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-rw-r--r--opengl/libs/Android.mk90
1 files changed, 78 insertions, 12 deletions
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 23304d5..6d20e80 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -1,17 +1,18 @@
LOCAL_PATH:= $(call my-dir)
-#
+###############################################################################
# Build META EGL library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- EGL/egl.cpp \
- EGL/gpu.cpp \
+ EGL/egl.cpp \
+ EGL/hooks.cpp \
+ EGL/Loader.cpp \
#
-LOCAL_SHARED_LIBRARIES += libcutils libutils libui
+LOCAL_SHARED_LIBRARIES += libcutils libutils
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libEGL
@@ -19,24 +20,50 @@ LOCAL_MODULE:= libEGL
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
- # we need to access the Bionic private header <bionic_tls.h>
- LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+ # we need to access the private Bionic header <bionic_tls.h>
+ LOCAL_C_INCLUDES += bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(TARGET_BOARD_PLATFORM),msm7k)
+LOCAL_CFLAGS += -DADRENO130=1
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
+installed_libEGL := $(LOCAL_INSTALLED_MODULE)
+# OpenGL drivers config file
+ifneq ($(BOARD_EGL_CFG),)
-#
-# Build the wrapper OpenGL ES library
+include $(CLEAR_VARS)
+LOCAL_MODULE := egl.cfg
+LOCAL_MODULE_TAGS := optional
+LOCAL_MODULE_CLASS := ETC
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
+include $(BUILD_PREBUILT)
+
+# make sure we depend on egl.cfg, so it gets installed
+$(installed_libEGL): | egl.cfg
+
+endif
+
+###############################################################################
+# Build the wrapper OpenGL ES 1.x library
#
include $(CLEAR_VARS)
-LOCAL_SRC_FILES:= \
- GLES_CM/gl.cpp.arm \
+LOCAL_SRC_FILES:= \
+ GLES_CM/gl.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libEGL
@@ -47,10 +74,49 @@ LOCAL_MODULE:= libGLESv1_CM
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
- # we need to access the Bionic private header <bionic_tls.h>
- LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+ # we need to access the private Bionic header <bionic_tls.h>
+ LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS += -fvisibility=hidden
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+include $(BUILD_SHARED_LIBRARY)
+
+
+###############################################################################
+# Build the wrapper OpenGL ES 2.x library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ GLES2/gl2.cpp.arm \
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libEGL
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libGLESv2
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+ LOCAL_SHARED_LIBRARIES += libdl
+ # we need to access the private Bionic header <bionic_tls.h>
+ LOCAL_C_INCLUDES += bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)