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-rw-r--r--opengl/libs/GLES_CM/gl_api.in183
-rw-r--r--opengl/libs/GLES_CM/glext_api.in342
2 files changed, 213 insertions, 312 deletions
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index fa975ed..c8f6b0c 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,73 +1,73 @@
-void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
CALL_GL_API(glAlphaFunc, func, ref);
}
-void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
-void API_ENTRY(glClearDepthf)(GLfloat d) {
- CALL_GL_API(glClearDepthf, d);
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+ CALL_GL_API(glClearDepthf, depth);
}
-void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat * eqn) {
- CALL_GL_API(glClipPlanef, p, eqn);
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanef, plane, equation);
}
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glColor4f, red, green, blue, alpha);
}
-void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
- CALL_GL_API(glDepthRangef, n, f);
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangef, zNear, zFar);
}
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
CALL_GL_API(glFogf, pname, param);
}
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat * params) {
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glFogfv, pname, params);
}
-void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
- CALL_GL_API(glFrustumf, l, r, b, t, n, f);
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat * equation) {
- CALL_GL_API(glGetClipPlanef, plane, equation);
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanef, pname, eqn);
}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
- CALL_GL_API(glGetFloatv, pname, data);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetFloatv, pname, params);
}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetLightfv, light, pname, params);
}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetMaterialfv, face, pname, params);
}
-void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) {
- CALL_GL_API(glGetTexEnvfv, target, pname, params);
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexEnvfv, env, pname, params);
}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
CALL_GL_API(glLightModelf, pname, param);
}
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat * params) {
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glLightModelfv, pname, params);
}
void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
CALL_GL_API(glLightf, light, pname, param);
}
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
CALL_GL_API(glLightfv, light, pname, params);
}
void API_ENTRY(glLineWidth)(GLfloat width) {
CALL_GL_API(glLineWidth, width);
}
-void API_ENTRY(glLoadMatrixf)(const GLfloat * m) {
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
CALL_GL_API(glLoadMatrixf, m);
}
void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
CALL_GL_API(glMaterialf, face, pname, param);
}
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
CALL_GL_API(glMaterialfv, face, pname, params);
}
-void API_ENTRY(glMultMatrixf)(const GLfloat * m) {
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
CALL_GL_API(glMultMatrixf, m);
}
void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
@@ -76,13 +76,13 @@ void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
CALL_GL_API(glNormal3f, nx, ny, nz);
}
-void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
- CALL_GL_API(glOrthof, l, r, b, t, n, f);
+void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
CALL_GL_API(glPointParameterf, pname, param);
}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat * params) {
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
CALL_GL_API(glPointParameterfv, pname, params);
}
void API_ENTRY(glPointSize)(GLfloat size) {
@@ -100,13 +100,13 @@ void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexEnvf, target, pname, param);
}
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexEnvfv, target, pname, params);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
@@ -115,7 +115,7 @@ void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
void API_ENTRY(glActiveTexture)(GLenum texture) {
CALL_GL_API(glActiveTexture, texture);
}
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
CALL_GL_API(glAlphaFuncx, func, ref);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -127,19 +127,19 @@ void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
void API_ENTRY(glClear)(GLbitfield mask) {
CALL_GL_API(glClear, mask);
}
-void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
-void API_ENTRY(glClearDepthx)(GLfixed depth) {
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
CALL_GL_API(glClearDepthx, depth);
}
void API_ENTRY(glClearStencil)(GLint s) {
@@ -148,7 +148,7 @@ void API_ENTRY(glClearStencil)(GLint s) {
void API_ENTRY(glClientActiveTexture)(GLenum texture) {
CALL_GL_API(glClientActiveTexture, texture);
}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed * equation) {
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
CALL_GL_API(glClipPlanex, plane, equation);
}
void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
@@ -160,13 +160,13 @@ void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alph
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
CALL_GL_API(glColorMask, red, green, blue, alpha);
}
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -178,10 +178,10 @@ void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, G
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -190,8 +190,8 @@ void API_ENTRY(glDepthFunc)(GLenum func) {
void API_ENTRY(glDepthMask)(GLboolean flag) {
CALL_GL_API(glDepthMask, flag);
}
-void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
- CALL_GL_API(glDepthRangex, n, f);
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangex, zNear, zFar);
}
void API_ENTRY(glDisable)(GLenum cap) {
CALL_GL_API(glDisable, cap);
@@ -202,7 +202,7 @@ void API_ENTRY(glDisableClientState)(GLenum array) {
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@@ -220,61 +220,61 @@ void API_ENTRY(glFlush)(void) {
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogx, pname, param);
}
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed * param) {
- CALL_GL_API(glFogxv, pname, param);
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxv, pname, params);
}
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
-void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
- CALL_GL_API(glFrustumx, l, r, b, t, n, f);
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
- CALL_GL_API(glGetBooleanv, pname, data);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+ CALL_GL_API(glGetBooleanv, pname, params);
}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
-void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed * equation) {
- CALL_GL_API(glGetClipPlanex, plane, equation);
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanex, pname, eqn);
}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
CALL_GL_API(glGenTextures, n, textures);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
CALL_GL_API(glGetFixedv, pname, params);
}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
- CALL_GL_API(glGetIntegerv, pname, data);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+ CALL_GL_API(glGetIntegerv, pname, params);
}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetLightxv, light, pname, params);
}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetMaterialxv, face, pname, params);
}
-void API_ENTRY(glGetPointerv)(GLenum pname, void ** params) {
+void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
CALL_GL_API(glGetPointerv, pname, params);
}
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
-void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) {
- CALL_GL_API(glGetTexEnviv, target, pname, params);
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexEnviv, env, pname, params);
}
-void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params) {
- CALL_GL_API(glGetTexEnvxv, target, pname, params);
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxv, env, pname, params);
}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -292,13 +292,13 @@ GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelx, pname, param);
}
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed * param) {
- CALL_GL_API(glLightModelxv, pname, param);
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxv, pname, params);
}
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightx, light, pname, param);
}
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightxv, light, pname, params);
}
void API_ENTRY(glLineWidthx)(GLfixed width) {
@@ -307,7 +307,7 @@ void API_ENTRY(glLineWidthx)(GLfixed width) {
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
-void API_ENTRY(glLoadMatrixx)(const GLfixed * m) {
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
CALL_GL_API(glLoadMatrixx, m);
}
void API_ENTRY(glLogicOp)(GLenum opcode) {
@@ -316,26 +316,26 @@ void API_ENTRY(glLogicOp)(GLenum opcode) {
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialx, face, pname, param);
}
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed * param) {
- CALL_GL_API(glMaterialxv, face, pname, param);
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxv, face, pname, params);
}
void API_ENTRY(glMatrixMode)(GLenum mode) {
CALL_GL_API(glMatrixMode, mode);
}
-void API_ENTRY(glMultMatrixx)(const GLfixed * m) {
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
CALL_GL_API(glMultMatrixx, m);
}
-void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
}
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3x, nx, ny, nz);
}
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glNormalPointer, type, stride, pointer);
}
-void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
- CALL_GL_API(glOrthox, l, r, b, t, n, f);
+void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
}
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
CALL_GL_API(glPixelStorei, pname, param);
@@ -343,7 +343,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
CALL_GL_API(glPointParameterx, pname, param);
}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed * params) {
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glPointParameterxv, pname, params);
}
void API_ENTRY(glPointSizex)(GLfixed size) {
@@ -358,13 +358,13 @@ void API_ENTRY(glPopMatrix)(void) {
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatex, angle, x, y, z);
}
-void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
CALL_GL_API(glSampleCoverage, value, invert);
}
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
@@ -388,7 +388,7 @@ void API_ENTRY(glStencilMask)(GLuint mask) {
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
-void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
@@ -397,13 +397,13 @@ void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvx, target, pname, param);
}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
CALL_GL_API(glTexEnviv, target, pname, params);
}
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexEnvxv, target, pname, params);
}
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
@@ -412,21 +412,24 @@ void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterx, target, pname, param);
}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexParameterxv, target, pname, params);
}
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatex, x, y, z);
}
-void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
}
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+}
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
index c8fba6b..7cd6cb5 100644
--- a/opengl/libs/GLES_CM/glext_api.in
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -1,9 +1,3 @@
-void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
- CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
-}
-void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
- CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
-}
void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
}
@@ -13,72 +7,6 @@ void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcA
void API_ENTRY(glBlendEquationOES)(GLenum mode) {
CALL_GL_API(glBlendEquationOES, mode);
}
-void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
- CALL_GL_API(glMultiTexCoord1bOES, texture, s);
-}
-void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
- CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
-}
-void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
- CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
-}
-void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
- CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
-}
-void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
- CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
-}
-void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
- CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
-}
-void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
- CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
-}
-void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
- CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
-}
-void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
- CALL_GL_API(glTexCoord1bOES, s);
-}
-void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
- CALL_GL_API(glTexCoord1bvOES, coords);
-}
-void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
- CALL_GL_API(glTexCoord2bOES, s, t);
-}
-void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
- CALL_GL_API(glTexCoord2bvOES, coords);
-}
-void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
- CALL_GL_API(glTexCoord3bOES, s, t, r);
-}
-void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
- CALL_GL_API(glTexCoord3bvOES, coords);
-}
-void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
- CALL_GL_API(glTexCoord4bOES, s, t, r, q);
-}
-void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
- CALL_GL_API(glTexCoord4bvOES, coords);
-}
-void API_ENTRY(glVertex2bOES)(GLbyte x) {
- CALL_GL_API(glVertex2bOES, x);
-}
-void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
- CALL_GL_API(glVertex2bvOES, coords);
-}
-void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
- CALL_GL_API(glVertex3bOES, x, y);
-}
-void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
- CALL_GL_API(glVertex3bvOES, coords);
-}
-void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
- CALL_GL_API(glVertex4bOES, x, y, z);
-}
-void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
- CALL_GL_API(glVertex4bvOES, coords);
-}
void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
}
@@ -88,97 +16,112 @@ void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint heig
void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
}
-void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
+void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
CALL_GL_API(glDrawTexsvOES, coords);
}
-void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
+void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
CALL_GL_API(glDrawTexivOES, coords);
}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
+void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
CALL_GL_API(glDrawTexxvOES, coords);
}
void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
+void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
CALL_GL_API(glDrawTexfvOES, coords);
}
-void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
+void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
+}
+void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
+}
+void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
CALL_GL_API(glAlphaFuncxOES, func, ref);
}
-void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
}
-void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
+void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
CALL_GL_API(glClearDepthxOES, depth);
}
-void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
+void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
CALL_GL_API(glClipPlanexOES, plane, equation);
}
void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
CALL_GL_API(glColor4xOES, red, green, blue, alpha);
}
-void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
- CALL_GL_API(glDepthRangexOES, n, f);
+void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangexOES, zNear, zFar);
}
void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glFogxOES, pname, param);
}
-void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
- CALL_GL_API(glFogxvOES, pname, param);
+void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxvOES, pname, params);
}
-void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
- CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
+void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
- CALL_GL_API(glGetClipPlanexOES, plane, equation);
+void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanexOES, pname, eqn);
}
-void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
CALL_GL_API(glGetFixedvOES, pname, params);
}
-void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
- CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
+void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxvOES, light, pname, params);
+}
+void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxvOES, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
}
-void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
+void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
CALL_GL_API(glLightModelxOES, pname, param);
}
-void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
- CALL_GL_API(glLightModelxvOES, pname, param);
+void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxvOES, pname, params);
}
void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
CALL_GL_API(glLightxOES, light, pname, param);
}
-void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
CALL_GL_API(glLightxvOES, light, pname, params);
}
void API_ENTRY(glLineWidthxOES)(GLfixed width) {
CALL_GL_API(glLineWidthxOES, width);
}
-void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
+void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
CALL_GL_API(glLoadMatrixxOES, m);
}
void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
CALL_GL_API(glMaterialxOES, face, pname, param);
}
-void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
- CALL_GL_API(glMaterialxvOES, face, pname, param);
+void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxvOES, face, pname, params);
}
-void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
+void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
CALL_GL_API(glMultMatrixxOES, m);
}
-void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
+void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
}
void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
CALL_GL_API(glNormal3xOES, nx, ny, nz);
}
-void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
- CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
+void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
+void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterxOES, pname, param);
+}
+void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
CALL_GL_API(glPointParameterxvOES, pname, params);
}
void API_ENTRY(glPointSizexOES)(GLfixed size) {
@@ -190,8 +133,8 @@ void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glRotatexOES, angle, x, y, z);
}
-void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
- CALL_GL_API(glSampleCoverageOES, value, invert);
+void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragexOES, value, invert);
}
void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glScalexOES, x, y, z);
@@ -199,55 +142,34 @@ void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexEnvxOES, target, pname, param);
}
-void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexEnvxvOES, target, pname, params);
}
void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
CALL_GL_API(glTexParameterxOES, target, pname, param);
}
-void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
+void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
CALL_GL_API(glTexParameterxvOES, target, pname, params);
}
void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
CALL_GL_API(glTranslatexOES, x, y, z);
}
-void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
- CALL_GL_API(glGetLightxvOES, light, pname, params);
-}
-void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
- CALL_GL_API(glGetMaterialxvOES, face, pname, params);
-}
-void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterxOES, pname, param);
-}
-void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragexOES, value, invert);
-}
-void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
- CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
-}
-void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexGenxOES, coord, pname, param);
-}
-void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
- CALL_GL_API(glTexGenxvOES, coord, pname, params);
-}
GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
}
void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
}
-void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
}
-void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
}
void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
}
-void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
}
GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
@@ -256,10 +178,10 @@ GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
CALL_GL_API(glBindFramebufferOES, target, framebuffer);
}
-void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
}
-void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
+void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
}
GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
@@ -271,19 +193,19 @@ void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, G
void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
}
-void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
}
void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
CALL_GL_API(glGenerateMipmapOES, target);
}
-void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
@@ -292,127 +214,103 @@ void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
-void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
}
-void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
-}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
}
-void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
- CALL_GL_API(glClearDepthfOES, depth);
+void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangefOES, zNear, zFar);
}
-void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
- CALL_GL_API(glClipPlanefOES, plane, equation);
+void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
- CALL_GL_API(glDepthRangefOES, n, f);
+void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
}
-void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
- CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
+void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanefOES, plane, equation);
}
-void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
- CALL_GL_API(glGetClipPlanefOES, plane, equation);
+void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanefOES, pname, eqn);
}
-void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
- CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
+void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
+ CALL_GL_API(glClearDepthfOES, depth);
}
void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
CALL_GL_API(glTexGenfOES, coord, pname, param);
}
-void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexGenfvOES, coord, pname, params);
}
void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
CALL_GL_API(glTexGeniOES, coord, pname, param);
}
-void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
CALL_GL_API(glTexGenivOES, coord, pname, params);
}
-void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
+void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexGenxOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexGenxvOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
}
-void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexGenivOES, coord, pname, params);
}
+void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
+}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
-void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
-void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
-void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
- CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
-}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
-GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
- CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
-}
-GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
- CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
-}
-void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
- CALL_GL_API(glDeleteSyncAPPLE, sync);
-}
-GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
- CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
-}
-void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
- CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
-}
-void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
- CALL_GL_API(glGetInteger64vAPPLE, pname, params);
-}
-void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
- CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
-}
-void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
-void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
- CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
-}
-void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
- CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
-}
-void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
- CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
-}
-void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
- CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
-}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+ CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+ CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
-void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
+void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
-void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
+void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
-void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
+void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
@@ -433,22 +331,22 @@ void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei lev
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
}
+void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
+ CALL_GL_API(glClipPlanefIMG, p, eqn);
+}
+void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
+ CALL_GL_API(glClipPlanexIMG, p, eqn);
+}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
-void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
- CALL_GL_API(glClipPlanefIMG, p, eqn);
-}
-void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
- CALL_GL_API(glClipPlanexIMG, p, eqn);
-}
-void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
-void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
@@ -457,7 +355,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
-void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
@@ -466,10 +364,10 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
-void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
+void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@@ -478,40 +376,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
-void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
-void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
-void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
-void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
-void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
-void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
-void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
-void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
-void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
-void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {