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-rw-r--r--opengl/libs/enums.in199
1 files changed, 199 insertions, 0 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in
index bfbc866..4279574 100644
--- a/opengl/libs/enums.in
+++ b/opengl/libs/enums.in
@@ -107,6 +107,9 @@ GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
+GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
+GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
+GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
GL_ENUM(0x0D31,GL_MAX_LIGHTS)
@@ -144,6 +147,7 @@ GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
GL_ENUM(0x1404,GL_INT)
GL_ENUM(0x1405,GL_UNSIGNED_INT)
GL_ENUM(0x1406,GL_FLOAT)
+GL_ENUM(0x140B,GL_HALF_FLOAT)
GL_ENUM(0x140C,GL_FIXED)
GL_ENUM(0x1500,GL_CLEAR)
GL_ENUM(0x1501,GL_AND)
@@ -173,6 +177,8 @@ GL_ENUM(0x1802,GL_STENCIL_EXT)
GL_ENUM(0x1901,GL_STENCIL_INDEX)
GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
GL_ENUM(0x1903,GL_RED_EXT)
+GL_ENUM(0x1904,GL_GREEN)
+GL_ENUM(0x1905,GL_BLUE)
GL_ENUM(0x1906,GL_ALPHA)
GL_ENUM(0x1907,GL_RGB)
GL_ENUM(0x1908,GL_RGBA)
@@ -248,6 +254,8 @@ GL_ENUM(0x8058,GL_RGBA8_OES)
GL_ENUM(0x8059,GL_RGB10_A2_EXT)
GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES)
+GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
+GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
GL_ENUM(0x806F,GL_TEXTURE_3D_OES)
GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES)
GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES)
@@ -283,11 +291,16 @@ GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES)
GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES)
GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES)
GL_ENUM(0x80E1,GL_BGRA_EXT)
+GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
+GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
+GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
+GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
+GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE)
GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
@@ -296,20 +309,49 @@ GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES)
GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
+GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
+GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
+GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
+GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
+GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
+GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
+GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
+GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
+GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
+GL_ENUM(0x821B,GL_MAJOR_VERSION)
+GL_ENUM(0x821C,GL_MINOR_VERSION)
+GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
GL_ENUM(0x8227,GL_RG_EXT)
+GL_ENUM(0x8228,GL_RG_INTEGER)
GL_ENUM(0x8229,GL_R8_EXT)
GL_ENUM(0x822B,GL_RG8_EXT)
GL_ENUM(0x822D,GL_R16F_EXT)
+GL_ENUM(0x822E,GL_R32F)
GL_ENUM(0x822F,GL_RG16F_EXT)
+GL_ENUM(0x8230,GL_RG32F)
+GL_ENUM(0x8231,GL_R8I)
+GL_ENUM(0x8232,GL_R8UI)
+GL_ENUM(0x8233,GL_R16I)
+GL_ENUM(0x8234,GL_R16UI)
+GL_ENUM(0x8235,GL_R32I)
+GL_ENUM(0x8236,GL_R32UI)
+GL_ENUM(0x8237,GL_RG8I)
+GL_ENUM(0x8238,GL_RG8UI)
+GL_ENUM(0x8239,GL_RG16I)
+GL_ENUM(0x823A,GL_RG16UI)
+GL_ENUM(0x823B,GL_RG32I)
+GL_ENUM(0x823C,GL_RG32UI)
GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
+GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT)
GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT)
GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT)
GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
+GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
@@ -495,21 +537,69 @@ GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES)
GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES)
GL_ENUM(0x88E0,GL_STREAM_DRAW)
+GL_ENUM(0x88E1,GL_STREAM_READ)
+GL_ENUM(0x88E2,GL_STREAM_COPY)
GL_ENUM(0x88E4,GL_STATIC_DRAW)
+GL_ENUM(0x88E5,GL_STATIC_READ)
+GL_ENUM(0x88E6,GL_STATIC_COPY)
GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
+GL_ENUM(0x88E9,GL_DYNAMIC_READ)
+GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
+GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
+GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
+GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
+GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES)
+GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
+GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
+GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
+GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
+GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
+GL_ENUM(0x8919,GL_SAMPLER_BINDING)
GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
+GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
+GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
+GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
+GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
+GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
+GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
+GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
+GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
+GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
+GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
+GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
+GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
+GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
+GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
+GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
+GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
+GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
+GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
+GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
+GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
+GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
+GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
+GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
+GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
GL_ENUM(0x8B31,GL_VERTEX_SHADER)
GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
+GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
+GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
+GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
GL_ENUM(0x8B4F,GL_SHADER_TYPE)
@@ -530,6 +620,12 @@ GL_ENUM(0x8B5E,GL_SAMPLER_2D)
GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES)
GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT)
+GL_ENUM(0x8B65,GL_FLOAT_MAT2x3)
+GL_ENUM(0x8B66,GL_FLOAT_MAT2x4)
+GL_ENUM(0x8B67,GL_FLOAT_MAT3x2)
+GL_ENUM(0x8B68,GL_FLOAT_MAT3x4)
+GL_ENUM(0x8B69,GL_FLOAT_MAT4x2)
+GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3)
GL_ENUM(0x8B80,GL_DELETE_STATUS)
GL_ENUM(0x8B81,GL_COMPILE_STATUS)
GL_ENUM(0x8B82,GL_LINK_STATUS)
@@ -590,10 +686,31 @@ GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT)
+GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY)
+GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY)
GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT)
+GL_ENUM(0x8C3A,GL_R11F_G11F_B10F)
+GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV)
+GL_ENUM(0x8C3D,GL_RGB9_E5)
+GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV)
GL_ENUM(0x8C40,GL_SRGB_EXT)
+GL_ENUM(0x8C41,GL_SRGB8)
GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT)
+GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
+GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
+GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
+GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS)
+GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START)
+GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
+GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
+GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD)
+GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
+GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
+GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS)
+GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS)
+GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER)
+GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
@@ -605,6 +722,8 @@ GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE)
GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE)
GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE)
GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE)
+GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
+GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
@@ -659,8 +778,41 @@ GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
+GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
+GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
+GL_ENUM(0x8D70,GL_RGBA32UI)
+GL_ENUM(0x8D71,GL_RGB32UI)
+GL_ENUM(0x8D76,GL_RGBA16UI)
+GL_ENUM(0x8D77,GL_RGB16UI)
+GL_ENUM(0x8D7C,GL_RGBA8UI)
+GL_ENUM(0x8D7D,GL_RGB8UI)
+GL_ENUM(0x8D82,GL_RGBA32I)
+GL_ENUM(0x8D83,GL_RGB32I)
+GL_ENUM(0x8D88,GL_RGBA16I)
+GL_ENUM(0x8D89,GL_RGB16I)
+GL_ENUM(0x8D8E,GL_RGBA8I)
+GL_ENUM(0x8D8F,GL_RGB8I)
+GL_ENUM(0x8D94,GL_RED_INTEGER)
+GL_ENUM(0x8D98,GL_RGB_INTEGER)
+GL_ENUM(0x8D99,GL_RGBA_INTEGER)
+GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
+GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY)
+GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW)
+GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW)
+GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2)
+GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3)
+GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4)
+GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D)
+GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D)
+GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE)
+GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY)
+GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D)
+GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D)
+GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE)
+GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
GL_ENUM(0x8DF0,GL_LOW_FLOAT)
GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
@@ -675,7 +827,15 @@ GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
+GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
+GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
+GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
+GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
+GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
+GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
+GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
+GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
@@ -684,10 +844,36 @@ GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
+GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
+GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
+GL_ENUM(0x8F94,GL_R8_SNORM)
+GL_ENUM(0x8F95,GL_RG8_SNORM)
+GL_ENUM(0x8F96,GL_RGB8_SNORM)
+GL_ENUM(0x8F97,GL_RGBA8_SNORM)
+GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED)
GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)
+GL_ENUM(0x906F,GL_RGB10_A2UI)
GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
+GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT)
+GL_ENUM(0x9112,GL_OBJECT_TYPE)
+GL_ENUM(0x9113,GL_SYNC_CONDITION)
+GL_ENUM(0x9114,GL_SYNC_STATUS)
+GL_ENUM(0x9115,GL_SYNC_FLAGS)
+GL_ENUM(0x9116,GL_SYNC_FENCE)
+GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE)
+GL_ENUM(0x9118,GL_UNSIGNALED)
+GL_ENUM(0x9119,GL_SIGNALED)
+GL_ENUM(0x911A,GL_ALREADY_SIGNALED)
+GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED)
+GL_ENUM(0x911C,GL_CONDITION_SATISFIED)
+GL_ENUM(0x911D,GL_WAIT_FAILED)
+GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
+GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
+GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
+GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
+GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT)
@@ -698,5 +884,18 @@ GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
+GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC)
+GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC)
+GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC)
+GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC)
+GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2)
+GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2)
+GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC)
+GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
+GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS)
GL_ENUM(0x93A1,GL_BGRA8_EXT)
GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT)
+GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
+GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)