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Diffstat (limited to 'opengl/tests/textures/textures.cpp')
-rw-r--r-- | opengl/tests/textures/textures.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/opengl/tests/textures/textures.cpp b/opengl/tests/textures/textures.cpp new file mode 100644 index 0000000..cbe8ffd --- /dev/null +++ b/opengl/tests/textures/textures.cpp @@ -0,0 +1,118 @@ +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include <stdlib.h> +#include <stdio.h> + +#include <EGL/egl.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <ui/FramebufferNativeWindow.h> +#include <ui/EGLUtils.h> + +using namespace android; + +int main(int argc, char** argv) +{ + EGLint configAttribs[] = { + EGL_DEPTH_SIZE, 0, + EGL_NONE + }; + + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLConfig config; + EGLSurface surface; + EGLint w, h; + EGLDisplay dpy; + + EGLNativeWindowType window = android_createDisplaySurface(); + + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + eglInitialize(dpy, &majorVersion, &minorVersion); + + status_t err = EGLUtils::selectConfigForNativeWindow( + dpy, configAttribs, window, &config); + if (err) { + fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); + return 0; + } + + surface = eglCreateWindowSurface(dpy, config, window, NULL); + context = eglCreateContext(dpy, config, NULL, NULL); + eglMakeCurrent(dpy, surface, surface, context); + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + GLint dim = w<h ? w : h; + + + GLint crop[4] = { 0, 4, 4, -4 }; + glBindTexture(GL_TEXTURE_2D, 0); + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glEnable(GL_TEXTURE_2D); + glColor4f(1,1,1,1); + + // packing is always 4 + uint8_t t8[] = { + 0x00, 0x55, 0x00, 0x55, + 0xAA, 0xFF, 0xAA, 0xFF, + 0x00, 0x55, 0x00, 0x55, + 0xAA, 0xFF, 0xAA, 0xFF }; + + uint16_t t16[] = { + 0x0000, 0x5555, 0x0000, 0x5555, + 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF, + 0x0000, 0x5555, 0x0000, 0x5555, + 0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF }; + + uint16_t t5551[] = { + 0x0000, 0xFFFF, 0x0000, 0xFFFF, + 0xFFFF, 0x0000, 0xFFFF, 0x0000, + 0x0000, 0xFFFF, 0x0000, 0xFFFF, + 0xFFFF, 0x0000, 0xFFFF, 0x0000 }; + + uint32_t t32[] = { + 0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, + 0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF, + 0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00, + 0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF + }; + + + glClear(GL_COLOR_BUFFER_BIT); + glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); + glDrawTexiOES(0, 0, 0, dim/2, dim/2); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); + glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16); + glDrawTexiOES(0, dim/2, 0, dim/2, dim/2); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); + glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2); + + eglSwapBuffers(dpy, surface); + return 0; +} |