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Diffstat (limited to 'services/surfaceflinger/LayerScreenshot.cpp')
-rw-r--r-- | services/surfaceflinger/LayerScreenshot.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp new file mode 100644 index 0000000..8945e46 --- /dev/null +++ b/services/surfaceflinger/LayerScreenshot.cpp @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> + +#include <ui/GraphicBuffer.h> + +#include "LayerScreenshot.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" + +namespace android { +// --------------------------------------------------------------------------- + +LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, + const sp<Client>& client) + : LayerBaseClient(flinger, display, client), + mTextureName(0), mFlinger(flinger) +{ +} + +LayerScreenshot::~LayerScreenshot() +{ + if (mTextureName) { + mFlinger->postMessageAsync( + new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); + } +} + +status_t LayerScreenshot::capture() { + GLfloat u, v; + status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); + if (result != NO_ERROR) { + return result; + } + + glBindTexture(GL_TEXTURE_2D, mTextureName); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + mTexCoords[0] = 0; mTexCoords[1] = v; + mTexCoords[2] = 0; mTexCoords[3] = 0; + mTexCoords[4] = u; mTexCoords[5] = 0; + mTexCoords[6] = u; mTexCoords[7] = v; + + return NO_ERROR; +} + +void LayerScreenshot::onDraw(const Region& clip) const +{ + const State& s(drawingState()); + Region::const_iterator it = clip.begin(); + Region::const_iterator const end = clip.end(); + if (s.alpha>0 && (it != end)) { + const DisplayHardware& hw(graphicPlane(0).displayHardware()); + const GLfloat alpha = s.alpha/255.0f; + const uint32_t fbHeight = hw.getHeight(); + glDisable(GL_DITHER); + + if (s.alpha == 0xFF) { + glDisable(GL_BLEND); + } else { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + glColor4f(0, 0, 0, alpha); + +#if defined(GL_OES_EGL_image_external) + if (GLExtensions::getInstance().haveTextureExternal()) { + glDisable(GL_TEXTURE_EXTERNAL_OES); + } +#endif + + glBindTexture(GL_TEXTURE_2D, mTextureName); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glEnable(GL_TEXTURE_2D); + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); + glVertexPointer(2, GL_FLOAT, 0, mVertices); + + while (it != end) { + const Rect& r = *it++; + const GLint sy = fbHeight - (r.top + r.height()); + glScissor(r.left, sy, r.width(), r.height()); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + +// --------------------------------------------------------------------------- + +}; // namespace android |