diff options
Diffstat (limited to 'opengl/tools/glgen/stubs/gles11/GLES31Header.java-if')
-rw-r--r-- | opengl/tools/glgen/stubs/gles11/GLES31Header.java-if | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/opengl/tools/glgen/stubs/gles11/GLES31Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES31Header.java-if new file mode 100644 index 0000000..a1fc02c --- /dev/null +++ b/opengl/tools/glgen/stubs/gles11/GLES31Header.java-if @@ -0,0 +1,202 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// This source file is automatically generated + +package android.opengl; + +/** OpenGL ES 3.1 + * @hide + */ +public class GLES31 extends GLES30 { + + public static final int GL_VERTEX_SHADER_BIT = 0x00000001; + public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002; + public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; + public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; + public static final int GL_COMPUTE_SHADER_BIT = 0x00000020; + public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; + public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; + public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; + public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; + public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; + public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; + public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; + public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000; + public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF + + public static final int GL_TEXTURE_WIDTH = 0x1000; + public static final int GL_TEXTURE_HEIGHT = 0x1001; + public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; + public static final int GL_STENCIL_INDEX = 0x1901; + public static final int GL_TEXTURE_RED_SIZE = 0x805C; + public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; + public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; + public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; + public static final int GL_TEXTURE_DEPTH = 0x8071; + public static final int GL_PROGRAM_SEPARABLE = 0x8258; + public static final int GL_ACTIVE_PROGRAM = 0x8259; + public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A; + public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262; + public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263; + public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264; + public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265; + public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266; + public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267; + public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E; + public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4; + public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5; + public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6; + public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7; + public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8; + public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9; + public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA; + public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5; + public static final int GL_TEXTURE_COMPRESSED = 0x86A1; + public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; + public static final int GL_READ_ONLY = 0x88B8; + public static final int GL_WRITE_ONLY = 0x88B9; + public static final int GL_READ_WRITE = 0x88BA; + public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; + public static final int GL_TEXTURE_RED_TYPE = 0x8C10; + public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; + public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; + public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; + public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; + public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; + public static final int GL_SAMPLE_POSITION = 0x8E50; + public static final int GL_SAMPLE_MASK = 0x8E51; + public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; + public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59; + public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E; + public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F; + public static final int GL_MAX_IMAGE_UNITS = 0x8F38; + public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39; + public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; + public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; + public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; + public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; + public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; + public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F; + public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43; + public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F; + public static final int GL_IMAGE_2D = 0x904D; + public static final int GL_IMAGE_3D = 0x904E; + public static final int GL_IMAGE_CUBE = 0x9050; + public static final int GL_IMAGE_2D_ARRAY = 0x9053; + public static final int GL_INT_IMAGE_2D = 0x9058; + public static final int GL_INT_IMAGE_3D = 0x9059; + public static final int GL_INT_IMAGE_CUBE = 0x905B; + public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; + public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; + public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; + public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; + public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; + public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; + public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; + public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; + public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; + public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; + public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2; + public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3; + public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4; + public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5; + public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6; + public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA; + public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB; + public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC; + public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD; + public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE; + public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF; + public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA; + public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB; + public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE; + public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF; + public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; + public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; + public static final int GL_TEXTURE_SAMPLES = 0x9106; + public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; + public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108; + public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; + public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E; + public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; + public static final int GL_MAX_INTEGER_SAMPLES = 0x9110; + public static final int GL_COMPUTE_SHADER = 0x91B9; + public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB; + public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC; + public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD; + public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE; + public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF; + public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; + public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; + public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; + public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; + public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; + public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; + public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; + public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; + public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; + public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; + public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; + public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; + public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; + public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; + public static final int GL_UNIFORM = 0x92E1; + public static final int GL_UNIFORM_BLOCK = 0x92E2; + public static final int GL_PROGRAM_INPUT = 0x92E3; + public static final int GL_PROGRAM_OUTPUT = 0x92E4; + public static final int GL_BUFFER_VARIABLE = 0x92E5; + public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6; + public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4; + public static final int GL_ACTIVE_RESOURCES = 0x92F5; + public static final int GL_MAX_NAME_LENGTH = 0x92F6; + public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7; + public static final int GL_NAME_LENGTH = 0x92F9; + public static final int GL_TYPE = 0x92FA; + public static final int GL_ARRAY_SIZE = 0x92FB; + public static final int GL_OFFSET = 0x92FC; + public static final int GL_BLOCK_INDEX = 0x92FD; + public static final int GL_ARRAY_STRIDE = 0x92FE; + public static final int GL_MATRIX_STRIDE = 0x92FF; + public static final int GL_IS_ROW_MAJOR = 0x9300; + public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301; + public static final int GL_BUFFER_BINDING = 0x9302; + public static final int GL_BUFFER_DATA_SIZE = 0x9303; + public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304; + public static final int GL_ACTIVE_VARIABLES = 0x9305; + public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306; + public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A; + public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B; + public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C; + public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D; + public static final int GL_LOCATION = 0x930E; + public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310; + public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311; + public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313; + public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314; + public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315; + public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316; + public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318; + + native private static void _nativeClassInit(); + static { + _nativeClassInit(); + } + + private GLES31() {} |