
- int mDebugBackground;
- volatile nsecs_t mDebugInSwapBuffers;
- nsecs_t mLastSwapBufferTime;
- volatile nsecs_t mDebugInTransaction;
- nsecs_t mLastTransactionTime;
- bool mBootFinished;
-
- // these are thread safe
- mutable Barrier mReadyToRunBarrier;
-
- // atomic variables
- enum {
- eConsoleReleased = 1,
- eConsoleAcquired = 2
- };
- volatile int32_t mConsoleSignals;
-
- // only written in the main thread, only read in other threads
- volatile int32_t mSecureFrameBuffer;
-};
-
-// ---------------------------------------------------------------------------
-
-class FreezeLock : public LightRefBase<FreezeLock> {
- SurfaceFlinger* mFlinger;
-public:
- FreezeLock(SurfaceFlinger* flinger)
- : mFlinger(flinger) {
- mFlinger->incFreezeCount();
- }
- ~FreezeLock() {
- mFlinger->decFreezeCount();
- }
-};
-
-// ---------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_SURFACE_FLINGER_H
diff --git a/libs/surfaceflinger/TextureManager.cpp b/libs/surfaceflinger/TextureManager.cpp
deleted file mode 100644
index 3b326df..0000000
--- a/libs/surfaceflinger/TextureManager.cpp
+++ /dev/null
@@ -1,342 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <hardware/hardware.h>
-
-#include "clz.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "GLExtensions.h"
-#include "TextureManager.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-TextureManager::TextureManager()
- : mGLExtensions(GLExtensions::getInstance())
-{
-}
-
-GLenum TextureManager::getTextureTarget(const Image* image) {
-#if defined(GL_OES_texture_external)
- switch (image->target) {
- case Texture::TEXTURE_EXTERNAL:
- return GL_TEXTURE_EXTERNAL_OES;
- }
-#endif
- return GL_TEXTURE_2D;
-}
-
-status_t TextureManager::initTexture(Texture* texture)
-{
- if (texture->name != -1UL)
- return INVALID_OPERATION;
-
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- texture->name = textureName;
- texture->width = 0;
- texture->height = 0;
-
- const GLenum target = GL_TEXTURE_2D;
- glBindTexture(target, textureName);
- glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- return NO_ERROR;
-}
-
-status_t TextureManager::initTexture(Image* pImage, int32_t format)
-{
- if (pImage->name != -1UL)
- return INVALID_OPERATION;
-
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- pImage->name = textureName;
- pImage->width = 0;
- pImage->height = 0;
-
- GLenum target = GL_TEXTURE_2D;
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- if (format && isYuvFormat(format)) {
- target = GL_TEXTURE_EXTERNAL_OES;
- pImage->target = Texture::TEXTURE_EXTERNAL;
- }
- }
-#endif
-
- glBindTexture(target, textureName);
- glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- return NO_ERROR;
-}
-
-bool TextureManager::isSupportedYuvFormat(int format)
-{
- switch (format) {
- case HAL_PIXEL_FORMAT_YV12:
- return true;
- }
- return false;
-}
-
-bool TextureManager::isYuvFormat(int format)
-{
- switch (format) {
- // supported YUV formats
- case HAL_PIXEL_FORMAT_YV12:
- // Legacy/deprecated YUV formats
- case HAL_PIXEL_FORMAT_YCbCr_422_SP:
- case HAL_PIXEL_FORMAT_YCrCb_420_SP:
- case HAL_PIXEL_FORMAT_YCbCr_422_I:
- case HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
- return true;
- }
-
- // Any OEM format needs to be considered
- if (format>=0x100 && format<=0x1FF)
- return true;
-
- return false;
-}
-
-status_t TextureManager::initEglImage(Image* pImage,
- EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
-{
- status_t err = NO_ERROR;
- if (!pImage->dirty) return err;
-
- // free the previous image
- if (pImage->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, pImage->image);
- pImage->image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- pImage->image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
-
- if (pImage->image != EGL_NO_IMAGE_KHR) {
- if (pImage->name == -1UL) {
- initTexture(pImage, buffer->format);
- }
- const GLenum target = getTextureTarget(pImage);
- glBindTexture(target, pImage->name);
- glEGLImageTargetTexture2DOES(target, (GLeglImageOES)pImage->image);
- GLint error = glGetError();
- if (error != GL_NO_ERROR) {
- LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
- pImage->image, error);
- err = INVALID_OPERATION;
- } else {
- // Everything went okay!
- pImage->dirty = false;
- pImage->width = clientBuf->width;
- pImage->height = clientBuf->height;
- }
- } else {
- LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
- err = INVALID_OPERATION;
- }
- return err;
-}
-
-status_t TextureManager::loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t)
-{
- if (texture->name == -1UL) {
- status_t err = initTexture(texture);
- LOGE_IF(err, "loadTexture failed in initTexture (%s)", strerror(err));
- return err;
- }
-
- if (texture->target != GL_TEXTURE_2D)
- return INVALID_OPERATION;
-
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- /*
- * In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is a limited form of stride).
- * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
- * need to do something reasonable (here creating a bigger texture).
- *
- * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
- *
- * This situation doesn't happen often, but some h/w have a limitation
- * for their framebuffer (eg: must be multiple of 8 pixels), and
- * we need to take that into account when using these buffers as
- * textures.
- *
- * This should never be a problem with POT textures
- */
-
- int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
- unpack = 1 << ((unpack > 3) ? 3 : unpack);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-
- /*
- * round to POT if needed
- */
- if (!mGLExtensions.haveNpot()) {
- texture->NPOTAdjust = true;
- }
-
- if (texture->NPOTAdjust) {
- // find the smallest power-of-two that will accommodate our surface
- texture->potWidth = 1 << (31 - clz(t.width));
- texture->potHeight = 1 << (31 - clz(t.height));
- if (texture->potWidth < t.width) texture->potWidth <<= 1;
- if (texture->potHeight < t.height) texture->potHeight <<= 1;
- texture->wScale = float(t.width) / texture->potWidth;
- texture->hScale = float(t.height) / texture->potHeight;
- } else {
- texture->potWidth = t.width;
- texture->potHeight = t.height;
- }
-
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture->width != t.width || texture->height != t.height) {
- texture->width = t.width;
- texture->height = t.height;
-
- // texture size changed, we need to create a new one
- bounds.set(Rect(t.width, t.height));
- if (t.width == texture->potWidth &&
- t.height == texture->potHeight) {
- // we can do it one pass
- data = t.data;
- }
-
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture->potWidth, texture->potHeight, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
- } else {
- // oops, we don't handle this format!
- LOGE("texture=%d, using format %d, which is not "
- "supported by the GL", texture->name, t.format);
- }
- }
- if (!data) {
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride*4);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_LUMINANCE, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride);
- }
- }
- return NO_ERROR;
-}
-
-void TextureManager::activateTexture(const Texture& texture, bool filter)
-{
- const GLenum target = getTextureTarget(&texture);
- if (target == GL_TEXTURE_2D) {
- glBindTexture(GL_TEXTURE_2D, texture.name);
- glEnable(GL_TEXTURE_2D);
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
- } else {
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture.name);
- glEnable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
-#endif
- }
-
- if (filter) {
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-}
-
-void TextureManager::deactivateTextures()
-{
- glDisable(GL_TEXTURE_2D);
-#if defined(GL_OES_texture_external)
- if (GLExtensions::getInstance().haveTextureExternal()) {
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- }
-#endif
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/TextureManager.h b/libs/surfaceflinger/TextureManager.h
deleted file mode 100644
index c7c14e7..0000000
--- a/libs/surfaceflinger/TextureManager.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_TEXTURE_MANAGER_H
-#define ANDROID_TEXTURE_MANAGER_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-
-#include <ui/Region.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-class GLExtensions;
-class GraphicBuffer;
-
-// ---------------------------------------------------------------------------
-
-struct Image {
- enum { TEXTURE_2D=0, TEXTURE_EXTERNAL=1 };
- Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
- transform(0), dirty(1), target(TEXTURE_2D) { }
- GLuint name;
- EGLImageKHR image;
- GLuint width;
- GLuint height;
- uint32_t transform;
- unsigned dirty : 1;
- unsigned target : 1;
-};
-
-struct Texture : public Image {
- Texture() : Image(), NPOTAdjust(0) { }
- GLuint potWidth;
- GLuint potHeight;
- GLfloat wScale;
- GLfloat hScale;
- unsigned NPOTAdjust : 1;
-};
-
-// ---------------------------------------------------------------------------
-
-class TextureManager {
- const GLExtensions& mGLExtensions;
- static status_t initTexture(Image* texture, int32_t format);
- static status_t initTexture(Texture* texture);
- static bool isSupportedYuvFormat(int format);
- static bool isYuvFormat(int format);
- static GLenum getTextureTarget(const Image* pImage);
-public:
-
- TextureManager();
-
- // load bitmap data into the active buffer
- status_t loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t);
-
- // make active buffer an EGLImage if needed
- status_t initEglImage(Image* texture,
- EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
-
- // activate a texture
- static void activateTexture(const Texture& texture, bool filter);
-
- // deactivate a texture
- static void deactivateTextures();
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_TEXTURE_MANAGER_H
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
deleted file mode 100644
index 5e27cc9..0000000
--- a/libs/surfaceflinger/Transform.cpp
+++ /dev/null
@@ -1,391 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <math.h>
-
-#include <cutils/compiler.h>
-#include <utils/String8.h>
-#include <ui/Region.h>
-
-#include "Transform.h"
-
-// ---------------------------------------------------------------------------
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-template <typename T> inline T min(T a, T b) {
- return a<b ? a : b;
-}
-template <typename T> inline T min(T a, T b, T c) {
- return min(a, min(b, c));
-}
-template <typename T> inline T min(T a, T b, T c, T d) {
- return min(a, b, min(c, d));
-}
-
-template <typename T> inline T max(T a, T b) {
- return a>b ? a : b;
-}
-template <typename T> inline T max(T a, T b, T c) {
- return max(a, max(b, c));
-}
-template <typename T> inline T max(T a, T b, T c, T d) {
- return max(a, b, max(c, d));
-}
-
-// ---------------------------------------------------------------------------
-
-Transform::Transform() {
- reset();
-}
-
-Transform::Transform(const Transform& other)
- : mMatrix(other.mMatrix), mType(other.mType) {
-}
-
-Transform::Transform(uint32_t orientation) {
- set(orientation, 0, 0);
-}
-
-Transform::~Transform() {
-}
-
-static const float EPSILON = 0.0f;
-
-bool Transform::isZero(float f) {
- return fabs(f) <= EPSILON;
-}
-
-bool Transform::absIsOne(float f) {
- return isZero(fabs(f) - 1.0f);
-}
-
-Transform Transform::operator * (const Transform& rhs) const
-{
- if (CC_LIKELY(mType == IDENTITY))
- return rhs;
-
- Transform r(*this);
- if (rhs.mType == IDENTITY)
- return r;
-
- // TODO: we could use mType to optimize the matrix multiply
- const mat33& A(mMatrix);
- const mat33& B(rhs.mMatrix);
- mat33& D(r.mMatrix);
- for (int i=0 ; i<3 ; i++) {
- const float v0 = A[0][i];
- const float v1 = A[1][i];
- const float v2 = A[2][i];
- D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
- D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
- D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
- }
- r.mType |= rhs.mType;
-
- // TODO: we could recompute this value from r and rhs
- r.mType &= 0xFF;
- r.mType |= UNKNOWN_TYPE;
- return r;
-}
-
-float const* Transform::operator [] (int i) const {
- return mMatrix[i].v;
-}
-
-bool Transform::transformed() const {
- return type() > TRANSLATE;
-}
-
-int Transform::tx() const {
- return floorf(mMatrix[2][0] + 0.5f);
-}
-
-int Transform::ty() const {
- return floorf(mMatrix[2][1] + 0.5f);
-}
-
-void Transform::reset() {
- mType = IDENTITY;
- for(int i=0 ; i<3 ; i++) {
- vec3& v(mMatrix[i]);
- for (int j=0 ; j<3 ; j++)
- v[j] = ((i==j) ? 1.0f : 0.0f);
- }
-}
-
-void Transform::set(float tx, float ty)
-{
- mMatrix[2][0] = tx;
- mMatrix[2][1] = ty;
- mMatrix[2][2] = 1.0f;
-
- if (isZero(tx) && isZero(ty)) {
- mType &= ~TRANSLATE;
- } else {
- mType |= TRANSLATE;
- }
-}
-
-void Transform::set(float a, float b, float c, float d)
-{
- mat33& M(mMatrix);
- M[0][0] = a; M[1][0] = b;
- M[0][1] = c; M[1][1] = d;
- M[0][2] = 0; M[1][2] = 0;
- mType = UNKNOWN_TYPE;
-}
-
-status_t Transform::set(uint32_t flags, float w, float h)
-{
- if (flags & ROT_INVALID) {
- // that's not allowed!
- reset();
- return BAD_VALUE;
- }
-
- mType = flags << 8;
- float sx = (flags & FLIP_H) ? -1 : 1;
- float sy = (flags & FLIP_V) ? -1 : 1;
- float a=0, b=0, c=0, d=0, x=0, y=0;
- int xmask = 0;
-
- // computation of x,y
- // x y
- // 0 0 0
- // w 0 ROT90
- // w h FLIPH|FLIPV
- // 0 h FLIPH|FLIPV|ROT90
-
- if (flags & ROT_90) {
- mType |= ROTATE;
- b = -sy;
- c = sx;
- xmask = 1;
- } else {
- a = sx;
- d = sy;
- }
-
- if (flags & FLIP_H) {
- mType ^= SCALE;
- xmask ^= 1;
- }
-
- if (flags & FLIP_V) {
- mType ^= SCALE;
- y = h;
- }
-
- if ((flags & ROT_180) == ROT_180) {
- mType |= ROTATE;
- }
-
- if (xmask) {
- x = w;
- }
-
- if (!isZero(x) || !isZero(y)) {
- mType |= TRANSLATE;
- }
-
- mat33& M(mMatrix);
- M[0][0] = a; M[1][0] = b; M[2][0] = x;
- M[0][1] = c; M[1][1] = d; M[2][1] = y;
- M[0][2] = 0; M[1][2] = 0; M[2][2] = 1;
-
- return NO_ERROR;
-}
-
-Transform::vec2 Transform::transform(const vec2& v) const {
- vec2 r;
- const mat33& M(mMatrix);
- r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0];
- r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1];
- return r;
-}
-
-Transform::vec3 Transform::transform(const vec3& v) const {
- vec3 r;
- const mat33& M(mMatrix);
- r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2];
- r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2];
- r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2];
- return r;
-}
-
-void Transform::transform(float* point, int x, int y) const
-{
- const mat33& M(mMatrix);
- vec2 v(x, y);
- v = transform(v);
- point[0] = v[0];
- point[1] = v[1];
-}
-
-Rect Transform::makeBounds(int w, int h) const
-{
- return transform( Rect(w, h) );
-}
-
-Rect Transform::transform(const Rect& bounds) const
-{
- Rect r;
- vec2 lt( bounds.left, bounds.top );
- vec2 rt( bounds.right, bounds.top );
- vec2 lb( bounds.left, bounds.bottom );
- vec2 rb( bounds.right, bounds.bottom );
-
- lt = transform(lt);
- rt = transform(rt);
- lb = transform(lb);
- rb = transform(rb);
-
- r.left = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
- r.top = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
- r.right = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
- r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
-
- return r;
-}
-
-Region Transform::transform(const Region& reg) const
-{
- Region out;
- if (CC_UNLIKELY(transformed())) {
- if (CC_LIKELY(preserveRects())) {
- Region::const_iterator it = reg.begin();
- Region::const_iterator const end = reg.end();
- while (it != end) {
- out.orSelf(transform(*it++));
- }
- } else {
- out.set(transform(reg.bounds()));
- }
- } else {
- out = reg.translate(tx(), ty());
- }
- return out;
-}
-
-uint32_t Transform::type() const
-{
- if (mType & UNKNOWN_TYPE) {
- // recompute what this transform is
-
- const mat33& M(mMatrix);
- const float a = M[0][0];
- const float b = M[1][0];
- const float c = M[0][1];
- const float d = M[1][1];
- const float x = M[2][0];
- const float y = M[2][1];
-
- bool scale = false;
- uint32_t flags = ROT_0;
- if (isZero(b) && isZero(c)) {
- if (a<0) flags |= FLIP_H;
- if (d<0) flags |= FLIP_V;
- if (!absIsOne(a) || !absIsOne(d)) {
- scale = true;
- }
- } else if (isZero(a) && isZero(d)) {
- flags |= ROT_90;
- if (b>0) flags |= FLIP_H;
- if (c<0) flags |= FLIP_V;
- if (!absIsOne(b) || !absIsOne(c)) {
- scale = true;
- }
- } else {
- flags = ROT_INVALID;
- }
-
- mType = flags << 8;
- if (flags & ROT_INVALID) {
- mType |= UNKNOWN;
- } else {
- if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180))
- mType |= ROTATE;
- if (flags & FLIP_H)
- mType ^= SCALE;
- if (flags & FLIP_V)
- mType ^= SCALE;
- if (scale)
- mType |= SCALE;
- }
-
- if (!isZero(x) || !isZero(y))
- mType |= TRANSLATE;
- }
- return mType;
-}
-
-uint32_t Transform::getType() const {
- return type() & 0xFF;
-}
-
-uint32_t Transform::getOrientation() const
-{
- return (type() >> 8) & 0xFF;
-}
-
-bool Transform::preserveRects() const
-{
- return (type() & ROT_INVALID) ? false : true;
-}
-
-void Transform::dump(const char* name) const
-{
- type(); // updates the type
-
- String8 flags, type;
- const mat33& m(mMatrix);
- uint32_t orient = mType >> 8;
-
- if (orient&ROT_INVALID) {
- flags.append("ROT_INVALID ");
- } else {
- if (orient&ROT_90) {
- flags.append("ROT_90 ");
- } else {
- flags.append("ROT_0 ");
- }
- if (orient&FLIP_V)
- flags.append("FLIP_V ");
- if (orient&FLIP_H)
- flags.append("FLIP_H ");
- }
-
- if (!(mType&(SCALE|ROTATE|TRANSLATE)))
- type.append("IDENTITY ");
- if (mType&SCALE)
- type.append("SCALE ");
- if (mType&ROTATE)
- type.append("ROTATE ");
- if (mType&TRANSLATE)
- type.append("TRANSLATE ");
-
- LOGD("%s 0x%08x (%s, %s)", name, mType, flags.string(), type.string());
- LOGD("%.4f %.4f %.4f", m[0][0], m[1][0], m[2][0]);
- LOGD("%.4f %.4f %.4f", m[0][1], m[1][1], m[2][1]);
- LOGD("%.4f %.4f %.4f", m[0][2], m[1][2], m[2][2]);
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/Transform.h b/libs/surfaceflinger/Transform.h
deleted file mode 100644
index 20fa11a..0000000
--- a/libs/surfaceflinger/Transform.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_TRANSFORM_H
-#define ANDROID_TRANSFORM_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <ui/Point.h>
-#include <ui/Rect.h>
-
-namespace android {
-
-class Region;
-
-// ---------------------------------------------------------------------------
-
-class Transform
-{
-public:
- Transform();
- Transform(const Transform& other);
- explicit Transform(uint32_t orientation);
- ~Transform();
-
- // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h
- enum orientation_flags {
- ROT_0 = 0x00000000,
- FLIP_H = 0x00000001,
- FLIP_V = 0x00000002,
- ROT_90 = 0x00000004,
- ROT_180 = FLIP_H|FLIP_V,
- ROT_270 = ROT_180|ROT_90,
- ROT_INVALID = 0x80
- };
-
- enum type_mask {
- IDENTITY = 0,
- TRANSLATE = 0x1,
- ROTATE = 0x2,
- SCALE = 0x4,
- UNKNOWN = 0x8
- };
-
- // query the transform
- bool transformed() const;
- bool preserveRects() const;
- uint32_t getType() const;
- uint32_t getOrientation() const;
-
- float const* operator [] (int i) const; // returns column i
- int tx() const;
- int ty() const;
-
- // modify the transform
- void reset();
- void set(float tx, float ty);
- void set(float a, float b, float c, float d);
- status_t set(uint32_t flags, float w, float h);
-
- // transform data
- Rect makeBounds(int w, int h) const;
- void transform(float* point, int x, int y) const;
- Region transform(const Region& reg) const;
- Transform operator * (const Transform& rhs) const;
-
- // for debugging
- void dump(const char* name) const;
-
-private:
- struct vec3 {
- float v[3];
- inline vec3() { }
- inline vec3(float a, float b, float c) {
- v[0] = a; v[1] = b; v[2] = c;
- }
- inline float operator [] (int i) const { return v[i]; }
- inline float& operator [] (int i) { return v[i]; }
- };
- struct vec2 {
- float v[2];
- inline vec2() { }
- inline vec2(float a, float b) {
- v[0] = a; v[1] = b;
- }
- inline float operator [] (int i) const { return v[i]; }
- inline float& operator [] (int i) { return v[i]; }
- };
- struct mat33 {
- vec3 v[3];
- inline const vec3& operator [] (int i) const { return v[i]; }
- inline vec3& operator [] (int i) { return v[i]; }
- };
-
- enum { UNKNOWN_TYPE = 0x80000000 };
-
- // assumes the last row is < 0 , 0 , 1 >
- vec2 transform(const vec2& v) const;
- vec3 transform(const vec3& v) const;
- Rect transform(const Rect& bounds) const;
- uint32_t type() const;
- static bool absIsOne(float f);
- static bool isZero(float f);
-
- mat33 mMatrix;
- mutable uint32_t mType;
-};
-
-// ---------------------------------------------------------------------------
-}; // namespace android
-
-#endif /* ANDROID_TRANSFORM_H */
diff --git a/libs/surfaceflinger/clz.cpp b/libs/surfaceflinger/clz.cpp
deleted file mode 100644
index 2456b86..0000000
--- a/libs/surfaceflinger/clz.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "clz.h"
-
-namespace android {
-
-int clz_impl(int32_t x)
-{
-#if defined(__arm__) && !defined(__thumb__)
- return __builtin_clz(x);
-#else
- if (!x) return 32;
- int e = 31;
- if (x&0xFFFF0000) { e -=16; x >>=16; }
- if (x&0x0000FF00) { e -= 8; x >>= 8; }
- if (x&0x000000F0) { e -= 4; x >>= 4; }
- if (x&0x0000000C) { e -= 2; x >>= 2; }
- if (x&0x00000002) { e -= 1; }
- return e;
-#endif
-}
-
-}; // namespace android
diff --git a/libs/surfaceflinger/clz.h b/libs/surfaceflinger/clz.h
deleted file mode 100644
index 0ddf986..0000000
--- a/libs/surfaceflinger/clz.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_SURFACE_FLINGER_CLZ_H
-
-#include <stdint.h>
-
-namespace android {
-
-int clz_impl(int32_t x);
-
-int inline clz(int32_t x)
-{
-#if defined(__arm__) && !defined(__thumb__)
- return __builtin_clz(x);
-#else
- return clz_impl(x);
-#endif
-}
-
-
-}; // namespace android
-
-#endif /* ANDROID_SURFACE_FLINGER_CLZ_H */
diff --git a/libs/surfaceflinger/tests/Android.mk b/libs/surfaceflinger/tests/Android.mk
deleted file mode 100644
index 5053e7d..0000000
--- a/libs/surfaceflinger/tests/Android.mk
+++ /dev/null
@@ -1 +0,0 @@
-include $(call all-subdir-makefiles)
diff --git a/libs/surfaceflinger/tests/overlays/Android.mk b/libs/surfaceflinger/tests/overlays/Android.mk
deleted file mode 100644
index 592b601..0000000
--- a/libs/surfaceflinger/tests/overlays/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- overlays.cpp
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libutils \
- libui \
- libsurfaceflinger_client
-
-LOCAL_MODULE:= test-overlays
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger/tests/overlays/overlays.cpp b/libs/surfaceflinger/tests/overlays/overlays.cpp
deleted file mode 100644
index c248a615..0000000
--- a/libs/surfaceflinger/tests/overlays/overlays.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-#include <binder/IPCThreadState.h>
-#include <binder/ProcessState.h>
-#include <binder/IServiceManager.h>
-#include <utils/Log.h>
-
-#include <ui/Overlay.h>
-
-#include <surfaceflinger/Surface.h>
-#include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
-
-using namespace android;
-
-namespace android {
-class Test {
-public:
- static const sp<ISurface>& getISurface(const sp<Surface>& s) {
- return s->getISurface();
- }
-};
-};
-
-int main(int argc, char** argv)
-{
- // set up the thread-pool
- sp<ProcessState> proc(ProcessState::self());
- ProcessState::self()->startThreadPool();
-
- // create a client to surfaceflinger
- sp<SurfaceComposerClient> client = new SurfaceComposerClient();
-
- // create pushbuffer surface
- sp<Surface> surface = client->createSurface(getpid(), 0, 320, 240,
- PIXEL_FORMAT_UNKNOWN, ISurfaceComposer::ePushBuffers);
-
- // get to the isurface
- sp<ISurface> isurface = Test::getISurface(surface);
- printf("isurface = %p\n", isurface.get());
-
- // now request an overlay
- sp<OverlayRef> ref = isurface->createOverlay(320, 240, PIXEL_FORMAT_RGB_565);
- sp<Overlay> overlay = new Overlay(ref);
-
-
- /*
- * here we can use the overlay API
- */
-
- overlay_buffer_t buffer;
- overlay->dequeueBuffer(&buffer);
- printf("buffer = %p\n", buffer);
-
- void* address = overlay->getBufferAddress(buffer);
- printf("address = %p\n", address);
-
- overlay->queueBuffer(buffer);
-
- return 0;
-}
diff --git a/libs/surfaceflinger/tests/resize/Android.mk b/libs/surfaceflinger/tests/resize/Android.mk
deleted file mode 100644
index 24c2d01..0000000
--- a/libs/surfaceflinger/tests/resize/Android.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- resize.cpp
-
-LOCAL_SHARED_LIBRARIES := \
- libcutils \
- libutils \
- libui \
- libsurfaceflinger_client
-
-LOCAL_MODULE:= test-resize
-
-LOCAL_MODULE_TAGS := tests
-
-include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger/tests/resize/resize.cpp b/libs/surfaceflinger/tests/resize/resize.cpp
deleted file mode 100644
index 127cca3..0000000
--- a/libs/surfaceflinger/tests/resize/resize.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-#include <cutils/memory.h>
-
-#include <utils/Log.h>
-
-#include <binder/IPCThreadState.h>
-#include <binder/ProcessState.h>
-#include <binder/IServiceManager.h>
-
-#include <surfaceflinger/Surface.h>
-#include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/SurfaceComposerClient.h>
-
-#include <ui/Overlay.h>
-
-using namespace android;
-
-namespace android {
-class Test {
-public:
- static const sp<ISurface>& getISurface(const sp<Surface>& s) {
- return s->getISurface();
- }
-};
-};
-
-int main(int argc, char** argv)
-{
- // set up the thread-pool
- sp<ProcessState> proc(ProcessState::self());
- ProcessState::self()->startThreadPool();
-
- // create a client to surfaceflinger
- sp<SurfaceComposerClient> client = new SurfaceComposerClient();
-
- // create pushbuffer surface
- sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
- PIXEL_FORMAT_RGB_565);
-
-
- client->openTransaction();
- surface->setLayer(100000);
- client->closeTransaction();
-
- Surface::SurfaceInfo info;
- surface->lock(&info);
- ssize_t bpr = info.s * bytesPerPixel(info.format);
- android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
- surface->unlockAndPost();
-
- surface->lock(&info);
- android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
- surface->unlockAndPost();
-
- client->openTransaction();
- surface->setSize(320, 240);
- client->closeTransaction();
-
-
- IPCThreadState::self()->joinThreadPool();
-
- return 0;
-}