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-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp4
-rw-r--r--services/surfaceflinger/DisplayHardware/FramebufferSurface.h2
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp8
-rw-r--r--services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h6
4 files changed, 10 insertions, 10 deletions
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index f9d76d1..4885c5f 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -68,7 +68,7 @@ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
}
-status_t FramebufferSurface::beginFrame(bool /* mustRecompose */) {
+status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
return NO_ERROR;
}
@@ -122,7 +122,7 @@ status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>&
}
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
-void FramebufferSurface::onFrameAvailable() {
+void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) {
sp<GraphicBuffer> buf;
sp<Fence> acquireFence;
status_t err = nextBuffer(buf, acquireFence);
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.h b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
index 6ffc52d..3d17840 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
@@ -53,7 +53,7 @@ public:
private:
virtual ~FramebufferSurface() { }; // this class cannot be overloaded
- virtual void onFrameAvailable();
+ virtual void onFrameAvailable(const BufferItem& item);
virtual void freeBufferLocked(int slotIndex);
virtual void dumpLocked(String8& result, const char* prefix) const;
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index ef10fa7..e0f32e9 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -284,7 +284,7 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
}
status_t VirtualDisplaySurface::dequeueBuffer(Source source,
- PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) {
+ uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) {
LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
// Don't let a slow consumer block us
bool async = (source == SOURCE_SINK);
@@ -329,7 +329,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(Source source,
}
status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) {
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
if (mDisplayId < 0)
return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
@@ -364,7 +364,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
usage |= GRALLOC_USAGE_HW_COMPOSER;
const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
if ((usage & ~buf->getUsage()) != 0 ||
- (format != 0 && format != buf->getPixelFormat()) ||
+ (format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
(w != 0 && w != mSinkBufferWidth) ||
(h != 0 && h != mSinkBufferHeight)) {
VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
@@ -517,7 +517,7 @@ status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stre
}
void VirtualDisplaySurface::allocateBuffers(bool /* async */,
- uint32_t /* width */, uint32_t /* height */, PixelFormat /* format */,
+ uint32_t /* width */, uint32_t /* height */, uint32_t /* format */,
uint32_t /* usage */) {
// TODO: Should we actually allocate buffers for a virtual display?
}
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index 0a3f4a1..2c14d6d 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -100,7 +100,7 @@ private:
virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
virtual status_t setBufferCount(int bufferCount);
virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
virtual status_t detachBuffer(int slot);
virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
sp<Fence>* outFence);
@@ -114,13 +114,13 @@ private:
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
- PixelFormat format, uint32_t usage);
+ uint32_t format, uint32_t usage);
//
// Utility methods
//
static Source fbSourceForCompositionType(CompositionType type);
- status_t dequeueBuffer(Source source, PixelFormat format, uint32_t usage,
+ status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
int* sslot, sp<Fence>* fence);
void updateQueueBufferOutput(const QueueBufferOutput& qbo);
void resetPerFrameState();