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-rw-r--r--opengl/libagl/texture.cpp1421
1 files changed, 0 insertions, 1421 deletions
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
deleted file mode 100644
index b6f534b..0000000
--- a/opengl/libagl/texture.cpp
+++ /dev/null
@@ -1,1421 +0,0 @@
-/* libs/opengles/texture.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "context.h"
-#include "fp.h"
-#include "state.h"
-#include "texture.h"
-#include "TextureObjectManager.h"
-
-namespace android {
-
-// ----------------------------------------------------------------------------
-
-static void bindTextureTmu(
- ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
-
-static __attribute__((noinline))
-void generateMipmap(ogles_context_t* c, GLint level);
-
-// ----------------------------------------------------------------------------
-
-#if 0
-#pragma mark -
-#pragma mark Init
-#endif
-
-void ogles_init_texture(ogles_context_t* c)
-{
- c->textures.packAlignment = 4;
- c->textures.unpackAlignment = 4;
-
- // each context has a default named (0) texture (not shared)
- c->textures.defaultTexture = new EGLTextureObject();
- c->textures.defaultTexture->incStrong(c);
-
- // bind the default texture to each texture unit
- for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- bindTextureTmu(c, i, 0, c->textures.defaultTexture);
- memset(c->current.texture[i].v, 0, sizeof(vec4_t));
- c->current.texture[i].Q = 0x10000;
- }
-}
-
-void ogles_uninit_texture(ogles_context_t* c)
-{
- if (c->textures.ggl)
- gglUninit(c->textures.ggl);
- c->textures.defaultTexture->decStrong(c);
- for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- if (c->textures.tmu[i].texture)
- c->textures.tmu[i].texture->decStrong(c);
- }
-}
-
-static __attribute__((noinline))
-void validate_tmu(ogles_context_t* c, int i)
-{
- texture_unit_t& u(c->textures.tmu[i]);
- if (u.dirty) {
- u.dirty = 0;
- c->rasterizer.procs.activeTexture(c, i);
- c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
- c->rasterizer.procs.texGeni(c, GGL_S,
- GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
- c->rasterizer.procs.texGeni(c, GGL_T,
- GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_WRAP_S, u.texture->wraps);
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_WRAP_T, u.texture->wrapt);
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
-
- // disable this texture unit if it's not complete
- if (!u.texture->isComplete()) {
- c->rasterizer.procs.disable(c, GGL_TEXTURE_2D);
- }
- }
-}
-
-void ogles_validate_texture_impl(ogles_context_t* c)
-{
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- if (c->rasterizer.state.texture[i].enable)
- validate_tmu(c, i);
- }
- c->rasterizer.procs.activeTexture(c, c->textures.active);
-}
-
-static
-void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) {
- c->textures.tmu[tmu].dirty = flags;
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Format conversion
-#endif
-
-static uint32_t gl2format_table[6][4] = {
- // BYTE, 565, 4444, 5551
- { GGL_PIXEL_FORMAT_A_8,
- 0, 0, 0 }, // GL_ALPHA
- { GGL_PIXEL_FORMAT_RGB_888,
- GGL_PIXEL_FORMAT_RGB_565,
- 0, 0 }, // GL_RGB
- { GGL_PIXEL_FORMAT_RGBA_8888,
- 0,
- GGL_PIXEL_FORMAT_RGBA_4444,
- GGL_PIXEL_FORMAT_RGBA_5551 }, // GL_RGBA
- { GGL_PIXEL_FORMAT_L_8,
- 0, 0, 0 }, // GL_LUMINANCE
- { GGL_PIXEL_FORMAT_LA_88,
- 0, 0, 0 }, // GL_LUMINANCE_ALPHA
-};
-
-static int32_t convertGLPixelFormat(GLint format, GLenum type)
-{
- int32_t fi = -1;
- int32_t ti = -1;
- switch (format) {
- case GL_ALPHA: fi = 0; break;
- case GL_RGB: fi = 1; break;
- case GL_RGBA: fi = 2; break;
- case GL_LUMINANCE: fi = 3; break;
- case GL_LUMINANCE_ALPHA: fi = 4; break;
- }
- switch (type) {
- case GL_UNSIGNED_BYTE: ti = 0; break;
- case GL_UNSIGNED_SHORT_5_6_5: ti = 1; break;
- case GL_UNSIGNED_SHORT_4_4_4_4: ti = 2; break;
- case GL_UNSIGNED_SHORT_5_5_5_1: ti = 3; break;
- }
- if (fi==-1 || ti==-1)
- return 0;
- return gl2format_table[fi][ti];
-}
-
-// ----------------------------------------------------------------------------
-
-static GLenum validFormatType(ogles_context_t* c, GLenum format, GLenum type)
-{
- GLenum error = 0;
- if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) {
- error = GL_INVALID_ENUM;
- }
- if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 &&
- type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_5_6_5) {
- error = GL_INVALID_ENUM;
- }
- if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) {
- error = GL_INVALID_OPERATION;
- }
- if ((type == GL_UNSIGNED_SHORT_4_4_4_4 ||
- type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) {
- error = GL_INVALID_OPERATION;
- }
- if (error) {
- ogles_error(c, error);
- }
- return error;
-}
-
-// ----------------------------------------------------------------------------
-
-GGLContext* getRasterizer(ogles_context_t* c)
-{
- GGLContext* ggl = c->textures.ggl;
- if (ggl_unlikely(!ggl)) {
- // this is quite heavy the first time...
- gglInit(&ggl);
- if (!ggl) {
- return 0;
- }
- GGLfixed colors[4] = { 0, 0, 0, 0x10000 };
- c->textures.ggl = ggl;
- ggl->activeTexture(ggl, 0);
- ggl->enable(ggl, GGL_TEXTURE_2D);
- ggl->texEnvi(ggl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
- ggl->disable(ggl, GGL_DITHER);
- ggl->shadeModel(ggl, GGL_FLAT);
- ggl->color4xv(ggl, colors);
- }
- return ggl;
-}
-
-static __attribute__((noinline))
-int copyPixels(
- ogles_context_t* c,
- const GGLSurface& dst,
- GLint xoffset, GLint yoffset,
- const GGLSurface& src,
- GLint x, GLint y, GLsizei w, GLsizei h)
-{
- if ((dst.format == src.format) &&
- (dst.stride == src.stride) &&
- (dst.width == src.width) &&
- (dst.height == src.height) &&
- (dst.stride > 0) &&
- ((x|y) == 0) &&
- ((xoffset|yoffset) == 0))
- {
- // this is a common case...
- const GGLFormat& pixelFormat(c->rasterizer.formats[src.format]);
- const size_t size = src.height * src.stride * pixelFormat.size;
- memcpy(dst.data, src.data, size);
- return 0;
- }
-
- // use pixel-flinger to handle all the conversions
- GGLContext* ggl = getRasterizer(c);
- if (!ggl) {
- // the only reason this would fail is because we ran out of memory
- return GL_OUT_OF_MEMORY;
- }
-
- ggl->colorBuffer(ggl, &dst);
- ggl->bindTexture(ggl, &src);
- ggl->texCoord2i(ggl, x-xoffset, y-yoffset);
- ggl->recti(ggl, xoffset, yoffset, xoffset+w, yoffset+h);
- return 0;
-}
-
-// ----------------------------------------------------------------------------
-
-static __attribute__((noinline))
-sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
-{
- sp<EGLTextureObject> tex;
- const int active = c->textures.active;
- const GLuint name = c->textures.tmu[active].name;
-
- // free the reference to the previously bound object
- texture_unit_t& u(c->textures.tmu[active]);
- if (u.texture)
- u.texture->decStrong(c);
-
- if (name == 0) {
- // 0 is our local texture object, not shared with anyone.
- // But it affects all bound TMUs immediately.
- // (we need to invalidate all units bound to this texture object)
- tex = c->textures.defaultTexture;
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- if (c->textures.tmu[i].texture == tex.get())
- invalidate_texture(c, i);
- }
- } else {
- // get a new texture object for that name
- tex = c->surfaceManager->replaceTexture(name);
- }
-
- // bind this texture to the current active texture unit
- // and add a reference to this texture object
- u.texture = tex.get();
- u.texture->incStrong(c);
- u.name = name;
- invalidate_texture(c, active);
- return tex;
-}
-
-void bindTextureTmu(
- ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex)
-{
- if (tex.get() == c->textures.tmu[tmu].texture)
- return;
-
- // free the reference to the previously bound object
- texture_unit_t& u(c->textures.tmu[tmu]);
- if (u.texture)
- u.texture->decStrong(c);
-
- // bind this texture to the current active texture unit
- // and add a reference to this texture object
- u.texture = tex.get();
- u.texture->incStrong(c);
- u.name = texture;
- invalidate_texture(c, tmu);
-}
-
-int createTextureSurface(ogles_context_t* c,
- GGLSurface** outSurface, int32_t* outSize, GLint level,
- GLenum format, GLenum type, GLsizei width, GLsizei height,
- GLenum compressedFormat = 0)
-{
- // find out which texture is bound to the current unit
- const int active = c->textures.active;
- const GLuint name = c->textures.tmu[active].name;
-
- // convert the pixelformat to one we can handle
- const int32_t formatIdx = convertGLPixelFormat(format, type);
- if (formatIdx == 0) { // we don't know what to do with this
- return GL_INVALID_OPERATION;
- }
-
- // figure out the size we need as well as the stride
- const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
- const int32_t align = c->textures.unpackAlignment-1;
- const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
- const size_t size = bpr * height;
- const int32_t stride = bpr / pixelFormat.size;
-
- if (level > 0) {
- const int active = c->textures.active;
- EGLTextureObject* tex = c->textures.tmu[active].texture;
- status_t err = tex->reallocate(level,
- width, height, stride, formatIdx, compressedFormat, bpr);
- if (err != NO_ERROR)
- return GL_OUT_OF_MEMORY;
- GGLSurface& surface = tex->editMip(level);
- *outSurface = &surface;
- *outSize = size;
- return 0;
- }
-
- sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
- status_t err = tex->reallocate(level,
- width, height, stride, formatIdx, compressedFormat, bpr);
- if (err != NO_ERROR)
- return GL_OUT_OF_MEMORY;
-
- tex->internalformat = format;
- *outSurface = &tex->surface;
- *outSize = size;
- return 0;
-}
-
-static void decodePalette4(const GLvoid *data, int level, int width, int height,
- void *surface, int stride, int format)
-
-{
- int indexBits = 8;
- int entrySize = 0;
- switch (format) {
- case GL_PALETTE4_RGB8_OES:
- indexBits = 4;
- /* FALLTHROUGH */
- case GL_PALETTE8_RGB8_OES:
- entrySize = 3;
- break;
-
- case GL_PALETTE4_RGBA8_OES:
- indexBits = 4;
- /* FALLTHROUGH */
- case GL_PALETTE8_RGBA8_OES:
- entrySize = 4;
- break;
-
- case GL_PALETTE4_R5_G6_B5_OES:
- case GL_PALETTE4_RGBA4_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- indexBits = 4;
- /* FALLTHROUGH */
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE8_RGB5_A1_OES:
- entrySize = 2;
- break;
- }
-
- const int paletteSize = (1 << indexBits) * entrySize;
- uint8_t const* pixels = (uint8_t *)data + paletteSize;
- for (int i=0 ; i<level ; i++) {
- int w = (width >> i) ? : 1;
- int h = (height >> i) ? : 1;
- pixels += h * ((w * indexBits) / 8);
- }
- width = (width >> level) ? : 1;
- height = (height >> level) ? : 1;
-
- if (entrySize == 2) {
- uint8_t const* const palette = (uint8_t*)data;
- for (int y=0 ; y<height ; y++) {
- uint8_t* p = (uint8_t*)surface + y*stride*2;
- if (indexBits == 8) {
- for (int x=0 ; x<width ; x++) {
- int index = 2 * (*pixels++);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- }
- } else {
- for (int x=0 ; x<width ; x+=2) {
- int v = *pixels++;
- int index = 2 * (v >> 4);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- if (x+1 < width) {
- index = 2 * (v & 0xF);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- }
- }
- }
- }
- } else if (entrySize == 3) {
- uint8_t const* const palette = (uint8_t*)data;
- for (int y=0 ; y<height ; y++) {
- uint8_t* p = (uint8_t*)surface + y*stride*3;
- if (indexBits == 8) {
- for (int x=0 ; x<width ; x++) {
- int index = 3 * (*pixels++);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- }
- } else {
- for (int x=0 ; x<width ; x+=2) {
- int v = *pixels++;
- int index = 3 * (v >> 4);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- if (x+1 < width) {
- index = 3 * (v & 0xF);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- }
- }
- }
- }
- } else if (entrySize == 4) {
- uint8_t const* const palette = (uint8_t*)data;
- for (int y=0 ; y<height ; y++) {
- uint8_t* p = (uint8_t*)surface + y*stride*4;
- if (indexBits == 8) {
- for (int x=0 ; x<width ; x++) {
- int index = 4 * (*pixels++);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- *p++ = palette[index + 3];
- }
- } else {
- for (int x=0 ; x<width ; x+=2) {
- int v = *pixels++;
- int index = 4 * (v >> 4);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- *p++ = palette[index + 3];
- if (x+1 < width) {
- index = 4 * (v & 0xF);
- *p++ = palette[index + 0];
- *p++ = palette[index + 1];
- *p++ = palette[index + 2];
- *p++ = palette[index + 3];
- }
- }
- }
- }
- }
-}
-
-
-
-static __attribute__((noinline))
-void set_depth_and_fog(ogles_context_t* c, GLint z)
-{
- const uint32_t enables = c->rasterizer.state.enables;
- // we need to compute Zw
- int32_t iterators[3];
- iterators[1] = iterators[2] = 0;
- GGLfixed Zw;
- GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
- GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
- if (z<=0) Zw = n;
- else if (z>=1) Zw = f;
- else Zw = gglMulAddx(z, (f-n), n);
- if (enables & GGL_ENABLE_FOG) {
- // set up fog if needed...
- iterators[0] = c->fog.fog(c, Zw);
- c->rasterizer.procs.fogGrad3xv(c, iterators);
- }
- if (enables & GGL_ENABLE_DEPTH_TEST) {
- // set up z-test if needed...
- int32_t z = (Zw & ~(Zw>>31));
- if (z >= 0x10000)
- z = 0xFFFF;
- iterators[0] = (z << 16) | z;
- c->rasterizer.procs.zGrad3xv(c, iterators);
- }
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark Generate mimaps
-#endif
-
-extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
-
-void generateMipmap(ogles_context_t* c, GLint level)
-{
- if (level == 0) {
- const int active = c->textures.active;
- EGLTextureObject* tex = c->textures.tmu[active].texture;
- if (tex->generate_mipmap) {
- if (buildAPyramid(c, tex) != NO_ERROR) {
- ogles_error(c, GL_OUT_OF_MEMORY);
- return;
- }
- }
- }
-}
-
-
-static void texParameterx(
- GLenum target, GLenum pname, GLfixed param, ogles_context_t* c)
-{
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-
- EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
- switch (pname) {
- case GL_TEXTURE_WRAP_S:
- if ((param == GL_REPEAT) ||
- (param == GL_CLAMP_TO_EDGE)) {
- textureObject->wraps = param;
- } else {
- goto invalid_enum;
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if ((param == GL_REPEAT) ||
- (param == GL_CLAMP_TO_EDGE)) {
- textureObject->wrapt = param;
- } else {
- goto invalid_enum;
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if ((param == GL_NEAREST) ||
- (param == GL_LINEAR) ||
- (param == GL_NEAREST_MIPMAP_NEAREST) ||
- (param == GL_LINEAR_MIPMAP_NEAREST) ||
- (param == GL_NEAREST_MIPMAP_LINEAR) ||
- (param == GL_LINEAR_MIPMAP_LINEAR)) {
- textureObject->min_filter = param;
- } else {
- goto invalid_enum;
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if ((param == GL_NEAREST) ||
- (param == GL_LINEAR)) {
- textureObject->mag_filter = param;
- } else {
- goto invalid_enum;
- }
- break;
- case GL_GENERATE_MIPMAP:
- textureObject->generate_mipmap = param;
- break;
- default:
-invalid_enum:
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- invalidate_texture(c, c->textures.active);
-}
-
-
-static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
- ogles_context_t* c)
-{
- // quickly reject empty rects
- if ((w|h) <= 0)
- return;
-
- const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
- y = gglIntToFixed(cbSurface.height) - (y + h);
- w >>= FIXED_BITS;
- h >>= FIXED_BITS;
-
- // set up all texture units
- for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
- if (!c->rasterizer.state.texture[i].enable)
- continue;
-
- int32_t texcoords[8];
- texture_unit_t& u(c->textures.tmu[i]);
-
- // validate this tmu (bind, wrap, filter)
- validate_tmu(c, i);
- // we CLAMP here, which works with premultiplied (s,t)
- c->rasterizer.procs.texParameteri(c,
- GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
- c->rasterizer.procs.texParameteri(c,
- GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
- u.dirty = 0xFF; // XXX: should be more subtle
-
- EGLTextureObject* textureObject = u.texture;
- const GLint Ucr = textureObject->crop_rect[0] << 16;
- const GLint Vcr = textureObject->crop_rect[1] << 16;
- const GLint Wcr = textureObject->crop_rect[2] << 16;
- const GLint Hcr = textureObject->crop_rect[3] << 16;
-
- // computes texture coordinates (pre-multiplied)
- int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt
- int32_t dtdy =-Hcr / h; // dtdy = -((Hcr/h)/Ht)*Ht
- int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
- int32_t t0 = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy
- texcoords[0] = s0;
- texcoords[1] = dsdx;
- texcoords[2] = 0;
- texcoords[3] = t0;
- texcoords[4] = 0;
- texcoords[5] = dtdy;
- texcoords[6] = 0;
- texcoords[7] = 0;
- c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords);
- }
-
- const uint32_t enables = c->rasterizer.state.enables;
- if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
- set_depth_and_fog(c, z);
-
- c->rasterizer.procs.activeTexture(c, c->textures.active);
- c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
- c->rasterizer.procs.disable(c, GGL_W_LERP);
- c->rasterizer.procs.disable(c, GGL_AA);
- c->rasterizer.procs.shadeModel(c, GL_FLAT);
- c->rasterizer.procs.recti(c,
- gglFixedToIntRound(x),
- gglFixedToIntRound(y),
- gglFixedToIntRound(x)+w,
- gglFixedToIntRound(y)+h);
-}
-
-static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_context_t* c)
-{
- // All coordinates are integer, so if we have only one
- // texture unit active and no scaling is required
- // THEN, we can use our special 1:1 mapping
- // which is a lot faster.
-
- if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
- const int tmu = 0;
- texture_unit_t& u(c->textures.tmu[tmu]);
- EGLTextureObject* textureObject = u.texture;
- const GLint Wcr = textureObject->crop_rect[2];
- const GLint Hcr = textureObject->crop_rect[3];
-
- if ((w == Wcr) && (h == -Hcr)) {
- if ((w|h) <= 0) return; // quickly reject empty rects
-
- if (u.dirty) {
- c->rasterizer.procs.activeTexture(c, tmu);
- c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
- c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
- GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
- }
- c->rasterizer.procs.texGeni(c, GGL_S,
- GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
- c->rasterizer.procs.texGeni(c, GGL_T,
- GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
- u.dirty = 0xFF; // XXX: should be more subtle
- c->rasterizer.procs.activeTexture(c, c->textures.active);
-
- const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
- y = cbSurface.height - (y + h);
- const GLint Ucr = textureObject->crop_rect[0];
- const GLint Vcr = textureObject->crop_rect[1];
- const GLint s0 = Ucr - x;
- const GLint t0 = (Vcr + Hcr) - y;
-
- const GLuint tw = textureObject->surface.width;
- const GLuint th = textureObject->surface.height;
- if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) {
- // The GL spec is unclear about what should happen
- // in this case, so we just use the slow case, which
- // at least won't crash
- goto slow_case;
- }
-
- c->rasterizer.procs.texCoord2i(c, s0, t0);
- const uint32_t enables = c->rasterizer.state.enables;
- if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
- set_depth_and_fog(c, z);
-
- c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
- c->rasterizer.procs.disable(c, GGL_W_LERP);
- c->rasterizer.procs.disable(c, GGL_AA);
- c->rasterizer.procs.shadeModel(c, GL_FLAT);
- c->rasterizer.procs.recti(c, x, y, x+w, y+h);
- return;
- }
- }
-
-slow_case:
- drawTexxOES(
- gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z),
- gglIntToFixed(w), gglIntToFixed(h),
- c);
-}
-
-
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-
-#if 0
-#pragma mark -
-#pragma mark Texture API
-#endif
-
-void glActiveTexture(GLenum texture)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- c->textures.active = texture - GL_TEXTURE0;
- c->rasterizer.procs.activeTexture(c, c->textures.active);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-
- // Bind or create a texture
- sp<EGLTextureObject> tex;
- if (texture == 0) {
- // 0 is our local texture object
- tex = c->textures.defaultTexture;
- } else {
- tex = c->surfaceManager->texture(texture);
- if (ggl_unlikely(tex == 0)) {
- tex = c->surfaceManager->createTexture(texture);
- if (tex == 0) {
- ogles_error(c, GL_OUT_OF_MEMORY);
- return;
- }
- }
- }
- bindTextureTmu(c, c->textures.active, texture, tex);
-}
-
-void glGenTextures(GLsizei n, GLuint *textures)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (n<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- // generate unique (shared) texture names
- c->surfaceManager->getToken(n, textures);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (n<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- // If deleting a bound texture, bind this unit to 0
- for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
- if (c->textures.tmu[t].name == 0)
- continue;
- for (int i=0 ; i<n ; i++) {
- if (textures[i] && (textures[i] == c->textures.tmu[t].name)) {
- // bind this tmu to texture 0
- sp<EGLTextureObject> tex(c->textures.defaultTexture);
- bindTextureTmu(c, t, 0, tex);
- }
- }
- }
- c->surfaceManager->deleteTextures(n, textures);
- c->surfaceManager->recycleTokens(n, textures);
-}
-
-void glMultiTexCoord4f(
- GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- const int tmu = target-GL_TEXTURE0;
- c->current.texture[tmu].S = gglFloatToFixed(s);
- c->current.texture[tmu].T = gglFloatToFixed(t);
- c->current.texture[tmu].R = gglFloatToFixed(r);
- c->current.texture[tmu].Q = gglFloatToFixed(q);
-}
-
-void glMultiTexCoord4x(
- GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- const int tmu = target-GL_TEXTURE0;
- c->current.texture[tmu].S = s;
- c->current.texture[tmu].T = t;
- c->current.texture[tmu].R = r;
- c->current.texture[tmu].Q = q;
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
- ogles_context_t* c = ogles_context_t::get();
- if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if ((param<=0 || param>8) || (param & (param-1))) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (pname == GL_PACK_ALIGNMENT)
- c->textures.packAlignment = param;
- if (pname == GL_UNPACK_ALIGNMENT)
- c->textures.unpackAlignment = param;
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- ogles_context_t* c = ogles_context_t::get();
- c->rasterizer.procs.texEnvi(c, target, pname, GLint(param));
-}
-
-void glTexEnvfv(
- GLenum target, GLenum pname, const GLfloat *params)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (pname == GL_TEXTURE_ENV_MODE) {
- c->rasterizer.procs.texEnvi(c, target, pname, GLint(*params));
- return;
- }
- if (pname == GL_TEXTURE_ENV_COLOR) {
- GGLfixed fixed[4];
- for (int i=0 ; i<4 ; i++)
- fixed[i] = gglFloatToFixed(params[i]);
- c->rasterizer.procs.texEnvxv(c, target, pname, fixed);
- return;
- }
- ogles_error(c, GL_INVALID_ENUM);
-}
-
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
-{
- ogles_context_t* c = ogles_context_t::get();
- c->rasterizer.procs.texEnvi(c, target, pname, param);
-}
-
-void glTexEnvxv(
- GLenum target, GLenum pname, const GLfixed *params)
-{
- ogles_context_t* c = ogles_context_t::get();
- c->rasterizer.procs.texEnvxv(c, target, pname, params);
-}
-
-void glTexParameteriv(
- GLenum target, GLenum pname, const GLint* params)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GGL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-
- EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
- switch (pname) {
- case GL_TEXTURE_CROP_RECT_OES:
- memcpy(textureObject->crop_rect, params, 4*sizeof(GLint));
- break;
- default:
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-}
-
-void glTexParameterf(
- GLenum target, GLenum pname, GLfloat param)
-{
- ogles_context_t* c = ogles_context_t::get();
- texParameterx(target, pname, GLfixed(param), c);
-}
-
-void glTexParameterx(
- GLenum target, GLenum pname, GLfixed param)
-{
- ogles_context_t* c = ogles_context_t::get();
- texParameterx(target, pname, param, c);
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#endif
-
-void glCompressedTexImage2D(
- GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if ((internalformat < GL_PALETTE4_RGB8_OES ||
- internalformat > GL_PALETTE8_RGB5_A1_OES)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (width<0 || height<0 || border!=0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- // "uncompress" the texture since pixelflinger doesn't support
- // any compressed texture format natively.
- GLenum format;
- GLenum type;
- switch (internalformat) {
- case GL_PALETTE8_RGB8_OES:
- case GL_PALETTE4_RGB8_OES:
- format = GL_RGB;
- type = GL_UNSIGNED_BYTE;
- break;
- case GL_PALETTE8_RGBA8_OES:
- case GL_PALETTE4_RGBA8_OES:
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- break;
- case GL_PALETTE8_R5_G6_B5_OES:
- case GL_PALETTE4_R5_G6_B5_OES:
- format = GL_RGB;
- type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case GL_PALETTE8_RGBA4_OES:
- case GL_PALETTE4_RGBA4_OES:
- format = GL_RGBA;
- type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case GL_PALETTE8_RGB5_A1_OES:
- case GL_PALETTE4_RGB5_A1_OES:
- format = GL_RGBA;
- type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- default:
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-
- if (!data || !width || !height) {
- // unclear if this is an error or not...
- return;
- }
-
- int32_t size;
- GGLSurface* surface;
- // all mipmap levels are specified at once.
- const int numLevels = level<0 ? -level : 1;
- for (int i=0 ; i<numLevels ; i++) {
- int lod_w = (width >> i) ? : 1;
- int lod_h = (height >> i) ? : 1;
- int error = createTextureSurface(c, &surface, &size,
- i, format, type, lod_w, lod_h);
- if (error) {
- ogles_error(c, error);
- return;
- }
- decodePalette4(data, i, width, height,
- surface->data, surface->stride, internalformat);
- }
-}
-
-
-void glTexImage2D(
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D && target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (width<0 || height<0 || border!=0 || level < 0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (format != internalformat) {
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
- if (validFormatType(c, format, type)) {
- return;
- }
-
- int32_t size = 0;
- GGLSurface* surface = 0;
- if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
- int error = createTextureSurface(c, &surface, &size,
- level, format, type, width, height);
- if (error) {
- ogles_error(c, error);
- return;
- }
- } else if (pixels == 0 || level != 0) {
- // pixel can't be null for direct texture
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
-
- if (pixels) {
- const int32_t formatIdx = convertGLPixelFormat(format, type);
- const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
- const int32_t align = c->textures.unpackAlignment-1;
- const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
- const size_t size = bpr * height;
- const int32_t stride = bpr / pixelFormat.size;
-
- GGLSurface userSurface;
- userSurface.version = sizeof(userSurface);
- userSurface.width = width;
- userSurface.height = height;
- userSurface.stride = stride;
- userSurface.format = formatIdx;
- userSurface.compressedFormat = 0;
- userSurface.data = (GLubyte*)pixels;
-
- if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
- int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height);
- if (err) {
- ogles_error(c, err);
- return;
- }
- generateMipmap(c, level);
- } else {
- // bind it to the texture unit
- sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
- tex->setSurface(&userSurface);
- }
- }
-}
-
-// ----------------------------------------------------------------------------
-
-void glCompressedTexSubImage2D(
- GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data)
-{
- ogles_context_t* c = ogles_context_t::get();
- ogles_error(c, GL_INVALID_ENUM);
-}
-
-void glTexSubImage2D(
- GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (validFormatType(c, format, type)) {
- return;
- }
-
- // find out which texture is bound to the current unit
- const int active = c->textures.active;
- EGLTextureObject* tex = c->textures.tmu[active].texture;
- const GGLSurface& surface(tex->mip(level));
-
- if (!tex->internalformat || tex->direct) {
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
- if ((xoffset + width > GLsizei(surface.width)) ||
- (yoffset + height > GLsizei(surface.height))) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (!width || !height) {
- return; // okay, but no-op.
- }
-
- // figure out the size we need as well as the stride
- const int32_t formatIdx = convertGLPixelFormat(format, type);
- if (formatIdx == 0) { // we don't know what to do with this
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
-
- const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
- const int32_t align = c->textures.unpackAlignment-1;
- const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
- const size_t size = bpr * height;
- const int32_t stride = bpr / pixelFormat.size;
- GGLSurface userSurface;
- userSurface.version = sizeof(userSurface);
- userSurface.width = width;
- userSurface.height = height;
- userSurface.stride = stride;
- userSurface.format = formatIdx;
- userSurface.compressedFormat = 0;
- userSurface.data = (GLubyte*)pixels;
-
- int err = copyPixels(c,
- surface, xoffset, yoffset,
- userSurface, 0, 0, width, height);
- if (err) {
- ogles_error(c, err);
- return;
- }
-
- generateMipmap(c, level);
-
- // since we only changed the content of the texture, we don't need
- // to call bindTexture on the main rasterizer.
-}
-
-// ----------------------------------------------------------------------------
-
-void glCopyTexImage2D(
- GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (width<0 || height<0 || border!=0 || level<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- GLenum format = 0;
- GLenum type = GL_UNSIGNED_BYTE;
- const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
- const int cbFormatIdx = cbSurface.format;
- switch (cbFormatIdx) {
- case GGL_PIXEL_FORMAT_RGB_565:
- type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case GGL_PIXEL_FORMAT_RGBA_5551:
- type = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- case GGL_PIXEL_FORMAT_RGBA_4444:
- type = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- }
- switch (internalformat) {
- case GL_ALPHA:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE:
- type = GL_UNSIGNED_BYTE;
- break;
- }
-
- // figure out the format to use for the new texture
- switch (cbFormatIdx) {
- case GGL_PIXEL_FORMAT_RGBA_8888:
- case GGL_PIXEL_FORMAT_A_8:
- case GGL_PIXEL_FORMAT_RGBA_5551:
- case GGL_PIXEL_FORMAT_RGBA_4444:
- format = internalformat;
- break;
- case GGL_PIXEL_FORMAT_RGBX_8888:
- case GGL_PIXEL_FORMAT_RGB_888:
- case GGL_PIXEL_FORMAT_RGB_565:
- case GGL_PIXEL_FORMAT_L_8:
- switch (internalformat) {
- case GL_LUMINANCE:
- case GL_RGB:
- format = internalformat;
- break;
- }
- break;
- }
-
- if (format == 0) {
- // invalid combination
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
-
- // create the new texture...
- int32_t size;
- GGLSurface* surface;
- int error = createTextureSurface(c, &surface, &size,
- level, format, type, width, height);
- if (error) {
- ogles_error(c, error);
- return;
- }
-
- // The bottom row is stored first in textures
- GGLSurface txSurface(*surface);
- txSurface.stride = -txSurface.stride;
-
- // (x,y) is the lower-left corner of colorBuffer
- y = cbSurface.height - (y + height);
-
- int err = copyPixels(c,
- txSurface, 0, 0,
- cbSurface, x, y, cbSurface.width, cbSurface.height);
- if (err) {
- ogles_error(c, err);
- }
-
- generateMipmap(c, level);
-}
-
-void glCopyTexSubImage2D(
- GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (!width || !height) {
- return; // okay, but no-op.
- }
-
- // find out which texture is bound to the current unit
- const int active = c->textures.active;
- EGLTextureObject* tex = c->textures.tmu[active].texture;
- const GGLSurface& surface(tex->mip(level));
-
- if (!tex->internalformat) {
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
- if ((xoffset + width > GLsizei(surface.width)) ||
- (yoffset + height > GLsizei(surface.height))) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- // The bottom row is stored first in textures
- GGLSurface txSurface(surface);
- txSurface.stride = -txSurface.stride;
-
- // (x,y) is the lower-left corner of colorBuffer
- const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
- y = cbSurface.height - (y + height);
-
- int err = copyPixels(c,
- surface, xoffset, yoffset,
- cbSurface, x, y, width, height);
- if (err) {
- ogles_error(c, err);
- return;
- }
-
- generateMipmap(c, level);
-}
-
-void glReadPixels(
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels)
-{
- ogles_context_t* c = ogles_context_t::get();
- if ((format != GL_RGBA) && (format != GL_RGB)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if ((type != GL_UNSIGNED_BYTE) && (type != GL_UNSIGNED_SHORT_5_6_5)) {
- ogles_error(c, GL_INVALID_ENUM);
- return;
- }
- if (width<0 || height<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
- if (x<0 || x<0) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- int32_t formatIdx = GGL_PIXEL_FORMAT_NONE;
- if ((format == GL_RGBA) && (type == GL_UNSIGNED_BYTE)) {
- formatIdx = GGL_PIXEL_FORMAT_RGBA_8888;
- } else if ((format == GL_RGB) && (type == GL_UNSIGNED_SHORT_5_6_5)) {
- formatIdx = GGL_PIXEL_FORMAT_RGB_565;
- } else {
- ogles_error(c, GL_INVALID_OPERATION);
- return;
- }
-
- const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s;
- if ((x+width > GLint(readSurface.width)) ||
- (y+height > GLint(readSurface.height))) {
- ogles_error(c, GL_INVALID_VALUE);
- return;
- }
-
- const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
- const int32_t align = c->textures.packAlignment-1;
- const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
- const int32_t stride = bpr / pixelFormat.size;
-
- GGLSurface userSurface;
- userSurface.version = sizeof(userSurface);
- userSurface.width = width;
- userSurface.height = height;
- userSurface.stride = -stride; // bottom row is transfered first
- userSurface.format = formatIdx;
- userSurface.compressedFormat = 0;
- userSurface.data = (GLubyte*)pixels;
-
- // use pixel-flinger to handle all the conversions
- GGLContext* ggl = getRasterizer(c);
- if (!ggl) {
- // the only reason this would fail is because we ran out of memory
- ogles_error(c, GL_OUT_OF_MEMORY);
- return;
- }
-
- ggl->colorBuffer(ggl, &userSurface); // destination is user buffer
- ggl->bindTexture(ggl, &readSurface); // source is read-buffer
- ggl->texCoord2i(ggl, x, readSurface.height - (y + height));
- ggl->recti(ggl, 0, 0, width, height);
-}
-
-// ----------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#pragma mark DrawTexture Extension
-#endif
-
-void glDrawTexsvOES(const GLshort* coords) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
-}
-void glDrawTexivOES(const GLint* coords) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
-}
-void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexiOES(x, y, z, w, h, c);
-}
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexiOES(x, y, z, w, h, c);
-}
-
-void glDrawTexfvOES(const GLfloat* coords) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexxOES(
- gglFloatToFixed(coords[0]),
- gglFloatToFixed(coords[1]),
- gglFloatToFixed(coords[2]),
- gglFloatToFixed(coords[3]),
- gglFloatToFixed(coords[4]),
- c);
-}
-void glDrawTexxvOES(const GLfixed* coords) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexxOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
-}
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h){
- ogles_context_t* c = ogles_context_t::get();
- drawTexxOES(
- gglFloatToFixed(x), gglFloatToFixed(y), gglFloatToFixed(z),
- gglFloatToFixed(w), gglFloatToFixed(h),
- c);
-}
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- ogles_context_t* c = ogles_context_t::get();
- drawTexxOES(x, y, z, w, h, c);
-}