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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_H
+#define ANDROID_LAYER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+#include <pixelflinger/pixelflinger.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include "LayerBase.h"
+#include "Transform.h"
+#include "TextureManager.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class FreezeLock;
+class Client;
+class GLExtensions;
+class UserClient;
+
+// ---------------------------------------------------------------------------
+
+class Layer : public LayerBaseClient
+{
+public:
+ Layer(SurfaceFlinger* flinger, DisplayID display,
+ const sp<Client>& client);
+
+ virtual ~Layer();
+
+ virtual const char* getTypeId() const { return "Layer"; }
+
+ // the this layer's size and format
+ status_t setBuffers(uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t flags=0);
+
+ // associate a UserClient to this Layer
+ status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx);
+ int32_t getToken() const;
+ sp<UserClient> getClient() const;
+
+ // Set this Layer's buffers size
+ void setBufferSize(uint32_t w, uint32_t h);
+ bool isFixedSize() const;
+
+ // LayerBase interface
+ virtual void onDraw(const Region& clip) const;
+ virtual uint32_t doTransaction(uint32_t transactionFlags);
+ virtual void lockPageFlip(bool& recomputeVisibleRegions);
+ virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
+ virtual void finishPageFlip();
+ virtual bool needsBlending() const { return mNeedsBlending; }
+ virtual bool needsDithering() const { return mNeedsDithering; }
+ virtual bool needsFiltering() const;
+ virtual bool isSecure() const { return mSecure; }
+ virtual sp<Surface> createSurface() const;
+ virtual status_t ditch();
+ virtual void onRemoved();
+
+ // only for debugging
+ inline sp<GraphicBuffer> getBuffer(int i) const {
+ return mBufferManager.getBuffer(i); }
+ // only for debugging
+ inline const sp<FreezeLock>& getFreezeLock() const {
+ return mFreezeLock; }
+
+protected:
+ virtual void dump(String8& result, char* scratch, size_t size) const;
+
+private:
+ void reloadTexture(const Region& dirty);
+ uint32_t getEffectiveUsage(uint32_t usage) const;
+ sp<GraphicBuffer> requestBuffer(int bufferIdx,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+ status_t setBufferCount(int bufferCount);
+
+ // -----------------------------------------------------------------------
+
+ class SurfaceLayer : public LayerBaseClient::Surface {
+ public:
+ SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner);
+ ~SurfaceLayer();
+ private:
+ virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+ virtual status_t setBufferCount(int bufferCount);
+ sp<Layer> getOwner() const {
+ return static_cast<Layer*>(Surface::getOwner().get());
+ }
+ };
+ friend class SurfaceLayer;
+
+ // -----------------------------------------------------------------------
+
+ class ClientRef {
+ ClientRef(const ClientRef& rhs);
+ ClientRef& operator = (const ClientRef& rhs);
+ mutable Mutex mLock;
+ // binder thread, page-flip thread
+ sp<SharedBufferServer> mControlBlock;
+ wp<UserClient> mUserClient;
+ int32_t mToken;
+ public:
+ ClientRef();
+ ~ClientRef();
+ int32_t getToken() const;
+ sp<UserClient> getClient() const;
+ status_t setToken(const sp<UserClient>& uc,
+ const sp<SharedBufferServer>& sharedClient, int32_t token);
+ sp<UserClient> getUserClientUnsafe() const;
+ class Access {
+ Access(const Access& rhs);
+ Access& operator = (const Access& rhs);
+ sp<UserClient> mUserClientStrongRef;
+ sp<SharedBufferServer> mControlBlock;
+ public:
+ Access(const ClientRef& ref);
+ ~Access();
+ inline SharedBufferServer* get() const { return mControlBlock.get(); }
+ };
+ friend class Access;
+ };
+
+ // -----------------------------------------------------------------------
+
+ class BufferManager {
+ static const size_t NUM_BUFFERS = 2;
+ struct BufferData {
+ sp<GraphicBuffer> buffer;
+ Image texture;
+ };
+ // this lock protect mBufferData[].buffer but since there
+ // is very little contention, we have only one like for
+ // the whole array, we also use it to protect mNumBuffers.
+ mutable Mutex mLock;
+ BufferData mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
+ size_t mNumBuffers;
+ Texture mFailoverTexture;
+ TextureManager& mTextureManager;
+ ssize_t mActiveBuffer;
+ bool mFailover;
+ static status_t destroyTexture(Image* tex, EGLDisplay dpy);
+
+ public:
+ static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
+ BufferManager(TextureManager& tm);
+ ~BufferManager();
+
+ // detach/attach buffer from/to given index
+ sp<GraphicBuffer> detachBuffer(size_t index);
+ status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+ // resize the number of active buffers
+ status_t resize(size_t size);
+
+ // ----------------------------------------------
+ // must be called from GL thread
+
+ // set/get active buffer index
+ status_t setActiveBufferIndex(size_t index);
+ size_t getActiveBufferIndex() const;
+ // return the active buffer
+ sp<GraphicBuffer> getActiveBuffer() const;
+ // return the active texture (or fail-over)
+ Texture getActiveTexture() const;
+ // frees resources associated with all buffers
+ status_t destroy(EGLDisplay dpy);
+ // load bitmap data into the active buffer
+ status_t loadTexture(const Region& dirty, const GGLSurface& t);
+ // make active buffer an EGLImage if needed
+ status_t initEglImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& buffer);
+
+ // ----------------------------------------------
+ // only for debugging
+ sp<GraphicBuffer> getBuffer(size_t index) const;
+ };
+
+ // -----------------------------------------------------------------------
+
+ // thread-safe
+ ClientRef mUserClientRef;
+
+ // constants
+ sp<Surface> mSurface;
+ PixelFormat mFormat;
+ const GLExtensions& mGLExtensions;
+ bool mNeedsBlending;
+ bool mNeedsDithering;
+
+ // page-flip thread (currently main thread)
+ bool mSecure;
+ Region mPostedDirtyRegion;
+
+ // page-flip thread and transaction thread (currently main thread)
+ sp<FreezeLock> mFreezeLock;
+
+ // see threading usage in declaration
+ TextureManager mTextureManager;
+ BufferManager mBufferManager;
+
+ // binder thread, transaction thread
+ mutable Mutex mLock;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mReqWidth;
+ uint32_t mReqHeight;
+ uint32_t mReqFormat;
+ bool mFixedSize;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_H