diff options
Diffstat (limited to 'opengl/libs/enums.in')
-rw-r--r-- | opengl/libs/enums.in | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in index bfbc866..4279574 100644 --- a/opengl/libs/enums.in +++ b/opengl/libs/enums.in @@ -107,6 +107,9 @@ GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) +GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) +GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) +GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) GL_ENUM(0x0D1C,GL_ALPHA_SCALE) GL_ENUM(0x0D31,GL_MAX_LIGHTS) @@ -144,6 +147,7 @@ GL_ENUM(0x1403,GL_UNSIGNED_SHORT) GL_ENUM(0x1404,GL_INT) GL_ENUM(0x1405,GL_UNSIGNED_INT) GL_ENUM(0x1406,GL_FLOAT) +GL_ENUM(0x140B,GL_HALF_FLOAT) GL_ENUM(0x140C,GL_FIXED) GL_ENUM(0x1500,GL_CLEAR) GL_ENUM(0x1501,GL_AND) @@ -173,6 +177,8 @@ GL_ENUM(0x1802,GL_STENCIL_EXT) GL_ENUM(0x1901,GL_STENCIL_INDEX) GL_ENUM(0x1902,GL_DEPTH_COMPONENT) GL_ENUM(0x1903,GL_RED_EXT) +GL_ENUM(0x1904,GL_GREEN) +GL_ENUM(0x1905,GL_BLUE) GL_ENUM(0x1906,GL_ALPHA) GL_ENUM(0x1907,GL_RGB) GL_ENUM(0x1908,GL_RGBA) @@ -248,6 +254,8 @@ GL_ENUM(0x8058,GL_RGBA8_OES) GL_ENUM(0x8059,GL_RGB10_A2_EXT) GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES) +GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) +GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) GL_ENUM(0x806F,GL_TEXTURE_3D_OES) GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES) GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES) @@ -283,11 +291,16 @@ GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES) GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES) GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES) GL_ENUM(0x80E1,GL_BGRA_EXT) +GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) +GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) GL_ENUM(0x8126,GL_POINT_SIZE_MIN) GL_ENUM(0x8127,GL_POINT_SIZE_MAX) GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) +GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) +GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) +GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE) GL_ENUM(0x8191,GL_GENERATE_MIPMAP) GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) @@ -296,20 +309,49 @@ GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES) GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT) GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) +GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) +GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) +GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) +GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) +GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) +GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) +GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) +GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) +GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) +GL_ENUM(0x821B,GL_MAJOR_VERSION) +GL_ENUM(0x821C,GL_MINOR_VERSION) +GL_ENUM(0x821D,GL_NUM_EXTENSIONS) GL_ENUM(0x8227,GL_RG_EXT) +GL_ENUM(0x8228,GL_RG_INTEGER) GL_ENUM(0x8229,GL_R8_EXT) GL_ENUM(0x822B,GL_RG8_EXT) GL_ENUM(0x822D,GL_R16F_EXT) +GL_ENUM(0x822E,GL_R32F) GL_ENUM(0x822F,GL_RG16F_EXT) +GL_ENUM(0x8230,GL_RG32F) +GL_ENUM(0x8231,GL_R8I) +GL_ENUM(0x8232,GL_R8UI) +GL_ENUM(0x8233,GL_R16I) +GL_ENUM(0x8234,GL_R16UI) +GL_ENUM(0x8235,GL_R32I) +GL_ENUM(0x8236,GL_R32UI) +GL_ENUM(0x8237,GL_RG8I) +GL_ENUM(0x8238,GL_RG8UI) +GL_ENUM(0x8239,GL_RG16I) +GL_ENUM(0x823A,GL_RG16UI) +GL_ENUM(0x823B,GL_RG32I) +GL_ENUM(0x823C,GL_RG32UI) GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT) GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT) GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT) GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT) GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT) +GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT) GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT) GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT) GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT) +GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) @@ -495,21 +537,69 @@ GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES) GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES) GL_ENUM(0x88E0,GL_STREAM_DRAW) +GL_ENUM(0x88E1,GL_STREAM_READ) +GL_ENUM(0x88E2,GL_STREAM_COPY) GL_ENUM(0x88E4,GL_STATIC_DRAW) +GL_ENUM(0x88E5,GL_STATIC_READ) +GL_ENUM(0x88E6,GL_STATIC_COPY) GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) +GL_ENUM(0x88E9,GL_DYNAMIC_READ) +GL_ENUM(0x88EA,GL_DYNAMIC_COPY) +GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) +GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) +GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) +GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES) +GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) +GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) +GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) +GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) +GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) +GL_ENUM(0x8919,GL_SAMPLER_BINDING) GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) GL_ENUM(0x8A1F,GL_RGB_422_APPLE) +GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) +GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) +GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) +GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) +GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) +GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) +GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) +GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) +GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) +GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) +GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) +GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) +GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) +GL_ENUM(0x8A37,GL_UNIFORM_TYPE) +GL_ENUM(0x8A38,GL_UNIFORM_SIZE) +GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) +GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) +GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) +GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) +GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) +GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) +GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) +GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) +GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) +GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) +GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) +GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) +GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) GL_ENUM(0x8B31,GL_VERTEX_SHADER) GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) +GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) +GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) +GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) GL_ENUM(0x8B4F,GL_SHADER_TYPE) @@ -530,6 +620,12 @@ GL_ENUM(0x8B5E,GL_SAMPLER_2D) GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES) GL_ENUM(0x8B60,GL_SAMPLER_CUBE) GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT) +GL_ENUM(0x8B65,GL_FLOAT_MAT2x3) +GL_ENUM(0x8B66,GL_FLOAT_MAT2x4) +GL_ENUM(0x8B67,GL_FLOAT_MAT3x2) +GL_ENUM(0x8B68,GL_FLOAT_MAT3x4) +GL_ENUM(0x8B69,GL_FLOAT_MAT4x2) +GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) GL_ENUM(0x8B80,GL_DELETE_STATUS) GL_ENUM(0x8B81,GL_COMPILE_STATUS) GL_ENUM(0x8B82,GL_LINK_STATUS) @@ -590,10 +686,31 @@ GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT) +GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) +GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT) +GL_ENUM(0x8C3A,GL_R11F_G11F_B10F) +GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) +GL_ENUM(0x8C3D,GL_RGB9_E5) +GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) GL_ENUM(0x8C40,GL_SRGB_EXT) +GL_ENUM(0x8C41,GL_SRGB8) GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT) +GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) +GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) +GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) +GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS) +GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START) +GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) +GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) +GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD) +GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) +GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) +GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) +GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) +GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) +GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) GL_ENUM(0x8C92,GL_ATC_RGB_AMD) GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) @@ -605,6 +722,8 @@ GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE) GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE) GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE) GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE) +GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) +GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES) @@ -659,8 +778,41 @@ GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) +GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT) +GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) +GL_ENUM(0x8D70,GL_RGBA32UI) +GL_ENUM(0x8D71,GL_RGB32UI) +GL_ENUM(0x8D76,GL_RGBA16UI) +GL_ENUM(0x8D77,GL_RGB16UI) +GL_ENUM(0x8D7C,GL_RGBA8UI) +GL_ENUM(0x8D7D,GL_RGB8UI) +GL_ENUM(0x8D82,GL_RGBA32I) +GL_ENUM(0x8D83,GL_RGB32I) +GL_ENUM(0x8D88,GL_RGBA16I) +GL_ENUM(0x8D89,GL_RGB16I) +GL_ENUM(0x8D8E,GL_RGBA8I) +GL_ENUM(0x8D8F,GL_RGB8I) +GL_ENUM(0x8D94,GL_RED_INTEGER) +GL_ENUM(0x8D98,GL_RGB_INTEGER) +GL_ENUM(0x8D99,GL_RGBA_INTEGER) +GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) +GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) +GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) +GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) +GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) +GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2) +GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3) +GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4) +GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D) +GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D) +GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE) +GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY) +GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) +GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) +GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) +GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) GL_ENUM(0x8DF0,GL_LOW_FLOAT) GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) GL_ENUM(0x8DF2,GL_HIGH_FLOAT) @@ -675,7 +827,15 @@ GL_ENUM(0x8DFA,GL_SHADER_COMPILER) GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) +GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) +GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) +GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) +GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) +GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) +GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) +GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) +GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) @@ -684,10 +844,36 @@ GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) +GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) +GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) +GL_ENUM(0x8F94,GL_R8_SNORM) +GL_ENUM(0x8F95,GL_RG8_SNORM) +GL_ENUM(0x8F96,GL_RGB8_SNORM) +GL_ENUM(0x8F97,GL_RGBA8_SNORM) +GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) +GL_ENUM(0x906F,GL_RGB10_A2UI) GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) +GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) +GL_ENUM(0x9112,GL_OBJECT_TYPE) +GL_ENUM(0x9113,GL_SYNC_CONDITION) +GL_ENUM(0x9114,GL_SYNC_STATUS) +GL_ENUM(0x9115,GL_SYNC_FLAGS) +GL_ENUM(0x9116,GL_SYNC_FENCE) +GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE) +GL_ENUM(0x9118,GL_UNSIGNALED) +GL_ENUM(0x9119,GL_SIGNALED) +GL_ENUM(0x911A,GL_ALREADY_SIGNALED) +GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) +GL_ENUM(0x911C,GL_CONDITION_SATISFIED) +GL_ENUM(0x911D,GL_WAIT_FAILED) +GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) +GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) +GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) +GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) +GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT) GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT) @@ -698,5 +884,18 @@ GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) +GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) +GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) +GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) +GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC) +GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2) +GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2) +GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) +GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) +GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) +GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) +GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) GL_ENUM(0x93A1,GL_BGRA8_EXT) GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT) +GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) +GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) |