diff options
Diffstat (limited to 'opengl/tools/glgen/specs/gles11/GLES10.spec')
-rw-r--r-- | opengl/tools/glgen/specs/gles11/GLES10.spec | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/opengl/tools/glgen/specs/gles11/GLES10.spec b/opengl/tools/glgen/specs/gles11/GLES10.spec new file mode 100644 index 0000000..8e1152d --- /dev/null +++ b/opengl/tools/glgen/specs/gles11/GLES10.spec @@ -0,0 +1,106 @@ +void glActiveTexture ( GLenum texture ) +void glAlphaFunc ( GLenum func, GLclampf ref ) +void glAlphaFuncx ( GLenum func, GLclampx ref ) +void glBindTexture ( GLenum target, GLuint texture ) +void glBlendFunc ( GLenum sfactor, GLenum dfactor ) +void glClear ( GLbitfield mask ) +void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) +void glClearDepthf ( GLclampf depth ) +void glClearDepthx ( GLclampx depth ) +void glClearStencil ( GLint s ) +void glClientActiveTexture ( GLenum texture ) +void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) +void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) +void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) +void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) +void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) +void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) +void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) +void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) +void glCullFace ( GLenum mode ) +void glDeleteTextures ( GLsizei n, const GLuint *textures ) +void glDepthFunc ( GLenum func ) +void glDepthMask ( GLboolean flag ) +void glDepthRangef ( GLclampf zNear, GLclampf zFar ) +void glDepthRangex ( GLclampx zNear, GLclampx zFar ) +void glDisable ( GLenum cap ) +void glDisableClientState ( GLenum array ) +void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) +void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) +void glEnable ( GLenum cap ) +void glEnableClientState ( GLenum array ) +void glFinish ( void ) +void glFlush ( void ) +void glFogf ( GLenum pname, GLfloat param ) +void glFogfv ( GLenum pname, const GLfloat *params ) +void glFogx ( GLenum pname, GLfixed param ) +void glFogxv ( GLenum pname, const GLfixed *params ) +void glFrontFace ( GLenum mode ) +void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) +void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) +void glGenTextures ( GLsizei n, GLuint *textures ) +GLenum glGetError ( void ) +void glGetIntegerv ( GLenum pname, GLint *params ) +const GLubyte * glGetString ( GLenum name ) +void glHint ( GLenum target, GLenum mode ) +void glLightModelf ( GLenum pname, GLfloat param ) +void glLightModelfv ( GLenum pname, const GLfloat *params ) +void glLightModelx ( GLenum pname, GLfixed param ) +void glLightModelxv ( GLenum pname, const GLfixed *params ) +void glLightf ( GLenum light, GLenum pname, GLfloat param ) +void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) +void glLightx ( GLenum light, GLenum pname, GLfixed param ) +void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) +void glLineWidth ( GLfloat width ) +void glLineWidthx ( GLfixed width ) +void glLoadIdentity ( void ) +void glLoadMatrixf ( const GLfloat *m ) +void glLoadMatrixx ( const GLfixed *m ) +void glLogicOp ( GLenum opcode ) +void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) +void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) +void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) +void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) +void glMatrixMode ( GLenum mode ) +void glMultMatrixf ( const GLfloat *m ) +void glMultMatrixx ( const GLfixed *m ) +void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) +void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) +void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) +void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) +void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) +void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) +void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) +void glPixelStorei ( GLenum pname, GLint param ) +void glPointSize ( GLfloat size ) +void glPointSizex ( GLfixed size ) +void glPolygonOffset ( GLfloat factor, GLfloat units ) +void glPolygonOffsetx ( GLfixed factor, GLfixed units ) +void glPopMatrix ( void ) +void glPushMatrix ( void ) +void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) +void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) +void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) +void glSampleCoverage ( GLclampf value, GLboolean invert ) +void glSampleCoveragex ( GLclampx value, GLboolean invert ) +void glScalef ( GLfloat x, GLfloat y, GLfloat z ) +void glScalex ( GLfixed x, GLfixed y, GLfixed z ) +void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) +void glShadeModel ( GLenum mode ) +void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) +void glStencilMask ( GLuint mask ) +void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) +void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) +void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) +void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) +void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) +void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) +void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) +void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) +void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) +void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) +void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) +void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) +void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) +void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |