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-rw-r--r--opengl/tools/glgen/glspec-1.0106
1 files changed, 106 insertions, 0 deletions
diff --git a/opengl/tools/glgen/glspec-1.0 b/opengl/tools/glgen/glspec-1.0
new file mode 100644
index 0000000..c442320
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.0
@@ -0,0 +1,106 @@
+void glActiveTexture ( GLenum texture )
+void glAlphaFunc ( GLenum func, GLclampf ref )
+void glAlphaFuncx ( GLenum func, GLclampx ref )
+void glBindTexture ( GLenum target, GLuint texture )
+void glBlendFunc ( GLenum sfactor, GLenum dfactor )
+void glClear ( GLbitfield mask )
+void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
+void glClearDepthf ( GLclampf depth )
+void glClearDepthx ( GLclampx depth )
+void glClearStencil ( GLint s )
+void glClientActiveTexture ( GLenum texture )
+void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
+void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
+void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+void glCullFace ( GLenum mode )
+void glDeleteTextures ( GLsizei n, const GLuint *textures )
+void glDepthFunc ( GLenum func )
+void glDepthMask ( GLboolean flag )
+void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+void glDepthRangex ( GLclampx zNear, GLclampx zFar )
+void glDisable ( GLenum cap )
+void glDisableClientState ( GLenum array )
+void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+void glEnable ( GLenum cap )
+void glEnableClientState ( GLenum array )
+void glFinish ( void )
+void glFlush ( void )
+void glFogf ( GLenum pname, GLfloat param )
+void glFogfv ( GLenum pname, const GLfloat *params )
+void glFogx ( GLenum pname, GLfixed param )
+void glFogxv ( GLenum pname, const GLfixed *params )
+void glFrontFace ( GLenum mode )
+void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+void glGenTextures ( GLsizei n, GLuint *textures )
+GLenum glGetError ( void )
+void glGetIntegerv ( GLenum pname, GLint *params )
+const GLubyte * glGetString ( GLenum name )
+void glHint ( GLenum target, GLenum mode )
+void glLightModelf ( GLenum pname, GLfloat param )
+void glLightModelfv ( GLenum pname, const GLfloat *params )
+void glLightModelx ( GLenum pname, GLfixed param )
+void glLightModelxv ( GLenum pname, const GLfixed *params )
+void glLightf ( GLenum light, GLenum pname, GLfloat param )
+void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
+void glLightx ( GLenum light, GLenum pname, GLfixed param )
+void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
+void glLineWidth ( GLfloat width )
+void glLineWidthx ( GLfixed width )
+void glLoadIdentity ( void )
+void glLoadMatrixf ( const GLfloat *m )
+void glLoadMatrixx ( const GLfixed *m )
+void glLogicOp ( GLenum opcode )
+void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
+void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
+void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
+void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
+void glMatrixMode ( GLenum mode )
+void glMultMatrixf ( const GLfloat *m )
+void glMultMatrixx ( const GLfixed *m )
+void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
+void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
+void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
+void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
+void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
+void glPixelStorei ( GLenum pname, GLint param )
+void glPointSize ( GLfloat size )
+void glPointSizex ( GLfixed size )
+void glPolygonOffset ( GLfloat factor, GLfloat units )
+void glPolygonOffsetx ( GLfixed factor, GLfixed units )
+void glPopMatrix ( void )
+void glPushMatrix ( void )
+void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
+void glSampleCoverage ( GLclampf value, GLboolean invert )
+void glSampleCoveragex ( GLclampx value, GLboolean invert )
+void glScalef ( GLfloat x, GLfloat y, GLfloat z )
+void glScalex ( GLfixed x, GLfixed y, GLfixed z )
+void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+void glShadeModel ( GLenum mode )
+void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
+void glStencilMask ( GLuint mask )
+void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
+void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
+void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
+void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
+void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
+void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
+void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
+void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )